# game/indepth_displayables.rpy:15 translate piglatin simple_displayables_db46fd25: # e "Ren'Py has the concept of a displayable, which is something like an image that can be shown and hidden." e "Enray'Ypay ashay hetay onceptcay ofay aay isplayableday, hichway isay omethingsay ikelay anay imageay hattay ancay ebay ownshay anday iddenhay." # game/indepth_displayables.rpy:22 translate piglatin simple_displayables_bfe78cb7: # e "The image statement is used to give an image name to a displayable. The easy way is to simply give an image filename." e "Hetay imageay atementstay isay useday otay ivegay anay imageay amenay otay aay isplayableday. Hetay easyay ayway isay otay implysay ivegay anay imageay ilenamefay." # game/indepth_displayables.rpy:29 translate piglatin simple_displayables_cef4598b: # e "But that's not the only thing that an image can refer to. When the string doesn't have a dot in it, Ren'Py interprets that as a reference to a second image." e "Utbay hattay'say otnay hetay onlyay hingtay hattay anay imageay ancay eferray otay. Henway hetay ringstay oesnday'tay avehay aay otday inay itay, Enray'Ypay interpretsay hattay asay aay eferenceray otay aay econdsay imageay." # game/indepth_displayables.rpy:41 translate piglatin simple_displayables_a661fb63: # e "The string can also contain a color code, consisting of hexadecimal digits, just like the colors used by web browsers." e "Hetay ringstay ancay alsoay ontaincay aay olorcay odecay, onsistingcay ofay exadecimalhay igitsday, ustjay ikelay hetay olorscay useday ybay ebway owsersbray." # game/indepth_displayables.rpy:43 translate piglatin simple_displayables_7f2efb23: # e "Three or six digit colors are opaque, containing red, green, and blue values. The four and eight digit versions append alpha, allowing translucent colors." e "Hreetay oray ixsay igitday olorscay areay opaqueay, ontainingcay edray, eengray, anday ueblay aluesvay. Hetay ourfay anday eightay igitday ersionsvay appenday alphaay, allowingay anslucenttray olorscay." # game/indepth_displayables.rpy:53 translate piglatin simple_displayables_9cd108c6: # e "The Transform displayable takes a displayable and can apply transform properties to it." e "Hetay Ransformtay isplayableday akestay aay isplayableday anday ancay applyay ansformtray ropertiespay otay itay." # game/indepth_displayables.rpy:55 translate piglatin simple_displayables_f8e1ba3f: # e "Notice how, since it takes a displayable, it can take another image. In fact, it can take any displayable defined here." e "Oticenay owhay, incesay itay akestay aay isplayableday, itay ancay aketay anotheray imageay. Niay actfay, itay ancay aketay anyay isplayableday efinedday erehay." # game/indepth_displayables.rpy:63 translate piglatin simple_displayables_c6e39078: # e "There's a more complete form of Solid, that can take style properties. This lets us change the size of the Solid, where normally it fills the screen." e "Heretay'say aay oremay ompletecay ormfay ofay Olidsay, hattay ancay aketay ylestay ropertiespay. Histay etslay usay angechay hetay izesay ofay hetay Olidsay, hereway ormallynay itay illsfay hetay creensay." # game/indepth_displayables.rpy:72 translate piglatin simple_displayables_b102a029: # e "The Text displayable lets Ren'Py treat text as if it was an image." e "Hetay Exttay isplayableday etslay Enray'Ypay eattray exttay asay ifay itay asway anay imageay." # game/indepth_displayables.rpy:80 translate piglatin simple_displayables_0befbee0: # e "This means that we can apply other displayables, like Transform, to Text in the same way we do to images." e "Histay eansmay hattay eway ancay applyay otheray isplayablesday, ikelay Ransformtay, otay Exttay inay hetay amesay ayway eway oday otay imagesay." # game/indepth_displayables.rpy:91 translate piglatin simple_displayables_fcf2325f: # e "The Composite displayable lets us group multiple displayables together into a single one, from bottom to top." e "Hetay Ompositecay isplayableday etslay usay oupgray ultiplemay isplayablesday ogethertay intoay aay inglesay oneay, omfray ottombay otay optay." # game/indepth_displayables.rpy:101 translate piglatin simple_displayables_3dc0050e: # e "Some displayables are often used to customize the Ren'Py interface, with the Frame displayable being one of them. The frame displayable takes another displayable, and the size of the left, top, right, and bottom borders." e "Omesay isplayablesday areay oftenay useday otay ustomizecay hetay Enray'Ypay interfaceay, ithway hetay Ramefay isplayableday eingbay oneay ofay hemtay. Hetay amefray isplayableday akestay anotheray isplayableday, anday hetay izesay ofay hetay eftlay, optay, ightray, anday ottombay ordersbay." # game/indepth_displayables.rpy:111 translate piglatin simple_displayables_801b7910: # e "The Frame displayable expands or shrinks to fit the area available to it. It does this by scaling the center in two dimensions and the sides in one, while keeping the corners the same size." e "Hetay Ramefay isplayableday expandsay oray rinksshay otay itfay hetay areaay availableay otay itay. Tiay oesday histay ybay calingsay hetay entercay inay wotay imensionsday anday hetay idessay inay oneay, hileway eepingkay hetay ornerscay hetay amesay izesay." # game/indepth_displayables.rpy:118 translate piglatin simple_displayables_00603985: # e "A Frame can also tile sections of the displayable supplied to it, rather than scaling." e "Aay Ramefay ancay alsoay iletay ectionssay ofay hetay isplayableday uppliedsay otay itay, atherray hantay calingsay." # game/indepth_displayables.rpy:126 translate piglatin simple_displayables_d8b23480: # e "Frames might look a little weird in the abstract, but when used with a texture, you can see how we create scalable interface components." e "Ramesfay ightmay ooklay aay ittlelay eirdway inay hetay abstractay, utbay henway useday ithway aay exturetay, ouyay ancay eesay owhay eway reatecay calablesay interfaceay omponentscay." # game/indepth_displayables.rpy:132 translate piglatin simple_displayables_ae3f35f5: # e "These are just the simplest displayables, the ones you'll use directly the most often." e "Hesetay areay ustjay hetay implestsay isplayablesday, hetay onesay ouyay'llay useay irectlyday hetay ostmay oftenay." # game/indepth_displayables.rpy:134 translate piglatin simple_displayables_de555a92: # e "You can even write custom displayables for minigames, if you're proficient at Python. But for many visual novels, these will be all you'll need." e "Ouyay ancay evenay riteway ustomcay isplayablesday orfay inigamesmay, ifay ouyay'eray roficientpay atay Ythonpay. Utbay orfay anymay isualvay ovelsnay, hesetay illway ebay allay ouyay'llay eednay." translate piglatin strings: # game/indepth_displayables.rpy:67 old "This is a text displayable." new "Histay isay aay exttay isplayableday."