411 lines
17 KiB
Plaintext
411 lines
17 KiB
Plaintext
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translate tchinese strings:
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# gui.rpy:2
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old "## Initialization"
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new "## Initialization"
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# gui.rpy:5
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old "## The init offset statement causes the init code in this file to run before init code in any other file."
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new "## The init offset statement causes the init code in this file to run before init code in any other file."
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# gui.rpy:9
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old "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
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new "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
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# gui.rpy:21
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old "## Colors"
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new "## Colors"
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# gui.rpy:23
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old "## The colors of text in the interface."
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new "## The colors of text in the interface."
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# gui.rpy:25
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old "## An accent color used throughout the interface to label and highlight text."
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new "## An accent color used throughout the interface to label and highlight text."
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# gui.rpy:29
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old "## The color used for a text button when it is neither selected nor hovered."
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new "## The color used for a text button when it is neither selected nor hovered."
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# gui.rpy:32
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old "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
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new "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
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# gui.rpy:36
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old "## The color that is used for buttons and bars that are hovered."
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new "## The color that is used for buttons and bars that are hovered."
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# gui.rpy:39
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old "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
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new "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
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# gui.rpy:43
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old "## The color used for a text button when it cannot be selected."
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new "## The color used for a text button when it cannot be selected."
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# gui.rpy:46
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old "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
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new "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
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# gui.rpy:51
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old "## The colors used for dialogue and menu choice text."
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new "## The colors used for dialogue and menu choice text."
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# gui.rpy:56
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old "## Fonts and Font Sizes"
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new "## Fonts and Font Sizes"
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# gui.rpy:58
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old "## The font used for in-game text."
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new "## The font used for in-game text."
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# gui.rpy:61
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old "## The font used for character names."
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new "## The font used for character names."
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# gui.rpy:64
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old "## The font used for out-of-game text."
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new "## The font used for out-of-game text."
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# gui.rpy:67
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old "## The size of normal dialogue text."
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new "## The size of normal dialogue text."
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# gui.rpy:70
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old "## The size of character names."
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new "## The size of character names."
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# gui.rpy:73
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old "## The size of text in the game's user interface."
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new "## The size of text in the game's user interface."
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# gui.rpy:76
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old "## The size of labels in the game's user interface."
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new "## The size of labels in the game's user interface."
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# gui.rpy:79
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old "## The size of text on the notify screen."
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new "## The size of text on the notify screen."
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# gui.rpy:82
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old "## The size of the game's title."
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new "## The size of the game's title."
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# gui.rpy:86
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old "## Main and Game Menus"
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new "## Main and Game Menus"
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# gui.rpy:88
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old "## The images used for the main and game menus."
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new "## The images used for the main and game menus."
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# gui.rpy:92
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old "## Should we show the name and version of the game?"
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new "## Should we show the name and version of the game?"
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# gui.rpy:96
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old "## Dialogue"
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new "## Dialogue"
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# gui.rpy:98
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old "## These variables control how dialogue is displayed on the screen one line at a time."
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new "## These variables control how dialogue is displayed on the screen one line at a time."
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# gui.rpy:101
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old "## The height of the textbox containing dialogue."
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new "## The height of the textbox containing dialogue."
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# gui.rpy:104
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old "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
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new "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
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# gui.rpy:109
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old "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
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new "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
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# gui.rpy:114
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old "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
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new "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
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# gui.rpy:118
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old "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
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new "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
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# gui.rpy:123
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old "## The borders of the box containing the character's name, in left, top, right, bottom order."
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new "## The borders of the box containing the character's name, in left, top, right, bottom order."
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# gui.rpy:127
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old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
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new "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
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# gui.rpy:132
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old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
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new "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
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# gui.rpy:138
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old "## The maximum width of dialogue text, in pixels."
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new "## The maximum width of dialogue text, in pixels."
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# gui.rpy:141
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old "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
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new "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
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# gui.rpy:146
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old "## Buttons"
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new "## Buttons"
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# gui.rpy:148
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old "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
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new "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
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# gui.rpy:151
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old "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
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new "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
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# gui.rpy:155
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old "## The borders on each side of the button, in left, top, right, bottom order."
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new "## The borders on each side of the button, in left, top, right, bottom order."
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# gui.rpy:158
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old "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
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new "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
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# gui.rpy:162
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old "## The font used by the button."
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new "## The font used by the button."
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# gui.rpy:165
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old "## The size of the text used by the button."
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new "## The size of the text used by the button."
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# gui.rpy:179
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old "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
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new "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
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# gui.rpy:183
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old "## These customizations are used by the default interface:"
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new "## These customizations are used by the default interface:"
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# gui.rpy:198
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old "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
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new "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
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# gui.rpy:205
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old "## Choice Buttons"
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new "## Choice Buttons"
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# gui.rpy:207
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old "## Choice buttons are used in the in-game menus."
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new "## Choice buttons are used in the in-game menus."
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# gui.rpy:220
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old "## File Slot Buttons"
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new "## File Slot Buttons"
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# gui.rpy:222
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old "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
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new "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
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# gui.rpy:226
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old "## The save slot button."
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new "## The save slot button."
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# gui.rpy:234
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old "## The width and height of thumbnails used by the save slots."
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new "## The width and height of thumbnails used by the save slots."
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# gui.rpy:238
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old "## The number of columns and rows in the grid of save slots."
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new "## The number of columns and rows in the grid of save slots."
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# gui.rpy:243
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old "## Positioning and Spacing"
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new "## Positioning and Spacing"
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# gui.rpy:245
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old "## These variables control the positioning and spacing of various user interface elements."
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new "## These variables control the positioning and spacing of various user interface elements."
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# gui.rpy:248
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old "## The position of the left side of the navigation buttons, relative to the left side of the screen."
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new "## The position of the left side of the navigation buttons, relative to the left side of the screen."
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# gui.rpy:252
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old "## The vertical position of the skip indicator."
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new "## The vertical position of the skip indicator."
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# gui.rpy:255
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old "## The vertical position of the notify screen."
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new "## The vertical position of the notify screen."
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# gui.rpy:258
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old "## The spacing between menu choices."
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new "## The spacing between menu choices."
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# gui.rpy:261
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old "## Buttons in the navigation section of the main and game menus."
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new "## Buttons in the navigation section of the main and game menus."
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# gui.rpy:264
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old "## Controls the amount of spacing between preferences."
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new "## Controls the amount of spacing between preferences."
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# gui.rpy:267
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old "## Controls the amount of spacing between preference buttons."
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new "## Controls the amount of spacing between preference buttons."
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# gui.rpy:270
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old "## The spacing between file page buttons."
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new "## The spacing between file page buttons."
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# gui.rpy:273
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old "## The spacing between file slots."
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new "## The spacing between file slots."
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# gui.rpy:277
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old "## Frames"
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new "## Frames"
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# gui.rpy:279
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old "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
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new "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
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# gui.rpy:282
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old "## Generic frames that are introduced by player code."
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new "## Generic frames that are introduced by player code."
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# gui.rpy:285
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old "## The frame that is used as part of the confirm screen."
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new "## The frame that is used as part of the confirm screen."
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# gui.rpy:288
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old "## The frame that is used as part of the skip screen."
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new "## The frame that is used as part of the skip screen."
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# gui.rpy:291
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old "## The frame that is used as part of the notify screen."
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new "## The frame that is used as part of the notify screen."
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# gui.rpy:294
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old "## Should frame backgrounds be tiled?"
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new "## Should frame backgrounds be tiled?"
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# gui.rpy:298
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old "## Bars, Scrollbars, and Sliders"
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new "## Bars, Scrollbars, and Sliders"
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# gui.rpy:300
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old "## These control the look and size of bars, scrollbars, and sliders."
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new "## These control the look and size of bars, scrollbars, and sliders."
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# gui.rpy:302
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old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code."
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new "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code."
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# gui.rpy:305
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old "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
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new "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
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# gui.rpy:311
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old "## True if bar images should be tiled. False if they should be linearly scaled."
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new "## True if bar images should be tiled. False if they should be linearly scaled."
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# gui.rpy:316
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old "## Horizontal borders."
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new "## Horizontal borders."
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# gui.rpy:321
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old "## Vertical borders."
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new "## Vertical borders."
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# gui.rpy:326
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old "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
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new "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
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# gui.rpy:331
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old "## History"
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new "## History"
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# gui.rpy:333
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old "## The history screen displays dialogue that the player has already dismissed."
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new "## The history screen displays dialogue that the player has already dismissed."
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# gui.rpy:335
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old "## The number of blocks of dialogue history Ren'Py will keep."
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new "## The number of blocks of dialogue history Ren'Py will keep."
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# gui.rpy:338
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old "## The height of a history screen entry, or None to make the height variable at the cost of performance."
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new "## The height of a history screen entry, or None to make the height variable at the cost of performance."
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# gui.rpy:342
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old "## The position, width, and alignment of the label giving the name of the speaking character."
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new "## The position, width, and alignment of the label giving the name of the speaking character."
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# gui.rpy:349
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old "## The position, width, and alignment of the dialogue text."
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new "## The position, width, and alignment of the dialogue text."
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# gui.rpy:356
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old "## NVL-Mode"
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new "## NVL-Mode"
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# gui.rpy:358
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old "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
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new "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
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# gui.rpy:360
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old "## The borders of the background of the NVL-mode background window."
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new "## The borders of the background of the NVL-mode background window."
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# gui.rpy:363
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old "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
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new "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
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# gui.rpy:367
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old "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
|
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new "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
|
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|
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# gui.rpy:384
|
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old "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
|
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new "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
|
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|
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# gui.rpy:391
|
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old "## The position of nvl menu_buttons."
|
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new "## The position of nvl menu_buttons."
|
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|
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# gui.rpy:403
|
|||
|
old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
|
|||
|
new "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
|
|||
|
|
|||
|
# gui.rpy:409
|
|||
|
old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
|
|||
|
new "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
|
|||
|
|
|||
|
# gui.rpy:413
|
|||
|
old "## Font sizes."
|
|||
|
new "## Font sizes."
|
|||
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|
|||
|
# gui.rpy:421
|
|||
|
old "## Adjust the location of the textbox."
|
|||
|
new "## Adjust the location of the textbox."
|
|||
|
|
|||
|
# gui.rpy:427
|
|||
|
old "## Change the size and spacing of items in the game menu."
|
|||
|
new "## Change the size and spacing of items in the game menu."
|
|||
|
|
|||
|
# gui.rpy:436
|
|||
|
old "## File button layout."
|
|||
|
new "## File button layout."
|
|||
|
|
|||
|
# gui.rpy:440
|
|||
|
old "## NVL-mode."
|
|||
|
new "## NVL-mode."
|
|||
|
|
|||
|
# gui.rpy:456
|
|||
|
old "## Quick buttons."
|
|||
|
new "## Quick buttons."
|