example translate_font: translate japanese python: gui.text_font = "MTLc3m.ttf" gui.name_text_font = "MTLc3m.ttf" gui.interface_text_font = "MTLc3m.ttf" translate japanese style default: language "japanese-strict" label translations: e "Ren'Py includes support for translating your game into languages other than the one it was originally written in." e "This includes the translation of every string in the game, including dialogue, menu choice, and interface strings, and of images and other assets." e "While Ren'Py can find dialogue and menu choice strings for you, you'll have to indicate which other strings need translation." show example characters e "For example, here is how we define a character and her name." show example characters showtrans e "To mark Lucy's name as translatable, we surround it by parentheses preceded by a single underscore." e "Notice how we don't translate the reddish color that we use for her name. That stays the same for all languages." hide example show launcher translate at launcher_place with moveinleft e "Once that's done, you can generate the translation files. That's done by going to the launcher, and clicking translate." e "After you type in the name of the language you'll be translating to, choosing Generate Translations will scan your game and create translation files." e "The files will be generated in game/tl/language, where language is the name of the language you typed in." e "You'll need to edit those files to include translations for everything in your game." e "If you want to localize image files, you can also place them in game/tl/language." hide launcher with moveoutleft show example translate_font large e "If the default fonts used by the game do not support the language you are translating to, you will have to change them." e "The translate python statement can be used to set the values of gui variables to change the font." e "The translate style statement sets style properties more directly." e "If you need to add new files, such as font files, you can place them into the game/tl/language directory where Ren'Py will find them." show example language_picker large e "Finally, you'll have to add support for picking the language of the game. That usually goes into the preferences screen, found in screens.rpy." e "Here's an excerpt of the preferences screen of this tutorial. The Language action tells Ren'Py to change the language. It takes a string giving a language name, or None." e "The None language is special, as it's the default language that the visual novel was written in. Since this tutorial was written in English, Language(None) selects English." return