# game/indepth_transitions.rpy:56 translate korean demo_transitions_5bbc72fe: # e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own." e "렌파이에는 많은 수의 전환(transition)이 내장돼 있고, 사용자가 직접 정의할 수 있는 클래스도 있어." # game/indepth_transitions.rpy:58 translate korean demo_transitions_menu_3caf78d3: # e "What kind of transitions would you like demonstrated?" nointeract e "어떤 종류의 전환을 보고 싶어?" nointeract # game/indepth_transitions.rpy:95 translate korean demo_simple_transitions_2b4fbae3: # e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration." e "좋아, 간단한 전환에 대해 알려줄게. 많이 변형하지 않을 거라서 간단하다고 불러." # game/indepth_transitions.rpy:97 translate korean demo_simple_transitions_4b235ac2: # e "But don't let that get you down, since they're the transitions you'll probably use the most in a game." e "하지만 네가 게임에서 가장 많이 사용하는 장면 전환이기 때문에 실망하지 않을 거야." # game/indepth_transitions.rpy:103 translate korean demo_simple_transitions_af0431ac: # e "The 'dissolve' transition is probably the most useful, blending one scene into another." e "디졸브(dissolve) 전환은 한 장면을 다른 장면과 블렌딩하하는 것으로 아마도 가장 유용할 거야." # game/indepth_transitions.rpy:109 translate korean demo_simple_transitions_5b9f711f: # e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time." e "'Dissolve' 기능은 전환 시간을 네가 원하는 대로 조절할 수 있어." # game/indepth_transitions.rpy:116 translate korean demo_simple_transitions_79816523: # e "The 'fade' transition fades to black, and then fades back in to the new scene." e "페이드(fade) 전환은 검정색으로 사라진 후에 새로운 화면으로 돌아와." # game/indepth_transitions.rpy:118 translate korean demo_simple_transitions_141bb95d: # e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'." e "검은 화면에 머물러 있다면 '페이드'보다는 '디졸브'를 사용하는 것이 좋아." # game/indepth_transitions.rpy:123 translate korean demo_simple_transitions_f059f4ae: # e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs." e "'Fade'를 사용해서 너만의 페이드를 정의할 수 있어. 색이 바래지는 타이밍과 색상을 변경하여 반짝이는 전구와 같은 특수 효과에도 사용할 수 있지." # game/indepth_transitions.rpy:129 translate korean demo_simple_transitions_e948905b: # e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that." e "픽셀화(pixellate) 전환은 이전 장면을 픽셀화하고 새 장면으로 전환한 다음 픽셀화 효과를 제거해." # game/indepth_transitions.rpy:131 translate korean demo_simple_transitions_6a1ae05f: # e "It's probably not appropriate for most games, but we think it's kind of neat." e "아마도 대부분의 게임에 적절하지 않지만, 우리는 그것을 깔끔하다 생각해." # game/indepth_transitions.rpy:134 translate korean demo_simple_transitions_bdfcd85a: # e "You can use 'Pixellate' to change the details of the pixellation." e "'Pixellate'를 사용하면 픽셀화를 세밀하게 변경할 수 있어." # game/indepth_transitions.rpy:136 translate korean demo_simple_transitions_432f7224: # e "Motions can also be used as transitions." e "모션을 전환으로 사용할 수도 있는데," # game/indepth_transitions.rpy:138 translate korean demo_simple_transitions_a20cefa7: # "..." "..." # game/indepth_transitions.rpy:140 translate korean demo_simple_transitions_0fd4d656: # "......" "......" # game/indepth_transitions.rpy:146 translate korean demo_simple_transitions_fbf11906: # e "Hey! Pay attention." e "야! 집중해." # game/indepth_transitions.rpy:148 translate korean demo_simple_transitions_51c1c5b8: # e "I was about to demonstrate 'vpunch'... well, I guess I just did." e "방금 'vpunch'를 보여주려 한 건데... 잘 한 것 같네." # game/indepth_transitions.rpy:154 translate korean demo_simple_transitions_57f19473: # e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function." e "'hpunch'로 화면을 수평으로 흔들 수도 있어. 모두 'Move' 기능을 사용해 정의됐지." # game/indepth_transitions.rpy:156 translate korean demo_simple_transitions_fce83e12: # e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function." e "'MoveTransition'기능을 사용하여 혼란스럽게 정의된 이동(move) 전환도 있어." # game/indepth_transitions.rpy:164 translate korean demo_simple_transitions_1050b6a4: # e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game." e "'이동' 전환은 위치가 변경된 이미지를 찾아서 새 위치로 슬라이드해. 게임에서 뭔가를 움직이는 쉬운 방법이지." # game/indepth_transitions.rpy:168 translate korean demo_simple_transitions_dc776e59: # e "That's it for the simple transitions." e "간단한 변환을 위한 거야." # game/indepth_transitions.rpy:175 translate korean demo_imagedissolve_transitions_2db67018: # e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve." e "가장 유연한 전환 유형은 이미지를 사용해 디졸브를 제어할 수 있는 이미지디졸브(ImageDissolve)야." # game/indepth_transitions.rpy:177 translate korean demo_imagedissolve_transitions_429f8d03: # e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work." e "이를 통해 상당히 복잡한 전환을 지정할 수 있어. 조금 살펴보면서, 그것들이 어떻게 작동하는지 보여줄게." # game/indepth_transitions.rpy:179 translate korean demo_imagedissolve_transitions_1ce501b0: # e "There are two ImageDissolve transitions built into Ren'Py." e "렌파이에는 두 개의 이미지디졸브 전환이 내장돼 있어." # game/indepth_transitions.rpy:191 translate korean demo_imagedissolve_transitions_ea0413be: # e "The 'blinds' transition opens and closes what looks like vertical blinds." e "블라인드(blinds) 전환은 세로 블라인드처럼 보이는 것을 열고 닫아." # game/indepth_transitions.rpy:201 translate korean demo_imagedissolve_transitions_12e2e0d0: # e "The 'squares' transition uses these squares to show things." e "사각형(squares) 전환은 이러한 사각형을 사용해 사물을 보여주지." # game/indepth_transitions.rpy:203 translate korean demo_imagedissolve_transitions_bbf73d1c: # e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it." e "대체 왜, 누가 이런 걸 사용하고 싶어하는지 모르겠지만, 몇몇 번역된 게임에서 쓰였기 때문에 추가했어." # game/indepth_transitions.rpy:207 translate korean demo_imagedissolve_transitions_0ab2902d: # e "The most interesting transitions aren't in the standard library." e "가장 흥미로운 전환은 표준 라이브러리에는 없는데," # game/indepth_transitions.rpy:209 translate korean demo_imagedissolve_transitions_54aa9bf9: # e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game." e "이런 것들은 화면 크기의 이미지를 필요로 하기 때문에, 라이브러리에 포함시킬 수 없었어. 화면 크기는 게임마다 다를 수 있으니까." # game/indepth_transitions.rpy:215 translate korean demo_imagedissolve_transitions_ca316184: # e "We can hide things with a 'circleirisin'..." e "우리는 서클아이리스인(circleirisin)으로 항목을 숨길 수 있어..." # game/indepth_transitions.rpy:221 translate korean demo_imagedissolve_transitions_b8fdf2b6: # e "... and show them again with a 'circleirisout'." e "... 그리고 서클아이리스아웃(circleirisout)으로 다시 보이게 할 수 있지." # game/indepth_transitions.rpy:227 translate korean demo_imagedissolve_transitions_ee427486: # e "The 'circlewipe' transitions changes screens using a circular wipe effect." e "서클와이프(circlewipe)전환은 원형 와이프 효과를 사용하여 화면을 변경해." # game/indepth_transitions.rpy:233 translate korean demo_imagedissolve_transitions_6f089276: # e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly." e "드림(dream) 전환은 이상한 물결 모양의 용해를 가져와 상대적으로 천천히 전환하지." # game/indepth_transitions.rpy:239 translate korean demo_imagedissolve_transitions_c0b9d74d: # e "The 'teleport' transition reveals the new scene one line at a time." e "텔레포트(teleport) 전환은 한 번에 한 줄씩 새로운 장면으로 전환해." # game/indepth_transitions.rpy:246 translate korean demo_imagedissolve_transitions_72ba11d4: # e "This is the background picture used with the circleirisout transition." e "이것은 서클아이리스아웃 전환과 함께 사용되는 배경 그림이야." # game/indepth_transitions.rpy:248 translate korean demo_imagedissolve_transitions_fc3b3339: # e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it." e "우리가 이미지디졸브를 사용할 때, 흰색이 먼저 디졸브되고, 점차 어두운 색이 뒤따르게 돼. 한번 해보자." # game/indepth_transitions.rpy:255 translate korean demo_imagedissolve_transitions_4327dca2: # e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first." e "이미지디졸브에 반전(reverse)매개 변수를 지정하면 검은색 영역이 먼저 디졸브돼." # game/indepth_transitions.rpy:260 translate korean demo_imagedissolve_transitions_3a401ee7: # e "This lets circleirisin and circleirisout use the same image." e "이것은 서클아이리스인과 서클아이리스아웃이 같은 이미지를 사용하도록 하고 있어." # game/indepth_transitions.rpy:267 translate korean demo_imagedissolve_transitions_20d9cf6c: # e "The teleport transition uses a different image, one that dissolves things in one line at a time." e "텔레포트 전환은 다른 이미지를 한 번에 한 줄씩 디졸브 전환에 사용해." # game/indepth_transitions.rpy:272 translate korean demo_imagedissolve_transitions_906f7800: # e "A dissolve only seems to affect parts of the scene that have changed..." e "디졸브는 변경된 장면에만 영향을 미치는 것처럼 보여..." # game/indepth_transitions.rpy:277 translate korean demo_imagedissolve_transitions_4b557a29: # e "... which is how we apply the teleport effect to a single character." e "... 텔레포트 효과를 한 캐릭터에 적용하는 방법이야." # game/indepth_transitions.rpy:285 translate korean demo_cropmove_transitions_1711a91e: # e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though." e "크롭무브(CropMove) 전환 클래스는 광범위한 전환 효과를 제공해. 실제로는 별로 사용하지 않지만 말야." # game/indepth_transitions.rpy:290 translate korean demo_cropmove_transitions_6d82cfd7: # e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition." e "내가 화면에서 벗어날 거고, 너는 각각의 모드의 이름을 볼 수 있어. 각각의 전환 후에 모드 이름을 읽어줄게." # game/indepth_transitions.rpy:296 translate korean demo_cropmove_transitions_4427c78c: # e "We first have wiperight..." e "먼저 와이프라이트(wiperight)야..." # game/indepth_transitions.rpy:302 translate korean demo_cropmove_transitions_6d1810a1: # e "...followed by wipeleft... " e "...와이프레프트(wipeleft)가 따르고..." # game/indepth_transitions.rpy:308 translate korean demo_cropmove_transitions_1dd1c6a1: # e "...wipeup..." e "...와이프업(wipeup)..." # game/indepth_transitions.rpy:314 translate korean demo_cropmove_transitions_0ea0fa83: # e "...and wipedown." e "...그리고 와이프다운(wipedown)." # game/indepth_transitions.rpy:316 translate korean demo_cropmove_transitions_c7cb4c16: # e "Next, the slides." e "다음은 슬라이드(slides)." # game/indepth_transitions.rpy:322 translate korean demo_cropmove_transitions_462a442f: # e "Slideright..." e "슬라이드라이트(slideright)..." # game/indepth_transitions.rpy:328 translate korean demo_cropmove_transitions_f9a2e523: # e "...slideleft..." e "...슬라이드레프트(slideleft)..." # game/indepth_transitions.rpy:334 translate korean demo_cropmove_transitions_20ce3e9c: # e "...slideup..." e "...슬라이드업(slideup)..." # game/indepth_transitions.rpy:340 translate korean demo_cropmove_transitions_9e00a7a6: # e "and slidedown." e "그리고 슬라이드다운(slidedown)." # game/indepth_transitions.rpy:342 translate korean demo_cropmove_transitions_b8a710c1: # e "While the slide transitions slide in the new scene, the slideaways slide out the old scene." e "슬라이드 전환이 새로운 장면을 슬라이드-인하는 동안, 슬라이드어웨이(slideaways)는 이전 장면에서 슬라이드-아웃시켜." # game/indepth_transitions.rpy:349 translate korean demo_cropmove_transitions_1efb4cd0: # e "Slideawayright..." e "슬라이드어웨이라이트(slideawayright)..." # game/indepth_transitions.rpy:355 translate korean demo_cropmove_transitions_bfb5dfd7: # e "...slideawayleft..." e "...슬라이드어웨이레프트(slideawayleft)..." # game/indepth_transitions.rpy:361 translate korean demo_cropmove_transitions_6c1a4a6f: # e "...slideawayup..." e "...슬라이드어웨이업(slideawayup)..." # game/indepth_transitions.rpy:367 translate korean demo_cropmove_transitions_1f994a7b: # e "and slideawaydown." e "그리고 슬라이드어웨이다운(slideawaydown)이야." # game/indepth_transitions.rpy:369 translate korean demo_cropmove_transitions_025ef723: # e "We also have a couple of transitions that use a rectangular iris." e "직사각형 조리개(iris)를 사용하는 몇 가지 장면 전환 효과도 있어." # game/indepth_transitions.rpy:376 translate korean demo_cropmove_transitions_d00d505e: # e "There's irisout..." e "아이리스아웃(irisout)..." # game/indepth_transitions.rpy:383 translate korean demo_cropmove_transitions_016a1e0a: # e "... and irisin." e "... 그리고 아이리스인(irisin)." # game/indepth_transitions.rpy:387 translate korean demo_cropmove_transitions_08d753ed: # e "It's enough to make you feel a bit dizzy." e "충분히 어지러웠던 것 같네." # game/indepth_transitions.rpy:393 translate korean demo_pushmove_transitions_003e506d: # e "The PushMove transitions use the new scene to push the old one out. Let's take a look." e "푸시무브(PushMove) 전환은 새 장면을 사용하여 이전 장면을 푸시해. 한번 보자." # game/indepth_transitions.rpy:401 translate korean demo_pushmove_transitions_124f375d: # "There's pushright..." "푸시라이트(pushright)..." # game/indepth_transitions.rpy:408 translate korean demo_pushmove_transitions_ce380ccb: # "...pushleft..." "...푸시레프트(pushleft)..." # game/indepth_transitions.rpy:416 translate korean demo_pushmove_transitions_77629638: # "...pushdown..." "...푸시다운(pushdown)..." # game/indepth_transitions.rpy:424 translate korean demo_pushmove_transitions_b7f33c95: # "... and pushup. And that's it the for the PushMove-based transitions." "... 그리고 푸시업(pushup)이야. 푸시무브 기반 전환들이지." # game/indepth_transitions.rpy:434 translate korean demo_movetransition_14df0e34: # e "The most common MoveTransition is move, which slides around images that have changed position on the screen." e "가장 일반적인 무브트랜지션(MoveTransition)은 화면에서 위치가 변경된 이미지 주위를 미끄러지듯(slide) 움직이는 거야." # game/indepth_transitions.rpy:442 translate korean demo_movetransition_84e40422: # e "Just like that." e "이렇게 말야." # game/indepth_transitions.rpy:446 translate korean demo_movetransition_098ee9f1: # e "There are also the moveout and movein transitions." e "또한 무브아웃(moveout)과 무브인(movein) 전환이 있어." # game/indepth_transitions.rpy:448 translate korean demo_movetransition_09748f81: # e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen." e "무브아웃 전환(moveoutleft, moveoutright, moveouttop 및 moveoutbottom)은 화면의 적절한 면에서 숨겨진 이미지를 슬라이드해." # game/indepth_transitions.rpy:450 translate korean demo_movetransition_5edf6007: # e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images." e "무브인 전환(moveinleft, moveinright, moveintop 및 moveinbottom)은 새 이미지에서 슬라이드 되고." # game/indepth_transitions.rpy:452 translate korean demo_movetransition_20946d36: # e "Let's see them all in action." e "하나하나 확인해 보자." # game/indepth_transitions.rpy:487 translate korean demo_movetransition_569952e3: # e "That's it for the moveins and moveouts." e "이건 무브인과 무브아웃을 위한 거야." # game/indepth_transitions.rpy:489 translate korean demo_movetransition_bbb75540: # e "Finally, there are the zoomin and zoomout transitions, which show and hide things using a zoom." e "마지막으로 확대(zoomin)와 축소(zoomout) 전환은 그것을 사용하여 사물을 표시하거나 숨기는 거야." # game/indepth_transitions.rpy:499 translate korean demo_movetransition_dc5ccd54: # e "And that's all there is." e "그리고 이게 다야." # game/indepth_transitions.rpy:508 translate korean demo_alphadissolve_51613c02: # e "The AlphaDissolve transition lets you use one displayable to combine two others. Click, and I'll show you an example." e "알파디졸브(AlphaDissolve) 전환을 사용하면 하나의 디스플레이어블을 사용하여 다른 디스플레이어블을 결합할 수 있어. 예제를 보여줄 테니 클릭해봐." # game/indepth_transitions.rpy:518 translate korean demo_alphadissolve_7c08cf8b: # e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform." e "알파디졸브 디스플레이어블은 컨트롤 디스플레이어블(일반적으로 ATL 변환)을 사용해." # game/indepth_transitions.rpy:523 translate korean demo_alphadissolve_068e3e98: # e "To be useful, the control displayable should be partially transparent." e "유용하게 사용하려면 컨트롤 디스플레이어블은 부분적으로 투명해야 해." # game/indepth_transitions.rpy:525 translate korean demo_alphadissolve_6a1b6203: # e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas." e "알파디졸브되는 동안 이전 화면은 이미지의 투명한 영역을 채우는 데 사용되고 새 화면은 불투명한 영역을 채우게 돼있어." # game/indepth_transitions.rpy:529 translate korean demo_alphadissolve_80a728b6: # e "For our spotlight example, the old screen is this all-black image." e "우리의 스포트라이트를 예를 들면, 오래된 화면은 모두 검은색이야." # game/indepth_transitions.rpy:534 translate korean demo_alphadissolve_ce4380eb: # e "The new screen is me just standing here." e "새 화면은 내가 여기에 서 있는 것이고." # game/indepth_transitions.rpy:542 translate korean demo_alphadissolve_2e95917b: # e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts." e "알파디졸브를 사용하여 그것들을 결합함으로써 우리는 더 단순하게 복잡한 효과를 만들 수 있어." translate korean strings: # indepth_transitions.rpy:58 old "Simple Transitions" new "간단한 전환들" # indepth_transitions.rpy:58 old "ImageDissolve Transitions" new "ImageDissolve 전환" # indepth_transitions.rpy:58 old "MoveTransition Transitions" new "MoveTransition 전환" # indepth_transitions.rpy:58 old "CropMove Transitions" new "CropMove 전환" # indepth_transitions.rpy:58 old "PushMove Transitions" new "PushMove 전환" # indepth_transitions.rpy:58 old "AlphaDissolve Transitions" new "AlphaDissolve 전환" # indepth_transitions.rpy:58 old "How about something else?" new "이전 단계로"