renpy/launcher/game/gui7/code.py

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# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
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#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import unicode_literals
import os
import codecs
import re
import math
import textwrap
import collections
import shutil
import renpy
class Define(object):
def __init__(self, name, value, comment):
self.name = name
self.value = value
self.comment = comment
# A map from language name to a list of defines.
language_defines = collections.defaultdict(list)
def translate_define(language, name, value, comment=None):
"""
This function should be called to register the value of a define that is
set when generating code in `language`.
`name`
A string giving the name of the define.
`value`
A string giving the value of the define. Be sure to quote it properly,
or use repr().
`comment`
If not None, a comment that will be generated before the define. The
comment will only be generated if the define does not exist in
gui.rpy. There is no need to use "## ", as the comment will be
added and wrapped automatically.
"""
language_defines[language].append(Define(name, value, comment))
# A map from a language name to a list of (src, dst) pairs. Each represents a
# file that is copied into place.
language_copies = collections.defaultdict(list)
def translate_copy(language, src, dst):
"""
This function should be called to copy a file from `src` to `dst`
when generating code in `language`.
`src`
A path, relative to the launcher game directory.
`dst`
A path, relative to the game directory of the new game.
"""
language_copies[language].append((src, dst))
# A map from language name and filename to code that should be added to the
# end of a newly-generated file.
language_code = collections.defaultdict(list)
def translate_code(language, filename, code):
"""
This function can be called to include a block of code verbatim
into `file` when a game is generated in `language`.
"""
language_code[language, filename].extend([''] + code.split("\n"))
class CodeGenerator(object):
"""
This is used to generate and update the GUI code.
"""
def __init__(self, parameters):
"""
Generates or updates gui.rpy.
"""
self.p = parameters
def load_template(self, filename):
target = os.path.join(self.p.prefix, filename)
if os.path.exists(target) and not self.p.replace_code:
template = target
else:
template = os.path.join(self.p.template, filename)
with codecs.open(template, "r", "utf-8") as f:
self.lines = [ i.rstrip().replace(u"\ufeff", "") for i in f ]
def remove_scale(self):
def scale(m):
original = int(m.group(1))
scaled = int(math.ceil(original * self.p.scale))
return str(scaled)
lines = [ ]
for l in self.lines:
l = re.sub(r'gui.scale\((.*?)\)', scale, l)
lines.append(l)
self.lines = lines
def update_size(self):
gui_init = "gui.init({}, {})".format(self.p.width, self.p.height)
lines = [ ]
for l in self.lines:
l = re.sub(r'gui.init\(.*?\)', gui_init, l)
lines.append(l)
self.lines = lines
def update_defines(self, replacements, additions=[]):
"""
Replaces define statements in gui.rpy.
"""
replacements = dict(replacements)
for d in additions:
replacements[d.name] = d.value
seen = set()
lines = [ ]
for l in self.lines:
m = re.match('^(\s*)define (.*?) =', l)
if m:
indent = m.group(1)
variable = m.group(2)
if variable in replacements:
l = "{}define {} = {}".format(indent, variable, replacements[variable])
seen.add(variable)
lines.append(l)
for d in additions:
if d.name in seen:
continue
seen.add(d.name)
lines.append("")
if d.comment:
for s in textwrap.wrap(d.comment):
lines.append("## " + s)
lines.append("define {} = {}".format(d.name, d.value))
self.lines = lines
def update_gui_defines(self):
"""
Replaces define statements in gui.rpy.
"""
replacements = {
'gui.accent_color' : repr(self.p.accent_color.hexcode),
'gui.selected_color' : repr(self.p.selected_color.hexcode),
'gui.hover_color' : repr(self.p.hover_color.hexcode),
'gui.muted_color' : repr(self.p.muted_color.hexcode),
'gui.hover_muted_color' : repr(self.p.hover_muted_color.hexcode),
'gui.title_color' : repr(self.p.title_color.hexcode),
'gui.idle_color' : repr(self.p.idle_color.hexcode),
'gui.idle_small_color' : repr(self.p.idle_small_color.hexcode),
'gui.insensitive_color' : repr(self.p.insensitive_color.hexcode),
'gui.text_color' : repr(self.p.text_color.hexcode),
'gui.interface_text_color' : repr(self.p.text_color.hexcode),
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'gui.choice_button_text_idle_color' : repr(self.p.idle_color.hexcode),
'gui.choice_button_text_insensitive_color' : repr(self.p.insensitive_color.hexcode),
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}
self.update_defines(replacements, language_defines[self.p.language])
def update_options_defines(self):
"""
Replaces define statements in options.rpy.
"""
def quote(s):
s = s.replace("\\", "\\\\")
s = s.replace("\"", "\\\"")
return '"' + s + '"'
replacements = {
'config.name' : "_({})".format(quote(self.p.name)),
'build.name' : quote(self.p.simple_name),
'config.save_directory' : quote(self.p.savedir),
}
self.update_defines(replacements)
def write_target(self, filename):
target = os.path.join(self.p.prefix, filename)
if os.path.exists(target):
backup = 1
while True:
bfn = "{}.{}.bak".format(target, backup)
if not os.path.exists(bfn):
break
backup += 1
if not self.p.skip_backup:
os.rename(target, bfn)
with codecs.open(target, "w", "utf-8") as f:
f.write(u"\ufeff")
for l in self.lines:
f.write(l + "\r\n")
def translate_strings(self):
def replace(m):
s = eval(m.group(1))
s = renpy.translation.translate_string(s, language=self.p.language)
s = renpy.translation.quote_unicode(s)
quote = m.group(1)[0]
s = u"_({}{}{})".format(quote, s, quote)
return s
lines = [ ]
for l in self.lines:
l = re.sub(r'_\((\".*?\")\)', replace, l)
l = re.sub(r'_\((\'.*?\')\)', replace, l)
lines.append(l)
self.lines = lines
def translate_comments(self):
lines = [ ]
comment = [ ]
indent = ""
for l in self.lines:
m = re.match(r'^(\s*## )(.*)', l.rstrip())
if m:
indent = m.group(1)
c = m.group(2)
if comment:
c = c.strip()
comment.append(c)
else:
if comment:
s = "## " + ' '.join(comment)
if s.endswith("#"):
hashpad = True
s = s.rstrip('# ')
else:
hashpad = False
s = renpy.translation.translate_string(s, language=self.p.language)
m = re.match(r'## ?([ *]*)(.*)', s)
if m is None:
raise Exception("Comment translation doesn't start with '## ': {}".format(s))
prefix = m.group(1)
empty = ' ' * len(prefix)
rest = m.group(2)
len_prefix = len(indent) + len(prefix)
len_wrap = 80 - len_prefix
import store.gui
for i, s in enumerate(renpy.text.extras.textwrap(rest, len_wrap, store.gui.asian)):
if i == 0:
s = indent + prefix + s
else:
s = indent + empty + s
if hashpad and len(s) < 79:
s = s + ' ' + "#" * (79 - len(s))
lines.append(s)
comment = [ ]
lines.append(l)
self.lines = lines
def copy_files(self):
for src, dst in language_copies[self.p.language]:
src = os.path.join(renpy.config.renpy_base, src)
dst = os.path.join(self.p.prefix, dst)
if os.path.exists(dst):
continue
dstdir = os.path.dirname(dst)
if not os.path.exists(dstdir):
os.makedirs(dstdir, 0o777)
shutil.copy(src, dst)
def copy_script(self, name):
dst = os.path.join(self.p.prefix, name)
if os.path.exists(dst):
return
language = renpy.store._preferences.language # @UndefinedVariable
if language is None:
language = "None"
src = os.path.join(renpy.config.gamedir, "tl", language, name + "m")
if not os.path.exists(src):
src = os.path.join(self.p.template, name)
self.load_template(src)
self.remove_scale()
self.write_target(dst)
def add_code(self, fn):
if not self.p.replace_code:
return
self.lines.extend(language_code[self.p.language, fn])
def generate_gui(self, fn, defines=False):
if not self.p.update_code:
return
self.load_template(fn)
if defines:
self.update_gui_defines()
if self.p.replace_code:
self.remove_scale()
self.update_size()
self.translate_strings()
self.translate_comments()
self.add_code(fn)
self.write_target(fn)
def generate_code(self, fn):
target = os.path.join(self.p.prefix, fn)
if os.path.exists(target):
return
self.load_template(fn)
self.translate_strings()
self.translate_comments()
self.update_options_defines()
self.add_code(fn)
self.write_target(fn)