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Ren'Py Documentation</a>
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<div class="row">
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<div id="sidebar" class="bs-sidenav" role="complementary"><ul>
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<li><a class="reference internal" href="#">Translating Ren'Py</a><ul>
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<li><a class="reference internal" href="#translation-files">Translation Files</a></li>
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<li><a class="reference internal" href="#language-specific-translations">Language-Specific Translations</a></li>
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<div class="col-md-9 content">
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<div class="section" id="translating-ren-py">
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<span id="translating-renpy"></span><h1>Translating Ren'Py<a class="headerlink" href="#translating-ren-py" title="Permalink to this headline"> link</a></h1>
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<p>It is possible to translate Ren'Py itself. A complete translation translates
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the GUI, various Ren'Py messages, new projects, and the launcher. This should
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cover most gameplay and development scenarios. Right now, not every error
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message can be translated.</p>
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<p>To create a new translation:</p>
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<ol class="arabic simple">
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<li>Open the Ren'Py launcher.</li>
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<li>On the preferences page, choose "Open launcher project".</li>
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<li>Choose "Generate Translations."</li>
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<li>Enter the name of the language to translate to. This should consist of
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lowercase ASCII characters and underscores, so "japanese", "russian",
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or "ancient_klingon" are all valid language names.</li>
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<li>Choose "Generate Translations."</li>
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</ol>
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<p>The same procedure can be used to update a language translation. To access
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the created translation, return to the preferences, then choose the newly
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created language. Note that by default, the translation will be a copy of
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the English translation.</p>
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<div class="section" id="translation-files">
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<h2>Translation Files<a class="headerlink" href="#translation-files" title="Permalink to this headline"> link</a></h2>
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<p>The translation files live in launcher/game/tl/<cite>language</cite>/. With the
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exception of script.rpy, all files consist of string translations that
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can be translated using the <a class="reference internal" href="translation.html#string-translations"><span class="std std-ref">string translation</span></a>
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syntax. Some strings might begin with "## ". These are comments that
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are translated, wrapped, and included in the options.rpy and gui.rpy
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files.</p>
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<p>The translation files are:</p>
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<dl class="docutils">
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<dt>common.rpy</dt>
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<dd>This file contains interface messages (strings) that Ren'Py may present to the
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player.</dd>
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<dt>developer.rpy</dt>
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<dd>This file contains strings that are only of interest to creators,
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and not players.</dd>
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<dt>error.rpy</dt>
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<dd>This file contains strings that are displayed to the developer or player
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when Ren'Py has a problem.</dd>
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<dt>gui.rpy</dt>
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<dd>This file contains comments that are placed into the default GUI.</dd>
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<dt>launcher.rpy</dt>
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<dd>This file contains strings that are displayed as part of the launcher.</dd>
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<dt>obsolete.rpy</dt>
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<dd>The file contains strings that are not used by modern Ren'Py.</dd>
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<dt>options.rpy</dt>
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<dd>This file contains strings that are used to translate the comments in
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the default options.rpy file.</dd>
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<dt>screens.rpy</dt>
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<dd>This file contains strings that are used by the default gui, and the
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comments in the default screens.rpy file.</dd>
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<dt>script.rpym</dt>
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<dd>The contents of this file are copied, verbatim, into script.rpy
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when a new project is created.</dd>
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<dt>style.rpy</dt>
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<dd>This file does not exist by default, but should be created when needed.
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It configures the launcher styles, and the font that is used by a
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generated game.</dd>
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</dl>
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</div>
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<div class="section" id="language-specific-translations">
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<h2>Language-Specific Translations<a class="headerlink" href="#language-specific-translations" title="Permalink to this headline"> link</a></h2>
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<p>There is one translation that is not a straight-up translation. The
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"{#language name and font}" translation should be replaced with the
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name of the language, optionally wrapped in a launcher font, if
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non-ASCII characters are used. For example:</p>
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<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">translate</span> <span class="n">french</span> <span class="k">strings</span><span class="p">:</span>
|
||
|
|
||
|
<span class="k">old</span> <span class="s2">"{#language name and font}"</span>
|
||
|
<span class="k">new</span> <span class="s2">"{font=fonts/Roboto-Light.ttf}Français{/font}"</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
<p>This is used to display the language name when the launcher is
|
||
|
not in that language.</p>
|
||
|
<p>Translations beginning with "{#in language font}" need to be wrapped
|
||
|
in the same way. For example:</p>
|
||
|
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">translate</span> <span class="n">french</span> <span class="k">strings</span><span class="p">:</span>
|
||
|
|
||
|
<span class="k">old</span> <span class="s2">"{#in language font}Start using Ren'Py in [lang_name]"</span>
|
||
|
<span class="k">new</span> <span class="s2">"{font=fonts/Roboto-Light.ttf}Commencez à utiliser Ren'Py en [lang_name]{/font}"</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
</div>
|
||
|
<div class="section" id="changing-fonts">
|
||
|
<h2>Changing Fonts<a class="headerlink" href="#changing-fonts" title="Permalink to this headline"> link</a></h2>
|
||
|
<p>Ren'Py ships with a default font (DejaVuSans) that covers most western
|
||
|
languages, but other fonts are often needed. A font can be configured by
|
||
|
editing launcher/game/tl/language/style.rpy, and adding:</p>
|
||
|
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
|
||
|
<span class="n">translate_font</span><span class="p">(</span><span class="s2">"language"</span><span class="p">,</span> <span class="s2">"myfont.ttf"</span><span class="p">)</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
<p>Where "language" is the language in question (for example, "japanese"), and
|
||
|
"myfont.ttf" is the font that should be used (for example, "MTLc3m.ttf").
|
||
|
The font file should be placed in the launcher/game/tl/language directory,
|
||
|
so it can be found by the launcher.</p>
|
||
|
</div>
|
||
|
<div class="section" id="changing-the-launcher-style">
|
||
|
<h2>Changing the Launcher Style<a class="headerlink" href="#changing-the-launcher-style" title="Permalink to this headline"> link</a></h2>
|
||
|
<p>The styles used by the launcher can be configured by setting variables
|
||
|
in a <code class="docutils literal notranslate"><span class="pre">translate</span> <span class="pre">python</span></code> block. The following variables are available. The
|
||
|
names are a bit confusing, as they reflect the English-language translation.</p>
|
||
|
<p>These variables are only available in the launcher.</p>
|
||
|
<dl class="var">
|
||
|
<dt id="var-gui.LIGHT_FONT">
|
||
|
define <code class="descname">gui.LIGHT_FONT</code> = "Roboto-Light.ttf"<a class="headerlink" href="#var-gui.LIGHT_FONT" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The path to the font used for normal text in the launcher.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-gui.REGULAR_FONT">
|
||
|
define <code class="descname">gui.REGULAR_FONT</code> = "Roboto-Regular.ttf"<a class="headerlink" href="#var-gui.REGULAR_FONT" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>The path to the font used for heavy-weight text in the launcher.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-gui.REGULAR_BOLD">
|
||
|
define <code class="descname">gui.REGULAR_BOLD</code> = False<a class="headerlink" href="#var-gui.REGULAR_BOLD" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>If True, heavy-weight text is bolded.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="var">
|
||
|
<dt id="var-gui.FONT_SCALE">
|
||
|
define <code class="descname">gui.FONT_SCALE</code> = 1.0<a class="headerlink" href="#var-gui.FONT_SCALE" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>A scaling factor that is applied to all text in the launcher.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<p>A <code class="docutils literal notranslate"><span class="pre">translate</span> <span class="pre">python</span></code> block is used to set these variables. For example, the
|
||
|
following is used to change the fonts in the Arabic translation of
|
||
|
Ren'Py:</p>
|
||
|
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">translate</span> <span class="n">arabic</span> <span class="k">python</span><span class="p">:</span>
|
||
|
<span class="n">gui</span><span class="o">.</span><span class="n">REGULAR_FONT</span> <span class="o">=</span> <span class="s2">"DejaVuSans.ttf"</span>
|
||
|
<span class="n">gui</span><span class="o">.</span><span class="n">LIGHT_FONT</span> <span class="o">=</span> <span class="s2">"DejaVuSans.ttf"</span>
|
||
|
<span class="n">gui</span><span class="o">.</span><span class="n">FONT_SCALE</span> <span class="o">=</span> <span class="o">.</span><span class="mi">9</span>
|
||
|
<span class="n">gui</span><span class="o">.</span><span class="n">REGULAR_BOLD</span> <span class="o">=</span> <span class="kc">True</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
</div>
|
||
|
<div class="section" id="functions">
|
||
|
<h2>Functions<a class="headerlink" href="#functions" title="Permalink to this headline"> link</a></h2>
|
||
|
<p>The following functions are used to configure translation in the launcher.
|
||
|
They should be called from the <code class="docutils literal notranslate"><span class="pre">init</span> <span class="pre">python</span></code> block.</p>
|
||
|
<dl class="function">
|
||
|
<dt id="translate_font">
|
||
|
<code class="descname">translate_font</code><span class="sig-paren">(</span><em>language</em>, <em>font</em><span class="sig-paren">)</span><a class="headerlink" href="#translate_font" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is used to set a font for <cite>language</cite>. The font is used in the
|
||
|
launcher, and also used to in games generated in that language. The
|
||
|
font file should be placed in game/fonts.</p>
|
||
|
<dl class="docutils">
|
||
|
<dt><cite>font</cite></dt>
|
||
|
<dd>A string giving the name of the font file.</dd>
|
||
|
</dl>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="function">
|
||
|
<dt id="translate_define">
|
||
|
<code class="descname">translate_define</code><span class="sig-paren">(</span><em>language</em>, <em>define</em>, <em>value</em>, <em>help=None</em><span class="sig-paren">)</span><a class="headerlink" href="#translate_define" title="Permalink to this definition"> link</a></dt>
|
||
|
<dd><p>This is used to set a define when generating a game. For example, it can
|
||
|
be used to change the size of a font.</p>
|
||
|
<dl class="docutils">
|
||
|
<dt><cite>language</cite></dt>
|
||
|
<dd>The language involved.</dd>
|
||
|
<dt><cite>define</cite></dt>
|
||
|
<dd>The name of the define.</dd>
|
||
|
<dt><cite>value</cite></dt>
|
||
|
<dd>A string giving the value the define should be set to. (ie. "10",
|
||
|
"False", or "'Font.ttf'").</dd>
|
||
|
<dt><cite>comment</cite></dt>
|
||
|
<dd>If not None, a comment that will be generated before the define. The
|
||
|
comment will only be generated if the define does not exist in
|
||
|
gui.rpy. There is no need to use "## ", as the comment will be
|
||
|
added and wrapped automatically.</dd>
|
||
|
</dl>
|
||
|
<p>For example, the following changes the size of dialogue text:</p>
|
||
|
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">translate_define</span><span class="p">(</span><span class="s2">"martian"</span><span class="p">,</span> <span class="s2">"gui.text_size"</span><span class="p">,</span> <span class="mi">12</span><span class="p">)</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
</div>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
</div>
|
||
|
|
||
|
</div>
|
||
|
</div>
|
||
|
<footer class="footer">
|
||
|
<div class="container">
|
||
|
<p class="pull-right">
|
||
|
<a href="#">Back to top</a>
|
||
|
|
||
|
</p>
|
||
|
<p>
|
||
|
© Copyright 2012-2022, Tom Rothamel.<br/>
|
||
|
Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.8.6.<br/>
|
||
|
</p>
|
||
|
</div>
|
||
|
</footer>
|
||
|
</body>
|
||
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</html>
|