476 lines
17 KiB
Plaintext
476 lines
17 KiB
Plaintext
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################################################################################
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## Initialization
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################################################################################
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## The init offset statement causes the initialization statements in this file
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## to run before init statements in any other file.
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init offset = -2
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## Calling gui.init resets the styles to sensible default values, and sets the
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## width and height of the game.
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init python:
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gui.init(1280, 720)
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################################################################################
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## GUI Configuration Variables
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################################################################################
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## Colors ######################################################################
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##
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## The colors of text in the interface.
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## An accent color used throughout the interface to label and highlight
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## text.
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define gui.accent_color = "#00b8c3"
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## The color used for a text button when it is neither selected nor hovered.
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define gui.idle_color = "#888888"
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## The small color is used for small text, which needs to be
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## brighter/darker to achieve the same effect.
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define gui.idle_small_color = "#aaaaaa"
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## The color that is used for buttons and bars that are hovered.
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define gui.hover_color = Color(gui.accent_color).tint(.6)
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## The color used for a text button when it is selected but not focused.
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## A button is selected if it is the current screen or preference value.
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define gui.selected_color = "#ffffff"
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## The color used for a text button when it cannot be selected.
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define gui.insensitive_color = "#55555580"
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## Colors used for the portions of bars that are not filled in. These are
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## not used directly, but are used when re-generating bar image files.
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define gui.muted_color = "#004e49"
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define gui.hover_muted_color = "#006e75"
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## The colors used for dialogue and menu choice text.
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define gui.text_color = "#ffffff"
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define gui.interface_text_color = "#ffffff"
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## Fonts and Font Sizes ########################################################
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## The font used for in-game text.
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define gui.text_font = "DejaVuSans.ttf"
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## The font used for character names.
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define gui.name_text_font = "DejaVuSans.ttf"
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## The font used for out-of-game text.
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define gui.interface_text_font = "DejaVuSans.ttf"
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## The size of normal dialogue text.
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define gui.text_size = gui.scale(22)
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## The size of character names.
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define gui.name_text_size = gui.scale(30)
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## The size of text in the game's user interface.
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define gui.interface_text_size = gui.scale(22)
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## The size of labels in the game's user interface.
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define gui.label_text_size = gui.scale(24)
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## The size of text on the notify screen.
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define gui.notify_text_size = gui.scale(16)
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## The size of the game's title.
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define gui.title_text_size = gui.scale(50)
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## Main and Game Menus #########################################################
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## The images used for the main and game menus.
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define gui.main_menu_background = "gui/main_menu.png"
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define gui.game_menu_background = "gui/game_menu.png"
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## Dialogue ####################################################################
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##
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## These variables control how dialogue is displayed on the screen one line
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## at a time.
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## The height of the textbox containing dialogue.
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define gui.textbox_height = gui.scale(185)
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## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
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## center, and 1.0 is the bottom.
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define gui.textbox_yalign = 1.0
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## The placement of the speaking character's name, relative to the textbox.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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define gui.name_xpos = gui.scale(240)
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define gui.name_ypos = gui.scale(0)
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## The horizontal alignment of the character's name. This can be 0.0 for
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## left-aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.name_xalign = 0.0
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## The width, height, and borders of the box containing the character's
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## name, or None to automatically size it.
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define gui.namebox_width = None
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define gui.namebox_height = None
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## The borders of the box containing the character's name, in left, top,
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## right, bottom order.
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define gui.namebox_borders = Borders(5, 5, 5, 5)
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## If True, the background of the namebox will be tiled, if False, the background
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## of the namebox will be scaled.
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define gui.namebox_tile = False
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## The placement of dialogue relative to the textbox. These can be a whole
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## number of pixels relative to the left or top side of the textbox, or 0.5
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## to center.
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define gui.dialogue_xpos = gui.scale(268)
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define gui.dialogue_ypos = gui.scale(50)
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## The maximum width of dialogue text, in pixels.
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define gui.dialogue_width = gui.scale(744)
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## The horizontal alignment of the dialogue text. This can be 0.0 for
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## left-aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.dialogue_text_xalign = 0.0
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## Buttons #####################################################################
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##
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## These variables, along with the image files in gui/button, control aspects
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## of how buttons are displayed.
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## The width and height of a button, in pixels. If None, Ren'Py computes a size.
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define gui.button_width = None
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define gui.button_height = None
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## The borders on each side of the button, in left, top, right, bottom order.
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define gui.button_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))
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## If True, the background image will be tiled. If False, the background image
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## will be linearly scaled.
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define gui.button_tile = False
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## The font used by the button.
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define gui.button_text_font = gui.interface_text_font
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## The size of the text used by the button.
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define gui.button_text_size = gui.interface_text_size
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## The color of button text in various states.
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define gui.button_text_idle_color = gui.idle_color
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define gui.button_text_hover_color = gui.hover_color
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define gui.button_text_selected_color = gui.selected_color
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define gui.button_text_insensitive_color = gui.insensitive_color
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## The horizontal alignment of the button text. (0.0 is left, 0.5 is center,
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## 1.0 is right).
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define gui.button_text_xalign = 0.0
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## These variables override settings for different kinds of buttons. Please
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## see the gui documentation for the kinds of buttons available, and what
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## each is used for.
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##
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## These customizations are used by the default interface:
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define gui.radio_button_borders = Borders(gui.scale(18), gui.scale(4), gui.scale(4), gui.scale(4))
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define gui.check_button_borders = Borders(gui.scale(18), gui.scale(4), gui.scale(4), gui.scale(4))
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define gui.confirm_button_text_xalign = 0.5
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define gui.page_button_borders = Borders(gui.scale(10), gui.scale(4), gui.scale(10), gui.scale(4))
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define gui.quick_button_borders = Borders(gui.scale(10), gui.scale(4), gui.scale(10), gui.scale(0))
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define gui.quick_button_text_size = gui.scale(14)
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define gui.quick_button_text_idle_color = gui.idle_small_color
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define gui.quick_button_text_selected_color = gui.accent_color
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## You can also add your own customizations, by adding properly-named variables.
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## For example, you can uncomment the following line to set the width of a
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## navigation button.
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# define gui.navigation_button_width = 250
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## Choice Buttons ##############################################################
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##
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## Choice buttons are used in the in-game menus.
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define gui.choice_button_width = gui.scale(790)
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define gui.choice_button_height = None
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define gui.choice_button_tile = False
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define gui.choice_button_borders = Borders(gui.scale(100), gui.scale(5), gui.scale(100), gui.scale(5))
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define gui.choice_button_text_font = gui.text_font
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define gui.choice_button_text_size = gui.text_size
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define gui.choice_button_text_xalign = 0.5
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define gui.choice_button_text_idle_color = "#cccccc"
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define gui.choice_button_text_hover_color = "#ffffff"
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define gui.choice_button_text_insensitive_color = "#444444"
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## File Slot Buttons ###########################################################
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##
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## A file slot button is a special kind of button. It contains a thumbnail
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## image, and text describing the contents of the save slot. A save slot
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## uses image files in gui/button, like the other kinds of buttons.
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## The save slot button.
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define gui.slot_button_width = gui.scale(276)
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define gui.slot_button_height = gui.scale(206)
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define gui.slot_button_borders = Borders(gui.scale(10), gui.scale(10), gui.scale(10), gui.scale(10))
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define gui.slot_button_text_size = gui.scale(14)
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define gui.slot_button_text_xalign = 0.5
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define gui.slot_button_text_idle_color = gui.idle_small_color
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define gui.slot_button_text_selected_idle_color = gui.selected_color
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define gui.slot_button_text_selected_hover_color = gui.hover_color
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## The width and height of thumbnails used by the save slots.
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define config.thumbnail_width = gui.scale(256)
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define config.thumbnail_height = gui.scale(144)
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## The number of columns and rows in the grid of save slots.
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define gui.file_slot_cols = 3
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define gui.file_slot_rows = 2
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## Positioning and Spacing #####################################################
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##
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## These variables control the positioning and spacing of various user interface
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## elements.
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## The position of the left side of the navigation buttons, relative
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## to the left side of the screen.
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define gui.navigation_xpos = gui.scale(40)
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## The vertical position of the skip indicator.
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define gui.skip_ypos = gui.scale(10)
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## The vertical position of the notify screen.
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define gui.notify_ypos = gui.scale(45)
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## The spacing between menu choices.
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define gui.choice_spacing = gui.scale(22)
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## Buttons in the navigation section of the main and game menus.
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define gui.navigation_spacing = gui.scale(4)
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## Controls the amount of spacing between preferences.
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define gui.pref_spacing = gui.scale(10)
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## Controls the amount of spacing between preference buttons.
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define gui.pref_button_spacing = gui.scale(0)
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## The spacing between file page buttons.
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define gui.page_spacing = gui.scale(0)
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## The spacing between file slots.
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define gui.slot_spacing = gui.scale(10)
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## The position of the main menu text.
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define gui.main_menu_text_xalign = 1.0
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## Frames ######################################################################
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##
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## These variables control the look of frames that can contain user interface
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## components when an overlay or window is not present.
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## Generic frames.
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define gui.frame_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))
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## The frame that is used as part of the confirm screen.
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define gui.confirm_frame_borders = Borders(gui.scale(40), gui.scale(40), gui.scale(40), gui.scale(40))
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## The frame that is used as part of the skip screen.
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define gui.skip_frame_borders = Borders(gui.scale(16), gui.scale(5), gui.scale(50), gui.scale(5))
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## The frame that is used as part of the notify screen.
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define gui.notify_frame_borders = Borders(gui.scale(16), gui.scale(5), gui.scale(40), gui.scale(5))
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## Should frame backgrounds be tiled?
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define gui.frame_tile = False
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## Bars, Scrollbars, and Sliders ###############################################
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##
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## These control the look and size of bars, scrollbars, and sliders.
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##
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## The default GUI only uses sliders and vertical scrollbars.
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## All of the other bars are only used in creator-written screens.
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## The height of horizontal bars, scrollbars, and sliders. The width of
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## vertical bars, scrollbars, and sliders.
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define gui.bar_size = gui.scale(25)
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define gui.scrollbar_size = gui.scale(12)
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define gui.slider_size = gui.scale(25)
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## True if bar images should be tiled. False if they should be linearly scaled.
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define gui.bar_tile = False
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define gui.scrollbar_tile = False
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define gui.slider_tile = False
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## Horizontal borders.
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define gui.bar_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))
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define gui.scrollbar_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))
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define gui.slider_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))
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## Vertical borders.
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define gui.vbar_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))
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define gui.vscrollbar_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))
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define gui.vslider_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))
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## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
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## None shows them.
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define gui.unscrollable = "hide"
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## History #####################################################################
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##
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## The history screen displays dialogue that the player has already dismissed.
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## The number of blocks of dialogue history Ren'Py will keep.
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define config.history_length = 250
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## The height of a history screen entry, or None to make the height variable
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## at the cost of performance.
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define gui.history_height = gui.scale(140)
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## The position, width, and alignment of the label giving the name of the
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## speaking character.
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define gui.history_name_xpos = gui.scale(155)
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define gui.history_name_ypos = 0
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define gui.history_name_width = gui.scale(155)
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define gui.history_name_xalign = 1.0
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## The position, width, and alignment of the dialogue text.
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define gui.history_text_xpos = gui.scale(170)
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define gui.history_text_ypos = gui.scale(2)
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define gui.history_text_width = gui.scale(740)
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define gui.history_text_xalign = 0.0
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## NVL-Mode ###################################################################
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##
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## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
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## The borders of the background of the NVL-mode background window.
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define gui.nvl_borders = Borders(0, gui.scale(10), 0, gui.scale(20))
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## The maximum number of NVL-mode entries Ren'Py will display. When more
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## entries than this are to be show, the oldest entry will be removed.
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define gui.nvl_list_length = 6
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## The height of an NVL-mode entry. Set this to None to have the entries
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## dynamically adjust height.
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define gui.nvl_height = gui.scale(115)
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## The spacing between NVL-mode entries when gui.nvl_height is None, and
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## between NVL-mode entries and an NVL-mode menu.
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define gui.nvl_spacing = gui.scale(10)
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## The position, width, and alignment of the label giving the name of the
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## speaking character.
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define gui.nvl_name_xpos = gui.scale(430)
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define gui.nvl_name_ypos = 0
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define gui.nvl_name_width = gui.scale(150)
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define gui.nvl_name_xalign = 1.0
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## The position, width, and alignment of the dialogue text.
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define gui.nvl_text_xpos = gui.scale(450)
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define gui.nvl_text_ypos = gui.scale(8)
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define gui.nvl_text_width = gui.scale(590)
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define gui.nvl_text_xalign = 0.0
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## The position, width, and alignment of nvl_thought text (the text said by
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|
## the nvl_narrator character.)
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|
define gui.nvl_thought_xpos = gui.scale(240)
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||
|
define gui.nvl_thought_ypos = gui.scale(0)
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||
|
define gui.nvl_thought_width = gui.scale(780)
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|
define gui.nvl_thought_xalign = 0.0
|
||
|
|
||
|
## The position of nvl menu_buttons.
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||
|
define gui.nvl_button_xpos = gui.scale(450)
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||
|
define gui.nvl_button_xalign = 0.0
|
||
|
|
||
|
## Localization ################################################################
|
||
|
|
||
|
## This controls where a line break is permitted. The default is suitable for
|
||
|
## most languages. A list of available values can be found at
|
||
|
## https://www.renpy.org/doc/html/style_properties.html#style-property-language
|
||
|
|
||
|
define gui.language = "unicode"
|
||
|
|
||
|
|
||
|
################################################################################
|
||
|
## Mobile devices
|
||
|
################################################################################
|
||
|
|
||
|
init python:
|
||
|
|
||
|
## This increases the size of the quick buttons to make them easier to
|
||
|
## touch on tablets and phones.
|
||
|
@gui.variant
|
||
|
def touch():
|
||
|
|
||
|
gui.quick_button_borders = Borders(gui.scale(40), gui.scale(14), gui.scale(40), gui.scale(0))
|
||
|
|
||
|
## This changes the size and spacing of various GUI elements to ensure
|
||
|
## they are easily visible on phones.
|
||
|
@gui.variant
|
||
|
def small():
|
||
|
|
||
|
## Font sizes.
|
||
|
gui.text_size = gui.scale(30)
|
||
|
gui.name_text_size = gui.scale(36)
|
||
|
gui.notify_text_size = gui.scale(25)
|
||
|
gui.interface_text_size = gui.scale(30)
|
||
|
gui.button_text_size = gui.scale(30)
|
||
|
gui.label_text_size = gui.scale(34)
|
||
|
|
||
|
## Adjust the location of the textbox.
|
||
|
gui.textbox_height = gui.scale(240)
|
||
|
gui.name_xpos = gui.scale(80)
|
||
|
gui.dialogue_xpos = gui.scale(90)
|
||
|
gui.dialogue_width = gui.scale(1100)
|
||
|
|
||
|
## Change the size and spacing of various things.
|
||
|
gui.slider_size = gui.scale(36)
|
||
|
|
||
|
gui.choice_button_width = gui.scale(1240)
|
||
|
gui.choice_button_text_size = gui.scale(30)
|
||
|
|
||
|
gui.navigation_spacing = gui.scale(20)
|
||
|
gui.pref_button_spacing = gui.scale(10)
|
||
|
|
||
|
gui.history_height = gui.scale(190)
|
||
|
gui.history_text_width = gui.scale(690)
|
||
|
|
||
|
gui.quick_button_text_size = gui.scale(20)
|
||
|
|
||
|
## File button layout.
|
||
|
gui.file_slot_cols = 2
|
||
|
gui.file_slot_rows = 2
|
||
|
|
||
|
## NVL-mode.
|
||
|
gui.nvl_height = gui.scale(170)
|
||
|
|
||
|
gui.nvl_name_width = gui.scale(305)
|
||
|
gui.nvl_name_xpos = gui.scale(325)
|
||
|
|
||
|
gui.nvl_text_width = gui.scale(915)
|
||
|
gui.nvl_text_xpos = gui.scale(345)
|
||
|
gui.nvl_text_ypos = gui.scale(5)
|
||
|
|
||
|
gui.nvl_thought_width = gui.scale(1240)
|
||
|
gui.nvl_thought_xpos = gui.scale(20)
|
||
|
|
||
|
gui.nvl_button_width = gui.scale(1240)
|
||
|
gui.nvl_button_xpos = gui.scale(20)
|