# game/indepth_translations.rpy:12 translate piglatin translations_c4ef181f: # e "Ren'Py includes support for translating your game into languages other than the one it was originally written in." e "Enray'Ypay includesay upportsay orfay anslatingtray ouryay amegay intoay anguageslay otheray hantay hetay oneay itay asway originallyay rittenway inay." # game/indepth_translations.rpy:14 translate piglatin translations_20b9a600: # e "This includes the translation of every string in the game, including dialogue, menu choice, and interface strings, and of images and other assets." e "Histay includesay hetay anslationtray ofay everyay ringstay inay hetay amegay, includingay ialogueday, enumay oicechay, anday interfaceay ringsstay, anday ofay imagesay anday otheray assetsay." # game/indepth_translations.rpy:16 translate piglatin translations_07c7643c: # e "While Ren'Py can find dialogue and menu choice strings for you, you'll have to indicate which other strings need translation." e "Hileway Enray'Ypay ancay indfay ialogueday anday enumay oicechay ringsstay orfay ouyay, ouyay'llay avehay otay indicateay hichway otheray ringsstay eednay anslationtray." # game/indepth_translations.rpy:20 translate piglatin translations_317d73e5: # e "For example, here is how we define a character and her name." e "Orfay exampleay, erehay isay owhay eway efineday aay aracterchay anday erhay amenay." # game/indepth_translations.rpy:24 translate piglatin translations_ab0f3c94: # e "To mark Lucy's name as translatable, we surround it by parentheses preceded by a single underscore." e "Otay arkmay Ucylay'say amenay asay anslatabletray, eway urroundsay itay ybay arenthesespay recededpay ybay aay inglesay underscoreay." # game/indepth_translations.rpy:26 translate piglatin translations_c81acfc7: # e "Notice how we don't translate the reddish color that we use for her name. That stays the same for all languages." e "Oticenay owhay eway onday'tay anslatetray hetay eddishray olorcay hattay eway useay orfay erhay amenay. Hattay aysstay hetay amesay orfay allay anguageslay." # game/indepth_translations.rpy:33 translate piglatin translations_8272a0ef: # e "Once that's done, you can generate the translation files. That's done by going to the launcher, and clicking translate." e "Nceoay hattay'say oneday, ouyay ancay enerategay hetay anslationtray ilesfay. Hattay'say oneday ybay oinggay otay hetay auncherlay, anday ickingclay anslatetray." # game/indepth_translations.rpy:35 translate piglatin translations_fde34832: # e "After you type in the name of the language you'll be translating to, choosing Generate Translations will scan your game and create translation files." e "Fteraay ouyay ypetay inay hetay amenay ofay hetay anguagelay ouyay'llay ebay anslatingtray otay, oosingchay Enerategay Ranslationstay illway cansay ouryay amegay anday reatecay anslationtray ilesfay." # game/indepth_translations.rpy:37 translate piglatin translations_e2ebb4af: # e "The files will be generated in game/tl/language, where language is the name of the language you typed in." e "Hetay ilesfay illway ebay eneratedgay inay amegay/ltay/anguagelay, hereway anguagelay isay hetay amenay ofay hetay anguagelay ouyay ypedtay inay." # game/indepth_translations.rpy:39 translate piglatin translations_28ec40b9: # e "You'll need to edit those files to include translations for everything in your game." e "Ouyay'llay eednay otay editay hosetay ilesfay otay includeay anslationstray orfay everythingay inay ouryay amegay." # game/indepth_translations.rpy:41 translate piglatin translations_f6d3fd2d: # e "If you want to localize image files, you can also place them in game/tl/language." e "Fiay ouyay antway otay ocalizelay imageay ilesfay, ouyay ancay alsoay aceplay hemtay inay amegay/ltay/anguagelay." # game/indepth_translations.rpy:48 translate piglatin translations_71bf6e72: # e "If the default fonts used by the game do not support the language you are translating to, you will have to change them." e "Fiay hetay efaultday ontsfay useday ybay hetay amegay oday otnay upportsay hetay anguagelay ouyay areay anslatingtray otay, ouyay illway avehay otay angechay hemtay." # game/indepth_translations.rpy:50 translate piglatin translations_82c9748e: # e "The translate python statement can be used to set the values of gui variables to change the font." e "Hetay anslatetray ythonpay atementstay ancay ebay useday otay etsay hetay aluesvay ofay uigay ariablesvay otay angechay hetay ontfay." # game/indepth_translations.rpy:52 translate piglatin translations_a0042025: # e "The translate style statement sets style properties more directly." e "Hetay anslatetray ylestay atementstay etssay ylestay ropertiespay oremay irectlyday." # game/indepth_translations.rpy:54 translate piglatin translations_b10990ce: # e "If you need to add new files, such as font files, you can place them into the game/tl/language directory where Ren'Py will find them." e "Fiay ouyay eednay otay adday ewnay ilesfay, uchsay asay ontfay ilesfay, ouyay ancay aceplay hemtay intoay hetay amegay/ltay/anguagelay irectoryday hereway Enray'Ypay illway indfay hemtay." # game/indepth_translations.rpy:58 translate piglatin translations_01fcacc2: # e "Finally, you'll have to add support for picking the language of the game. That usually goes into the preferences screen, found in screens.rpy." e "Inallyfay, ouyay'llay avehay otay adday upportsay orfay ickingpay hetay anguagelay ofay hetay amegay. Hattay usuallyay oesgay intoay hetay referencespay creensay, oundfay inay creenssay.pyray." # game/indepth_translations.rpy:60 translate piglatin translations_a91befcc: # e "Here's an excerpt of the preferences screen of this tutorial. The Language action tells Ren'Py to change the language. It takes a string giving a language name, or None." e "Erehay'say anay excerptay ofay hetay referencespay creensay ofay histay utorialtay. Hetay Anguagelay actionay ellstay Enray'Ypay otay angechay hetay anguagelay. Tiay akestay aay ringstay ivinggay aay anguagelay amenay, oray Onenay." # game/indepth_translations.rpy:62 translate piglatin translations_9b7d6401: # e "The None language is special, as it's the default language that the visual novel was written in. Since this tutorial was written in English, Language(None) selects English." e "Hetay Onenay anguagelay isay pecialsay, asay itay'say hetay efaultday anguagelay hattay hetay isualvay ovelnay asway rittenway inay. Incesay histay utorialtay asway rittenway inay Nglisheay, Anguagelay(Onenay) electssay Nglisheay."