548 lines
13 KiB
Plaintext
548 lines
13 KiB
Plaintext
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# This file demonstrates the built-in transitions which are defined in
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# common/definitions.rpy, and also the new transitions given above.
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example slow_dissolve:
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define slow_dissolve = Dissolve(1.0)
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example flashbulb:
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define flashbulb = Fade(0.2, 0.0, 0.8, color='#fff')
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# Imagedissolve Transitions.
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example circleirisout:
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define circleirisout = ImageDissolve("imagedissolve circleiris.png", 1.0, 8)
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example circleirisin:
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define circleirisin = ImageDissolve("imagedissolve circleiris.png", 1.0, 8 , reverse=True)
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example circlewipe:
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define circlewipe = ImageDissolve("imagedissolve circlewipe.png", 1.0, 8)
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example dream:
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define dream = ImageDissolve("imagedissolve dream.png", 2.0, 64)
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example teleport:
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define teleport = ImageDissolve("imagedissolve teleport.png", 1.0, 0)
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image bg circleiris = "imagedissolve circleiris"
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image bg teleport = "imagedissolve teleport"
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example alphadissolve:
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image alpha_control:
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"spotlight.png"
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anchor (.5, .5)
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parallel:
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zoom 0
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linear .5 zoom .75
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pause 2
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linear 1.0 zoom 4.0
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parallel:
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xpos 0.0 ypos .6
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linear 1.5 xpos 1.0
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linear 1.0 xpos .5 ypos .2
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pause .5
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repeat
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define alpha_example = AlphaDissolve("alpha_control", delay=3.5)
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label demo_transitions:
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e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own."
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menu demo_transitions_menu:
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e "What kind of transitions would you like demonstrated?"
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"Simple Transitions":
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call demo_simple_transitions from _call_demo_simple_transitions_1
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"ImageDissolve Transitions":
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call demo_imagedissolve_transitions from _call_demo_imagedissolve_transitions_1
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"MoveTransition Transitions":
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call demo_movetransition from _call_demo_movetransition_1
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"CropMove Transitions":
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call demo_cropmove_transitions from _call_demo_cropmove_transitions_1
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"PushMove Transitions":
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call demo_pushmove_transitions from _call_demo_pushmove_transitions_1
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"AlphaDissolve Transitions":
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call demo_alphadissolve from _call_demo_alphadissolve
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"How about something else?":
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return
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jump demo_transitions_menu
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label demo_simple_transitions:
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e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration."
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e "But don't let that get you down, since they're the transitions you'll probably use the most in a game."
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example:
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show bg whitehouse
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with dissolve
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e "The 'dissolve' transition is probably the most useful, blending one scene into another."
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example slow_dissolve small:
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show bg washington
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with slow_dissolve
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e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time."
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example:
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show bg whitehouse
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with fade
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e "The 'fade' transition fades to black, and then fades back in to the new scene."
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e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'."
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example flashbulb small:
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with flashbulb
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e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs."
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example:
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show bg washington
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with pixellate
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e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that."
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e "It's probably not appropriate for most games, but we
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think it's kind of neat."
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e "You can use 'Pixellate' to change the details of the pixellation."
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e "Motions can also be used as transitions."
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"..."
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"......"
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example:
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play audio "punch.opus"
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with vpunch
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e "Hey! Pay attention."
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e "I was about to demonstrate 'vpunch'... well, I guess I just did."
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example:
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play audio "punch.opus"
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with hpunch
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e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function."
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e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function."
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example:
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show eileen happy at right
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with move
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show eileen happy at center
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with move
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e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game."
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hide example
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e "That's it for the simple transitions."
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return
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label demo_imagedissolve_transitions:
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e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve."
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e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work."
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e "There are two ImageDissolve transitions built into Ren'Py."
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example:
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scene black
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with blinds
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scene bg washington
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show eileen happy
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with blinds
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e "The 'blinds' transition opens and closes what looks like vertical blinds."
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example:
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scene black
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with squares
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scene bg washington
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show eileen happy
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with squares
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e "The 'squares' transition uses these squares to show things."
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e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it."
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hide example
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e "The most interesting transitions aren't in the standard library."
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e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game."
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example circleirisin small:
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scene black
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with circleirisin
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e "We can hide things with a 'circleirisin'..."
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example circleirisout small:
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scene bg washington
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with circleirisout
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e "... and show them again with a 'circleirisout'."
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example circlewipe small:
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show bg whitehouse
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with circlewipe
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e "The 'circlewipe' transitions changes screens using a circular wipe effect."
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example dream small:
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scene bg washington
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with dream
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e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly."
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example teleport small:
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show eileen happy
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with teleport
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e "The 'teleport' transition reveals the new scene one line at a time."
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show example circleirisout small
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scene bg circleiris
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with dissolve
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e "This is the background picture used with the circleirisout transition."
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e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it."
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show bg washington
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with circleirisout
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show example circleirisout small
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e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first."
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show bg circleiris
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with circleirisin
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e "This lets circleirisin and circleirisout use the same image."
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show example teleport small
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show bg teleport
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with dissolve
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e "The teleport transition uses a different image, one that dissolves things in one line at a time."
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show bg washington
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with teleport
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e "A dissolve only seems to affect parts of the scene that have changed..."
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show eileen happy
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with teleport
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e "... which is how we apply the teleport effect to a single character."
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hide example
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return
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label demo_cropmove_transitions:
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e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though."
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show eileen happy at offscreenleft
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with move
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e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition."
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example:
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scene bg whitehouse
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with wiperight
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e "We first have wiperight..."
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example:
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scene bg washington
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with wipeleft
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e "...followed by wipeleft... "
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example:
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scene bg whitehouse
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with wipeup
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e "...wipeup..."
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example:
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scene bg washington
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with wipedown
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e "...and wipedown."
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e "Next, the slides."
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example:
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scene bg whitehouse
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with slideright
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e "Slideright..."
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example:
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scene bg washington
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with slideleft
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e "...slideleft..."
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example:
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scene bg whitehouse
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with slideup
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e "...slideup..."
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example:
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scene bg washington
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with slidedown
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e "and slidedown."
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e "While the slide transitions slide in the new scene, the
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slideaways slide out the old scene."
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example:
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scene bg whitehouse
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with slideawayright
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e "Slideawayright..."
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example:
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scene bg washington
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with slideawayleft
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e "...slideawayleft..."
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example:
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scene bg whitehouse
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with slideawayup
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e "...slideawayup..."
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example:
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scene bg washington
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with slideawaydown
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e "and slideawaydown."
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e "We also have a couple of transitions that use a
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rectangular iris."
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example:
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scene bg whitehouse
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with irisout
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e "There's irisout..."
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example:
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scene bg washington
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show eileen happy
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with irisin
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e "... and irisin."
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hide example
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e "It's enough to make you feel a bit dizzy."
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return
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label demo_pushmove_transitions:
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e "The PushMove transitions use the new scene to push the old one out. Let's take a look."
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example:
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show bg whitehouse
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hide eileen
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with pushright
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"There's pushright..."
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example:
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show bg washington
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with pushleft
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"...pushleft..."
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example:
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show bg whitehouse
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with pushdown
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"...pushdown..."
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example:
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show bg washington
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show eileen happy
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with pushup
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"... and pushup. And that's it the for the PushMove-based transitions."
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hide example
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pause .5
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return
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label demo_movetransition:
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e "The most common MoveTransition is move, which slides around images that have changed position on the screen."
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example move:
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show eileen happy at left
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with move
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e "Just like that."
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show example moveinout
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e "There are also the moveout and movein transitions."
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e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen."
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e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images."
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e "Let's see them all in action."
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hide example
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pause .5
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example moveinout hide:
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hide eileen happy
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with moveoutleft
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show eileen happy
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with moveinbottom
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hide eileen happy
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with moveoutbottom
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show eileen happy
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with moveinright
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hide eileen happy
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with moveoutright
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show eileen happy:
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yzoom -1
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xalign 0.5
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yalign 0.0
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with moveintop
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hide eileen happy
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with moveouttop
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show eileen happy
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with moveinleft
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e "That's it for the moveins and moveouts."
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e "Finally, there are the zoomin and zoomout transitions, which show and hide things using a zoom."
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example:
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hide eileen happy
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with zoomout
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show eileen happy
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with zoomin
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e "And that's all there is."
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hide example
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pause .5
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return
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label demo_alphadissolve:
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e "The AlphaDissolve transition lets you use one displayable to combine two others. Click, and I'll show you an example."
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scene black
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with dissolve
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example alphadissolve large:
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scene bg washington
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show eileen happy at center
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with alpha_example
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e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform."
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scene
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show alpha_control
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e "To be useful, the control displayable should be partially transparent."
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e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas."
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scene black
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e "For our spotlight example, the old screen is this all-black image."
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scene bg washington
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show eileen happy at center
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e "The new screen is me just standing here."
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scene black
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with dissolve
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scene bg washington
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show eileen happy at center
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|
with alpha_example
|
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|
|
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|
e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts."
|
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|
|
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|
hide example
|
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|
pause .5
|
||
|
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|
return
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