From 6572a04b80baa7246e17ff153d9b4ad8fddb4483 Mon Sep 17 00:00:00 2001 From: HackerNCoder Date: Mon, 19 Dec 2022 17:13:26 +0000 Subject: [PATCH] Working on join Signed-off-by: HackerNCoder --- content/join/contents.lr | 2 +- templates/join.html | 24 ++++++++++++++++++++---- 2 files changed, 21 insertions(+), 5 deletions(-) diff --git a/content/join/contents.lr b/content/join/contents.lr index 5de60f9..564020d 100644 --- a/content/join/contents.lr +++ b/content/join/contents.lr @@ -5,4 +5,4 @@ ogpimage: /images/ogp.png gettingstarted: While you may be thinking all about the actual translation, translating at the Queerscriptors is a collaborative effort, and so it is important to coordinate. So the first step is actually to join our [Discord](https://discord.gg/tzbXdkxWYF) or [Matrix](https://matrix.to/#/#queerscriptors:encryptionin.space) and talk with people. -Once you are on either of those, you can proceed to step 2, creating an account at our [Weblate](https://weblate.queerscriptors.org), this is the tool we use to translate. If you don't want to, it is possible to create suggestions without one, but someone with an account has to accept your suggestion before it actually gets added. \ No newline at end of file +Once you are on either of those, you can proceed to step 2, creating an account at our [Weblate](https://weblate.queerscriptors.org), this is the tool we use to translate. If you don't want to, it is possible to create suggestions without an account, but someone with an account then has to accept your suggestion before it actually gets added and we will have a harder time crediting you. \ No newline at end of file diff --git a/templates/join.html b/templates/join.html index 1abf6c5..730ba36 100644 --- a/templates/join.html +++ b/templates/join.html @@ -16,21 +16,37 @@ +
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+ Learn Weblate +
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Once you've created an account you will probable see your dashboard, it's empty since you haven't started working on any translations, so lets fix that. If there are projects where translations in your language have already been started they will be shown in "Suggested translations".

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To find all projects (games) go up to the top and select "Projects" then "Browse all projects". As if writing there are two projects I would recommend working on: Butterfly Soup 2 and website (that's this thing) if you click on either you will find that there are two "components" one is probably called the same as the project: you do not want that one, that is the glossary. The actual translation happens in the other one, we try to name it "translate" or "translations" (or something along those lines) but it can be named anything.

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Once you have found the translations component of the project/game you want to translate you will see a list of languages, maybe yours is in that list, if so just click on it a skip the rest of this paragraph. If not you will want to add your language, most likely weblate will be helpful and show it at the top of the list with a + to the left, you can just click that +. Otherwise use "Start new translation" at the bottom of the list. Then search for your language and choose it and click on "Start new translation", it will take some time to work through everything, so be patient. Once it is done you will be taken to the newly created language

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You can now click "Translate" and begin translating! (Also check out Zen mode, found in the upper right corner once you have clicked translate)

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Learn the quirks
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Various game engines have some techincal stuff you need to know, e.g. in Ren'Py % is a special character, so you need to write %% instead

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Various game engines have some technical stuff you need to know, e.g. in Ren'Py % is a special character, so you need to write \% or %% instead.

Ren'Py
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  • As said above, there are characters that are special and therefore need special treatment, e.g. %% instead of %
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  • Ren'Py uses {} and {/} to denote styling, so {b}bold{/b} would display as bold. +
  • As said above, there are characters that are special and therefore need special treatment, e.g. %% or \% instead of % and \\ instead of \. Most likely you will find these things are also in the source language, so you can just copy it over
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  • Ren'Py uses {char} and {/char} to denote styling, so {b}bold{/b} would display as bold. +
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  • For RTL languages: Usage of char inside the string, things like {w=0.35}, seem to break Ren'Py. Usage of things like {big} which surround the string seem to be fine.