# game/indepth_transitions.rpy:56 translate schinese demo_transitions_5bbc72fe: # e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own." e "Ren'Py提供了大量的内置转场,还有让您自己定义的类。" # game/indepth_transitions.rpy:58 translate schinese demo_transitions_menu_3caf78d3: # e "What kind of transitions would you like demonstrated?" nointeract e "您希望演示什么样的转场?" nointeract # game/indepth_transitions.rpy:95 translate schinese demo_simple_transitions_2b4fbae3: # e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration." e "好,我介绍一些简单的转场。之所以说简单,是因为它们不太需要配置。" # game/indepth_transitions.rpy:97 translate schinese demo_simple_transitions_4b235ac2: # e "But don't let that get you down, since they're the transitions you'll probably use the most in a game." e "但是不要失望,因为它们很可能是你在游戏中使用最多的转场。" # game/indepth_transitions.rpy:103 translate schinese demo_simple_transitions_af0431ac: # e "The 'dissolve' transition is probably the most useful, blending one scene into another." e "“溶解(dissolve)”转场将一个场景混合到另一个中,可能是最有用的,。" # game/indepth_transitions.rpy:109 translate schinese demo_simple_transitions_5b9f711f: # e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time." e "“Dissolve”函数允许您创建自己的溶解,使用不同的时长。" # game/indepth_transitions.rpy:116 translate schinese demo_simple_transitions_79816523: # e "The 'fade' transition fades to black, and then fades back in to the new scene." e "“淡出淡入(fade)”转场淡出为黑色,然后淡入新场景。" # game/indepth_transitions.rpy:118 translate schinese demo_simple_transitions_141bb95d: # e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'." e "如果你想保持黑屏上,你可能会想用“溶解”而不是“淡入”。" # game/indepth_transitions.rpy:123 translate schinese demo_simple_transitions_f059f4ae: # e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs." e "你可以用“Fade”来定义你自己的淡入。通过改变淡入的时间和颜色,可以实现一些特殊效果,如闪光灯。" # game/indepth_transitions.rpy:129 translate schinese demo_simple_transitions_e948905b: # e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that." e "“像素化(pixellate)”转场像素化旧场景,切换到新场景,然后取消像素化。" # game/indepth_transitions.rpy:131 translate schinese demo_simple_transitions_6a1ae05f: # e "It's probably not appropriate for most games, but we think it's kind of neat." e "它可能不适合大多数游戏,但我们认为这比较整洁。" # game/indepth_transitions.rpy:134 translate schinese demo_simple_transitions_bdfcd85a: # e "You can use 'Pixellate' to change the details of the pixellation." e "您可以使用“Pixellate”来改变像素化的细节。" # game/indepth_transitions.rpy:136 translate schinese demo_simple_transitions_432f7224: # e "Motions can also be used as transitions." e "运动也可以用作转场。" # game/indepth_transitions.rpy:138 translate schinese demo_simple_transitions_a20cefa7: # "..." "..." # game/indepth_transitions.rpy:140 translate schinese demo_simple_transitions_0fd4d656: # "......" "......" # game/indepth_transitions.rpy:146 translate schinese demo_simple_transitions_fbf11906: # e "Hey! Pay attention." e "嘿!注意。" # game/indepth_transitions.rpy:148 translate schinese demo_simple_transitions_51c1c5b8: # e "I was about to demonstrate 'vpunch'... well, I guess I just did." e "我正要演示“vpunch”……好吧,我想我刚刚演示了。" # game/indepth_transitions.rpy:154 translate schinese demo_simple_transitions_57f19473: # e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function." e "我们也可以水平晃动界面,用“hpunch”。这些是使用“Move”函数定义的。" # game/indepth_transitions.rpy:156 translate schinese demo_simple_transitions_fce83e12: # e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function." e "还有一个“move”转场,使用“MoveTransition”函数定义,这非常令人困惑。" # game/indepth_transitions.rpy:164 translate schinese demo_simple_transitions_1050b6a4: # e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game." e "“move”转场将改变位置的图像,滑动到新位置。在你的游戏中,这是一个很简单的方法实现运动。" # game/indepth_transitions.rpy:168 translate schinese demo_simple_transitions_dc776e59: # e "That's it for the simple transitions." e "这就是简单转场。" # game/indepth_transitions.rpy:175 translate schinese demo_imagedissolve_transitions_2db67018: # e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve." e "也许最灵活的一种转场是Imagesolve,它允许你使用图像来控制溶解。" # game/indepth_transitions.rpy:177 translate schinese demo_imagedissolve_transitions_429f8d03: # e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work." e "这使得我们可以非常简单地指定非常复杂的转换。先看一些示例,然后我告诉你该怎么做。。" # game/indepth_transitions.rpy:179 translate schinese demo_imagedissolve_transitions_1ce501b0: # e "There are two ImageDissolve transitions built into Ren'Py." e "Ren'Py中内置了两个Imagesolve转场。" # game/indepth_transitions.rpy:191 translate schinese demo_imagedissolve_transitions_ea0413be: # e "The 'blinds' transition opens and closes what looks like vertical blinds." e "“blinds”转场像垂直百叶窗一样打开和关闭。" # game/indepth_transitions.rpy:201 translate schinese demo_imagedissolve_transitions_12e2e0d0: # e "The 'squares' transition uses these squares to show things." e "“squares”转场使用这些方块来显示。" # game/indepth_transitions.rpy:203 translate schinese demo_imagedissolve_transitions_bbf73d1c: # e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it." e "我不知道为什么有人会想用它,但一些翻译的游戏中用过,所以我们加上了它。" # game/indepth_transitions.rpy:207 translate schinese demo_imagedissolve_transitions_0ab2902d: # e "The most interesting transitions aren't in the standard library." e "最有趣的转场不在标准库中。" # game/indepth_transitions.rpy:209 translate schinese demo_imagedissolve_transitions_54aa9bf9: # e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game." e "它们需要和界面等大的图像,而不同游戏的界面尺寸可能也是不同的,因此我们不能将其包括在内。" # game/indepth_transitions.rpy:215 translate schinese demo_imagedissolve_transitions_ca316184: # e "We can hide things with a 'circleirisin'..." e "我们可以用“circleirisin”来隐藏东西……" # game/indepth_transitions.rpy:221 translate schinese demo_imagedissolve_transitions_b8fdf2b6: # e "... and show them again with a 'circleirisout'." e "……然后再用“circleirisout”显示。" # game/indepth_transitions.rpy:227 translate schinese demo_imagedissolve_transitions_ee427486: # e "The 'circlewipe' transitions changes screens using a circular wipe effect." e "“circlewipe”转场使用圆形擦除效果改变界面。" # game/indepth_transitions.rpy:233 translate schinese demo_imagedissolve_transitions_6f089276: # e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly." e "“dream”转场是一种奇怪的波浪状溶解,并且相对缓慢。" # game/indepth_transitions.rpy:239 translate schinese demo_imagedissolve_transitions_c0b9d74d: # e "The 'teleport' transition reveals the new scene one line at a time." e "“teleport”转场一行行地显示新场景。" # game/indepth_transitions.rpy:246 translate schinese demo_imagedissolve_transitions_72ba11d4: # e "This is the background picture used with the circleirisout transition." e "这是使用circleirisout转场的背景图片。" # game/indepth_transitions.rpy:248 translate schinese demo_imagedissolve_transitions_fc3b3339: # e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it." e "当我们使用ImageResolve时,白色将首先溶解,然后更暗的颜色。来看看吧。" # game/indepth_transitions.rpy:255 translate schinese demo_imagedissolve_transitions_4327dca2: # e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first." e "如果我们给ImageResolve “reverse”参数,黑色区域将首先溶解。" # game/indepth_transitions.rpy:260 translate schinese demo_imagedissolve_transitions_3a401ee7: # e "This lets circleirisin and circleirisout use the same image." e "这使得circleirsin和circleirisout使用相同的图像。" # game/indepth_transitions.rpy:267 translate schinese demo_imagedissolve_transitions_20d9cf6c: # e "The teleport transition uses a different image, one that dissolves things in one line at a time." e "teleport转场使用不同的图像,一次溶解一行。" # game/indepth_transitions.rpy:272 translate schinese demo_imagedissolve_transitions_906f7800: # e "A dissolve only seems to affect parts of the scene that have changed..." e "溶解似乎只影响场景中已经改变的部分……" # game/indepth_transitions.rpy:277 translate schinese demo_imagedissolve_transitions_4b557a29: # e "... which is how we apply the teleport effect to a single character." e "……这就是我们如何将teleport效果应用于单个角色。" # game/indepth_transitions.rpy:285 translate schinese demo_cropmove_transitions_1711a91e: # e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though." e "CropMove转场类提供了广泛的转场效果。不过,在实践中没有太多的使用。" # game/indepth_transitions.rpy:290 translate schinese demo_cropmove_transitions_6d82cfd7: # e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition." e "我站在界面外,这样你就能看到它的一些模式。每次转场后我都会读出模式名。" # game/indepth_transitions.rpy:296 translate schinese demo_cropmove_transitions_4427c78c: # e "We first have wiperight..." e "首先是向右擦除(wiperight)……" # game/indepth_transitions.rpy:302 translate schinese demo_cropmove_transitions_6d1810a1: # e "...followed by wipeleft... " e "然后是向左擦除(wipeleft)……" # game/indepth_transitions.rpy:308 translate schinese demo_cropmove_transitions_1dd1c6a1: # e "...wipeup..." e "向上擦除(wipeup)……" # game/indepth_transitions.rpy:314 translate schinese demo_cropmove_transitions_0ea0fa83: # e "...and wipedown." e "向下擦除(wipedown)。" # game/indepth_transitions.rpy:316 translate schinese demo_cropmove_transitions_c7cb4c16: # e "Next, the slides." e "接着,滑入。" # game/indepth_transitions.rpy:322 translate schinese demo_cropmove_transitions_462a442f: # e "Slideright..." e "向右滑入(slideright)……" # game/indepth_transitions.rpy:328 translate schinese demo_cropmove_transitions_f9a2e523: # e "...slideleft..." e "向左滑入(slideleft)……" # game/indepth_transitions.rpy:334 translate schinese demo_cropmove_transitions_20ce3e9c: # e "...slideup..." e "向上滑入(slideup)……" # game/indepth_transitions.rpy:340 translate schinese demo_cropmove_transitions_9e00a7a6: # e "and slidedown." e "和向下滑入(slidedown)。" # game/indepth_transitions.rpy:342 translate schinese demo_cropmove_transitions_b8a710c1: # e "While the slide transitions slide in the new scene, the slideaways slide out the old scene." e "slide转场滑入新场景,而slideaway滑出旧场景。" # game/indepth_transitions.rpy:349 translate schinese demo_cropmove_transitions_1efb4cd0: # e "Slideawayright..." e "向右滑出(slideawayright)……" # game/indepth_transitions.rpy:355 translate schinese demo_cropmove_transitions_bfb5dfd7: # e "...slideawayleft..." e "向左滑出(slideawayleft)……" # game/indepth_transitions.rpy:361 translate schinese demo_cropmove_transitions_6c1a4a6f: # e "...slideawayup..." e "向上滑出(slideawayup)……" # game/indepth_transitions.rpy:367 translate schinese demo_cropmove_transitions_1f994a7b: # e "and slideawaydown." e "和向下滑出(slideawaydown)……" # game/indepth_transitions.rpy:369 translate schinese demo_cropmove_transitions_025ef723: # e "We also have a couple of transitions that use a rectangular iris." e "我们也有一些使用矩形虹膜的转场。" # game/indepth_transitions.rpy:376 translate schinese demo_cropmove_transitions_d00d505e: # e "There's irisout..." e "有irisout……" # game/indepth_transitions.rpy:383 translate schinese demo_cropmove_transitions_016a1e0a: # e "... and irisin." e "……和irisin。" # game/indepth_transitions.rpy:387 translate schinese demo_cropmove_transitions_08d753ed: # e "It's enough to make you feel a bit dizzy." e "这足以让你感到有点头晕。" # game/indepth_transitions.rpy:393 translate schinese demo_pushmove_transitions_003e506d: # e "The PushMove transitions use the new scene to push the old one out. Let's take a look." e "PushMove转场用新场景将旧场景推走。让我们看看。" # game/indepth_transitions.rpy:401 translate schinese demo_pushmove_transitions_124f375d: # "There's pushright..." "有向右推(pushright)……" # game/indepth_transitions.rpy:408 translate schinese demo_pushmove_transitions_ce380ccb: # "...pushleft..." "向左推(pushleft)……" # game/indepth_transitions.rpy:416 translate schinese demo_pushmove_transitions_77629638: # "...pushdown..." "向下推(pushdown)……" # game/indepth_transitions.rpy:424 translate schinese demo_pushmove_transitions_b7f33c95: # "... and pushup. And that's it the for the PushMove-based transitions." "……和向上推(pushup)。这就是基于PushMove的转场。" # game/indepth_transitions.rpy:434 translate schinese demo_movetransition_14df0e34: # e "The most common MoveTransition is move, which slides around images that have changed position on the screen." e "最常见的MoveTransition是move,界面上它可以在改变位置的图像周围滑动。" # game/indepth_transitions.rpy:442 translate schinese demo_movetransition_84e40422: # e "Just like that." e "就像这样。" # game/indepth_transitions.rpy:446 translate schinese demo_movetransition_098ee9f1: # e "There are also the moveout and movein transitions." e "还有moveout和movein转场。" # game/indepth_transitions.rpy:448 translate schinese demo_movetransition_09748f81: # e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen." e "moveout转场(moveoutleft、moveoutright、moveouttop和moveoutbottom)将隐藏图像沿对应方向滑出界面。" # game/indepth_transitions.rpy:450 translate schinese demo_movetransition_5edf6007: # e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images." e "movein转场(moveinleft、moveinright、moveintop和moveinbottom)滑入新图像。" # game/indepth_transitions.rpy:452 translate schinese demo_movetransition_20946d36: # e "Let's see them all in action." e "让我们看看实际效果。" # game/indepth_transitions.rpy:487 translate schinese demo_movetransition_569952e3: # e "That's it for the moveins and moveouts." e "这就是movein和moveout。" # game/indepth_transitions.rpy:489 translate schinese demo_movetransition_bbb75540: # e "Finally, there are the zoomin and zoomout transitions, which show and hide things using a zoom." e "最后,还有zoomin和zoomout转场,它们使用缩放显示和隐藏内容。" # game/indepth_transitions.rpy:499 translate schinese demo_movetransition_dc5ccd54: # e "And that's all there is." e "就这些了。" # game/indepth_transitions.rpy:508 translate schinese demo_alphadissolve_51613c02: # e "The AlphaDissolve transition lets you use one displayable to combine two others. Click, and I'll show you an example." e "AlphaResolve转场允许你把一个可视组件与另外两个组合起来。点击,我给你看一个例子。" # game/indepth_transitions.rpy:518 translate schinese demo_alphadissolve_7c08cf8b: # e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform." e "AlphaDissolve可视组件接受一个可视组件作为控件,通常是ATL变换。" # game/indepth_transitions.rpy:523 translate schinese demo_alphadissolve_068e3e98: # e "To be useful, the control displayable should be partially transparent." e "为了有用,可视控件应该是部分透明的。" # game/indepth_transitions.rpy:525 translate schinese demo_alphadissolve_6a1b6203: # e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas." e "在AlphaDissolve中,旧界面用于填充图像的透明区域,而新界面填充不透明区域。" # game/indepth_transitions.rpy:529 translate schinese demo_alphadissolve_80a728b6: # e "For our spotlight example, the old screen is this all-black image." e "这个例子,旧界面是这张全黑的图像。" # game/indepth_transitions.rpy:534 translate schinese demo_alphadissolve_ce4380eb: # e "The new screen is me just standing here." e "新界面是我站在这里。" # game/indepth_transitions.rpy:542 translate schinese demo_alphadissolve_2e95917b: # e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts." e "加上AlphaDissolve,我们可以用简单的部分构建复杂的效果。" translate schinese strings: # game/indepth_transitions.rpy:58 old "Simple Transitions" new "简单转场" # game/indepth_transitions.rpy:58 old "ImageDissolve Transitions" new "ImageDissolve转场" # game/indepth_transitions.rpy:58 old "MoveTransition Transitions" new "MoveTransition转场" # game/indepth_transitions.rpy:58 old "CropMove Transitions" new "CropMove转场" # game/indepth_transitions.rpy:58 old "PushMove Transitions" new "PushMove转场" # game/indepth_transitions.rpy:58 old "AlphaDissolve Transitions" new "AlphaDissolve转场" # game/indepth_transitions.rpy:58 old "How about something else?" new "要看别的吗?"