translate vietnamese strings: # gui.rpy:2 old "## Initialization" new "## Initialization" # gui.rpy:5 old "## The init offset statement causes the init code in this file to run before init code in any other file." new "## The init offset statement causes the init code in this file to run before init code in any other file." # gui.rpy:9 old "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game." new "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game." # gui.rpy:21 old "## Colors" new "## Colors" # gui.rpy:23 old "## The colors of text in the interface." new "## The colors of text in the interface." # gui.rpy:25 old "## An accent color used throughout the interface to label and highlight text." new "## An accent color used throughout the interface to label and highlight text." # gui.rpy:29 old "## The color used for a text button when it is neither selected nor hovered." new "## The color used for a text button when it is neither selected nor hovered." # gui.rpy:32 old "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect." new "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect." # gui.rpy:36 old "## The color that is used for buttons and bars that are hovered." new "## The color that is used for buttons and bars that are hovered." # gui.rpy:39 old "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value." new "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value." # gui.rpy:43 old "## The color used for a text button when it cannot be selected." new "## The color used for a text button when it cannot be selected." # gui.rpy:46 old "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files." new "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files." # gui.rpy:51 old "## The colors used for dialogue and menu choice text." new "## The colors used for dialogue and menu choice text." # gui.rpy:56 old "## Fonts and Font Sizes" new "## Fonts and Font Sizes" # gui.rpy:58 old "## The font used for in-game text." new "## The font used for in-game text." # gui.rpy:61 old "## The font used for character names." new "## The font used for character names." # gui.rpy:64 old "## The font used for out-of-game text." new "## The font used for out-of-game text." # gui.rpy:67 old "## The size of normal dialogue text." new "## The size of normal dialogue text." # gui.rpy:70 old "## The size of character names." new "## The size of character names." # gui.rpy:73 old "## The size of text in the game's user interface." new "## The size of text in the game's user interface." # gui.rpy:76 old "## The size of labels in the game's user interface." new "## The size of labels in the game's user interface." # gui.rpy:79 old "## The size of text on the notify screen." new "## The size of text on the notify screen." # gui.rpy:82 old "## The size of the game's title." new "## The size of the game's title." # gui.rpy:86 old "## Main and Game Menus" new "## Main and Game Menus" # gui.rpy:88 old "## The images used for the main and game menus." new "## The images used for the main and game menus." # gui.rpy:92 old "## Should we show the name and version of the game?" new "## Should we show the name and version of the game?" # gui.rpy:96 old "## Dialogue" new "## Dialogue" # gui.rpy:98 old "## These variables control how dialogue is displayed on the screen one line at a time." new "## These variables control how dialogue is displayed on the screen one line at a time." # gui.rpy:101 old "## The height of the textbox containing dialogue." new "## The height of the textbox containing dialogue." # gui.rpy:104 old "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom." new "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom." # gui.rpy:109 old "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center." new "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center." # gui.rpy:114 old "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned." new "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned." # gui.rpy:118 old "## The width, height, and borders of the box containing the character's name, or None to automatically size it." new "## The width, height, and borders of the box containing the character's name, or None to automatically size it." # gui.rpy:123 old "## The borders of the box containing the character's name, in left, top, right, bottom order." new "## The borders of the box containing the character's name, in left, top, right, bottom order." # gui.rpy:127 old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled." new "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled." # gui.rpy:132 old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center." new "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center." # gui.rpy:138 old "## The maximum width of dialogue text, in pixels." new "## The maximum width of dialogue text, in pixels." # gui.rpy:141 old "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned." new "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned." # gui.rpy:146 old "## Buttons" new "## Buttons" # gui.rpy:148 old "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed." new "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed." # gui.rpy:151 old "## The width and height of a button, in pixels. If None, Ren'Py computes a size." new "## The width and height of a button, in pixels. If None, Ren'Py computes a size." # gui.rpy:155 old "## The borders on each side of the button, in left, top, right, bottom order." new "## The borders on each side of the button, in left, top, right, bottom order." # gui.rpy:158 old "## If True, the background image will be tiled. If False, the background image will be linearly scaled." new "## If True, the background image will be tiled. If False, the background image will be linearly scaled." # gui.rpy:162 old "## The font used by the button." new "## The font used by the button." # gui.rpy:165 old "## The size of the text used by the button." new "## The size of the text used by the button." # gui.rpy:179 old "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for." new "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for." # gui.rpy:183 old "## These customizations are used by the default interface:" new "## These customizations are used by the default interface:" # gui.rpy:198 old "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button." new "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button." # gui.rpy:205 old "## Choice Buttons" new "## Choice Buttons" # gui.rpy:207 old "## Choice buttons are used in the in-game menus." new "## Choice buttons are used in the in-game menus." # gui.rpy:220 old "## File Slot Buttons" new "## File Slot Buttons" # gui.rpy:222 old "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons." new "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons." # gui.rpy:226 old "## The save slot button." new "## The save slot button." # gui.rpy:234 old "## The width and height of thumbnails used by the save slots." new "## The width and height of thumbnails used by the save slots." # gui.rpy:238 old "## The number of columns and rows in the grid of save slots." new "## The number of columns and rows in the grid of save slots." # gui.rpy:243 old "## Positioning and Spacing" new "## Positioning and Spacing" # gui.rpy:245 old "## These variables control the positioning and spacing of various user interface elements." new "## These variables control the positioning and spacing of various user interface elements." # gui.rpy:248 old "## The position of the left side of the navigation buttons, relative to the left side of the screen." new "## The position of the left side of the navigation buttons, relative to the left side of the screen." # gui.rpy:252 old "## The vertical position of the skip indicator." new "## The vertical position of the skip indicator." # gui.rpy:255 old "## The vertical position of the notify screen." new "## The vertical position of the notify screen." # gui.rpy:258 old "## The spacing between menu choices." new "## The spacing between menu choices." # gui.rpy:261 old "## Buttons in the navigation section of the main and game menus." new "## Buttons in the navigation section of the main and game menus." # gui.rpy:264 old "## Controls the amount of spacing between preferences." new "## Controls the amount of spacing between preferences." # gui.rpy:267 old "## Controls the amount of spacing between preference buttons." new "## Controls the amount of spacing between preference buttons." # gui.rpy:270 old "## The spacing between file page buttons." new "## The spacing between file page buttons." # gui.rpy:273 old "## The spacing between file slots." new "## The spacing between file slots." # gui.rpy:277 old "## Frames" new "## Frames" # gui.rpy:279 old "## These variables control the look of frames that can contain user interface components when an overlay or window is not present." new "## These variables control the look of frames that can contain user interface components when an overlay or window is not present." # gui.rpy:282 old "## Generic frames that are introduced by player code." new "## Generic frames that are introduced by player code." # gui.rpy:285 old "## The frame that is used as part of the confirm screen." new "## The frame that is used as part of the confirm screen." # gui.rpy:288 old "## The frame that is used as part of the skip screen." new "## The frame that is used as part of the skip screen." # gui.rpy:291 old "## The frame that is used as part of the notify screen." new "## The frame that is used as part of the notify screen." # gui.rpy:294 old "## Should frame backgrounds be tiled?" new "## Should frame backgrounds be tiled?" # gui.rpy:298 old "## Bars, Scrollbars, and Sliders" new "## Bars, Scrollbars, and Sliders" # gui.rpy:300 old "## These control the look and size of bars, scrollbars, and sliders." new "## These control the look and size of bars, scrollbars, and sliders." # gui.rpy:302 old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code." new "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code." # gui.rpy:305 old "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders." new "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders." # gui.rpy:311 old "## True if bar images should be tiled. False if they should be linearly scaled." new "## True if bar images should be tiled. False if they should be linearly scaled." # gui.rpy:316 old "## Horizontal borders." new "## Horizontal borders." # gui.rpy:321 old "## Vertical borders." new "## Vertical borders." # gui.rpy:326 old "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them." new "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them." # gui.rpy:331 old "## History" new "## History" # gui.rpy:333 old "## The history screen displays dialogue that the player has already dismissed." new "## The history screen displays dialogue that the player has already dismissed." # gui.rpy:335 old "## The number of blocks of dialogue history Ren'Py will keep." new "## The number of blocks of dialogue history Ren'Py will keep." # gui.rpy:338 old "## The height of a history screen entry, or None to make the height variable at the cost of performance." new "## The height of a history screen entry, or None to make the height variable at the cost of performance." # gui.rpy:342 old "## The position, width, and alignment of the label giving the name of the speaking character." new "## The position, width, and alignment of the label giving the name of the speaking character." # gui.rpy:349 old "## The position, width, and alignment of the dialogue text." new "## The position, width, and alignment of the dialogue text." # gui.rpy:356 old "## NVL-Mode" new "## NVL-Mode" # gui.rpy:358 old "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters." new "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters." # gui.rpy:360 old "## The borders of the background of the NVL-mode background window." new "## The borders of the background of the NVL-mode background window." # gui.rpy:363 old "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height." new "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height." # gui.rpy:367 old "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu." new "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu." # gui.rpy:384 old "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)" new "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)" # gui.rpy:391 old "## The position of nvl menu_buttons." new "## The position of nvl menu_buttons." # gui.rpy:403 old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones." new "## This increases the size of the quick buttons to make them easier to touch on tablets and phones." # gui.rpy:409 old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones." new "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones." # gui.rpy:413 old "## Font sizes." new "## Font sizes." # gui.rpy:421 old "## Adjust the location of the textbox." new "## Adjust the location of the textbox." # gui.rpy:427 old "## Change the size and spacing of items in the game menu." new "## Change the size and spacing of items in the game menu." # gui.rpy:436 old "## File button layout." new "## File button layout." # gui.rpy:440 old "## NVL-mode." new "## NVL-mode." # gui.rpy:456 old "## Quick buttons." new "## Quick buttons."