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<div id="sidebar" class="bs-sidenav" role="complementary"><ul>
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<li><a class="reference internal" href="#">Configuration Variables</a><ul>
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<li><a class="reference internal" href="#commonly-used">Commonly Used</a></li>
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<li><a class="reference internal" href="#transitions">Transitions</a></li>
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<li><a class="reference internal" href="#garbage-collection">Garbage Collection</a></li>
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<li><a class="reference internal" href="#other-configuration-variables">Other Configuration Variables</a></li>
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<div class="section" id="configuration-variables">
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<h1>Configuration Variables<a class="headerlink" href="#configuration-variables" title="Permalink to this headline"> link</a></h1>
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<p>Configuration variables control the behavior of Ren'Py's implementation,
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allowing Ren'Py itself to be customized in a myriad of ways. These range from
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the common (such as changing the screen size) to the obscure (adding new
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kinds of archive files).</p>
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<p>Ren'Py's implementation makes the assumption that, once the GUI system has
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initialized, configuration variables will not change. Changing configuration
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variables outside of <code class="docutils literal notranslate"><span class="pre">init</span></code> blocks can lead to undefined behavior.
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Configuration variables are not part of the save data.</p>
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<p>Configuration variables are often changed in <code class="docutils literal notranslate"><span class="pre">init</span> <span class="pre">python</span></code> blocks:</p>
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<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
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<span class="c1"># Use a widescreen resolution.</span>
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<span class="n">config</span><span class="o">.</span><span class="n">screen_width</span> <span class="o">=</span> <span class="mi">1024</span>
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<span class="n">config</span><span class="o">.</span><span class="n">screen_height</span> <span class="o">=</span> <span class="mi">600</span>
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</pre></div>
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</div>
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<div class="section" id="commonly-used">
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<h2>Commonly Used<a class="headerlink" href="#commonly-used" title="Permalink to this headline"> link</a></h2>
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<dl class="var">
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<dt id="var-config.name">
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define <code class="descname">config.name</code> = ""<a class="headerlink" href="#var-config.name" title="Permalink to this definition"> link</a></dt>
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<dd><p>This should be a string giving the name of the game. This is included
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as part of tracebacks and other log files, helping to identify the
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version of the game being used.</p>
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</dd></dl>
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<dl class="var">
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<dt id="var-config.save_directory">
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define <code class="descname">config.save_directory</code> = "..."<a class="headerlink" href="#var-config.save_directory" title="Permalink to this definition"> link</a></dt>
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<dd><p>This is used to generate the directory in which games and
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persistent information are saved. The name generated depends on
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the platform:</p>
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<dl class="docutils">
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<dt>Windows</dt>
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<dd>%APPDATA%/RenPy/<cite>save_directory</cite></dd>
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<dt>Mac OS X</dt>
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<dd>~/Library/RenPy/<cite>save_directory</cite></dd>
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<dt>Linux/Other</dt>
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<dd>~/.renpy/<cite>save_directory</cite></dd>
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</dl>
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<p>Setting this to None creates a "saves" directory underneath the
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game directory. This is not recommended, as it prevents the game
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from being shared between multiple users on a system. It can also
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lead to problems when a game is installed as Administrator, but run
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as a user.</p>
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<p>This must be set with either the define statement, or in a <code class="docutils literal notranslate"><span class="pre">python</span>
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<span class="pre">early</span></code> block. In either case, this will be run before any other
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statement, and so it should be set to a string, not an expression.</p>
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<p>To locate the save directory, read <a class="reference internal" href="#var-config.savedir"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.savedir</span></code></a> instead of
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this variable.</p>
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</dd></dl>
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<dl class="var">
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<dt id="var-config.version">
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define <code class="descname">config.version</code> = ""<a class="headerlink" href="#var-config.version" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This should be a string giving the version of the game. This is included
|
||
|
as part of tracebacks and other log files, helping to identify the
|
||
|
version of the game being used.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.window">
|
||
|
define <code class="descname">config.window</code> = None<a class="headerlink" href="#var-config.window" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This controls the default method of dialogue window management. If
|
||
|
not None, this should be one of "show", "hide", or "auto".</p>
|
||
|
<p>When set to "show", the dialogue window is shown at all times.
|
||
|
When set to "hide", the dialogue window is hidden when not in a
|
||
|
say statement or other statement that displays dialogue. When set
|
||
|
to "auto", the dialogue window is hidden before scene statements,
|
||
|
and shown again when dialogue is shown.</p>
|
||
|
<p>This sets the default. Once set, the default can be changed using the
|
||
|
<code class="docutils literal notranslate"><span class="pre">window</span> <span class="pre">show</span></code>, <code class="docutils literal notranslate"><span class="pre">window</span> <span class="pre">hide</span></code> and <code class="docutils literal notranslate"><span class="pre">window</span> <span class="pre">auto</span></code> statements. See
|
||
|
<a class="reference internal" href="dialogue.html#dialogue-window-management"><span class="std std-ref">Dialogue Window Management</span></a> for more information.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
</div>
|
||
|
<div class="section" id="transitions">
|
||
|
<h2>Transitions<a class="headerlink" href="#transitions" title="Permalink to this headline"> link</a></h2>
|
||
|
<p>These control transitions between various screens.</p>
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.adv_nvl_transition">
|
||
|
define <code class="descname">config.adv_nvl_transition</code> = None<a class="headerlink" href="#var-config.adv_nvl_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A transition that is used when showing NVL-mode text directly
|
||
|
after ADV-mode text.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.after_load_transition">
|
||
|
define <code class="descname">config.after_load_transition</code> = None<a class="headerlink" href="#var-config.after_load_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A transition that is used after loading, when entering the loaded
|
||
|
game.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.end_game_transition">
|
||
|
define <code class="descname">config.end_game_transition</code> = None<a class="headerlink" href="#var-config.end_game_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The transition that is used to display the main menu after the
|
||
|
game ends normally, either by invoking return with no place to
|
||
|
return to, or by calling <a class="reference internal" href="other.html#renpy.full_restart" title="renpy.full_restart"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.full_restart()</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.end_splash_transition">
|
||
|
define <code class="descname">config.end_splash_transition</code> = None<a class="headerlink" href="#var-config.end_splash_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The transition that is used to display the main menu after the end
|
||
|
of the splashscreen.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.enter_replay_transition">
|
||
|
define <code class="descname">config.enter_replay_transition</code> = None<a class="headerlink" href="#var-config.enter_replay_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a transition that is used when entering a replay.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.enter_transition">
|
||
|
define <code class="descname">config.enter_transition</code> = None<a class="headerlink" href="#var-config.enter_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this variable should give a transition that will be
|
||
|
used when entering the game menu.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.enter_yesno_transition">
|
||
|
define <code class="descname">config.enter_yesno_transition</code> = None<a class="headerlink" href="#var-config.enter_yesno_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a transition that is used when entering the yes/no
|
||
|
prompt screen.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.exit_replay_transition">
|
||
|
define <code class="descname">config.exit_replay_transition</code> = None<a class="headerlink" href="#var-config.exit_replay_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a transition that is used when exiting a replay.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.exit_transition">
|
||
|
define <code class="descname">config.exit_transition</code> = None<a class="headerlink" href="#var-config.exit_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this variable should give a transition that will be
|
||
|
performed when exiting the game menu.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.exit_yesno_transition">
|
||
|
define <code class="descname">config.exit_yesno_transition</code> = None<a class="headerlink" href="#var-config.exit_yesno_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a transition that is used when exiting the yes/no
|
||
|
prompt screen.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.game_main_transition">
|
||
|
define <code class="descname">config.game_main_transition</code> = None<a class="headerlink" href="#var-config.game_main_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a transition that is used when returning to the main
|
||
|
menu from the game menu, using the <a class="reference internal" href="screen_actions.html#MainMenu" title="MainMenu"><code class="xref py py-func docutils literal notranslate"><span class="pre">MainMenu()</span></code></a> action.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.intra_transition">
|
||
|
define <code class="descname">config.intra_transition</code> = None<a class="headerlink" href="#var-config.intra_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The transition that is used between screens of the game and main
|
||
|
menu. (That is, when the screen is changed with <a class="reference internal" href="screen_actions.html#ShowMenu" title="ShowMenu"><code class="xref py py-func docutils literal notranslate"><span class="pre">ShowMenu()</span></code></a>.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.nvl_adv_transition">
|
||
|
define <code class="descname">config.nvl_adv_transition</code> = None<a class="headerlink" href="#var-config.nvl_adv_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A transition that is used when showing ADV-mode text directly
|
||
|
after NVL-mode text.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.say_attribute_transition">
|
||
|
define <code class="descname">config.say_attribute_transition</code> = None<a class="headerlink" href="#var-config.say_attribute_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a transition to use when the image is changed by a
|
||
|
say statement with image attributes.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.say_attribute_transition_callback">
|
||
|
define <code class="descname">config.say_attribute_transition_callback</code> = ...<a class="headerlink" href="#var-config.say_attribute_transition_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is a function that return a transition to apply and a layer to
|
||
|
apply it on</p>
|
||
|
<p>This should be a function that takes four arguments, the image tag
|
||
|
being shown, a <cite>mode</cite> parameter, a <cite>set</cite> containing pre-transition tags
|
||
|
and a <cite>set</cite> containing post-transition tags. Where the value of the
|
||
|
<cite>mode</cite> parameter is one of:</p>
|
||
|
<ul class="simple">
|
||
|
<li>"permanent", for permanent attribute change (one that lasts longer
|
||
|
than the current say statement).</li>
|
||
|
<li>"temporary", for a temporary attribute change (one that is restored
|
||
|
at the end of the current say statement).</li>
|
||
|
<li>"both", for a simultaneous permanent and temporary attribute change
|
||
|
(one that in part lasts longer than the current say statement, and in
|
||
|
part is restored at the end of the current say statement).</li>
|
||
|
<li>"restore", for when a temporary (or both) change is being restored.</li>
|
||
|
</ul>
|
||
|
<p>This should return a 2-component tuple, consisting of:</p>
|
||
|
<ul class="simple">
|
||
|
<li>The transition to use, or None if no transition should occur.</li>
|
||
|
<li>The layer the transition should be on, either a string or None. This is
|
||
|
almost always None.</li>
|
||
|
</ul>
|
||
|
<p>The default implementation of this returns (config.say_attribute_transition,
|
||
|
config.say_attribute_transition_layer).</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.say_attribute_transition_layer">
|
||
|
define <code class="descname">config.say_attribute_transition_layer</code> = None<a class="headerlink" href="#var-config.say_attribute_transition_layer" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this must be a string giving the name of a layer. (Almost always
|
||
|
"master".) The say attribute is applied to the named layer, and Ren'Py
|
||
|
will not pause to wait for the transition to occur. This will have the
|
||
|
effect of transitioning in the attribute as dialogue is shown.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.window_hide_transition">
|
||
|
define <code class="descname">config.window_hide_transition</code> = None<a class="headerlink" href="#var-config.window_hide_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The transition used by the window hide statement when no
|
||
|
transition has been explicitly specified.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.window_show_transition">
|
||
|
define <code class="descname">config.window_show_transition</code> = None<a class="headerlink" href="#var-config.window_show_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The transition used by the window show statement when no
|
||
|
transition has been explicitly specified.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
</div>
|
||
|
<div class="section" id="preference-defaults">
|
||
|
<h2>Preference Defaults<a class="headerlink" href="#preference-defaults" title="Permalink to this headline"> link</a></h2>
|
||
|
<p>Ren'Py has a number of variables that set the default values of
|
||
|
preferences. Please see the section on <a class="reference internal" href="preferences.html"><span class="doc">preference variables</span></a>
|
||
|
for more information on how to set defaults for various preferences.</p>
|
||
|
</div>
|
||
|
<div class="section" id="occasionally-used">
|
||
|
<h2>Occasionally Used<a class="headerlink" href="#occasionally-used" title="Permalink to this headline"> link</a></h2>
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.adjust_attributes">
|
||
|
define <code class="descname">config.adjust_attributes</code> = { }<a class="headerlink" href="#var-config.adjust_attributes" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this is a dictionary. When a statement or function that
|
||
|
contains image attributes executes or is predicted, the tag is
|
||
|
looked up in this dictionary. If it is not found, the None key
|
||
|
is looked up in this dictionary.</p>
|
||
|
<p>If either is found, they're expected to be a function. The function
|
||
|
is given an image name, a tuple consisting of the tag and any
|
||
|
attributes. It should return an adjusted tuple, which contains
|
||
|
and a potential new set of attributes.</p>
|
||
|
<p>As this function may be called during prediction, it must not rely
|
||
|
on any state.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.after_load_callbacks">
|
||
|
define <code class="descname">config.after_load_callbacks</code> = [ ... ]<a class="headerlink" href="#var-config.after_load_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of functions that are called (with no arguments) when a load
|
||
|
occurs.</p>
|
||
|
<p>If these callbacks change data (for example, migrating data from an
|
||
|
old version of the game), <a class="reference internal" href="save_load_rollback.html#renpy.block_rollback" title="renpy.block_rollback"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.block_rollback()</span></code></a> should be
|
||
|
called to prevent the player from rolling back and reverting
|
||
|
the changes.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.after_replay_callback">
|
||
|
define <code class="descname">config.after_replay_callback</code> = None<a class="headerlink" href="#var-config.after_replay_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a function that is called with no arguments after a
|
||
|
replay completes.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.allow_underfull_grids">
|
||
|
define <code class="descname">config.allow_underfull_grids</code> = False<a class="headerlink" href="#var-config.allow_underfull_grids" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, Ren'Py will not require grids to be full in order to display.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.always_shown_screens">
|
||
|
define <code class="descname">config.always_shown_screens</code> = [ ]<a class="headerlink" href="#var-config.always_shown_screens" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of names of screens that Ren'Py will always show, even in menus,
|
||
|
and when the interface is hidden. This is mostly used by Ren'Py, which
|
||
|
assumes this will be a list. The <a class="reference internal" href="#var-config.overlay_screens"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.overlay_screens</span></code></a> list is
|
||
|
usually more appropriate.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.audio_filename_callback">
|
||
|
define <code class="descname">config.audio_filename_callback</code> = None<a class="headerlink" href="#var-config.audio_filename_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this is a function that is called with an audio filename,
|
||
|
and is expected to return a second audio filename, the latter of which
|
||
|
will be played.</p>
|
||
|
<p>This is intended for use when an a games has audio file formats changed,
|
||
|
but it's not destired to update the game script.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.auto_channels">
|
||
|
define <code class="descname">config.auto_channels</code> = { "audio" : ( "sfx", "", "" ) }<a class="headerlink" href="#var-config.auto_channels" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is used to define automatic audio channels. It's a map the
|
||
|
channel name to a tuple containing 3 components:</p>
|
||
|
<ul class="simple">
|
||
|
<li>The mixer the channel uses.</li>
|
||
|
<li>A prefix that is given to files played on the channel.</li>
|
||
|
<li>A suffix that is given to files played on the channel.</li>
|
||
|
</ul>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.auto_movie_channel">
|
||
|
define <code class="descname">config.auto_movie_channel</code> = True<a class="headerlink" href="#var-config.auto_movie_channel" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, and the <cite>play</cite> argument is give to <a class="reference internal" href="movie.html#Movie" title="Movie"><code class="xref py py-func docutils literal notranslate"><span class="pre">Movie()</span></code></a>, an
|
||
|
audio channel name is automatically generated for each movie.</p>
|
||
|
<p><a class="reference internal" href="#var-config.single_movie_channel"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.single_movie_channel</span></code></a> takes precendece over this
|
||
|
variable.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.auto_load">
|
||
|
define <code class="descname">config.auto_load</code> = None<a class="headerlink" href="#var-config.auto_load" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, the name of a save file to automatically load when
|
||
|
Ren'Py starts up. This is intended for developer use, rather than
|
||
|
for end users. Setting this to "1" will automatically load the
|
||
|
game in save slot 1.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.auto_voice">
|
||
|
define <code class="descname">config.auto_voice</code> = None<a class="headerlink" href="#var-config.auto_voice" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This may be a string, a function, or None. If None, auto-voice is
|
||
|
disabled.</p>
|
||
|
<p>If a string, this is formatted with the <code class="docutils literal notranslate"><span class="pre">id</span></code> variable bound to the
|
||
|
identifier of the current line of dialogue. If this gives an existing
|
||
|
file, that file is played as voice audio.</p>
|
||
|
<p>If a function, the function is called with a single argument, the
|
||
|
identifier of the current line of dialogue. The function is expected to
|
||
|
return a string. If this gives an existing file, that file is played as
|
||
|
voice audio.</p>
|
||
|
<p>See <a class="reference internal" href="voice.html#automatic-voice"><span class="std std-ref">Automatic Voice</span></a> for more details.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.autosave_slots">
|
||
|
define <code class="descname">config.autosave_slots</code> = 10<a class="headerlink" href="#var-config.autosave_slots" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The number of slots used by autosaves.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.cache_surfaces">
|
||
|
define <code class="descname">config.cache_surfaces</code> = False<a class="headerlink" href="#var-config.cache_surfaces" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, the underlying data of an image is stored in RAM, allowing
|
||
|
image manipulators to be applied to that image without reloading it
|
||
|
from disk. If False, the data is dropped from the cache, but kept as
|
||
|
a texture in video memory, reducing RAM usage.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.character_id_prefixes">
|
||
|
define <code class="descname">config.character_id_prefixes</code> = [ ]<a class="headerlink" href="#var-config.character_id_prefixes" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This specifies a list of style property prefixes that can be given
|
||
|
to a <a class="reference internal" href="dialogue.html#Character" title="Character"><code class="xref py py-func docutils literal notranslate"><span class="pre">Character()</span></code></a>. When a style prefixed with one of the given
|
||
|
prefix is given, it is applied to the displayable with that prefix
|
||
|
as its ID.</p>
|
||
|
<p>For example, the default GUI adds "namebox" to this. When a Character
|
||
|
is given the <cite>namebox_background</cite> property, it sets <a class="reference internal" href="style_properties.html#style-property-background"><code class="xref std std-propref docutils literal notranslate"><span class="pre">background</span></code></a>
|
||
|
on the displayable in the say screen with the id "namebox".</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.conditionswitch_predict_all">
|
||
|
define <code class="descname">config.conditionswitch_predict_all</code> = False<a class="headerlink" href="#var-config.conditionswitch_predict_all" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The default value of the predict_all argument for <a class="reference internal" href="displayables.html#ConditionSwitch" title="ConditionSwitch"><code class="xref py py-func docutils literal notranslate"><span class="pre">ConditionSwitch()</span></code></a>
|
||
|
and <a class="reference internal" href="displayables.html#ShowingSwitch" title="ShowingSwitch"><code class="xref py py-func docutils literal notranslate"><span class="pre">ShowingSwitch()</span></code></a>, which determines if all possible displayables
|
||
|
are shown.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.context_callback">
|
||
|
define <code class="descname">config.context_callback</code> = None<a class="headerlink" href="#var-config.context_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is a callback that is called when Ren'Py enters a new context,
|
||
|
such as a menu context.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.context_copy_remove_screens">
|
||
|
define <code class="descname">config.context_copy_remove_screens</code> = [ 'notify' ]<a class="headerlink" href="#var-config.context_copy_remove_screens" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>Contains a list of screens that are removed when a context is copied
|
||
|
for rollback or saving.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.context_fadein_music">
|
||
|
define <code class="descname">config.context_fadein_music</code> = 0<a class="headerlink" href="#var-config.context_fadein_music" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The amount of time in seconds Ren'Py spends fading in music when the music is
|
||
|
played due to a context change. (Usually, when the game is loaded.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.context_fadeout_music">
|
||
|
define <code class="descname">config.context_fadeout_music</code> = 0<a class="headerlink" href="#var-config.context_fadeout_music" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The amount of time in seconds Ren'Py spends fading out music when the music is
|
||
|
played due to a context change. (Usually, when the game is loaded.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.debug_image_cache">
|
||
|
define <code class="descname">config.debug_image_cache</code> = False<a class="headerlink" href="#var-config.debug_image_cache" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, Ren'Py will write information about the <a class="reference internal" href="displayables.html#images"><span class="std std-ref">image cache</span></a>
|
||
|
to image_cache.txt.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.debug_prediction">
|
||
|
define <code class="descname">config.debug_prediction</code> = False<a class="headerlink" href="#var-config.debug_prediction" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, Ren'Py will will write information about and errors that
|
||
|
occur during prediction (of execution flow, images, and screens) to
|
||
|
log.txt and the console.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.debug_sound">
|
||
|
define <code class="descname">config.debug_sound</code> = False<a class="headerlink" href="#var-config.debug_sound" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>Enables debugging of sound functionality. This disables the
|
||
|
suppression of errors when generating sound. However, if a sound
|
||
|
card is missing or flawed, then such errors are normal, and
|
||
|
enabling this may prevent Ren'Py from functioning normally. This
|
||
|
should always be False in a released game.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.debug_text_overflow">
|
||
|
define <code class="descname">config.debug_text_overflow</code> = False<a class="headerlink" href="#var-config.debug_text_overflow" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>When true, Ren'Py will log text overflows to text_overflow.txt. A text
|
||
|
overflow occurs when a <a class="reference internal" href="text.html#Text" title="Text"><code class="xref py py-class docutils literal notranslate"><span class="pre">Text</span></code></a> displayable renders to a size
|
||
|
larger than that allocated to it. By setting this to True and setting
|
||
|
the <a class="reference internal" href="style_properties.html#style-property-xmaximum"><code class="xref std std-propref docutils literal notranslate"><span class="pre">xmaximum</span></code></a> and <a class="reference internal" href="style_properties.html#style-property-ymaximum"><code class="xref std std-propref docutils literal notranslate"><span class="pre">ymaximum</span></code></a> style properties of the dialogue
|
||
|
window to the window size, this can be used to report cases where the
|
||
|
dialogue is too large for its window.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.default_attribute_callbacks">
|
||
|
define <code class="descname">config.default_attribute_callbacks</code> = { }<a class="headerlink" href="#var-config.default_attribute_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>When a statement or function that contains image attributes executes or is
|
||
|
predicted, and the tag is not currently being shown, it's looked up in this
|
||
|
dictionary. If it is not found, the None key is looked up instead.</p>
|
||
|
<p>If either is found, they're expected to be a function. The function is
|
||
|
given an image name, a tuple consisting of the tag and any attributes. It
|
||
|
should return an iterable which contains any additional attributes to be
|
||
|
applied when an image is first shown.</p>
|
||
|
<p>The results of the function are treated as additive-only, and any explicit
|
||
|
conflicting or negative attributes will still take precedence.</p>
|
||
|
<p>As this function may be called during prediction, it must not rely on any
|
||
|
state.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.default_tag_layer">
|
||
|
define <code class="descname">config.default_tag_layer</code> = "master"<a class="headerlink" href="#var-config.default_tag_layer" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The layer an image is shown on if its tag is not found in <a class="reference internal" href="#var-config.tag_layer"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.tag_layer</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.default_transform">
|
||
|
define <code class="descname">config.default_transform</code> = ...<a class="headerlink" href="#var-config.default_transform" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>When a displayable is shown using the show or scene statements,
|
||
|
the transform properties are taken from this transform and used to
|
||
|
initialize the values of the displayable's transform.</p>
|
||
|
<p>The default transform is <a class="reference internal" href="transforms.html#var-center"><code class="xref std std-var docutils literal notranslate"><span class="pre">center</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.defer_styles">
|
||
|
define <code class="descname">config.defer_styles</code> = False<a class="headerlink" href="#var-config.defer_styles" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>When true, the execution of style statements is deferred until after
|
||
|
all <code class="docutils literal notranslate"><span class="pre">translate</span> <span class="pre">python</span></code> blocks have executed. This lets a <code class="docutils literal notranslate"><span class="pre">translate</span>
|
||
|
<span class="pre">python</span></code> block update variables that are then used in style (not
|
||
|
translate style) statements.</p>
|
||
|
<p>While this defaults to False, it's set to True when <a class="reference internal" href="gui_advanced.html#gui.init" title="gui.init"><code class="xref py py-func docutils literal notranslate"><span class="pre">gui.init()</span></code></a>
|
||
|
is called.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.developer">
|
||
|
define <code class="descname">config.developer</code> = "auto"<a class="headerlink" href="#var-config.developer" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If set to True, developer mode is enabled. Developer mode gives
|
||
|
access to the shift+D developer menu, shift+R reloading, and
|
||
|
various other features that are not intended for end users.</p>
|
||
|
<p>This can be True, False, or "auto". If "auto", Ren'Py will
|
||
|
detect if the game has been packaged into a distribution, and
|
||
|
set config.developer as appropriate.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.disable_input">
|
||
|
define <code class="descname">config.disable_input</code> = False<a class="headerlink" href="#var-config.disable_input" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>When true, <a class="reference internal" href="input.html#renpy.input" title="renpy.input"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.input()</span></code></a> terminates immediately and returns its
|
||
|
<cite>default</cite> argument.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.displayable_prefix">
|
||
|
define <code class="descname">config.displayable_prefix</code> = { }<a class="headerlink" href="#var-config.displayable_prefix" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>See <a class="reference internal" href="displayables.html#displayable-prefix"><span class="std std-ref">Displayable prefixes</span></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.emphasize_audio_channels">
|
||
|
define <code class="descname">config.emphasize_audio_channels</code> = [ 'voice' ]<a class="headerlink" href="#var-config.emphasize_audio_channels" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of strings giving audio channel names.</p>
|
||
|
<p>If the "emphasize audio" preference is enabled, when one of the audio
|
||
|
channels listed starts playing a sound, all channels that are not
|
||
|
listed in this variable have their secondary audio volume reduced
|
||
|
to <a class="reference internal" href="#var-config.emphasize_audio_volume"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.emphasize_audio_volume</span></code></a> over <a class="reference internal" href="#var-config.emphasize_audio_time"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.emphasize_audio_time</span></code></a>
|
||
|
seconds.</p>
|
||
|
<p>When no channels listed in this variable are playing audio, all channels
|
||
|
that are not listed have their secondary audio volume raised to 1.0 over
|
||
|
<a class="reference internal" href="#var-config.emphasize_audio_time"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.emphasize_audio_time</span></code></a> seconds.</p>
|
||
|
<p>For example, setting this to <code class="docutils literal notranslate"><span class="pre">[</span> <span class="pre">'voice'</span> <span class="pre">]]</span></code> will lower the volume of all
|
||
|
non-voice channels when a voice is played.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.emphasize_audio_time">
|
||
|
define <code class="descname">config.emphasize_audio_time</code> = 0.5<a class="headerlink" href="#var-config.emphasize_audio_time" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>See above.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.emphasize_audio_volume">
|
||
|
define <code class="descname">config.emphasize_audio_volume</code> = 0.5<a class="headerlink" href="#var-config.emphasize_audio_volume" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>See above.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.empty_window">
|
||
|
define <code class="descname">config.empty_window</code> = ...<a class="headerlink" href="#var-config.empty_window" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is called when _window is True, and no window has been shown
|
||
|
on the screen. (That is, no call to <a class="reference internal" href="other.html#renpy.shown_window" title="renpy.shown_window"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.shown_window()</span></code></a> has
|
||
|
occurred.) It's expected to show an empty window on the screen, and
|
||
|
return without causing an interaction.</p>
|
||
|
<p>The default implementation of this uses the narrator character to
|
||
|
display a blank line without interacting.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.enable_language_autodetect">
|
||
|
define <code class="descname">config.enable_language_autodetect</code> = False<a class="headerlink" href="#var-config.enable_language_autodetect" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If true, Ren'Py will attempt to determine the name of the language
|
||
|
to use based on the locale of the player's system. If successful,
|
||
|
this language will be used as the default language.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.enter_sound">
|
||
|
define <code class="descname">config.enter_sound</code> = None<a class="headerlink" href="#var-config.enter_sound" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this is a sound file that is played when entering the
|
||
|
game menu.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.exit_sound">
|
||
|
define <code class="descname">config.exit_sound</code> = None<a class="headerlink" href="#var-config.exit_sound" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this is a sound file that is played when exiting the
|
||
|
game menu.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.fix_rollback_without_choice">
|
||
|
define <code class="descname">config.fix_rollback_without_choice</code> = False<a class="headerlink" href="#var-config.fix_rollback_without_choice" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This option determines how the built in menus or imagemaps behave
|
||
|
during fixed rollback. The default value is False, which means that
|
||
|
menu only the previously selected option remains clickable. If set
|
||
|
to True, the selected option is marked but no options are clickable.
|
||
|
The user can progress forward through the rollback buffer by
|
||
|
clicking.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.font_replacement_map">
|
||
|
define <code class="descname">config.font_replacement_map</code> = { }<a class="headerlink" href="#var-config.font_replacement_map" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is a map from (font, bold, italics) to (font, bold, italics),
|
||
|
used to replace a font with one that's specialized as having bold
|
||
|
and/or italics. For example, if you wanted to have everything
|
||
|
using an italic version of "Vera.ttf" use "VeraIt.ttf" instead,
|
||
|
you could write:</p>
|
||
|
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
|
||
|
<span class="n">config</span><span class="o">.</span><span class="n">font_replacement_map</span><span class="p">[</span><span class="s2">"Vera.ttf"</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="s2">"VeraIt.ttf"</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
<p>Please note that these mappings only apply to specific variants of
|
||
|
a font. In this case, requests for a bold italic version of vera
|
||
|
will get a bold italic version of vera, rather than a bold version
|
||
|
of the italic vera.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.game_menu_music">
|
||
|
define <code class="descname">config.game_menu_music</code> = None<a class="headerlink" href="#var-config.game_menu_music" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a music file to play when at the game menu.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.gl_clear_color">
|
||
|
define <code class="descname">config.gl_clear_color</code> = "#000"<a class="headerlink" href="#var-config.gl_clear_color" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The color that the window is cleared to before images are drawn.
|
||
|
This is mainly seen as the color of the letterbox or pillarbox
|
||
|
edges drawn when aspect ratio of the window or monitor in fullscreen
|
||
|
mode) does not match the aspect ratio of the game.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.gl_lod_bias">
|
||
|
define <code class="descname">config.gl_lod_bias</code> = -0.5<a class="headerlink" href="#var-config.gl_lod_bias" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The default value of the <a class="reference internal" href="model.html#u-lod-bias"><span class="std std-ref">u_lod_bias</span></a> uniform,
|
||
|
which controls the mipmap level Ren'Py uses.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.gl_test_image">
|
||
|
define <code class="descname">config.gl_test_image</code> = "black"<a class="headerlink" href="#var-config.gl_test_image" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The name of the image that is used when running the OpenGL
|
||
|
performance test. This image will be shown for 5 frames or .25
|
||
|
seconds, on startup. It will then be automatically hidden.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.has_autosave">
|
||
|
define <code class="descname">config.has_autosave</code> = True<a class="headerlink" href="#var-config.has_autosave" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If true, the game will autosave. If false, no autosaving will
|
||
|
occur.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.history_callbacks">
|
||
|
define <code class="descname">config.history_callbacks</code> = [ ... ]<a class="headerlink" href="#var-config.history_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This contains a list of callbacks that are called before Ren'Py adds
|
||
|
a new object to _history_list. The callbacks are called with the
|
||
|
new HistoryEntry object as the first argument, and can add new fields
|
||
|
to that object.</p>
|
||
|
<p>Ren'Py uses history callbacks internally, so creators should append
|
||
|
their own callbacks to this list, rather than replacing it entirely.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.history_length">
|
||
|
define <code class="descname">config.history_length</code> = None<a class="headerlink" href="#var-config.history_length" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The number of entries of dialogue history Ren'Py keeps. This is
|
||
|
set to 250 by the default gui.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.hw_video">
|
||
|
define <code class="descname">config.hw_video</code> = False<a class="headerlink" href="#var-config.hw_video" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If true, hardware video playback will be used on mobile platforms. This
|
||
|
may be faster, but only some formats are supported and only fullscreen video
|
||
|
is available. If false, software playback will be used.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.hyperlink_handlers">
|
||
|
define <code class="descname">config.hyperlink_handlers</code> = { ... }<a class="headerlink" href="#var-config.hyperlink_handlers" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A dictionary mapping a hyperlink protocol to the handler for that
|
||
|
protocol. A handler is a function that takes the value (everything after
|
||
|
the :) and performs some action. If a value is returned, the interaction
|
||
|
ends. Otherwise, the click is ignored and the interaction continues.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.hyperlink_protocol">
|
||
|
define <code class="descname">config.hyperlink_protocol</code> = "call_in_new_context"<a class="headerlink" href="#var-config.hyperlink_protocol" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The protocol that is used for hyperlinks that do not have a protocol
|
||
|
assigned to them. See <a class="reference internal" href="text.html#a-tag"><span class="std std-ref">the a text tag</span></a> for a description
|
||
|
as to what the possible protocols mean.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.image_cache_size">
|
||
|
define <code class="descname">config.image_cache_size</code> = None<a class="headerlink" href="#var-config.image_cache_size" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this is used to set the size of the <a class="reference internal" href="displayables.html#images"><span class="std std-ref">image cache</span></a>, as a
|
||
|
multiple of the screen size. This number is multiplied by the size of
|
||
|
the screen, in pixels, to get the size of the image cache in pixels.</p>
|
||
|
<p>If set too large, this can waste memory. If set too small, images
|
||
|
can be repeatedly loaded, hurting performance.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.image_cache_size_mb">
|
||
|
define <code class="descname">config.image_cache_size_mb</code> = 300<a class="headerlink" href="#var-config.image_cache_size_mb" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is used to set the size of the <a class="reference internal" href="displayables.html#images"><span class="std std-ref">image cache</span></a>, in
|
||
|
megabytes. If <a class="reference internal" href="#var-config.cache_surfaces"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.cache_surfaces</span></code></a> is False, an image takes
|
||
|
4 bytes per pixel, otherwise it takes 8 bytes per pixel.</p>
|
||
|
<p>If set too large, this can waste memory. If set too small, images
|
||
|
can be repeatedly loaded, hurting performance. If not none,
|
||
|
<a class="reference internal" href="#var-config.image_cache_size"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.image_cache_size</span></code></a> is used instead of this variable.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.input_caret_blink">
|
||
|
define <code class="descname">config.input_caret_blink</code> = 1.0<a class="headerlink" href="#var-config.input_caret_blink" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not False, sets the blinking period of the default caret, in seconds.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.language">
|
||
|
define <code class="descname">config.language</code> = None<a class="headerlink" href="#var-config.language" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this should be a string giving the default language
|
||
|
that the game is translated into by the translation framework.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.lint_character_statistics">
|
||
|
define <code class="descname">config.lint_character_statistics</code> = True<a class="headerlink" href="#var-config.lint_character_statistics" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If true, and <a class="reference internal" href="#var-config.developer"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.developer</span></code></a> is true, the lint report will include
|
||
|
statistics about the number of dialogue blocks spoken for each character.
|
||
|
The chanracter statistics are disabled when the game is packaged, to
|
||
|
prevent spoilers.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.load_failed_label">
|
||
|
define <code class="descname">config.load_failed_label</code> = None<a class="headerlink" href="#var-config.load_failed_label" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If a string, this is a label that is jumped to when a load fails because
|
||
|
the script has changed so much that Ren'Py can't recover.
|
||
|
Before performing the load, Ren'Py will revert to the start of the
|
||
|
last statement, then it will clear the call stack.</p>
|
||
|
<p>This may also be a function. If it is, the function is called with
|
||
|
no arguments, and is expected to return a string giving the label.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.locale_to_language_function">
|
||
|
define <code class="descname">config.locale_to_language_function</code> = ...<a class="headerlink" href="#var-config.locale_to_language_function" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A function that determines the language the game should use,
|
||
|
based on the the user's locale.
|
||
|
It takes 2 string arguments that give the ISO code of the locale
|
||
|
and the ISO code of the region.</p>
|
||
|
<p>It should return a string giving the name of a translation to use, or
|
||
|
None to use the default translation.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.main_menu_music">
|
||
|
define <code class="descname">config.main_menu_music</code> = None<a class="headerlink" href="#var-config.main_menu_music" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a music file to play when at the main menu.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.main_menu_music_fadein">
|
||
|
define <code class="descname">config.main_menu_music_fadein</code> = 0.0<a class="headerlink" href="#var-config.main_menu_music_fadein" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The number of seconds to take to fade in <a class="reference internal" href="#var-config.main_menu_music"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.main_menu_music</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.menu_arguments_callback">
|
||
|
define <code class="descname">config.menu_arguments_callback</code> = None<a class="headerlink" href="#var-config.menu_arguments_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this should be a function that takes positional and/or
|
||
|
keyword arguments. It's called whenever a menu statement runs,
|
||
|
with the arguments to that menu statement.</p>
|
||
|
<p>This should return a pair, containing a tuple of positional arguments
|
||
|
(almost always empty), and a dictionary of keyword arguments.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.menu_clear_layers">
|
||
|
define <code class="descname">config.menu_clear_layers</code> = []<a class="headerlink" href="#var-config.menu_clear_layers" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of layer names (as strings) that are cleared when entering
|
||
|
the game menu.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.menu_include_disabled">
|
||
|
define <code class="descname">config.menu_include_disabled</code> = False<a class="headerlink" href="#var-config.menu_include_disabled" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>When this variable is set, choices disables with the if statement are
|
||
|
included as disabled buttons.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.menu_window_subtitle">
|
||
|
define <code class="descname">config.menu_window_subtitle</code> = ""<a class="headerlink" href="#var-config.menu_window_subtitle" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The <a class="reference internal" href="store_variables.html#var-_window_subtitle"><code class="xref std std-var docutils literal notranslate"><span class="pre">_window_subtitle</span></code></a> variable is set to this value when entering
|
||
|
the main or game menus.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.minimum_presplash_time">
|
||
|
define <code class="descname">config.minimum_presplash_time</code> = 0.0<a class="headerlink" href="#var-config.minimum_presplash_time" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The minimum amount of time, in seconds, a presplash, Android presplash,
|
||
|
or iOS LaunchImage is displayed for. If Ren'Py initializes before this
|
||
|
amount of time has been reached, it will sleep to ensure the image is
|
||
|
shown for at least this amount of time. The image may be shown longer
|
||
|
if Ren'Py takes longer to start up.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.missing_background">
|
||
|
define <code class="descname">config.missing_background</code> = "black"<a class="headerlink" href="#var-config.missing_background" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is the background that is used when <a class="reference internal" href="#var-config.developer"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.developer</span></code></a> is True
|
||
|
and an undefined image is used in a <a class="reference internal" href="displaying_images.html#scene-statement"><span class="std std-ref">scene statement</span></a>. This should be an image name (a string), not a
|
||
|
displayable.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.mode_callbacks">
|
||
|
define <code class="descname">config.mode_callbacks</code> = [ ... ]<a class="headerlink" href="#var-config.mode_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of callbacks called when entering a mode. For more documentation,
|
||
|
see the section on <a class="reference internal" href="modes.html"><span class="doc">Modes</span></a>.</p>
|
||
|
<p>The default value includes a callback that implements <a class="reference internal" href="#var-config.adv_nvl_transition"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.adv_nvl_transition</span></code></a>
|
||
|
and <a class="reference internal" href="#var-config.nvl_adv_transition"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.nvl_adv_transition</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.mouse">
|
||
|
define <code class="descname">config.mouse</code> = None<a class="headerlink" href="#var-config.mouse" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This variable controls the use of user-defined mouse cursors. If
|
||
|
None, the system mouse is used, which is usually a black-and-white
|
||
|
mouse cursor.</p>
|
||
|
<p>Otherwise, this should be a dictionary giving the
|
||
|
mouse animations for various mouse types. Keys used by the default
|
||
|
library include "default", "say", "with", "menu", "prompt",
|
||
|
"imagemap", "pause", "mainmenu", and "gamemenu". The "default" key
|
||
|
should always be present, as it is used when a more specific key
|
||
|
is absent.</p>
|
||
|
<p>Each value in the dictionary should be a list of (<cite>image</cite>,
|
||
|
<cite>xoffset</cite>, <cite>yoffset</cite>) tuples, representing frames.</p>
|
||
|
<dl class="docutils">
|
||
|
<dt><cite>image</cite></dt>
|
||
|
<dd>The mouse cursor image. The maximum size for this image
|
||
|
varies based on the player's hardware. 32x32 is guaranteed
|
||
|
to work everywhere, while 64x64 works on most hardware. Larger
|
||
|
images may not work.</dd>
|
||
|
<dt><cite>xoffset</cite></dt>
|
||
|
<dd>The offset of the hotspot pixel from the left side of the
|
||
|
cursor.</dd>
|
||
|
<dt><cite>yoffset</cite></dt>
|
||
|
<dd>The offset of the hotspot pixel from the top of the cursor.</dd>
|
||
|
</dl>
|
||
|
<p>The frames are played back at 20Hz, and the animation loops after
|
||
|
all frames have been shown.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.mouse_displayable">
|
||
|
define <code class="descname">config.mouse_displayable</code> = None<a class="headerlink" href="#var-config.mouse_displayable" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this should either be a displayable, or a callable that
|
||
|
returns a displayable. The callable may return None, in which case
|
||
|
Ren'Py proceeds if the displayable is None.</p>
|
||
|
<p>If a displayable is given, the mouse cursor is hidden, and the
|
||
|
displayable is shown above anything else. This displayable is
|
||
|
responsible for positioning and drawing a sythetic mouse
|
||
|
cursor, and so should probably be a <a class="reference internal" href="mouse.html#MouseDisplayable" title="MouseDisplayable"><code class="xref py py-func docutils literal notranslate"><span class="pre">MouseDisplayable()</span></code></a>
|
||
|
or something very similar.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.narrator_menu">
|
||
|
define <code class="descname">config.narrator_menu</code> = True<a class="headerlink" href="#var-config.narrator_menu" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If true, narration inside a menu is displayed using the narrator
|
||
|
character. Otherwise, narration is displayed as captions
|
||
|
within the menu itself.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.nearest_neighbor">
|
||
|
define <code class="descname">config.nearest_neighbor</code> = False<a class="headerlink" href="#var-config.nearest_neighbor" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>Uses nearest-neighbor filtering by default, to support pixel art or
|
||
|
melting players' eyes.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.notify">
|
||
|
define <code class="descname">config.notify</code> = ...<a class="headerlink" href="#var-config.notify" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is called by <a class="reference internal" href="other.html#renpy.notify" title="renpy.notify"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.notify()</span></code></a> or <a class="reference internal" href="screen_actions.html#Notify" title="Notify"><code class="xref py py-func docutils literal notranslate"><span class="pre">Notify()</span></code></a> with a
|
||
|
single <cite>message</cite> argument, to display the notification. The default
|
||
|
implementation is <a class="reference internal" href="other.html#renpy.display_notify" title="renpy.display_notify"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.display_notify()</span></code></a>. This is intended
|
||
|
to allow creators to intercept notifications.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.optimize_texture_bounds">
|
||
|
define <code class="descname">config.optimize_texture_bounds</code> = True<a class="headerlink" href="#var-config.optimize_texture_bounds" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>When True, Ren'Py will scan images to find the bounding box of the
|
||
|
non-transparent pixels, and only load those pixels into a texture.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.overlay_functions">
|
||
|
define <code class="descname">config.overlay_functions</code> = [ ]<a class="headerlink" href="#var-config.overlay_functions" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of functions. When called, each function is expected to
|
||
|
use ui functions to add displayables to the overlay layer.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.overlay_screens">
|
||
|
define <code class="descname">config.overlay_screens</code> = [ ... ]<a class="headerlink" href="#var-config.overlay_screens" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of screens that are displayed when the overlay is enabled,
|
||
|
and hidden when the overlay is suppressed. (The screens are shown
|
||
|
on the screens layer, not the overlay layer.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.pause_after_rollback">
|
||
|
define <code class="descname">config.pause_after_rollback</code> = False<a class="headerlink" href="#var-config.pause_after_rollback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If False, the default, rolling back will skip any pauses (timed or
|
||
|
not) and stop only at other interactions such as dialogues, menus...
|
||
|
If True, renpy will include timeless pauses to the valid places a
|
||
|
rollback can take the user.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.preload_fonts">
|
||
|
define <code class="descname">config.preload_fonts</code> = [ ]<a class="headerlink" href="#var-config.preload_fonts" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of the names of TrueType and OpenType fonts that Ren'Py should
|
||
|
load when starting up. Including the name of a font here can prevent
|
||
|
Ren'Py from pausing when introducing a new typeface.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.preserve_volume_when_muted">
|
||
|
define <code class="descname">config.preserve_volume_when_muted</code> = False<a class="headerlink" href="#var-config.preserve_volume_when_muted" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If False, the default, the volume of channels are shown as 0 and
|
||
|
changing it disables mute when the channel is mute.
|
||
|
Otherwise, It is shown and adjustable while keeping mute.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.python_callbacks">
|
||
|
define <code class="descname">config.python_callbacks</code> = [ ]<a class="headerlink" href="#var-config.python_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of functions. The functions in this list are called, without
|
||
|
any arguments, whenever a Python block is run outside of the init
|
||
|
phase.</p>
|
||
|
<p>One possible use of this would be to have a function limit a variable
|
||
|
to within a range each time it is adjusted.</p>
|
||
|
<p>The functions may be called while Ren'Py is starting up, before the start
|
||
|
of the game proper, and potentially before the variables the
|
||
|
function depends on are initialized. The functions are required to deal
|
||
|
with this, perhaps by using <code class="docutils literal notranslate"><span class="pre">hasattr(store,</span> <span class="pre">'varname')</span></code> to check if
|
||
|
a variable is defined.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.quicksave_slots">
|
||
|
define <code class="descname">config.quicksave_slots</code> = 10<a class="headerlink" href="#var-config.quicksave_slots" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The number of slots used by quicksaves.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.quit_action">
|
||
|
define <code class="descname">config.quit_action</code> = ...<a class="headerlink" href="#var-config.quit_action" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The action that is called when the user clicks the quit button on
|
||
|
a window. The default action prompts the user to see if he wants
|
||
|
to quit the game.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.reload_modules">
|
||
|
define <code class="descname">config.reload_modules</code> = [ ]<a class="headerlink" href="#var-config.reload_modules" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of strings giving the names of python modules that should be
|
||
|
reloaded along with the game. Any submodules of these modules
|
||
|
will also be reloaded.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.replace_text">
|
||
|
define <code class="descname">config.replace_text</code> = None<a class="headerlink" href="#var-config.replace_text" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a function that is called with a single argument, a text to
|
||
|
be displayed to the user. The function can return the same text it was
|
||
|
passed, or a replacement text that will be displayed instead.</p>
|
||
|
<p>The function is called after substitutions have been performed and after
|
||
|
the text has been split on tags, so its argument contains nothing but
|
||
|
actual text. All displayed text passes through the function: not only
|
||
|
dialogue text, but also user interface text.</p>
|
||
|
<p>This can be used to replace specific ASCII sequences with corresponding
|
||
|
Unicode characters, as demonstrated by the following:</p>
|
||
|
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">def</span> <span class="nf">replace_text</span><span class="p">(</span><span class="n">s</span><span class="p">):</span>
|
||
|
<span class="n">s</span> <span class="o">=</span> <span class="n">s</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="s2">"'"</span><span class="p">,</span> <span class="sa">u</span><span class="s1">'</span><span class="se">\u2019</span><span class="s1">'</span><span class="p">)</span> <span class="c1"># apostrophe</span>
|
||
|
<span class="n">s</span> <span class="o">=</span> <span class="n">s</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="s1">'--'</span><span class="p">,</span> <span class="sa">u</span><span class="s1">'</span><span class="se">\u2014</span><span class="s1">'</span><span class="p">)</span> <span class="c1"># em dash</span>
|
||
|
<span class="n">s</span> <span class="o">=</span> <span class="n">s</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="s1">'...'</span><span class="p">,</span> <span class="sa">u</span><span class="s1">'</span><span class="se">\u2026</span><span class="s1">'</span><span class="p">)</span> <span class="c1"># ellipsis</span>
|
||
|
<span class="k">return</span> <span class="n">s</span>
|
||
|
<span class="n">config</span><span class="o">.</span><span class="n">replace_text</span> <span class="o">=</span> <span class="n">replace_text</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.replay_scope">
|
||
|
define <code class="descname">config.replay_scope</code> = { "_game_menu_screen" : "preferences" }<a class="headerlink" href="#var-config.replay_scope" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A dictionary mapping variables in the default store to the values
|
||
|
the variables will be given when entering a replay.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.return_not_found_label">
|
||
|
define <code class="descname">config.return_not_found_label</code> = None<a class="headerlink" href="#var-config.return_not_found_label" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a label that is jumped to when a return site is not found.
|
||
|
The call stack is cleared before this jump occurs.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.save_json_callbacks">
|
||
|
define <code class="descname">config.save_json_callbacks</code> = [ ]<a class="headerlink" href="#var-config.save_json_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of callback functions that are used to create the json object
|
||
|
that is stored with each save and marked accessible through <a class="reference internal" href="screen_actions.html#FileJson" title="FileJson"><code class="xref py py-func docutils literal notranslate"><span class="pre">FileJson()</span></code></a>
|
||
|
and <a class="reference internal" href="save_load_rollback.html#renpy.slot_json" title="renpy.slot_json"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.slot_json()</span></code></a>.</p>
|
||
|
<p>Each callback is called with a Python dictionary that will eventually be
|
||
|
saved. Callbacks should modify that dictionary by adding JSON-compatible
|
||
|
Python types, such as numbers, strings, lists, and dicts. The dictionary
|
||
|
at the end of the last callback is then saved as part of the save slot.</p>
|
||
|
<p>The dictionary passed to the callbacks may have already have keys
|
||
|
beginning with an underscore <code class="docutils literal notranslate"><span class="pre">_</span></code>. These keys are used by Ren'Py,
|
||
|
and should not be changed.</p>
|
||
|
<p>For example:</p>
|
||
|
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
|
||
|
<span class="k">def</span> <span class="nf">jsoncallback</span><span class="p">(</span><span class="n">d</span><span class="p">):</span>
|
||
|
<span class="n">d</span><span class="p">[</span><span class="s2">"playername"</span><span class="p">]</span> <span class="o">=</span> <span class="n">player_name</span>
|
||
|
|
||
|
<span class="n">config</span><span class="o">.</span><span class="n">save_json_callbacks</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">jsoncallback</span><span class="p">)</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
<p><code class="docutils literal notranslate"><span class="pre">FileJson(slot)</span></code> and <code class="docutils literal notranslate"><span class="pre">renpy.slot_json(slot)</span></code> will recover the state
|
||
|
of the <code class="docutils literal notranslate"><span class="pre">d</span></code> dict-like object as it was at the moment the game was saved.
|
||
|
The value of the <code class="docutils literal notranslate"><span class="pre">player_name</span></code> variable at the moment the game was saved
|
||
|
is also accessible by <code class="docutils literal notranslate"><span class="pre">FileJson(slot,</span> <span class="pre">"playername")</span></code>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.say_arguments_callback">
|
||
|
define <code class="descname">config.say_arguments_callback</code> = None<a class="headerlink" href="#var-config.say_arguments_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this should be a function that takes the speaking character,
|
||
|
followed by positional and keyword arguments. It's called whenever a
|
||
|
say statement occurs with the arguments to that say statement. This
|
||
|
always includes an interact argument, and can include others provided
|
||
|
in the say statement.</p>
|
||
|
<p>This should return a pair, containing a tuple of positional arguments
|
||
|
(almost always empty), and a dictionary of keyword arguments (almost
|
||
|
always with at least interact in it).</p>
|
||
|
<p>For example:</p>
|
||
|
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">def</span> <span class="nf">say_arguments_callback</span><span class="p">(</span><span class="n">who</span><span class="p">,</span> <span class="n">interact</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="na">color</span><span class="o">=</span><span class="s2">"#fff"</span><span class="p">):</span>
|
||
|
<span class="k">return</span> <span class="p">(),</span> <span class="p">{</span> <span class="s2">"interact"</span> <span class="p">:</span> <span class="n">interact</span><span class="p">,</span> <span class="s2">"what_color"</span> <span class="p">:</span> <span class="na">color</span> <span class="p">}</span>
|
||
|
|
||
|
<span class="n">config</span><span class="o">.</span><span class="n">say_arguments_callback</span> <span class="o">=</span> <span class="n">say_arguments_callback</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.screen_height">
|
||
|
define <code class="descname">config.screen_height</code> = 600<a class="headerlink" href="#var-config.screen_height" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The height of the screen. Usually set by <a class="reference internal" href="gui_advanced.html#gui.init" title="gui.init"><code class="xref py py-func docutils literal notranslate"><span class="pre">gui.init()</span></code></a> to
|
||
|
a much larger size.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.screen_width">
|
||
|
define <code class="descname">config.screen_width</code> = 800<a class="headerlink" href="#var-config.screen_width" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The width of the screen. Usually set by <a class="reference internal" href="gui_advanced.html#gui.init" title="gui.init"><code class="xref py py-func docutils literal notranslate"><span class="pre">gui.init()</span></code></a> to a much
|
||
|
larger size.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.single_movie_channel">
|
||
|
define <code class="descname">config.single_movie_channel</code> = None<a class="headerlink" href="#var-config.single_movie_channel" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, and the <cite>play</cite> argument is give to <a class="reference internal" href="movie.html#Movie" title="Movie"><code class="xref py py-func docutils literal notranslate"><span class="pre">Movie()</span></code></a>,
|
||
|
this is the name used for the channel the movie is played on.
|
||
|
This should not be "movie", as that name is reserved for
|
||
|
Ren'Py's internal use.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.skip_sounds">
|
||
|
define <code class="descname">config.skip_sounds</code> = False<a class="headerlink" href="#var-config.skip_sounds" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If False, non-looping audio will not be played when Ren'Py is
|
||
|
skipping.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.speaking_attribute">
|
||
|
define <code class="descname">config.speaking_attribute</code> = None<a class="headerlink" href="#var-config.speaking_attribute" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this should be a string giving the name of an image
|
||
|
attribute. The image attribute is added to the image when the
|
||
|
character's image tag when the character is speaking, and removed
|
||
|
when the character stops.</p>
|
||
|
<p>This is applied to the image on the default layer for the tag,
|
||
|
which can be set using <a class="reference internal" href="#var-config.tag_layer"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.tag_layer</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.tag_layer">
|
||
|
define <code class="descname">config.tag_layer</code> = { }<a class="headerlink" href="#var-config.tag_layer" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A dictionary mapping image tag strings to layer name strings. When
|
||
|
an image is shown without a specific layer name, the image's tag is
|
||
|
looked up in this dictionary to get the layer to show it on. If the
|
||
|
tag is not found here, <a class="reference internal" href="#var-config.default_tag_layer"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.default_tag_layer</span></code></a> is used.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.tag_transform">
|
||
|
define <code class="descname">config.tag_transform</code> = { }<a class="headerlink" href="#var-config.tag_transform" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A dictionary mapping image tag strings to transforms or lists of
|
||
|
transforms. When an image is newly-shown without an at clause,
|
||
|
the image's tag is looked up in this dictionary to find a transform
|
||
|
or list of transforms to use.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.tag_zorder">
|
||
|
define <code class="descname">config.tag_zorder</code> = { }<a class="headerlink" href="#var-config.tag_zorder" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A dictionary mapping image tag strings to zorders. When an image is
|
||
|
newly-shown without a zorder clause, the image's tag is looked up
|
||
|
in this dictionary to find a zorder to use. If no zorder is found,
|
||
|
0 is used.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.thumbnail_height">
|
||
|
define <code class="descname">config.thumbnail_height</code> = 75<a class="headerlink" href="#var-config.thumbnail_height" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The height of the thumbnails that are taken when the game is
|
||
|
saved. These thumbnails are shown when the game is loaded. Please
|
||
|
note that the thumbnail is shown at the size it was taken at,
|
||
|
rather than the value of this setting when the thumbnail is shown
|
||
|
to the user.</p>
|
||
|
<p>This is changed by the default GUI.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.thumbnail_width">
|
||
|
define <code class="descname">config.thumbnail_width</code> = 100<a class="headerlink" href="#var-config.thumbnail_width" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The width of the thumbnails that are taken when the game is
|
||
|
saved. These thumbnails are shown when the game is loaded. Please
|
||
|
note that the thumbnail is shown at the size it was taken at,
|
||
|
rather than the value of this setting when the thumbnail is shown
|
||
|
to the user.</p>
|
||
|
<p>This is changed by the default GUI.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.tts_voice">
|
||
|
define <code class="descname">config.tts_voice</code> = None<a class="headerlink" href="#var-config.tts_voice" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a string giving a non-default voice that is used to
|
||
|
play back text-to-speech for self voicing. The possible choices are
|
||
|
platform specific, and so this should be set in a platform-specific
|
||
|
manner. (It may make sense to change this in translations, as well.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.webaudio_required_types">
|
||
|
define <code class="descname">config.webaudio_required_types</code> = [ "audio/ogg", "audio/mp3" ]<a class="headerlink" href="#var-config.webaudio_required_types" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>When running on the web platform, Ren'Py will check the browser to
|
||
|
see if it can play audio files of these mime types. If the browser
|
||
|
can, it is used to play the files. If not, a slower and potentially skip
|
||
|
prone wasm decoder is used.</p>
|
||
|
<p>By default, the browser's web audio system is used on Chrome and Firefox,
|
||
|
and wasm is used on safari. If your game only uses mp3 audio, this can
|
||
|
be changed using</p>
|
||
|
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">define</span> <span class="n">config</span><span class="o">.</span><span class="n">webaudio_required_types</span> <span class="o">=</span> <span class="p">[</span> <span class="s2">"audio/mp3"</span> <span class="p">]</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
<p>To used the faster web audio system on Safari as well.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.window_auto_hide">
|
||
|
define <code class="descname">config.window_auto_hide</code> = [ 'scene', 'call screen', 'menu', "say-centered" ]<a class="headerlink" href="#var-config.window_auto_hide" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of statements that cause <code class="docutils literal notranslate"><span class="pre">window</span> <span class="pre">auto</span></code> to hide the empty
|
||
|
dialogue window.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.window_auto_show">
|
||
|
define <code class="descname">config.window_auto_show</code> = [ 'say', 'menu-with-caption' ]<a class="headerlink" href="#var-config.window_auto_show" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of statements that cause <code class="docutils literal notranslate"><span class="pre">window</span> <span class="pre">auto</span></code> to show the empty
|
||
|
dialogue window.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.window_icon">
|
||
|
define <code class="descname">config.window_icon</code> = None<a class="headerlink" href="#var-config.window_icon" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this is expected to be the filename of an image
|
||
|
giving an icon that is used for the game's main window. This does
|
||
|
not set the icon used by windows executables and mac apps, as
|
||
|
those are controlled by <a class="reference internal" href="build.html#special-files"><span class="std std-ref">Special Files</span></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.window_overlay_functions">
|
||
|
define <code class="descname">config.window_overlay_functions</code> = []<a class="headerlink" href="#var-config.window_overlay_functions" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of overlay functions that are only called when the window
|
||
|
is shown.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.window_title">
|
||
|
define <code class="descname">config.window_title</code> = None<a class="headerlink" href="#var-config.window_title" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The static portion of the title of the window containing the
|
||
|
Ren'Py game. <a class="reference internal" href="store_variables.html#var-_window_subtitle"><code class="xref std std-var docutils literal notranslate"><span class="pre">_window_subtitle</span></code></a> is appended to this to get
|
||
|
the full title of the window.</p>
|
||
|
<p>If None, the default, this defaults to the value of <a class="reference internal" href="#var-config.name"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.name</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
</div>
|
||
|
<div class="section" id="rarely-or-internally-used">
|
||
|
<h2>Rarely or Internally Used<a class="headerlink" href="#rarely-or-internally-used" title="Permalink to this headline"> link</a></h2>
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.adjust_view_size">
|
||
|
define <code class="descname">config.adjust_view_size</code> = None<a class="headerlink" href="#var-config.adjust_view_size" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this should be a function taking two arguments, the width
|
||
|
and height of the physical window. It is expected to return a tuple
|
||
|
giving the width and height of the OpenGL viewport, the portion of the
|
||
|
screen that Ren'Py will draw pictures to.</p>
|
||
|
<p>This can be used to configure Ren'Py to only allow certain sizes of
|
||
|
screen. For example, the following allows only integer multiples
|
||
|
of the original screen size:</p>
|
||
|
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
|
||
|
|
||
|
<span class="k">def</span> <span class="nf">force_integer_multiplier</span><span class="p">(</span><span class="na">width</span><span class="p">,</span> <span class="na">height</span><span class="p">):</span>
|
||
|
<span class="n">multiplier</span> <span class="o">=</span> <span class="nb">min</span><span class="p">(</span><span class="na">width</span> <span class="o">/</span> <span class="n">config</span><span class="o">.</span><span class="n">screen_width</span><span class="p">,</span> <span class="na">height</span> <span class="o">/</span> <span class="n">config</span><span class="o">.</span><span class="n">screen_height</span><span class="p">)</span>
|
||
|
<span class="n">multiplier</span> <span class="o">=</span> <span class="nb">max</span><span class="p">(</span><span class="nb">int</span><span class="p">(</span><span class="n">multiplier</span><span class="p">),</span> <span class="mi">1</span><span class="p">)</span>
|
||
|
<span class="k">return</span> <span class="p">(</span><span class="n">multiplier</span> <span class="o">*</span> <span class="n">config</span><span class="o">.</span><span class="n">screen_width</span><span class="p">,</span> <span class="n">multiplier</span> <span class="o">*</span> <span class="n">config</span><span class="o">.</span><span class="n">screen_height</span><span class="p">)</span>
|
||
|
|
||
|
<span class="n">config</span><span class="o">.</span><span class="n">adjust_view_size</span> <span class="o">=</span> <span class="n">force_integer_multiplier</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.afm_bonus">
|
||
|
define <code class="descname">config.afm_bonus</code> = 25<a class="headerlink" href="#var-config.afm_bonus" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The number of bonus characters added to every string when
|
||
|
auto-forward mode is in effect.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.afm_callback">
|
||
|
define <code class="descname">config.afm_callback</code> = None<a class="headerlink" href="#var-config.afm_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, a Python function that is called to determine if it
|
||
|
is safe to auto-forward. The intent is that this can be used by a
|
||
|
voice system to disable auto-forwarding when a voice is playing.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.afm_characters">
|
||
|
define <code class="descname">config.afm_characters</code> = 250<a class="headerlink" href="#var-config.afm_characters" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The number of characters in a string it takes to cause the amount
|
||
|
of time specified in the auto forward mode preference to be
|
||
|
delayed before auto-forward mode takes effect.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.afm_voice_delay">
|
||
|
define <code class="descname">config.afm_voice_delay</code> = .5<a class="headerlink" href="#var-config.afm_voice_delay" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The number of seconds after a voice file finishes playing
|
||
|
before AFM can advance text.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.all_character_callbacks">
|
||
|
define <code class="descname">config.all_character_callbacks</code> = [ ]<a class="headerlink" href="#var-config.all_character_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of callbacks that are called by all characters. This list
|
||
|
is prepended to the list of character-specific callbacks.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.allow_skipping">
|
||
|
define <code class="descname">config.allow_skipping</code> = True<a class="headerlink" href="#var-config.allow_skipping" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If set to False, the user is not able to skip over the text of the
|
||
|
game. See <a class="reference internal" href="store_variables.html#var-_skipping"><code class="xref std std-var docutils literal notranslate"><span class="pre">_skipping</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.allow_screensaver">
|
||
|
define <code class="descname">config.allow_screensaver</code> = True<a class="headerlink" href="#var-config.allow_screensaver" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, the screensaver may activite while the game is running. If
|
||
|
False, the screensaver is disabled.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.archives">
|
||
|
define <code class="descname">config.archives</code> = [ ]<a class="headerlink" href="#var-config.archives" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of archive files that will be searched for images and other
|
||
|
data. The entries in this should consist of strings giving the
|
||
|
base names of archive files, without the .rpa extension.</p>
|
||
|
<p>The archives are searched in the order they are found in this list.
|
||
|
A file is taken from the first archive it is found in.</p>
|
||
|
<p>At startup, Ren'Py will automatically populate this variable with
|
||
|
the names of all archives found in the game directory, sorted in
|
||
|
reverse ascii order. For example, if Ren'Py finds the files
|
||
|
data.rpa, patch01.rpa, and patch02.rpa, this variable will be
|
||
|
populated with <code class="docutils literal notranslate"><span class="pre">['patch02',</span> <span class="pre">'patch01',</span> <span class="pre">'data']</span></code>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.at_exit_callbacks">
|
||
|
define <code class="descname">config.at_exit_callbacks</code> = [ ]<a class="headerlink" href="#var-config.at_exit_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of callbacks that are called when Ren'Py quits or restarts
|
||
|
the game. These callbacks should not interact with the user.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.auto_choice_delay">
|
||
|
define <code class="descname">config.auto_choice_delay</code> = None<a class="headerlink" href="#var-config.auto_choice_delay" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this variable gives a number of seconds that Ren'Py
|
||
|
will pause at an in-game menu before picking a random choice from
|
||
|
that menu. We'd expect this variable to always be set to None in
|
||
|
released games, but setting it to a number will allow for
|
||
|
automated demonstrations of games without much human interaction.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.autoreload">
|
||
|
define <code class="descname">config.autoreload</code> = True<a class="headerlink" href="#var-config.autoreload" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, Shift+R will toggle automatic reloading. When automatic
|
||
|
reloading is enabled, Ren'Py will reload the game whenever a used
|
||
|
file is modified.</p>
|
||
|
<p>If False, Ren'Py will reload the game once per press of Shift+R.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.autosave_frequency">
|
||
|
define <code class="descname">config.autosave_frequency</code> = 200<a class="headerlink" href="#var-config.autosave_frequency" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>Roughly, the number of interactions that will occur before an
|
||
|
autosave occurs. To disable autosaving, set <a class="reference internal" href="#var-config.has_autosave"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.has_autosave</span></code></a> to
|
||
|
False, don't change this variable.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.autosave_on_choice">
|
||
|
define <code class="descname">config.autosave_on_choice</code> = True<a class="headerlink" href="#var-config.autosave_on_choice" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, Ren'Py will autosave upon encountering an in-game choice.
|
||
|
(When <a class="reference internal" href="other.html#renpy.choice_for_skipping" title="renpy.choice_for_skipping"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.choice_for_skipping()</span></code></a> is called.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.autosave_on_quit">
|
||
|
define <code class="descname">config.autosave_on_quit</code> = True<a class="headerlink" href="#var-config.autosave_on_quit" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, Ren'Py will attempt to autosave when the user attempts to quit,
|
||
|
return to the main menu, or load a game over the existing game. (To
|
||
|
save time, the autosave occurs while the user is being prompted to confirm
|
||
|
his or her decision.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.autosave_on_input">
|
||
|
define <code class="descname">config.autosave_on_input</code> = True<a class="headerlink" href="#var-config.autosave_on_input" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, Ren'Py will autosave when the user inputs text.
|
||
|
(When <a class="reference internal" href="input.html#renpy.input" title="renpy.input"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.input()</span></code></a> is called.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.call_screen_roll_forward">
|
||
|
define <code class="descname">config.call_screen_roll_forward</code> = False<a class="headerlink" href="#var-config.call_screen_roll_forward" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The value is used when the <cite>roll_forward</cite> property of
|
||
|
a screen is None.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.character_callback">
|
||
|
define <code class="descname">config.character_callback</code> = None<a class="headerlink" href="#var-config.character_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The default value of the callback parameter of Character.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.choice_empty_window">
|
||
|
define <code class="descname">config.choice_empty_window</code> = None<a class="headerlink" href="#var-config.choice_empty_window" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, and a choice menu (usually invoked with the <code class="docutils literal notranslate"><span class="pre">menu</span></code>
|
||
|
statement) does not have a caption, this function is called with
|
||
|
the arguments ("", interact=False).</p>
|
||
|
<p>The expected use of this is:</p>
|
||
|
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">define</span> <span class="n">config</span><span class="o">.</span><span class="n">choice_empty_window</span> <span class="o">=</span> <span class="n">extend</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
<p>Doing this displays repeats the last line of dialogue as the
|
||
|
caption of the menu, if no other caption is given.</p>
|
||
|
<p>Other implementations are possible, but it's assumed that this will
|
||
|
always display a dialogue window.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.choice_layer">
|
||
|
define <code class="descname">config.choice_layer</code> = "screens"<a class="headerlink" href="#var-config.choice_layer" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The layer the choice screen (used by the menu statement) is shown on.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.clear_layers">
|
||
|
define <code class="descname">config.clear_layers</code> = []<a class="headerlink" href="#var-config.clear_layers" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of names of layers to clear when entering the main and game
|
||
|
menus.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.context_clear_layers">
|
||
|
define <code class="descname">config.context_clear_layers</code> = [ 'screens' ]<a class="headerlink" href="#var-config.context_clear_layers" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of layers that are cleared when entering a new context.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.controller_blocklist">
|
||
|
define <code class="descname">config.controller_blocklist</code> = [ ... ]<a class="headerlink" href="#var-config.controller_blocklist" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of strings, where each string is matched against the GUID
|
||
|
of a game controller. These strings are mached as a prefix to the
|
||
|
controller GUID (which cand be found in log.txt), and if matched,
|
||
|
prevent the controller from being initialized.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.exception_handler">
|
||
|
define <code class="descname">config.exception_handler</code> = None<a class="headerlink" href="#var-config.exception_handler" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this should be a function that takes three arguments:</p>
|
||
|
<ul class="simple">
|
||
|
<li>A string giving the text of a traceback, abbreviated so that it only includes
|
||
|
creator-written files.</li>
|
||
|
<li>The full text of the traceback, including both creator-written and Ren'Py
|
||
|
files.</li>
|
||
|
<li>The path to a file containing a traceback method.</li>
|
||
|
</ul>
|
||
|
<p>This function can present the error to a user in any way fit. If it returns True,
|
||
|
the exception is ignored and control is transferred to the next statement. If it
|
||
|
returns False, the built-in exception handler is use. This function may also call
|
||
|
<a class="reference internal" href="statement_equivalents.html#renpy.jump" title="renpy.jump"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.jump()</span></code></a> to transfer control to some other label.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.fade_music">
|
||
|
define <code class="descname">config.fade_music</code> = 0.0<a class="headerlink" href="#var-config.fade_music" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is the amount of time in seconds to spend fading the old
|
||
|
track out before a new music track starts. This should probably be
|
||
|
fairly short, so the wrong music doesn't play for too long.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.fast_skipping">
|
||
|
define <code class="descname">config.fast_skipping</code> = False<a class="headerlink" href="#var-config.fast_skipping" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>Set this to True to allow fast skipping outside of developer mode.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.file_open_callback">
|
||
|
define <code class="descname">config.file_open_callback</code> = None<a class="headerlink" href="#var-config.file_open_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this is a function that is called with the file name
|
||
|
when a file needs to be opened. It should return a file-like
|
||
|
object, or None to load the file using the usual Ren'Py
|
||
|
mechanisms. Your file-like object must implement at least the
|
||
|
read, seek, tell, and close methods.</p>
|
||
|
<p>One may want to also define a <a class="reference internal" href="#var-config.loadable_callback"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.loadable_callback</span></code></a> that
|
||
|
matches this.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.focus_crossrange_penalty">
|
||
|
define <code class="descname">config.focus_crossrange_penalty</code> = 1024<a class="headerlink" href="#var-config.focus_crossrange_penalty" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is the amount of penalty to apply to moves perpendicular to
|
||
|
the selected direction of motion, when moving focus with the
|
||
|
keyboard.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.gl_resize">
|
||
|
define <code class="descname">config.gl_resize</code> = True<a class="headerlink" href="#var-config.gl_resize" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>Determines if the user is allowed to resize an OpenGL-drawn window.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.hard_rollback_limit">
|
||
|
define <code class="descname">config.hard_rollback_limit</code> = 100<a class="headerlink" href="#var-config.hard_rollback_limit" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is the number of steps that Ren'Py will let the user
|
||
|
interactively rollback. Set this to 0 to disable rollback
|
||
|
entirely, although we don't recommend that, as rollback is useful
|
||
|
to let the user see text he skipped by mistake.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.help_screen">
|
||
|
define <code class="descname">config.help_screen</code> = "help"<a class="headerlink" href="#var-config.help_screen" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The name of the screen shown by the <a class="reference internal" href="screen_actions.html#Help" title="Help"><code class="xref py py-func docutils literal notranslate"><span class="pre">Help()</span></code></a> action, or by pressing
|
||
|
f1 on the keyboard.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.hide">
|
||
|
define <code class="descname">config.hide</code> = renpy.hide<a class="headerlink" href="#var-config.hide" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A function that is called when the <a class="reference internal" href="displaying_images.html#hide-statement"><span class="std std-ref">hide statement</span></a>
|
||
|
is executed. This should take the same arguments as renpy.hide.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.imagemap_auto_function">
|
||
|
define <code class="descname">config.imagemap_auto_function</code> = ...<a class="headerlink" href="#var-config.imagemap_auto_function" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A function that expands the <cite>auto</cite> property of a screen language
|
||
|
<a class="reference internal" href="screens.html#sl-imagebutton"><span class="std std-ref">imagebutton</span></a> or <a class="reference internal" href="screens.html#sl-imagemap"><span class="std std-ref">imagemap</span></a>
|
||
|
statement into a displayable. It takes the value of the auto property,
|
||
|
and the desired image, one of: "insensitive", "idle", "hover",
|
||
|
"selected_idle", "selected_hover", or "ground". It should return a
|
||
|
displayable or None.</p>
|
||
|
<p>The default implementation formats the <cite>auto</cite> property with
|
||
|
the desired image, and then checks if the computed filename exists.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.keep_side_render_order">
|
||
|
define <code class="descname">config.keep_side_render_order</code> = True<a class="headerlink" href="#var-config.keep_side_render_order" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, the order of substrings in the Side positions will be
|
||
|
determine the order of children render.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.implicit_with_none">
|
||
|
define <code class="descname">config.implicit_with_none</code> = True<a class="headerlink" href="#var-config.implicit_with_none" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, then by default the equivalent of a <a class="reference internal" href="displaying_images.html#with-none"><span class="std std-ref">with None</span></a>
|
||
|
statement will be performed after interactions caused by dialogue, menus
|
||
|
input, and imagemaps. This ensures that old screens will not show
|
||
|
up in transitions.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.interact_callbacks">
|
||
|
define <code class="descname">config.interact_callbacks</code> = ...<a class="headerlink" href="#var-config.interact_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of functions that are called (without any arguments) when
|
||
|
an interaction is started or restarted.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.keep_running_transform">
|
||
|
define <code class="descname">config.keep_running_transform</code> = True<a class="headerlink" href="#var-config.keep_running_transform" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, showing an image without supplying a transform or ATL
|
||
|
block will cause the image to continue the previous transform
|
||
|
an image with that tag was using, if any. If False, the transform
|
||
|
is stopped.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.keymap">
|
||
|
define <code class="descname">config.keymap</code> = dict(...)<a class="headerlink" href="#var-config.keymap" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This variable contains a keymap giving the keys and mouse buttons
|
||
|
assigned to each possible operation. Please see the section on
|
||
|
<a class="reference internal" href="keymap.html"><span class="doc">Keymaps</span></a> for more information.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.label_callback">
|
||
|
define <code class="descname">config.label_callback</code> = None<a class="headerlink" href="#var-config.label_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this is a function that is called whenever a label is
|
||
|
reached. It is called with two parameters. The first is the name
|
||
|
of the label. The second is True if the label was reached through
|
||
|
jumping, calling, or creating a new context, and False
|
||
|
otherwise.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.label_overrides">
|
||
|
define <code class="descname">config.label_overrides</code> = { }<a class="headerlink" href="#var-config.label_overrides" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This variable gives a way of causing jumps and calls of labels in
|
||
|
Ren'Py script to be redirected to other labels. For example, if you
|
||
|
add a mapping from "start" to "mystart", all jumps and calls to
|
||
|
"start" will go to "mystart" instead.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.layer_clipping">
|
||
|
define <code class="descname">config.layer_clipping</code> = { }<a class="headerlink" href="#var-config.layer_clipping" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>Controls layer clipping. This is a map from layer names to (x, y,
|
||
|
height, width) tuples, where x and y are the coordinates of the
|
||
|
upper-left corner of the layer, with height and width giving the
|
||
|
layer size.</p>
|
||
|
<p>If a layer is not mentioned in config.layer_clipping, then it is
|
||
|
assumed to take up the full screen.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.layeredimage_offer_screen">
|
||
|
define <code class="descname">config.layeredimage_offer_screen</code> = True<a class="headerlink" href="#var-config.layeredimage_offer_screen" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This variable sets the default value for the <code class="docutils literal notranslate"><span class="pre">offer_screen</span></code> property
|
||
|
of layeredimages. See <a class="reference internal" href="layeredimage.html#layeredimage-statement"><span class="std std-ref">the related section</span></a>
|
||
|
for more information.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.layers">
|
||
|
define <code class="descname">config.layers</code> = [ 'master', 'transient', 'screens', 'overlay' ]<a class="headerlink" href="#var-config.layers" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This variable gives a list of all of the layers that Ren'Py knows
|
||
|
about, in the order that they will be displayed to the
|
||
|
screen. (The lowest layer is the first entry in the list.) Ren'Py
|
||
|
uses the layers "master", "transient", "screens", and "overlay"
|
||
|
internally, so they should always be in this list.</p>
|
||
|
<p>The <a class="reference internal" href="other.html#renpy.add_layer" title="renpy.add_layer"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.add_layer()</span></code></a> can add layers to this variable without
|
||
|
needing to know the original contents.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.lint_hooks">
|
||
|
define <code class="descname">config.lint_hooks</code> = ...<a class="headerlink" href="#var-config.lint_hooks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is a list of functions that are called, with no arguments,
|
||
|
when lint is run. The functions are expected to check the script
|
||
|
data for errors, and print any they find to standard output (using
|
||
|
the Python <code class="docutils literal notranslate"><span class="pre">print</span></code> statement is fine in this case).</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.load_before_transition">
|
||
|
define <code class="descname">config.load_before_transition</code> = True<a class="headerlink" href="#var-config.load_before_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, the start of an interaction will be delayed until all
|
||
|
images used by that interaction have loaded. (Yeah, it's a lousy
|
||
|
name.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.loadable_callback">
|
||
|
define <code class="descname">config.loadable_callback</code> = None<a class="headerlink" href="#var-config.loadable_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>When not None, a function that's called with a filename. It should return
|
||
|
True if the file is loadable, and False if not. This can be used with
|
||
|
<a class="reference internal" href="#var-config.file_open_callback"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.file_open_callback</span></code></a> or <a class="reference internal" href="#var-config.missing_image_callback"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.missing_image_callback</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.log_width">
|
||
|
define <code class="descname">config.log_width</code> = 78<a class="headerlink" href="#var-config.log_width" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The width of lines logged when <a class="reference internal" href="#var-config.log"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.log</span></code></a> is used.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.longpress_duration">
|
||
|
define <code class="descname">config.longpress_duration</code> = 0.5<a class="headerlink" href="#var-config.longpress_duration" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The amount of time the player must press the screen for a longpress
|
||
|
to be recognized on a touch device.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.longpress_radius">
|
||
|
define <code class="descname">config.longpress_radius</code> = 15<a class="headerlink" href="#var-config.longpress_radius" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The number of pixels the touch must remain within for a press to be
|
||
|
recognized as a longpress.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.longpress_vibrate">
|
||
|
define <code class="descname">config.longpress_vibrate</code> = .1<a class="headerlink" href="#var-config.longpress_vibrate" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The amount of time the device will vibrate for after a longpress.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.log">
|
||
|
define <code class="descname">config.log</code> = None<a class="headerlink" href="#var-config.log" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this is expected to be a filename. Much of the text
|
||
|
shown to the user by <a class="reference internal" href="dialogue.html#say-statement"><span class="std std-ref">say</span></a> or <a class="reference internal" href="menus.html"><span class="doc">menu</span></a> statements will be logged to this file.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.main_menu_stop_channels">
|
||
|
define <code class="descname">config.main_menu_stop_channels</code> = [ "movie", "sound", "voice" ]<a class="headerlink" href="#var-config.main_menu_stop_channels" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of channels that are stopped when entering or returning to the
|
||
|
main menu.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.mipmap_dissolves">
|
||
|
define <code class="descname">config.mipmap_dissolves</code> = False<a class="headerlink" href="#var-config.mipmap_dissolves" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The default value of the mipmap argument to <a class="reference internal" href="transitions.html#Dissolve" title="Dissolve"><code class="xref py py-func docutils literal notranslate"><span class="pre">Dissolve()</span></code></a>,
|
||
|
<a class="reference internal" href="transitions.html#ImageDissolve" title="ImageDissolve"><code class="xref py py-func docutils literal notranslate"><span class="pre">ImageDissolve()</span></code></a>, <a class="reference internal" href="transitions.html#AlphaDissolve" title="AlphaDissolve"><code class="xref py py-func docutils literal notranslate"><span class="pre">AlphaDissolve()</span></code></a>, and <a class="reference internal" href="displayables.html#AlphaMask" title="AlphaMask"><code class="xref py py-func docutils literal notranslate"><span class="pre">AlphaMask()</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.mipmap_movies">
|
||
|
define <code class="descname">config.mipmap_movies</code> = False<a class="headerlink" href="#var-config.mipmap_movies" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The default value of the mipmap argument to <a class="reference internal" href="movie.html#Movie" title="Movie"><code class="xref py py-func docutils literal notranslate"><span class="pre">Movie()</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.mipmap_text">
|
||
|
define <code class="descname">config.mipmap_text</code> = False<a class="headerlink" href="#var-config.mipmap_text" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The default value of the mipmap argument to <a class="reference internal" href="text.html#Text" title="Text"><code class="xref py py-func docutils literal notranslate"><span class="pre">Text()</span></code></a>, including
|
||
|
text used in screen statements.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.missing_image_callback">
|
||
|
define <code class="descname">config.missing_image_callback</code> = None<a class="headerlink" href="#var-config.missing_image_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this function is called when an attempt to load an
|
||
|
image fails. It may return None, or it may return an image
|
||
|
manipulator. If an image manipulator is returned, that image
|
||
|
manipulator is loaded in the place of the missing image.</p>
|
||
|
<p>One may want to also define a <a class="reference internal" href="#var-config.loadable_callback"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.loadable_callback</span></code></a>,
|
||
|
especially if this is used with a <a class="reference internal" href="displayables.html#DynamicImage" title="DynamicImage"><code class="xref py py-func docutils literal notranslate"><span class="pre">DynamicImage()</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.missing_label_callback">
|
||
|
define <code class="descname">config.missing_label_callback</code> = None<a class="headerlink" href="#var-config.missing_label_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this function is called when Ren'Py attempts to access
|
||
|
a label that does not exist in the game. The callback should take a
|
||
|
single parameter, the name of the missing label. It should return the
|
||
|
name of a label to use as a replacement for the missing label, or None
|
||
|
to cause Ren'Py to raise an exception.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.mouse_focus_clickthrough">
|
||
|
define <code class="descname">config.mouse_focus_clickthrough</code> = False<a class="headerlink" href="#var-config.mouse_focus_clickthrough" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If true, clicks that cause a window to be focused will be processed
|
||
|
normally. If false, such clicks will be ignored.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.mouse_hide_time">
|
||
|
define <code class="descname">config.mouse_hide_time</code> = 30<a class="headerlink" href="#var-config.mouse_hide_time" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The mouse is hidden after this number of seconds has elapsed
|
||
|
without any mouse input. This should be set to longer than the
|
||
|
expected time it will take to read a single screen, so mouse users
|
||
|
will not experience the mouse appearing then disappearing between
|
||
|
clicks.</p>
|
||
|
<p>If None, the mouse will never be hidden.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.movie_mixer">
|
||
|
define <code class="descname">config.movie_mixer</code> = "music"<a class="headerlink" href="#var-config.movie_mixer" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The mixer that is used when a <a class="reference internal" href="movie.html#Movie" title="Movie"><code class="xref py py-func docutils literal notranslate"><span class="pre">Movie()</span></code></a> automatically defines
|
||
|
a channel for video playback.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.new_translate_order">
|
||
|
define <code class="descname">config.new_translate_order</code> = True<a class="headerlink" href="#var-config.new_translate_order" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>Enables the new order of style and translate statements introduced in
|
||
|
<a class="reference internal" href="changelog6.html#renpy-6-99-11"><span class="std std-ref">Ren'Py 6.99.11</span></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.new_substitutions">
|
||
|
define <code class="descname">config.new_substitutions</code> = True<a class="headerlink" href="#var-config.new_substitutions" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, Ren'Py will apply new-style (square-bracket)
|
||
|
substitutions to all text displayed.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.old_substitutions">
|
||
|
define <code class="descname">config.old_substitutions</code> = True<a class="headerlink" href="#var-config.old_substitutions" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, Ren'Py will apply old-style (percent) substitutions to
|
||
|
text displayed by the <a class="reference internal" href="dialogue.html#say-statement"><span class="std std-ref">say</span></a> and <a class="reference internal" href="menus.html"><span class="doc">menu</span></a> statements.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.open_file_encoding">
|
||
|
define <code class="descname">config.open_file_encoding</code> = False<a class="headerlink" href="#var-config.open_file_encoding" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not False, this is the encoding that <a class="reference internal" href="file_python.html#renpy.open_file" title="renpy.open_file"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.open_file()</span></code></a> uses
|
||
|
when its <cite>encoding</cite> parameter is none. This is mostly used when porting
|
||
|
Python 2 games that used <a class="reference internal" href="file_python.html#renpy.file" title="renpy.file"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.file()</span></code></a> extensively to Python 3,
|
||
|
to have those files open as text by default.</p>
|
||
|
<p>This gets its default value from the RENPY_OPEN_FILE_ENCODING
|
||
|
environment variable.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.overlay_during_with">
|
||
|
define <code class="descname">config.overlay_during_with</code> = True<a class="headerlink" href="#var-config.overlay_during_with" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>True if we want overlays to be shown during <a class="reference internal" href="displaying_images.html#with-statement"><span class="std std-ref">with statements</span></a>, or False if we'd prefer that they be hidden during
|
||
|
the with statements.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.overlay_layers">
|
||
|
define <code class="descname">config.overlay_layers</code> = [ 'overlay' ]<a class="headerlink" href="#var-config.overlay_layers" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is a list of all of the overlay layers. Overlay layers are
|
||
|
cleared before the overlay functions are called. "overlay" should
|
||
|
always be in this list.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.pause_with_transition">
|
||
|
define <code class="descname">config.pause_with_transition</code> = False<a class="headerlink" href="#var-config.pause_with_transition" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If false, <a class="reference internal" href="statement_equivalents.html#renpy.pause" title="renpy.pause"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.pause()</span></code></a> is always, used by the <code class="docutils literal notranslate"><span class="pre">pause</span></code> statement.
|
||
|
If true, when given a delay, <code class="docutils literal notranslate"><span class="pre">pause</span></code> is equivalent to <code class="docutils literal notranslate"><span class="pre">with</span> <span class="pre">Pause(...)</span></code>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.per_frame_screens">
|
||
|
define <code class="descname">config.per_frame_screens</code> = [ ... ]<a class="headerlink" href="#var-config.per_frame_screens" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is a list of strings giving the name of screens that are updated
|
||
|
once per frame, rather than once per interaction. Ren'Py uses this internally,
|
||
|
so if you add a screen, append the name rather than replacing the list in
|
||
|
its entirety.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.periodic_callback">
|
||
|
define <code class="descname">config.periodic_callback</code> = None<a class="headerlink" href="#var-config.periodic_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this should be a function. The function is called,
|
||
|
with no arguments, at around 20Hz.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.play_channel">
|
||
|
define <code class="descname">config.play_channel</code> = "audio"<a class="headerlink" href="#var-config.play_channel" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The name of the audio channel used by <a class="reference internal" href="audio.html#renpy.play" title="renpy.play"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.play()</span></code></a>,
|
||
|
<a class="reference internal" href="style_properties.html#style-property-hover_sound"><code class="xref std std-propref docutils literal notranslate"><span class="pre">hover_sound</span></code></a>, and <a class="reference internal" href="style_properties.html#style-property-activate_sound"><code class="xref std std-propref docutils literal notranslate"><span class="pre">activate_sound</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.predict_statements">
|
||
|
define <code class="descname">config.predict_statements</code> = 32<a class="headerlink" href="#var-config.predict_statements" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is the number of statements, including the current one, to
|
||
|
consider when doing predictive image loading. A breadth-first
|
||
|
search from the current statement is performed until this number
|
||
|
of statements is considered, and any image referenced in those
|
||
|
statements is potentially predictively loaded. Setting this to 0
|
||
|
will disable predictive loading of images.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.profile">
|
||
|
define <code class="descname">config.profile</code> = False<a class="headerlink" href="#var-config.profile" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If set to True, some profiling information will be output to
|
||
|
stdout.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.profile_init">
|
||
|
define <code class="descname">config.profile_init</code> = 0.25<a class="headerlink" href="#var-config.profile_init" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p><code class="docutils literal notranslate"><span class="pre">init</span></code> and <code class="docutils literal notranslate"><span class="pre">init</span> <span class="pre">python</span></code> blocks taking longer than this amount of time
|
||
|
to run are reported to log file.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.quit_on_mobile_background">
|
||
|
define <code class="descname">config.quit_on_mobile_background</code> = False<a class="headerlink" href="#var-config.quit_on_mobile_background" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, the mobile app will quit when it loses focus, rather than
|
||
|
saving and restoring its state. (See also <a class="reference internal" href="#var-config.save_on_mobile_background"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.save_on_mobile_background</span></code></a>,
|
||
|
which controls this behavior.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.rollback_enabled">
|
||
|
define <code class="descname">config.rollback_enabled</code> = True<a class="headerlink" href="#var-config.rollback_enabled" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>Should the user be allowed to rollback the game? If set to False,
|
||
|
the user cannot interactively rollback.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.rollback_length">
|
||
|
define <code class="descname">config.rollback_length</code> = 128<a class="headerlink" href="#var-config.rollback_length" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>When there are more than this many statements in the rollback log,
|
||
|
Ren'Py will consider trimming the log. This also covers how many
|
||
|
steps Ren'Py will rollback when trying to load a save when the script
|
||
|
has changed.</p>
|
||
|
<p>Decreasing this below the default value may cause Ren'Py to become
|
||
|
unstable.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.rollback_side_size">
|
||
|
define <code class="descname">config.rollback_side_size</code> = .2<a class="headerlink" href="#var-config.rollback_side_size" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If the rollback side is enabled, the fraction of the screen on the
|
||
|
rollback side that, when clicked or touched, causes a rollback to
|
||
|
occur.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.say_allow_dismiss">
|
||
|
define <code class="descname">config.say_allow_dismiss</code> = None<a class="headerlink" href="#var-config.say_allow_dismiss" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this should be a function. The function is called
|
||
|
with no arguments when the user attempts to dismiss a <a class="reference internal" href="dialogue.html#say-statement"><span class="std std-ref">say
|
||
|
statement</span></a>. If this function returns True, the
|
||
|
dismissal is allowed, otherwise it is ignored.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.say_layer">
|
||
|
define <code class="descname">config.say_layer</code> = "screens"<a class="headerlink" href="#var-config.say_layer" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The layer the say screen is shown on.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.say_menu_text_filter">
|
||
|
define <code class="descname">config.say_menu_text_filter</code> = None<a class="headerlink" href="#var-config.say_menu_text_filter" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, then this is a function that is given the text found
|
||
|
in strings in the <a class="reference internal" href="dialogue.html#say-statement"><span class="std std-ref">say</span></a> and <a class="reference internal" href="menus.html"><span class="doc">menu</span></a> statements. It is expected to return new
|
||
|
(or the same) strings to replace them.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.say_sustain_callbacks">
|
||
|
define <code class="descname">config.say_sustain_callbacks</code> = ...<a class="headerlink" href="#var-config.say_sustain_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of functions that are called, without arguments, before the
|
||
|
second and later interactions caused by a line of dialogue with
|
||
|
pauses in it. Used to sustain voice through pauses.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.save_dump">
|
||
|
define <code class="descname">config.save_dump</code> = False<a class="headerlink" href="#var-config.save_dump" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If set to True, Ren'Py will create the file save_dump.txt whenever it
|
||
|
saves a game. This file contains information about the objects contained
|
||
|
in the save file. Each line consists of a relative size estimate, the path
|
||
|
to the object, information about if the object is an alias, and a
|
||
|
representation of the object.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.save_on_mobile_background">
|
||
|
define <code class="descname">config.save_on_mobile_background</code> = True<a class="headerlink" href="#var-config.save_on_mobile_background" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, the mobile app will save its state when it loses focus. The state
|
||
|
is saved in a way that allows it to be automatically loaded (and the game
|
||
|
to resume its place) when the app starts again.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.save_physical_size">
|
||
|
define <code class="descname">config.save_physical_size</code> = True<a class="headerlink" href="#var-config.save_physical_size" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, the physical size of the window will be saved in the
|
||
|
preferences, and restored when the game resumes.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.savedir">
|
||
|
define <code class="descname">config.savedir</code> = ...<a class="headerlink" href="#var-config.savedir" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The complete path to the directory in which the game is
|
||
|
saved. This should only be set in a <code class="docutils literal notranslate"><span class="pre">python</span> <span class="pre">early</span></code> block. See also
|
||
|
config.save_directory, which generates the default value for this
|
||
|
if it is not set during a <code class="docutils literal notranslate"><span class="pre">python</span> <span class="pre">early</span></code> block.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.scene">
|
||
|
define <code class="descname">config.scene</code> = renpy.scene<a class="headerlink" href="#var-config.scene" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A function that's used in place of <a class="reference internal" href="statement_equivalents.html#renpy.scene" title="renpy.scene"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.scene()</span></code></a> by the <a class="reference internal" href="displaying_images.html#scene-statement"><span class="std std-ref">scene
|
||
|
statement</span></a>. Note that this is used to clear the screen,
|
||
|
and <a class="reference internal" href="#var-config.show"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.show</span></code></a> is used to show a new image. This should have the same
|
||
|
signature as <a class="reference internal" href="statement_equivalents.html#renpy.scene" title="renpy.scene"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.scene()</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.screenshot_callback">
|
||
|
define <code class="descname">config.screenshot_callback</code> = ...<a class="headerlink" href="#var-config.screenshot_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A function that is called when a screenshot is taken. The function
|
||
|
is called with a single parameter, the full filename the screenshot
|
||
|
was saved as.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.screenshot_crop">
|
||
|
define <code class="descname">config.screenshot_crop</code> = None<a class="headerlink" href="#var-config.screenshot_crop" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this should be a (<cite>x</cite>, <cite>y</cite>, <cite>height</cite>, <cite>width</cite>)
|
||
|
tuple. Screenshots are cropped to this rectangle before being
|
||
|
saved.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.screenshot_pattern">
|
||
|
define <code class="descname">config.screenshot_pattern</code> = "screenshot%04d.png"<a class="headerlink" href="#var-config.screenshot_pattern" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The pattern used to create screenshot files. This pattern is applied (using
|
||
|
Python's %-formatting rules) to the natural numbers to generate a sequence
|
||
|
of filenames. The filenames may be absolute, or relative to
|
||
|
config.renpy_base. The first filename that does not exist is used as the
|
||
|
name of the screenshot.</p>
|
||
|
<p>Directories are created if they do not exist.</p>
|
||
|
<p>See also <a class="reference internal" href="store_variables.html#var-_screenshot_pattern"><code class="xref std std-var docutils literal notranslate"><span class="pre">_screenshot_pattern</span></code></a>, which is used in preference to this
|
||
|
variable if not None.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.script_version">
|
||
|
define <code class="descname">config.script_version</code> = None<a class="headerlink" href="#var-config.script_version" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this is interpreted as a script version. The library
|
||
|
will use this script version to enable some compatibility
|
||
|
features, if necessary. If None, we assume this is a
|
||
|
latest-version script.</p>
|
||
|
<p>This is normally set in a file added by the Ren'Py launcher when
|
||
|
distributions are built.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.searchpath">
|
||
|
define <code class="descname">config.searchpath</code> = [ 'common', 'game' ]<a class="headerlink" href="#var-config.searchpath" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of directories that are searched for images, music,
|
||
|
archives, and other media, but not scripts. This is initialized to
|
||
|
a list containing "common" and the name of the game directory.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.search_prefixes">
|
||
|
define <code class="descname">config.search_prefixes</code> = [ "", "images/" ]<a class="headerlink" href="#var-config.search_prefixes" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of prefixes that are prepended to filenames that are searched
|
||
|
for.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.show">
|
||
|
define <code class="descname">config.show</code> = renpy.show<a class="headerlink" href="#var-config.show" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A function that is used in place of <a class="reference internal" href="statement_equivalents.html#renpy.show" title="renpy.show"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.show()</span></code></a> by the <a class="reference internal" href="displaying_images.html#show-statement"><span class="std std-ref">show</span></a> and <a class="reference internal" href="displaying_images.html#scene-statement"><span class="std std-ref">scene</span></a> statements. This
|
||
|
should have the same signature as <a class="reference internal" href="statement_equivalents.html#renpy.show" title="renpy.show"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.show()</span></code></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.skip_delay">
|
||
|
define <code class="descname">config.skip_delay</code> = 75<a class="headerlink" href="#var-config.skip_delay" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The amount of time that dialogue will be shown for, when skipping
|
||
|
statements using ctrl, in milliseconds. (Although it's nowhere
|
||
|
near that precise in practice.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.skip_indicator">
|
||
|
define <code class="descname">config.skip_indicator</code> = True<a class="headerlink" href="#var-config.skip_indicator" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, the library will display a skip indicator when skipping
|
||
|
through the script.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.sound">
|
||
|
define <code class="descname">config.sound</code> = True<a class="headerlink" href="#var-config.sound" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, sound works. If False, the sound/mixer subsystem is
|
||
|
completely disabled.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.sound_sample_rate">
|
||
|
define <code class="descname">config.sound_sample_rate</code> = 48000<a class="headerlink" href="#var-config.sound_sample_rate" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The sample rate that the sound card will be run at. If all of your
|
||
|
wav files are of a lower rate, changing this to that rate may make
|
||
|
things more efficient.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.start_callbacks">
|
||
|
define <code class="descname">config.start_callbacks</code> = [ ... ]<a class="headerlink" href="#var-config.start_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of callbacks functions that are called with no arguments
|
||
|
after the init phase, but before the game (including the
|
||
|
splashscreen) starts. This is intended to be used by frameworks
|
||
|
to initialize variables that will be saved.</p>
|
||
|
<p>The default value of this variable includes callbacks that Ren'Py
|
||
|
uses internally to implement features such as nvl-mode. New
|
||
|
callbacks can be appended to this list, but the existing callbacks
|
||
|
should not be removed.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.start_interact_callbacks">
|
||
|
define <code class="descname">config.start_interact_callbacks</code> = [ ... ]<a class="headerlink" href="#var-config.start_interact_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of functions that are called (without any arguments) when
|
||
|
an interaction is started. These callbacks are not called when an
|
||
|
interaction is restarted.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.quit_callbacks">
|
||
|
define <code class="descname">config.quit_callbacks</code> = [ ... ]<a class="headerlink" href="#var-config.quit_callbacks" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of functions that are called (without any arguments) when
|
||
|
Ren'Py terminates. This is intended to free resources, such as
|
||
|
opened files or started threads.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.top_layers">
|
||
|
define <code class="descname">config.top_layers</code> = [ ]<a class="headerlink" href="#var-config.top_layers" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is a list of names of layers that are displayed above all
|
||
|
other layers, and do not participate in a transition that is
|
||
|
applied to all layers. If a layer name is listed here, it should
|
||
|
not be listed in config.layers.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.transient_layers">
|
||
|
define <code class="descname">config.transient_layers</code> = [ 'transient' ]<a class="headerlink" href="#var-config.transient_layers" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This variable gives a list of all of the transient
|
||
|
layers. Transient layers are layers that are cleared after each
|
||
|
interaction. "transient" should always be in this list.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.transform_uses_child_position">
|
||
|
define <code class="descname">config.transform_uses_child_position</code> = True<a class="headerlink" href="#var-config.transform_uses_child_position" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, transforms will inherit <a class="reference internal" href="style_properties.html#position-style-properties"><span class="std std-ref">position properties</span></a> from their child. If not, they won't.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.transition_screens">
|
||
|
define <code class="descname">config.transition_screens</code> = True<a class="headerlink" href="#var-config.transition_screens" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, screens will participate in transitions, dissolving from the
|
||
|
old state of the screen to the new state of the screen. If False, only
|
||
|
the latest state of the screen will be shown.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.translate_clean_stores">
|
||
|
define <code class="descname">config.translate_clean_stores</code> = [ "gui" ]<a class="headerlink" href="#var-config.translate_clean_stores" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of named stores that are cleaned to their state at the end of
|
||
|
the init phase when the translation language changes.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.variants">
|
||
|
define <code class="descname">config.variants</code> = [ ... ]<a class="headerlink" href="#var-config.variants" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A list of screen variants that are searched when choosing a screen to
|
||
|
display to the user. This should always end with None, to ensure
|
||
|
that the default screens are chosen. See <a class="reference internal" href="screens.html#screen-variants"><span class="std std-ref">Screen Variants</span></a>.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.voice_filename_format">
|
||
|
define <code class="descname">config.voice_filename_format</code> = "{filename}"<a class="headerlink" href="#var-config.voice_filename_format" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A string that is formatted with the string argument to the voice
|
||
|
statement to produce the filename that is played to the user. For
|
||
|
example, if this is "{filename}.ogg", the <code class="docutils literal notranslate"><span class="pre">voice</span> <span class="pre">"test"</span></code> statement
|
||
|
will play test.ogg.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.with_callback">
|
||
|
define <code class="descname">config.with_callback</code> = None<a class="headerlink" href="#var-config.with_callback" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If not None, this should be a function that is called when a <a class="reference internal" href="displaying_images.html#with-statement"><span class="std std-ref">with
|
||
|
statement</span></a> occurs. This function can be responsible for
|
||
|
putting up transient things on the screen during the transition. The
|
||
|
function is called with two arguments: the transition that is occurring,
|
||
|
and the transition it is paired with. The latter is None except in the case
|
||
|
of the implicit None transition produced by an inline with statement, in
|
||
|
which case it is the inline transition that produced the with None. It is
|
||
|
expected to return a transition, which may or may not be the transition
|
||
|
supplied as its argument.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
</div>
|
||
|
<div class="section" id="garbage-collection">
|
||
|
<h2>Garbage Collection<a class="headerlink" href="#garbage-collection" title="Permalink to this headline"> link</a></h2>
|
||
|
<p>These variables allow you to tune the Python garbage collector and the
|
||
|
Ren'Py management of the Python garbage collector.</p>
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.manage_gc">
|
||
|
define <code class="descname">config.manage_gc</code> = True<a class="headerlink" href="#var-config.manage_gc" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, Ren'Py will manage the GC itself. This means that it will apply
|
||
|
the settings below.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.gc_thresholds">
|
||
|
define <code class="descname">config.gc_thresholds</code> = (25000, 10, 10)<a class="headerlink" href="#var-config.gc_thresholds" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The GC thresholds that Ren'Py uses when not idle. These are set to try
|
||
|
to ensure that garbage collection doesn't happen. The three numbers are:</p>
|
||
|
<ul class="simple">
|
||
|
<li>The net number of objects that need to be allocated before a level-0
|
||
|
collection.</li>
|
||
|
<li>The number of level-0 collections that trigger a level-1 collection.</li>
|
||
|
<li>The number of level-1 collections that trigger a level-2 collection.</li>
|
||
|
</ul>
|
||
|
<p>(Level-0 collections should be fast enough to not cause a frame drop,
|
||
|
level-1 collections might, level-2 will.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.idle_gc_count">
|
||
|
define <code class="descname">config.idle_gc_count</code> = 2500<a class="headerlink" href="#var-config.idle_gc_count" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The net number of objects that triggers a collection when Ren'Py has
|
||
|
reached a steady state. (The fourth frame or later after the screen has been
|
||
|
updated.)</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-config.gc_print_unreachable">
|
||
|
define <code class="descname">config.gc_print_unreachable</code> = False<a class="headerlink" href="#var-config.gc_print_unreachable" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, Ren'Py will print to its console and logs information about the
|
||
|
objects that are triggering collections.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
</div>
|
||
|
<div class="section" id="other-configuration-variables">
|
||
|
<h2>Other Configuration Variables<a class="headerlink" href="#other-configuration-variables" title="Permalink to this headline"> link</a></h2>
|
||
|
<p>Some other pages of this documentation contain and define other configuration
|
||
|
variables. You can locate them there, in their context.</p>
|
||
|
<p><a class="reference internal" href="achievement.html"><span class="doc">Achievements</span></a>:</p>
|
||
|
<ul class="simple">
|
||
|
<li><a class="reference internal" href="achievement.html#var-config.steam_appid"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.steam_appid</span></code></a></li>
|
||
|
</ul>
|
||
|
<p><a class="reference internal" href="custom_text_tags.html"><span class="doc">Custom Text Tags</span></a>:</p>
|
||
|
<ul class="simple">
|
||
|
<li><a class="reference internal" href="custom_text_tags.html#var-config.custom_text_tags"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.custom_text_tags</span></code></a></li>
|
||
|
<li><a class="reference internal" href="custom_text_tags.html#var-config.self_closing_custom_text_tags"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.self_closing_custom_text_tags</span></code></a></li>
|
||
|
</ul>
|
||
|
<p><a class="reference internal" href="gesture.html"><span class="doc">Gestures</span></a>:</p>
|
||
|
<ul class="simple">
|
||
|
<li><a class="reference internal" href="gesture.html#var-config.dispatch_gesture"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.dispatch_gesture</span></code></a></li>
|
||
|
<li><a class="reference internal" href="gesture.html#var-config.gestures"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.gestures</span></code></a></li>
|
||
|
</ul>
|
||
|
<p><a class="reference internal" href="gui.html"><span class="doc">GUI Customization Guide</span></a>:</p>
|
||
|
<ul class="simple">
|
||
|
<li><a class="reference internal" href="gui.html#var-config.thumbnail_height"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.thumbnail_height</span></code></a></li>
|
||
|
<li><a class="reference internal" href="gui.html#var-config.thumbnail_width"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.thumbnail_width</span></code></a></li>
|
||
|
</ul>
|
||
|
<p><a class="reference internal" href="live2d.html"><span class="doc">Live2D Cubism</span></a>:</p>
|
||
|
<ul class="simple">
|
||
|
<li><a class="reference internal" href="live2d.html#var-config.log_live2d_loading"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.log_live2d_loading</span></code></a></li>
|
||
|
</ul>
|
||
|
<p><a class="reference internal" href="model.html"><span class="doc">Model-Based Rendering</span></a>:</p>
|
||
|
<ul class="simple">
|
||
|
<li><a class="reference internal" href="model.html#var-config.gl2"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.gl2</span></code></a></li>
|
||
|
<li><a class="reference internal" href="model.html#var-config.gl_blend_func"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.gl_blend_func</span></code></a></li>
|
||
|
<li><a class="reference internal" href="model.html#var-config.log_gl_shaders"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.log_gl_shaders</span></code></a></li>
|
||
|
</ul>
|
||
|
<p><a class="reference internal" href="nvl_mode.html"><span class="doc">NVL-Mode Tutorial</span></a>:</p>
|
||
|
<ul class="simple">
|
||
|
<li><a class="reference internal" href="nvl_mode.html#var-config.nvl_layer"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.nvl_layer</span></code></a></li>
|
||
|
<li><a class="reference internal" href="nvl_mode.html#var-config.nvl_list_length"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.nvl_list_length</span></code></a></li>
|
||
|
<li><a class="reference internal" href="nvl_mode.html#var-config.nvl_page_ctc"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.nvl_page_ctc</span></code></a></li>
|
||
|
<li><a class="reference internal" href="nvl_mode.html#var-config.nvl_page_ctc_position"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.nvl_page_ctc_position</span></code></a></li>
|
||
|
<li><a class="reference internal" href="nvl_mode.html#var-config.nvl_paged_rollback"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.nvl_paged_rollback</span></code></a></li>
|
||
|
</ul>
|
||
|
<p><a class="reference internal" href="preferences.html"><span class="doc">Preference Variables</span></a>:</p>
|
||
|
<ul class="simple">
|
||
|
<li><a class="reference internal" href="preferences.html#var-config.default_music_volume"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.default_music_volume</span></code></a></li>
|
||
|
<li><a class="reference internal" href="preferences.html#var-config.default_sfx_volume"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.default_sfx_volume</span></code></a></li>
|
||
|
<li><a class="reference internal" href="preferences.html#var-config.default_voice_volume"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.default_voice_volume</span></code></a></li>
|
||
|
</ul>
|
||
|
<p><a class="reference internal" href="self_voicing.html"><span class="doc">Self-Voicing</span></a>:</p>
|
||
|
<ul class="simple">
|
||
|
<li><a class="reference internal" href="self_voicing.html#var-config.descriptive_text_character"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.descriptive_text_character</span></code></a></li>
|
||
|
</ul>
|
||
|
<p><a class="reference internal" href="side_image.html"><span class="doc">Side Images</span></a>:</p>
|
||
|
<ul class="simple">
|
||
|
<li><a class="reference internal" href="side_image.html#var-config.side_image_change_transform"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.side_image_change_transform</span></code></a></li>
|
||
|
<li><a class="reference internal" href="side_image.html#var-config.side_image_null"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.side_image_null</span></code></a></li>
|
||
|
<li><a class="reference internal" href="side_image.html#var-config.side_image_only_not_showing"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.side_image_only_not_showing</span></code></a></li>
|
||
|
<li><a class="reference internal" href="side_image.html#var-config.side_image_prefix_tag"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.side_image_prefix_tag</span></code></a></li>
|
||
|
<li><a class="reference internal" href="side_image.html#var-config.side_image_same_transform"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.side_image_same_transform</span></code></a></li>
|
||
|
<li><a class="reference internal" href="side_image.html#var-config.side_image_tag"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.side_image_tag</span></code></a></li>
|
||
|
</ul>
|
||
|
</div>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</div>
|
||
|
|
||
|
</div>
|
||
|
</div>
|
||
|
<footer class="footer">
|
||
|
<div class="container">
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||
|
<p class="pull-right">
|
||
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<a href="#">Back to top</a>
|
||
|
|
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</p>
|
||
|
<p>
|
||
|
© Copyright 2012-2022, Tom Rothamel.<br/>
|
||
|
Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.8.6.<br/>
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