translate piglatin strings: # gui/game/options.rpy:1 old "## This file contains options that can be changed to customize your game." new "## Histay ilefay ontainscay optionsay hattay ancay ebay angedchay otay ustomizecay ouryay amegay." # gui/game/options.rpy:4 old "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate." new "## Ineslay eginningbay ithway wotay '#' arksmay areay ommentscay, anday ouyay ouldnshay'tay uncommentay hemtay. Ineslay eginningbay ithway aay inglesay '#' arkmay areay ommentedcay-outay odecay, anday ouyay aymay antway otay uncommentay hemtay henway appropriateay." # gui/game/options.rpy:10 old "## Basics" new "## Asicsbay" # gui/game/options.rpy:12 old "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports." new "## Aay umanhay-eadableray amenay ofay hetay amegay. Histay isay useday otay etsay hetay efaultday indowway itletay, anday owsshay upay inay hetay interfaceay anday erroray eportsray." # gui/game/options.rpy:15 old "## The _() surrounding the string marks it as eligible for translation." new "## Hetay _ay() urroundingsay hetay ringstay arksmay itay asay eligibleay orfay anslationtray." # gui/game/options.rpy:17 old "Ren'Py 7 Default GUI" new "Enray'Ypay 7ay Efaultday Uigay" # gui/game/options.rpy:20 old "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title." new "## Eterminesday ifay hetay itletay ivengay aboveay isay ownshay onay hetay ainmay enumay creensay. Etsay histay otay Alsefay otay idehay hetay itletay." # gui/game/options.rpy:26 old "## The version of the game." new "## Hetay ersionvay ofay hetay amegay." # gui/game/options.rpy:31 old "## Text that is placed on the game's about screen. Place the text between the triple-quotes, and leave a blank line between paragraphs." new "## Exttay hattay isay acedplay onay hetay amegay'say aboutay creensay. Lacepay hetay exttay etweenbay hetay ipletray-uotesqay, anday eavelay aay ankblay inelay etweenbay aragraphspay." # gui/game/options.rpy:38 old "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons." new "## Aay ortshay amenay orfay hetay amegay useday orfay executablesay anday irectoriesday inay hetay uiltbay istributionday. Histay ustmay ebay Sciiaay-onlyay, anday ustmay otnay ontaincay pacessay, olonscay, oray emicolonssay." # gui/game/options.rpy:45 old "## Sounds and music" new "## Oundssay anday usicmay" # gui/game/options.rpy:47 old "## These three variables control, among other things, which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer." new "## Hesetay hreetay ariablesvay ontrolcay, amongay otheray hingstay, hichway ixersmay areay ownshay otay hetay ayerplay ybay efaultday. Ettingsay oneay ofay hesetay otay Alsefay illway idehay hetay appropriateay ixermay." # gui/game/options.rpy:56 old "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play." new "## Otay alloway hetay useray otay ayplay aay esttay oundsay onay hetay oundsay oray oicevay annelchay, uncommentay aay inelay elowbay anday useay itay otay etsay aay amplesay oundsay otay ayplay." # gui/game/options.rpy:63 old "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played." new "## Ncommentuay hetay ollowingfay inelay otay etsay anay audioay ilefay hattay illway ebay ayedplay hileway hetay ayerplay isay atay hetay ainmay enumay. Histay ilefay illway ontinuecay ayingplay intoay hetay amegay, untilay itay isay oppedstay oray anotheray ilefay isay ayedplay." # gui/game/options.rpy:70 old "## Transitions" new "## Ransitionstay" # gui/game/options.rpy:72 old "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used." new "## Hesetay ariablesvay etsay ansitionstray hattay areay useday henway ertaincay eventsay occuray. Acheay ariablevay ouldshay ebay etsay otay aay ansitiontray, oray Onenay otay indicateay hattay onay ansitiontray ouldshay ebay useday." # gui/game/options.rpy:76 old "## Entering or exiting the game menu." new "## Nteringeay oray exitingay hetay amegay enumay." # gui/game/options.rpy:82 old "## Between screens of the game menu." new "## Etweenbay creenssay ofay hetay amegay enumay." # gui/game/options.rpy:87 old "## A transition that is used after a game has been loaded." new "## Aay ansitiontray hattay isay useday afteray aay amegay ashay eenbay oadedlay." # gui/game/options.rpy:92 old "## Used when entering the main menu after the game has ended." new "## Seduay henway enteringay hetay ainmay enumay afteray hetay amegay ashay endeday." # gui/game/options.rpy:97 old "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene." new "## Aay ariablevay otay etsay hetay ansitiontray useday henway hetay amegay artsstay oesday otnay existay. Nsteadiay, useay aay ithway atementstay afteray owingshay hetay initialay cenesay." # gui/game/options.rpy:102 old "## Window management" new "## Indowway anagementmay" # gui/game/options.rpy:104 old "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed." new "## Histay ontrolscay henway hetay ialogueday indowway isay isplayedday. Fiay \"owshay\", itay isay alwaysay isplayedday. Fiay \"idehay\", itay isay onlyay isplayedday henway ialogueday isay resentpay. Fiay \"autoay\", hetay indowway isay iddenhay eforebay cenesay atementsstay anday ownshay againay onceay ialogueday isay isplayedday." # gui/game/options.rpy:109 old "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements." new "## Fteraay hetay amegay ashay artedstay, histay ancay ebay angedchay ithway hetay \"indowway owshay\", \"indowway idehay\", anday \"indowway autoay\" atementsstay." # gui/game/options.rpy:115 old "## Transitions used to show and hide the dialogue window" new "## Ransitionstay useday otay owshay anday idehay hetay ialogueday indowway" # gui/game/options.rpy:121 old "## Preference defaults" new "## Referencepay efaultsday" # gui/game/options.rpy:123 old "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out." new "## Ontrolscay hetay efaultday exttay peedsay. Hetay efaultday, 0ay, isay infiniteay, hileway anyay otheray umbernay isay hetay umbernay ofay aracterschay erpay econdsay otay ypetay outay." # gui/game/options.rpy:129 old "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range." new "## Hetay efaultday autoay-orwardfay elayday. Argerlay umbersnay eadlay otay ongerlay aitsway, ithway 0ay otay 03ay eingbay hetay alidvay angeray." # gui/game/options.rpy:135 old "## Save directory" new "## Avesay irectoryday" # gui/game/options.rpy:137 old "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:" new "## Ontrolscay hetay atformplay-pecificsay aceplay Enray'Ypay illway aceplay hetay avesay ilesfay orfay histay amegay. Hetay avesay ilesfay illway ebay acedplay inay:" # gui/game/options.rpy:140 old "## Windows: %APPDATA\\RenPy\\" new "## Indowsway: %Ppdataaay\\Enpyray\\" # gui/game/options.rpy:142 old "## Macintosh: $HOME/Library/RenPy/" new "## Acintoshmay: $Omehay/Ibrarylay/Enpyray/" # gui/game/options.rpy:144 old "## Linux: $HOME/.renpy/" new "## Inuxlay: $Omehay/.enpyray/" # gui/game/options.rpy:146 old "## This generally should not be changed, and if it is, should always be a literal string, not an expression." new "## Histay enerallygay ouldshay otnay ebay angedchay, anday ifay itay isay, ouldshay alwaysay ebay aay iterallay ringstay, otnay anay expressionay." # gui/game/options.rpy:152 old "## Icon" new "## Coniay" # gui/game/options.rpy:154 old "## The icon displayed on the taskbar or dock." new "## Hetay iconay isplayedday onay hetay askbartay oray ockday." # gui/game/options.rpy:159 old "## Build configuration" new "## Uildbay onfigurationcay" # gui/game/options.rpy:161 old "## This section controls how Ren'Py turns your project into distribution files." new "## Histay ectionsay ontrolscay owhay Enray'Ypay urnstay ouryay rojectpay intoay istributionday ilesfay." # gui/game/options.rpy:166 old "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used." new "## Hetay ollowingfay unctionsfay aketay ilefay atternspay. Ilefay atternspay areay asecay- insensitiveay, anday atchedmay againstay hetay athpay elativeray otay hetay asebay irectoryday, ithway anday ithoutway aay eadinglay /. Fiay ultiplemay atternspay atchmay, hetay irstfay isay useday." # gui/game/options.rpy:171 old "## In a pattern:" new "## Niay aay atternpay:" # gui/game/options.rpy:173 old "## / is the directory separator." new "## / isay hetay irectoryday eparatorsay." # gui/game/options.rpy:175 old "## * matches all characters, except the directory separator." new "## * atchesmay allay aracterschay, exceptay hetay irectoryday eparatorsay." # gui/game/options.rpy:177 old "## ** matches all characters, including the directory separator." new "## ** atchesmay allay aracterschay, includingay hetay irectoryday eparatorsay." # gui/game/options.rpy:179 old "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project." new "## Orfay exampleay, \"*.xttay\" atchesmay xttay ilesfay inay hetay asebay irectoryday, \"amegay/**.oggay\" atchesmay oggay ilesfay inay hetay amegay irectoryday oray anyay ofay itsay ubdirectoriessay, anday \"**.sdpay\" atchesmay sdpay ilesfay anywhereay inay hetay rojectpay." # gui/game/options.rpy:183 old "## Classify files as None to exclude them from the built distributions." new "## Lassifycay ilesfay asay Onenay otay excludeay hemtay omfray hetay uiltbay istributionsday." # gui/game/options.rpy:191 old "## To archive files, classify them as 'archive'." new "## Otay archiveay ilesfay, assifyclay hemtay asay 'archiveay'." # gui/game/options.rpy:196 old "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file." new "## Ilesfay atchingmay ocumentationday atternspay areay uplicatedday inay aay acmay appay uildbay, osay heytay appearay inay othbay hetay appay anday hetay ipzay ilefay." # gui/game/options.rpy:203 old "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console." new "## Aay Ooglegay Laypay icenselay eykay isay equiredray otay ownloadday expansionay ilesfay anday erformpay inay-appay urchasespay. Tiay ancay ebay oundfay onay hetay \"Ervicessay & Pisaay\" agepay ofay hetay Ooglegay Laypay eveloperday onsolecay." # gui/game/options.rpy:210 old "## The username and project name associated with an itch.io project, separated by a slash." new "## Hetay usernameay anday rojectpay amenay associateday ithway anay itchay.ioay rojectpay, eparatedsay ybay aay ashslay."