# game/indepth_transitions.rpy:56 translate piglatin demo_transitions_5bbc72fe: # e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own." e "Enray'Ypay ipsshay ithway aay argelay umbernay ofay uiltbay-inay ansitionstray, anday alsoay includesay assesclay hattay etlay ouyay efineday ouryay ownay." # game/indepth_transitions.rpy:60 translate piglatin demo_transitions_menu_3caf78d3: # e "What kind of transitions would you like demonstrated?" nointeract e "Hatway indkay ofay ansitionstray ouldway ouyay ikelay emonstratedday?" nointeract # game/indepth_transitions.rpy:95 translate piglatin demo_simple_transitions_2b4fbae3: # e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration." e "Kayoay, Iay ancay elltay ouyay aboutay implesay ansitionstray. Eway allcay hemtay implesay ecausebay heytay onday'tay aketay uchmay inay hetay ayway ofay onfigurationcay." # game/indepth_transitions.rpy:97 translate piglatin demo_simple_transitions_4b235ac2: # e "But don't let that get you down, since they're the transitions you'll probably use the most in a game." e "Utbay onday'tay etlay hattay etgay ouyay ownday, incesay heytay'eray hetay ansitionstray ouyay'llay robablypay useay hetay ostmay inay aay amegay." # game/indepth_transitions.rpy:103 translate piglatin demo_simple_transitions_af0431ac: # e "The 'dissolve' transition is probably the most useful, blending one scene into another." e "Hetay 'issolveday' ansitiontray isay robablypay hetay ostmay usefulay, endingblay oneay cenesay intoay anotheray." # game/indepth_transitions.rpy:109 translate piglatin demo_simple_transitions_5b9f711f: # e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time." e "Hetay 'Issolveday' unctionfay etslay ouyay reatecay ouryay ownay issolvesday, akingtay aay ifferentday amountay ofay imetay." # game/indepth_transitions.rpy:116 translate piglatin demo_simple_transitions_79816523: # e "The 'fade' transition fades to black, and then fades back in to the new scene." e "Hetay 'adefay' ansitiontray adesfay otay ackblay, anday hentay adesfay ackbay inay otay hetay ewnay cenesay." # game/indepth_transitions.rpy:118 translate piglatin demo_simple_transitions_141bb95d: # e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'." e "Fiay ouyay'eray oinggay otay aystay atay aay ackblay creensay, ouyay'llay robablypay antway otay useay 'issolveday' atherray hantay 'adefay'." # game/indepth_transitions.rpy:123 translate piglatin demo_simple_transitions_f059f4ae: # e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs." e "Ouyay ancay useay 'Adefay' otay efineday ouryay ownay adesfay. Ybay angingchay hetay imingtay anday hetay olorcay adedfay otay, ouyay ancay useay histay orfay pecialsay effectsay, ikelay ashbulbsflay." # game/indepth_transitions.rpy:129 translate piglatin demo_simple_transitions_e948905b: # e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that." e "Hetay 'ixellatepay' ansitiontray ixellatespay outay hetay olday cenesay, witchessay otay hetay ewnay cenesay, anday hentay unpixellatesay hattay." # game/indepth_transitions.rpy:131 translate piglatin demo_simple_transitions_6a1ae05f: # e "It's probably not appropriate for most games, but we think it's kind of neat." e "Tiay'say robablypay otnay appropriateay orfay ostmay amesgay, utbay eway hinktay itay'say indkay ofay eatnay." # game/indepth_transitions.rpy:134 translate piglatin demo_simple_transitions_bdfcd85a: # e "You can use 'Pixellate' to change the details of the pixellation." e "Ouyay ancay useay 'Ixellatepay' otay angechay hetay etailsday ofay hetay ixellationpay." # game/indepth_transitions.rpy:136 translate piglatin demo_simple_transitions_432f7224: # e "Motions can also be used as transitions." e "Otionsmay ancay alsoay ebay useday asay ansitionstray." # game/indepth_transitions.rpy:138 translate piglatin demo_simple_transitions_a20cefa7: # "..." "..." # game/indepth_transitions.rpy:140 translate piglatin demo_simple_transitions_0fd4d656: # "......" "......" # game/indepth_transitions.rpy:146 translate piglatin demo_simple_transitions_fbf11906: # e "Hey! Pay attention." e "Eyhay! Aypay attentionay." # game/indepth_transitions.rpy:148 translate piglatin demo_simple_transitions_51c1c5b8: # e "I was about to demonstrate 'vpunch'... well, I guess I just did." e "Iay asway aboutay otay emonstrateday 'punchvay'... ellway, Iay uessgay Iay ustjay idday." # game/indepth_transitions.rpy:154 translate piglatin demo_simple_transitions_57f19473: # e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function." e "Eway ancay alsoay akeshay hetay creensay orizontallyhay, ithway 'punchhay'. Hesetay ereway efinedday usingay hetay 'Ovemay' unctionfay." # game/indepth_transitions.rpy:156 translate piglatin demo_simple_transitions_fce83e12: # e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function." e "Heretay'say alsoay hetay 'ovemay' ansitiontray, hichway isay onfusinglycay enoughay efinedday usingay hetay 'Ovetransitionmay' unctionfay." # game/indepth_transitions.rpy:164 translate piglatin demo_simple_transitions_1050b6a4: # e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game." e "Hetay 'ovemay' ansitiontray indsfay imagesay hattay avehay angedchay acementplay, anday idesslay hemtay otay heirtay ewnay aceplay. Tiay'say anay easyay ayway otay etgay otionmay inay ouryay amegay." # game/indepth_transitions.rpy:168 translate piglatin demo_simple_transitions_dc776e59: # e "That's it for the simple transitions." e "Hattay'say itay orfay hetay implesay ansitionstray." # game/indepth_transitions.rpy:175 translate piglatin demo_imagedissolve_transitions_2db67018: # e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve." e "Erhapspay hetay ostmay exibleflay indkay ofay ansitiontray isay hetay Magedissolveiay, hichway etslay ouyay useay anay imageay otay ontrolcay aay issolveday." # game/indepth_transitions.rpy:177 translate piglatin demo_imagedissolve_transitions_429f8d03: # e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work." e "Histay etslay usay pecifysay eryvay omplexcay ansitionstray, airlyfay implysay. Etlay'say ytray omesay, anday hentay Iay'llay owshay ouyay owhay heytay orkway." # game/indepth_transitions.rpy:179 translate piglatin demo_imagedissolve_transitions_1ce501b0: # e "There are two ImageDissolve transitions built into Ren'Py." e "Heretay areay wotay Magedissolveiay ansitionstray uiltbay intoay Enray'Ypay." # game/indepth_transitions.rpy:191 translate piglatin demo_imagedissolve_transitions_ea0413be: # e "The 'blinds' transition opens and closes what looks like vertical blinds." e "Hetay 'indsblay' ansitiontray opensay anday osesclay hatway ookslay ikelay erticalvay indsblay." # game/indepth_transitions.rpy:201 translate piglatin demo_imagedissolve_transitions_12e2e0d0: # e "The 'squares' transition uses these squares to show things." e "Hetay 'quaressay' ansitiontray usesay hesetay quaressay otay owshay hingstay." # game/indepth_transitions.rpy:203 translate piglatin demo_imagedissolve_transitions_bbf73d1c: # e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it." e "Iay'may otnay uresay hyway anyoneay ouldway antway otay useay itay, utbay itay asway useday inay omesay anslatedtray amesgay, osay eway addeday itay." # game/indepth_transitions.rpy:207 translate piglatin demo_imagedissolve_transitions_0ab2902d: # e "The most interesting transitions aren't in the standard library." e "Hetay ostmay interestingay ansitionstray arenay'tay inay hetay andardstay ibrarylay." # game/indepth_transitions.rpy:209 translate piglatin demo_imagedissolve_transitions_54aa9bf9: # e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game." e "Hesetay onesay equireray anay imageay hetay izesay ofay hetay creensay, anday osay eway ouldncay'tay includeay hemtay asay hetay izesay ofay hetay creensay ancay angechay omfray amegay otay amegay." # game/indepth_transitions.rpy:215 translate piglatin demo_imagedissolve_transitions_ca316184: # e "We can hide things with a 'circleirisin'..." e "Eway ancay idehay hingstay ithway aay 'ircleirisincay'..." # game/indepth_transitions.rpy:221 translate piglatin demo_imagedissolve_transitions_b8fdf2b6: # e "... and show them again with a 'circleirisout'." e "... anday owshay hemtay againay ithway aay 'ircleirisoutcay'." # game/indepth_transitions.rpy:227 translate piglatin demo_imagedissolve_transitions_ee427486: # e "The 'circlewipe' transitions changes screens using a circular wipe effect." e "Hetay 'irclewipecay' ansitionstray angeschay creenssay usingay aay ircularcay ipeway effectay." # game/indepth_transitions.rpy:233 translate piglatin demo_imagedissolve_transitions_6f089276: # e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly." e "Hetay 'reamday' ansitiontray oesday histay eirdway avyway issolveday, anday oesday itay elativelyray owlyslay." # game/indepth_transitions.rpy:239 translate piglatin demo_imagedissolve_transitions_c0b9d74d: # e "The 'teleport' transition reveals the new scene one line at a time." e "Hetay 'eleporttay' ansitiontray evealsray hetay ewnay cenesay oneay inelay atay aay imetay." # game/indepth_transitions.rpy:246 translate piglatin demo_imagedissolve_transitions_72ba11d4: # e "This is the background picture used with the circleirisout transition." e "Histay isay hetay ackgroundbay icturepay useday ithway hetay ircleirisoutcay ansitiontray." # game/indepth_transitions.rpy:248 translate piglatin demo_imagedissolve_transitions_fc3b3339: # e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it." e "Henway eway useay anay Magedissolveiay, hetay hiteway illway issolveday inay irstfay, ollowedfay ybay rogressivelypay arkerday olorscay. Etlay'say ytray itay." # game/indepth_transitions.rpy:255 translate piglatin demo_imagedissolve_transitions_4327dca2: # e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first." e "Fiay eway ivegay Magedissolveiay hetay 'everseray' arameterpay, ackblay areasay illway issolveday inay irstfay." # game/indepth_transitions.rpy:260 translate piglatin demo_imagedissolve_transitions_3a401ee7: # e "This lets circleirisin and circleirisout use the same image." e "Histay etslay ircleirisincay anday ircleirisoutcay useay hetay amesay imageay." # game/indepth_transitions.rpy:267 translate piglatin demo_imagedissolve_transitions_20d9cf6c: # e "The teleport transition uses a different image, one that dissolves things in one line at a time." e "Hetay eleporttay ansitiontray usesay aay ifferentday imageay, oneay hattay issolvesday hingstay inay oneay inelay atay aay imetay." # game/indepth_transitions.rpy:272 translate piglatin demo_imagedissolve_transitions_906f7800: # e "A dissolve only seems to affect parts of the scene that have changed..." e "Aay issolveday onlyay eemssay otay affectay artspay ofay hetay cenesay hattay avehay angedchay..." # game/indepth_transitions.rpy:277 translate piglatin demo_imagedissolve_transitions_4b557a29: # e "... which is how we apply the teleport effect to a single character." e "... hichway isay owhay eway applyay hetay eleporttay effectay otay aay inglesay aracterchay." # game/indepth_transitions.rpy:285 translate piglatin demo_cropmove_transitions_1711a91e: # e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though." e "Hetay Ropmovecay ansitiontray assclay rovidespay aay ideway angeray ofay ansitiontray effectsay. Tiay'say otnay useday eryvay uchmay inay racticepay, houghtay." # game/indepth_transitions.rpy:290 translate piglatin demo_cropmove_transitions_6d82cfd7: # e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition." e "Iay'llay andstay offscreenay, osay ouyay ancay eesay omesay ofay itsay odesmay. Iay'llay eadray outay hetay odemay amenay afteray eachay ansitiontray." # game/indepth_transitions.rpy:296 translate piglatin demo_cropmove_transitions_4427c78c: # e "We first have wiperight..." e "Eway irstfay avehay iperightway..." # game/indepth_transitions.rpy:302 translate piglatin demo_cropmove_transitions_6d1810a1: # e "...followed by wipeleft... " e "...ollowedfay ybay ipeleftway... " # game/indepth_transitions.rpy:308 translate piglatin demo_cropmove_transitions_1dd1c6a1: # e "...wipeup..." e "...ipeupway..." # game/indepth_transitions.rpy:314 translate piglatin demo_cropmove_transitions_0ea0fa83: # e "...and wipedown." e "...anday ipedownway." # game/indepth_transitions.rpy:316 translate piglatin demo_cropmove_transitions_c7cb4c16: # e "Next, the slides." e "Extnay, hetay idesslay." # game/indepth_transitions.rpy:322 translate piglatin demo_cropmove_transitions_462a442f: # e "Slideright..." e "Liderightsay..." # game/indepth_transitions.rpy:328 translate piglatin demo_cropmove_transitions_f9a2e523: # e "...slideleft..." e "...ideleftslay..." # game/indepth_transitions.rpy:334 translate piglatin demo_cropmove_transitions_20ce3e9c: # e "...slideup..." e "...ideupslay..." # game/indepth_transitions.rpy:340 translate piglatin demo_cropmove_transitions_9e00a7a6: # e "and slidedown." e "anday idedownslay." # game/indepth_transitions.rpy:342 translate piglatin demo_cropmove_transitions_b8a710c1: # e "While the slide transitions slide in the new scene, the slideaways slide out the old scene." e "Hileway hetay ideslay ansitionstray ideslay inay hetay ewnay cenesay, hetay ideawaysslay ideslay outay hetay olday cenesay." # game/indepth_transitions.rpy:349 translate piglatin demo_cropmove_transitions_1efb4cd0: # e "Slideawayright..." e "Lideawayrightsay..." # game/indepth_transitions.rpy:355 translate piglatin demo_cropmove_transitions_bfb5dfd7: # e "...slideawayleft..." e "...ideawayleftslay..." # game/indepth_transitions.rpy:361 translate piglatin demo_cropmove_transitions_6c1a4a6f: # e "...slideawayup..." e "...ideawayupslay..." # game/indepth_transitions.rpy:367 translate piglatin demo_cropmove_transitions_1f994a7b: # e "and slideawaydown." e "anday ideawaydownslay." # game/indepth_transitions.rpy:369 translate piglatin demo_cropmove_transitions_025ef723: # e "We also have a couple of transitions that use a rectangular iris." e "Eway alsoay avehay aay ouplecay ofay ansitionstray hattay useay aay ectangularray irisay." # game/indepth_transitions.rpy:376 translate piglatin demo_cropmove_transitions_d00d505e: # e "There's irisout..." e "Heretay'say irisoutay..." # game/indepth_transitions.rpy:383 translate piglatin demo_cropmove_transitions_016a1e0a: # e "... and irisin." e "... anday irisinay." # game/indepth_transitions.rpy:387 translate piglatin demo_cropmove_transitions_08d753ed: # e "It's enough to make you feel a bit dizzy." e "Tiay'say enoughay otay akemay ouyay eelfay aay itbay izzyday." # game/indepth_transitions.rpy:393 translate piglatin demo_pushmove_transitions_003e506d: # e "The PushMove transitions use the new scene to push the old one out. Let's take a look." e "Hetay Ushmovepay ansitionstray useay hetay ewnay cenesay otay ushpay hetay olday oneay outay. Etlay'say aketay aay ooklay." # game/indepth_transitions.rpy:401 translate piglatin demo_pushmove_transitions_124f375d: # "There's pushright..." "Heretay'say ushrightpay..." # game/indepth_transitions.rpy:408 translate piglatin demo_pushmove_transitions_ce380ccb: # "...pushleft..." "...ushleftpay..." # game/indepth_transitions.rpy:416 translate piglatin demo_pushmove_transitions_77629638: # "...pushdown..." "...ushdownpay..." # game/indepth_transitions.rpy:424 translate piglatin demo_pushmove_transitions_b7f33c95: # "... and pushup. And that's it the for the PushMove-based transitions." "... anday ushuppay. Ndaay hattay'say itay hetay orfay hetay Ushmovepay-asedbay ansitionstray." # game/indepth_transitions.rpy:434 translate piglatin demo_movetransition_14df0e34: # e "The most common MoveTransition is move, which slides around images that have changed position on the screen." e "Hetay ostmay ommoncay Ovetransitionmay isay ovemay, hichway idesslay arounday imagesay hattay avehay angedchay ositionpay onay hetay creensay." # game/indepth_transitions.rpy:442 translate piglatin demo_movetransition_84e40422: # e "Just like that." e "Ustjay ikelay hattay." # game/indepth_transitions.rpy:446 translate piglatin demo_movetransition_098ee9f1: # e "There are also the moveout and movein transitions." e "Heretay areay alsoay hetay oveoutmay anday oveinmay ansitionstray." # game/indepth_transitions.rpy:448 translate piglatin demo_movetransition_09748f81: # e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen." e "Hetay oveoutmay ansitionstray (oveoutleftmay, oveoutrightmay, oveouttopmay, anday oveoutbottommay) ideslay iddenhay imagesay offay hetay appropriateay idesay ofay hetay creensay." # game/indepth_transitions.rpy:450 translate piglatin demo_movetransition_5edf6007: # e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images." e "Hetay oveinmay ansitionstray (oveinleftmay, oveinrightmay, oveintopmay, anday oveinbottommay) ideslay inay ewnay imagesay." # game/indepth_transitions.rpy:452 translate piglatin demo_movetransition_20946d36: # e "Let's see them all in action." e "Etlay'say eesay hemtay allay inay actionay." # game/indepth_transitions.rpy:487 translate piglatin demo_movetransition_569952e3: # e "That's it for the moveins and moveouts." e "Hattay'say itay orfay hetay oveinsmay anday oveoutsmay." # game/indepth_transitions.rpy:489 translate piglatin demo_movetransition_bbb75540: # e "Finally, there are the zoomin and zoomout transitions, which show and hide things using a zoom." e "Inallyfay, heretay areay hetay oominzay anday oomoutzay ansitionstray, hichway owshay anday idehay hingstay usingay aay oomzay." # game/indepth_transitions.rpy:499 translate piglatin demo_movetransition_dc5ccd54: # e "And that's all there is." e "Ndaay hattay'say allay heretay isay." # game/indepth_transitions.rpy:508 translate piglatin demo_alphadissolve_51613c02: # e "The AlphaDissolve transition lets you use one displayable to combine two others. Click, and I'll show you an example." e "Hetay Lphadissolveaay ansitiontray etslay ouyay useay oneay isplayableday otay ombinecay wotay othersay. Lickcay, anday Iay'llay owshay ouyay anay exampleay." # game/indepth_transitions.rpy:518 translate piglatin demo_alphadissolve_7c08cf8b: # e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform." e "Hetay Lphadissolveaay isplayableday akestay aay ontrolcay isplayableday, usuallyay anay Tlaay ansformtray." # game/indepth_transitions.rpy:523 translate piglatin demo_alphadissolve_068e3e98: # e "To be useful, the control displayable should be partially transparent." e "Otay ebay usefulay, hetay ontrolcay isplayableday ouldshay ebay artiallypay ansparenttray." # game/indepth_transitions.rpy:525 translate piglatin demo_alphadissolve_6a1b6203: # e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas." e "Uringday anay Lphadissolveaay, hetay olday creensay isay useday otay illfay hetay ansparenttray areasay ofay hetay imageay, hileway hetay ewnay creensay illsfay hetay opaqueay areasay." # game/indepth_transitions.rpy:529 translate piglatin demo_alphadissolve_80a728b6: # e "For our spotlight example, the old screen is this all-black image." e "Orfay ouray potlightsay exampleay, hetay olday creensay isay histay allay-ackblay imageay." # game/indepth_transitions.rpy:534 translate piglatin demo_alphadissolve_ce4380eb: # e "The new screen is me just standing here." e "Hetay ewnay creensay isay emay ustjay andingstay erehay." # game/indepth_transitions.rpy:542 translate piglatin demo_alphadissolve_2e95917b: # e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts." e "Ybay ombiningcay hemtay usingay Lphadissolveaay, eway ancay uildbay aay omplicatedcay effectay outay ofay implersay artspay." translate piglatin strings: # game/indepth_transitions.rpy:58 old "Simple Transitions" new "Implesay Ransitionstay" # game/indepth_transitions.rpy:58 old "ImageDissolve Transitions" new "Magedissolveiay Ransitionstay" # game/indepth_transitions.rpy:58 old "MoveTransition Transitions" new "Ovetransitionmay Ransitionstay" # game/indepth_transitions.rpy:58 old "CropMove Transitions" new "Ropmovecay Ransitionstay" # game/indepth_transitions.rpy:58 old "PushMove Transitions" new "Ushmovepay Ransitionstay" # game/indepth_transitions.rpy:58 old "AlphaDissolve Transitions" new "Lphadissolveaay Ransitionstay" # game/indepth_transitions.rpy:58 old "How about something else?" new "Owhay aboutay omethingsay elseay?"