translate piglatin strings: # gui/game/screens.rpy:9 old "## Styles" new "## Tylessay" # gui/game/screens.rpy:81 old "## In-game screens" new "## Niay-amegay creenssay" # gui/game/screens.rpy:85 old "## Say screen" new "## Aysay creensay" # gui/game/screens.rpy:87 old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)" new "## Hetay aysay creensay isay useday otay isplayday ialogueday otay hetay ayerplay. Tiay akestay wotay arameterspay, howay anday hatway, hichway areay hetay amenay ofay hetay peakingsay aracterchay anday hetay exttay otay ebay isplayedday, espectivelyray. (Hetay howay arameterpay ancay ebay Onenay ifay onay amenay isay ivengay.)" # gui/game/screens.rpy:92 old "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties." new "## Histay creensay ustmay reatecay aay exttay isplayableday ithway iday \"hatway\", asay Enray'Ypay usesay histay otay anagemay exttay isplayday. Tiay ancay alsoay reatecay isplayablesday ithway iday \"howay\" anday iday \"indowway\" otay applyay ylestay ropertiespay." # gui/game/screens.rpy:96 old "## https://www.renpy.org/doc/html/screen_special.html#say" new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#aysay" # gui/game/screens.rpy:114 old "## If there's a side image, display it above the text. Do not display on the phone variant - there's no room." new "## Fiay heretay'say aay idesay imageay, isplayday itay aboveay hetay exttay. Oday otnay isplayday onay hetay onephay ariantvay - heretay'say onay oomray." # gui/game/screens.rpy:120 old "## Make the namebox available for styling through the Character object." new "## Akemay hetay ameboxnay availableay orfay ylingstay hroughtay hetay Haractercay objectay." # gui/game/screens.rpy:165 old "## Input screen" new "## Nputiay creensay" # gui/game/screens.rpy:167 old "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in." new "## Histay creensay isay useday otay isplayday enpyray.inputay. Hetay romptpay arameterpay isay useday otay asspay aay exttay romptpay inay." # gui/game/screens.rpy:170 old "## This screen must create an input displayable with id \"input\" to accept the various input parameters." new "## Histay creensay ustmay reatecay anay inputay isplayableday ithway iday \"inputay\" otay acceptay hetay ariousvay inputay arameterspay." # gui/game/screens.rpy:173 old "## https://www.renpy.org/doc/html/screen_special.html#input" new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#inputay" # gui/game/screens.rpy:200 old "## Choice screen" new "## Hoicecay creensay" # gui/game/screens.rpy:202 old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields." new "## Histay creensay isay useday otay isplayday hetay inay-amegay oiceschay resentedpay ybay hetay enumay atementstay. Hetay oneay arameterpay, itemsay, isay aay istlay ofay objectsay, eachay ithway aptioncay anday actionay ieldsfay." # gui/game/screens.rpy:206 old "## https://www.renpy.org/doc/html/screen_special.html#choice" new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#oicechay" # gui/game/screens.rpy:234 old "## Quick Menu screen" new "## Uickqay Enumay creensay" # gui/game/screens.rpy:236 old "## The quick menu is displayed in-game to provide easy access to the out-of-game menus." new "## Hetay uickqay enumay isay isplayedday inay-amegay otay rovidepay easyay accessay otay hetay outay-ofay-amegay enusmay." # gui/game/screens.rpy:241 old "## Ensure this appears on top of other screens." new "## Nsureeay histay appearsay onay optay ofay otheray creenssay." # gui/game/screens.rpy:252 old "Back" new "Ackbay" # gui/game/screens.rpy:253 old "History" new "Istoryhay" # gui/game/screens.rpy:254 old "Skip" new "Kipsay" # gui/game/screens.rpy:255 old "Auto" new "Utoaay" # gui/game/screens.rpy:256 old "Save" new "Avesay" # gui/game/screens.rpy:257 old "Q.Save" new "Qay.Avesay" # gui/game/screens.rpy:258 old "Q.Load" new "Qay.Oadlay" # gui/game/screens.rpy:259 old "Prefs" new "Refspay" # gui/game/screens.rpy:262 old "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface." new "## Histay odecay ensuresay hattay hetay uick_menuqay creensay isay isplayedday inay-amegay, heneverway hetay ayerplay ashay otnay explicitlyay iddenhay hetay interfaceay." # gui/game/screens.rpy:280 old "## Main and Game Menu Screens" new "## Ainmay anday Amegay Enumay Creenssay" # gui/game/screens.rpy:283 old "## Navigation screen" new "## Avigationnay creensay" # gui/game/screens.rpy:285 old "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game." new "## Histay creensay isay includeday inay hetay ainmay anday amegay enusmay, anday rovidespay avigationnay otay otheray enusmay, anday otay artstay hetay amegay." # gui/game/screens.rpy:300 old "Start" new "Tartsay" # gui/game/screens.rpy:308 old "Load" new "Oadlay" # gui/game/screens.rpy:310 old "Preferences" new "Referencespay" # gui/game/screens.rpy:314 old "End Replay" new "Ndeay Eplayray" # gui/game/screens.rpy:318 old "Main Menu" new "Ainmay Enumay" # gui/game/screens.rpy:320 old "About" new "Boutaay" # gui/game/screens.rpy:324 old "## Help isn't necessary or relevant to mobile devices." new "## Elphay isnay'tay ecessarynay oray elevantray otay obilemay evicesday." # gui/game/screens.rpy:325 old "Help" new "Elphay" # gui/game/screens.rpy:329 old "## The quit button is banned on iOS and unnecessary on Android and Web." new "## Hetay uitqay uttonbay isay annedbay onay iOSay anday unnecessaryay onay Ndroidaay anday Ebway." # gui/game/screens.rpy:330 old "Quit" new "Uitqay" # gui/game/screens.rpy:344 old "## Main Menu screen" new "## Ainmay Enumay creensay" # gui/game/screens.rpy:346 old "## Used to display the main menu when Ren'Py starts." new "## Seduay otay isplayday hetay ainmay enumay henway Enray'Ypay artsstay." # gui/game/screens.rpy:348 old "## https://www.renpy.org/doc/html/screen_special.html#main-menu" new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#ainmay-enumay" # gui/game/screens.rpy:352 old "## This ensures that any other menu screen is replaced." new "## Histay ensuresay hattay anyay otheray enumay creensay isay eplacedray." # gui/game/screens.rpy:357 old "## This empty frame darkens the main menu." new "## Histay emptyay amefray arkensday hetay ainmay enumay." # gui/game/screens.rpy:361 old "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen." new "## Hetay useay atementstay includesay anotheray creensay insideay histay oneay. Hetay actualay ontentscay ofay hetay ainmay enumay areay inay hetay avigationnay creensay." # gui/game/screens.rpy:406 old "## Game Menu screen" new "## Amegay Enumay creensay" # gui/game/screens.rpy:408 old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation." new "## Histay ayslay outay hetay asicbay ommoncay ructurestay ofay aay amegay enumay creensay. Tiay'say alledcay ithway hetay creensay itletay, anday isplaysday hetay ackgroundbay, itletay, anday avigationnay." # gui/game/screens.rpy:411 old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it." new "## Hetay crollsay arameterpay ancay ebay Onenay, oray oneay ofay \"iewportvay\" oray \"pgridvay\". Histay creensay isay intendeday otay ebay useday ithway oneay oray oremay ildrenchay, hichway areay anscludedtray (acedplay) insideay itay." # gui/game/screens.rpy:429 old "## Reserve space for the navigation section." new "## Eserveray pacesay orfay hetay avigationnay ectionsay." # gui/game/screens.rpy:471 old "Return" new "Eturnray" # gui/game/screens.rpy:534 old "## About screen" new "## Boutaay creensay" # gui/game/screens.rpy:536 old "## This screen gives credit and copyright information about the game and Ren'Py." new "## Histay creensay ivesgay reditcay anday opyrightcay informationay aboutay hetay amegay anday Enray'Ypay." # gui/game/screens.rpy:539 old "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen." new "## Heretay'say othingnay pecialsay aboutay histay creensay, anday encehay itay alsoay ervessay asay anay exampleay ofay owhay otay akemay aay ustomcay creensay." # gui/game/screens.rpy:546 old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen." new "## Histay useay atementstay includesay hetay ame_menugay creensay insideay histay oneay. Hetay boxvay ildchay isay hentay includeday insideay hetay iewportvay insideay hetay ame_menugay creensay." # gui/game/screens.rpy:556 old "Version [config.version!t]\n" new "Ersionvay [config.version!t]\n" # gui/game/screens.rpy:558 old "## gui.about is usually set in options.rpy." new "## uigay.aboutay isay usuallyay etsay inay optionsay.pyray." # gui/game/screens.rpy:562 old "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]" new "Ademay ithway {a=https://www.renpy.org/}Enray'Ypay{/a} [renpy.version_only].\n\n[renpy.license!t]" # gui/game/screens.rpy:573 old "## Load and Save screens" new "## Oadlay anday Avesay creenssay" # gui/game/screens.rpy:575 old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots." new "## Hesetay creenssay areay esponsibleray orfay ettinglay hetay ayerplay avesay hetay amegay anday oadlay itay againay. Incesay heytay areshay earlynay everythingay inay ommoncay, othbay areay implementeday inay ermstay ofay aay hirdtay creensay, ile_slotsfay." # gui/game/screens.rpy:579 old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load" new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#avesay ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#oadlay" # gui/game/screens.rpy:598 old "Page {}" new "Agepay {}" # gui/game/screens.rpy:598 old "Automatic saves" new "Utomaticaay avessay" # gui/game/screens.rpy:598 old "Quick saves" new "Uickqay avessay" # gui/game/screens.rpy:604 old "## This ensures the input will get the enter event before any of the buttons do." new "## Histay ensuresay hetay inputay illway etgay hetay enteray eventay eforebay anyay ofay hetay uttonsbay oday." # gui/game/screens.rpy:608 old "## The page name, which can be edited by clicking on a button." new "## Hetay agepay amenay, hichway ancay ebay editeday ybay ickingclay onay aay uttonbay." # gui/game/screens.rpy:620 old "## The grid of file slots." new "## Hetay idgray ofay ilefay otsslay." # gui/game/screens.rpy:640 old "{#file_time}%A, %B %d %Y, %H:%M" new "{#file_time}%Aay, %Bay %day %Yay, %Hay:%May" # gui/game/screens.rpy:640 old "empty slot" new "emptyay otslay" # gui/game/screens.rpy:648 old "## Buttons to access other pages." new "## Uttonsbay otay accessay otheray agespay." # gui/game/screens.rpy:660 old "<" new "<" # gui/game/screens.rpy:663 old "{#auto_page}A" new "{#auto_page}Aay" # gui/game/screens.rpy:666 old "{#quick_page}Q" new "{#quick_page}Qay" # gui/game/screens.rpy:668 old "## range(1, 10) gives the numbers from 1 to 9." new "## angeray(1, 10) ivesgay hetay umbersnay omfray 1 otay 9." # gui/game/screens.rpy:672 old ">" new ">" # gui/game/screens.rpy:676 old "Upload Sync" new "Ploaduay Yncsay" # gui/game/screens.rpy:680 old "Download Sync" new "Ownloadday Yncsay" # gui/game/screens.rpy:717 old "## Preferences screen" new "## Referencespay creensay" # gui/game/screens.rpy:719 old "## The preferences screen allows the player to configure the game to better suit themselves." new "## Hetay referencespay creensay allowsay hetay ayerplay otay onfigurecay hetay amegay otay etterbay uitsay hemselvestay." # gui/game/screens.rpy:722 old "## https://www.renpy.org/doc/html/screen_special.html#preferences" new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#referencespay" # gui/game/screens.rpy:739 old "Display" new "Isplayday" # gui/game/screens.rpy:740 old "Window" new "Indowway" # gui/game/screens.rpy:741 old "Fullscreen" new "Ullscreenfay" # gui/game/screens.rpy:746 old "Unseen Text" new "Nseenuay Exttay" # gui/game/screens.rpy:747 old "After Choices" new "Fteraay Hoicescay" # gui/game/screens.rpy:748 old "Transitions" new "Ransitionstay" # gui/game/screens.rpy:750 old "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences." new "## Dditionalaay boxesvay ofay ypetay \"adio_prefray\" oray \"eck_prefchay\" ancay ebay addeday erehay, otay adday additionalay reatorcay-efinedday referencespay." # gui/game/screens.rpy:761 old "Text Speed" new "Exttay Peedsay" # gui/game/screens.rpy:765 old "Auto-Forward Time" new "Utoaay-Orwardfay Imetay" # gui/game/screens.rpy:772 old "Music Volume" new "Usicmay Olumevay" # gui/game/screens.rpy:779 old "Sound Volume" new "Oundsay Olumevay" # gui/game/screens.rpy:785 old "Test" new "Esttay" # gui/game/screens.rpy:789 old "Voice Volume" new "Oicevay Olumevay" # gui/game/screens.rpy:800 old "Mute All" new "Utemay Llaay" # gui/game/screens.rpy:876 old "## History screen" new "## Istoryhay creensay" # gui/game/screens.rpy:878 old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list." new "## Histay isay aay creensay hattay isplaysday hetay ialogueday istoryhay otay hetay ayerplay. Hileway heretay isnay'tay anythingay pecialsay aboutay histay creensay, itay oesday avehay otay accessay hetay ialogueday istoryhay oredstay inay history_list_ay." # gui/game/screens.rpy:882 old "## https://www.renpy.org/doc/html/history.html" new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/istoryhay.tmlhay" # gui/game/screens.rpy:888 old "## Avoid predicting this screen, as it can be very large." new "## Voidaay redictingpay histay creensay, asay itay ancay ebay eryvay argelay." # gui/game/screens.rpy:899 old "## This lays things out properly if history_height is None." new "## Histay ayslay hingstay outay roperlypay ifay istory_heighthay isay Onenay." # gui/game/screens.rpy:909 old "## Take the color of the who text from the Character, if set." new "## Aketay hetay olorcay ofay hetay howay exttay omfray hetay Haractercay, ifay etsay." # gui/game/screens.rpy:918 old "The dialogue history is empty." new "Hetay ialogueday istoryhay isay emptyay." # gui/game/screens.rpy:921 old "## This determines what tags are allowed to be displayed on the history screen." new "## Histay eterminesday hatway agstay areay alloweday otay ebay isplayedday onay hetay istoryhay creensay." # gui/game/screens.rpy:966 old "## Help screen" new "## Elphay creensay" # gui/game/screens.rpy:968 old "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help." new "## Aay creensay hattay ivesgay informationay aboutay eykay anday ousemay indingsbay. Tiay usesay otheray creenssay (eyboard_helpkay, ouse_helpmay, anday amepad_helpgay) otay isplayday hetay actualay elphay." # gui/game/screens.rpy:987 old "Keyboard" new "Eyboardkay" # gui/game/screens.rpy:988 old "Mouse" new "Ousemay" # gui/game/screens.rpy:991 old "Gamepad" new "Amepadgay" # gui/game/screens.rpy:1004 old "Enter" new "Ntereay" # gui/game/screens.rpy:1005 old "Advances dialogue and activates the interface." new "Dvancesaay ialogueday anday activatesay hetay interfaceay." # gui/game/screens.rpy:1008 old "Space" new "Pacesay" # gui/game/screens.rpy:1009 old "Advances dialogue without selecting choices." new "Dvancesaay ialogueday ithoutway electingsay oiceschay." # gui/game/screens.rpy:1012 old "Arrow Keys" new "Rrowaay Eyskay" # gui/game/screens.rpy:1013 old "Navigate the interface." new "Avigatenay hetay interfaceay." # gui/game/screens.rpy:1016 old "Escape" new "Scapeeay" # gui/game/screens.rpy:1017 old "Accesses the game menu." new "Ccessesaay hetay amegay enumay." # gui/game/screens.rpy:1020 old "Ctrl" new "Trlcay" # gui/game/screens.rpy:1021 old "Skips dialogue while held down." new "Kipssay ialogueday hileway eldhay ownday." # gui/game/screens.rpy:1024 old "Tab" new "Abtay" # gui/game/screens.rpy:1025 old "Toggles dialogue skipping." new "Ogglestay ialogueday kippingsay." # gui/game/screens.rpy:1028 old "Page Up" new "Agepay Puay" # gui/game/screens.rpy:1029 old "Rolls back to earlier dialogue." new "Ollsray ackbay otay earlieray ialogueday." # gui/game/screens.rpy:1032 old "Page Down" new "Agepay Ownday" # gui/game/screens.rpy:1033 old "Rolls forward to later dialogue." new "Ollsray orwardfay otay aterlay ialogueday." # gui/game/screens.rpy:1037 old "Hides the user interface." new "Ideshay hetay useray interfaceay." # gui/game/screens.rpy:1041 old "Takes a screenshot." new "Akestay aay creenshotsay." # gui/game/screens.rpy:1045 old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}." new "Ogglestay assistiveay {a=https://www.renpy.org/l/voicing}elfsay-oicingvay{/a}." # gui/game/screens.rpy:1049 old "Opens the accessibility menu." new "Pensoay hetay accessibilityay enumay." # gui/game/screens.rpy:1055 old "Left Click" new "Eftlay Lickcay" # gui/game/screens.rpy:1059 old "Middle Click" new "Iddlemay Lickcay" # gui/game/screens.rpy:1063 old "Right Click" new "Ightray Lickcay" # gui/game/screens.rpy:1067 old "Mouse Wheel Up\nClick Rollback Side" new "Ousemay Heelway Puay\nLickcay Ollbackray Idesay" # gui/game/screens.rpy:1071 old "Mouse Wheel Down" new "Ousemay Heelway Ownday" # gui/game/screens.rpy:1078 old "Right Trigger\nA/Bottom Button" new "Ightray Riggertay\nAay/Ottombay Uttonbay" # gui/game/screens.rpy:1082 old "Left Trigger\nLeft Shoulder" new "Eftlay Riggertay\nEftlay Houldersay" # gui/game/screens.rpy:1086 old "Right Shoulder" new "Ightray Houldersay" # gui/game/screens.rpy:1091 old "D-Pad, Sticks" new "Day-Adpay, Tickssay" # gui/game/screens.rpy:1095 old "Start, Guide" new "Tartsay, Uidegay" # gui/game/screens.rpy:1099 old "Y/Top Button" new "Yay/Optay Uttonbay" # gui/game/screens.rpy:1102 old "Calibrate" new "Alibratecay" # gui/game/screens.rpy:1130 old "## Additional screens" new "## Dditionalaay creenssay" # gui/game/screens.rpy:1134 old "## Confirm screen" new "## Onfirmcay creensay" # gui/game/screens.rpy:1136 old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question." new "## Hetay onfirmcay creensay isay alledcay henway Enray'Ypay antsway otay askay hetay ayerplay aay esyay oray onay uestionqay." # gui/game/screens.rpy:1139 old "## https://www.renpy.org/doc/html/screen_special.html#confirm" new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#onfirmcay" # gui/game/screens.rpy:1143 old "## Ensure other screens do not get input while this screen is displayed." new "## Nsureeay otheray creenssay oday otnay etgay inputay hileway histay creensay isay isplayedday." # gui/game/screens.rpy:1167 old "Yes" new "Esyay" # gui/game/screens.rpy:1168 old "No" new "Onay" # gui/game/screens.rpy:1170 old "## Right-click and escape answer \"no\"." new "## Ightray-ickclay anday escapeay answeray \"onay\"." # gui/game/screens.rpy:1197 old "## Skip indicator screen" new "## Kipsay indicatoray creensay" # gui/game/screens.rpy:1199 old "## The skip_indicator screen is displayed to indicate that skipping is in progress." new "## Hetay kip_indicatorsay creensay isay isplayedday otay indicateay hattay kippingsay isay inay rogresspay." # gui/game/screens.rpy:1202 old "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator" new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#kipsay-indicatoray" # gui/game/screens.rpy:1214 old "Skipping" new "Kippingsay" # gui/game/screens.rpy:1221 old "## This transform is used to blink the arrows one after another." new "## Histay ansformtray isay useday otay inkblay hetay arrowsay oneay afteray anotheray." # gui/game/screens.rpy:1248 old "## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE glyph in it." new "## Eway avehay otay useay aay ontfay hattay ashay hetay Lackbay Ightray-Ointingpay Mallsay Riangletay yphglay inay itay." # gui/game/screens.rpy:1253 old "## Notify screen" new "## Otifynay creensay" # gui/game/screens.rpy:1255 old "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)" new "## Hetay otifynay creensay isay useday otay owshay hetay ayerplay aay essagemay. (Orfay exampleay, henway hetay amegay isay uicksavedqay oray aay creenshotsay ashay eenbay akentay.)" # gui/game/screens.rpy:1258 old "## https://www.renpy.org/doc/html/screen_special.html#notify-screen" new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#otifynay-creensay" # gui/game/screens.rpy:1292 old "## NVL screen" new "## Vlnay creensay" # gui/game/screens.rpy:1294 old "## This screen is used for NVL-mode dialogue and menus." new "## Histay creensay isay useday orfay Vlnay-odemay ialogueday anday enusmay." # gui/game/screens.rpy:1296 old "## https://www.renpy.org/doc/html/screen_special.html#nvl" new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#vlnay" # gui/game/screens.rpy:1307 old "## Displays dialogue in either a vpgrid or the vbox." new "## Isplaysday ialogueday inay eitheray aay pgridvay oray hetay boxvay." # gui/game/screens.rpy:1320 old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True." new "## Isplaysday hetay enumay, ifay ivengay. Hetay enumay aymay ebay isplayedday incorrectlyay ifay onfigcay.arrator_menunay isay etsay otay Ruetay." # gui/game/screens.rpy:1350 old "## This controls the maximum number of NVL-mode entries that can be displayed at once." new "## Histay ontrolscay hetay aximummay umbernay ofay Vlnay-odemay entriesay hattay ancay ebay isplayedday atay onceay." # gui/game/screens.rpy:1410 old "## Bubble screen" new "## Ubblebay creensay" # gui/game/screens.rpy:1412 old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids." new "## Hetay ubblebay creensay isay useday otay isplayday ialogueday otay hetay ayerplay henway usingay peechsay ubblesbay. Hetay ubblebay creensay akestay hetay amesay arameterspay asay hetay aysay creensay, ustmay reatecay aay isplayableday ithway hetay iday ofay \"hatway\", anday ancay reatecay isplayablesday ithway hetay \"ameboxnay\", \"howay\", anday \"indowway\" idsay." # gui/game/screens.rpy:1417 old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen" new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/ubblebay.tmlhay#ubblebay-creensay" # gui/game/screens.rpy:1501 old "## Mobile Variants" new "## Obilemay Ariantsvay" # gui/game/screens.rpy:1508 old "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch." new "## Incesay aay ousemay aymay otnay ebay resentpay, eway eplaceray hetay uickqay enumay ithway aay ersionvay hattay usesay ewerfay anday iggerbay uttonsbay hattay areay easieray otay ouchtay." # gui/game/screens.rpy:1526 old "Menu" new "Enumay"