translate schinese strings: # gui/game/screens.rpy:9 old "## Styles" new "## 样式" # gui/game/screens.rpy:81 old "## In-game screens" new "## 游戏内屏幕" # gui/game/screens.rpy:85 old "## Say screen" new "## 对话屏幕" # gui/game/screens.rpy:87 old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)" new "## 对话屏幕用于向用户显示对话。它需要两个参数,who 和 what,分别是叙述角色的名字和所叙述的文本。(如果没有名字,参数 who 可以是 None。)" # gui/game/screens.rpy:92 old "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties." new "## 此屏幕必须创建一个 id 为 what 的文本可视控件,因为 Ren'Py 使用它来管理文本显示。它还可以创建 id 为 who 和 id 为 window 的可视控件来应用样式属性。" # gui/game/screens.rpy:96 old "## https://www.renpy.org/doc/html/screen_special.html#say" new "## https://www.renpy.cn/doc/screen_special.html#say" # gui/game/screens.rpy:114 old "## If there's a side image, display it above the text. Do not display on the phone variant - there's no room." new "## 如果有对话框头像,会将其显示在文本之上。请不要在手机界面下显示这个,因为没有空间。" # gui/game/screens.rpy:120 old "## Make the namebox available for styling through the Character object." new "## 通过 Character 对象使名称框可用于样式化。" # gui/game/screens.rpy:165 old "## Input screen" new "## 输入屏幕" # gui/game/screens.rpy:167 old "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in." new "## 此屏幕用于显示 renpy.input。prompt 参数用于传递文本提示。" # gui/game/screens.rpy:170 old "## This screen must create an input displayable with id \"input\" to accept the various input parameters." new "## 此屏幕必须创建一个 id 为 input 的输入可视控件来接受各种输入参数。" # gui/game/screens.rpy:173 old "## https://www.renpy.org/doc/html/screen_special.html#input" new "## https://www.renpy.cn/doc/screen_special.html#input" # gui/game/screens.rpy:200 old "## Choice screen" new "## 选择屏幕" # gui/game/screens.rpy:202 old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields." new "## 此屏幕用于显示由 menu 语句生成的游戏内选项。参数 items 是一个对象列表,每个对象都有字幕和动作字段。" # gui/game/screens.rpy:206 old "## https://www.renpy.org/doc/html/screen_special.html#choice" new "## https://www.renpy.cn/doc/screen_special.html#choice" # gui/game/screens.rpy:234 old "## Quick Menu screen" new "## 快捷菜单屏幕" # gui/game/screens.rpy:236 old "## The quick menu is displayed in-game to provide easy access to the out-of-game menus." new "## 快捷菜单显示于游戏内,以便于访问游戏外的菜单。" # gui/game/screens.rpy:241 old "## Ensure this appears on top of other screens." new "## 确保该菜单出现在其他屏幕之上," # gui/game/screens.rpy:252 old "Back" new "回退" # gui/game/screens.rpy:253 old "History" new "历史" # gui/game/screens.rpy:254 old "Skip" new "快进" # gui/game/screens.rpy:255 old "Auto" new "自动" # gui/game/screens.rpy:256 old "Save" new "保存" # gui/game/screens.rpy:257 old "Q.Save" new "快存" # gui/game/screens.rpy:258 old "Q.Load" new "快读" # gui/game/screens.rpy:259 old "Prefs" new "设置" # gui/game/screens.rpy:262 old "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface." new "## 此代码确保只要用户没有主动隐藏界面,就会在游戏中显示 quick_menu 屏幕。" # gui/game/screens.rpy:280 old "## Main and Game Menu Screens" new "## 标题和游戏菜单屏幕" # gui/game/screens.rpy:283 old "## Navigation screen" new "## 导航屏幕" # gui/game/screens.rpy:285 old "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game." new "## 该屏幕包含在标题菜单和游戏菜单中,并提供导航到其他菜单,以及启动游戏。" # gui/game/screens.rpy:300 old "Start" new "开始游戏" # gui/game/screens.rpy:308 old "Load" new "读取游戏" # gui/game/screens.rpy:310 old "Preferences" new "设置" # gui/game/screens.rpy:314 old "End Replay" new "结束回放" # gui/game/screens.rpy:318 old "Main Menu" new "标题菜单" # gui/game/screens.rpy:320 old "About" new "关于" # gui/game/screens.rpy:324 old "## Help isn't necessary or relevant to mobile devices." new "## “帮助”对移动设备来说并非必需或相关。" # gui/game/screens.rpy:325 old "Help" new "帮助" # gui/game/screens.rpy:329 old "## The quit button is banned on iOS and unnecessary on Android and Web." new "## 退出按钮在 iOS 上是被禁止使用的,在安卓和网页上也不是必要的。" # gui/game/screens.rpy:330 old "Quit" new "退出" # gui/game/screens.rpy:344 old "## Main Menu screen" new "## 标题菜单屏幕" # gui/game/screens.rpy:346 old "## Used to display the main menu when Ren'Py starts." new "## 用于在 Ren'Py 启动时显示标题菜单。" # gui/game/screens.rpy:348 old "## https://www.renpy.org/doc/html/screen_special.html#main-menu" new "## https://www.renpy.cn/doc/screen_special.html#main-menu" # gui/game/screens.rpy:352 old "## This ensures that any other menu screen is replaced." new "## 此语句可确保替换掉任何其他菜单屏幕。" # gui/game/screens.rpy:357 old "## This empty frame darkens the main menu." new "## 此空框可使标题菜单变暗。" # gui/game/screens.rpy:361 old "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen." new "## use 语句将其他的屏幕包含进此屏幕。标题屏幕的实际内容在导航屏幕中。" # gui/game/screens.rpy:406 old "## Game Menu screen" new "## 游戏菜单屏幕" # gui/game/screens.rpy:408 old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation." new "## 此屏幕列出了游戏菜单的基本共同结构。可使用屏幕标题调用,并显示背景、标题和导航菜单。" # gui/game/screens.rpy:411 old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it." new "## scroll 参数可以是 None,也可以是 viewport 或 vpgrid。此屏幕旨在与一个或多个子屏幕同时使用,这些子屏幕将被嵌入(放置)在其中。" # gui/game/screens.rpy:429 old "## Reserve space for the navigation section." new "## 导航部分的预留空间。" # gui/game/screens.rpy:471 old "Return" new "返回" # gui/game/screens.rpy:534 old "## About screen" new "## 关于屏幕" # gui/game/screens.rpy:536 old "## This screen gives credit and copyright information about the game and Ren'Py." new "## 此屏幕提供有关游戏和 Ren'Py 的制作人员和版权信息。" # gui/game/screens.rpy:539 old "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen." new "## 此屏幕没有什么特别之处,因此它也可以作为一个例子来说明如何制作一个自定义屏幕。" # gui/game/screens.rpy:546 old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen." new "## 此 use 语句将 game_menu 屏幕包含到了这个屏幕内。子级 vbox 将包含在 game_menu 屏幕的 viewport 内。" # gui/game/screens.rpy:556 old "Version [config.version!t]\n" new "版本 [config.version!t]\n" # gui/game/screens.rpy:558 old "## gui.about is usually set in options.rpy." new "## gui.about 通常在 options.rpy 中设置。" # gui/game/screens.rpy:562 old "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]" new "引擎:{a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only]\n\n[renpy.license!t]" # gui/game/screens.rpy:573 old "## Load and Save screens" new "## 读取和保存屏幕" # gui/game/screens.rpy:575 old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots." new "## 这些屏幕负责让用户保存游戏并能够再次读取。由于它们几乎完全一样,因此这两个屏幕都是以第三个屏幕 file_slots 来实现的。" # gui/game/screens.rpy:579 old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load" new "## https://www.renpy.cn/doc/screen_special.html#save https://www.renpy.cn/doc/screen_special.html#load" # gui/game/screens.rpy:598 old "Page {}" new "第 {} 页" # gui/game/screens.rpy:598 old "Automatic saves" new "自动存档" # gui/game/screens.rpy:598 old "Quick saves" new "快速存档" # gui/game/screens.rpy:604 old "## This ensures the input will get the enter event before any of the buttons do." new "## 此代码确保输入控件在任意按钮执行前可以获取 enter 事件。" # gui/game/screens.rpy:608 old "## The page name, which can be edited by clicking on a button." new "## 页面名称,可以通过单击按钮进行编辑。" # gui/game/screens.rpy:620 old "## The grid of file slots." new "## 存档位网格。" # gui/game/screens.rpy:640 old "{#file_time}%A, %B %d %Y, %H:%M" new "{#file_time}%Y-%m-%d %H:%M" # gui/game/screens.rpy:640 old "empty slot" new "空存档位" # gui/game/screens.rpy:648 old "## Buttons to access other pages." new "## 用于访问其他页面的按钮。" # gui/game/screens.rpy:657 old "<" new "<" # gui/game/screens.rpy:660 old "{#auto_page}A" new "{#auto_page}A" # gui/game/screens.rpy:663 old "{#quick_page}Q" new "{#quick_page}Q" # gui/game/screens.rpy:665 old "## range(1, 10) gives the numbers from 1 to 9." new "## range(1, 10) 给出 1 到 9 之间的数字。" # gui/game/screens.rpy:669 old ">" new ">" # gui/game/screens.rpy:704 old "## Preferences screen" new "## 设置屏幕" # gui/game/screens.rpy:706 old "## The preferences screen allows the player to configure the game to better suit themselves." new "## 设置屏幕允许用户配置游戏,使其更适合自己。" # gui/game/screens.rpy:709 old "## https://www.renpy.org/doc/html/screen_special.html#preferences" new "## https://www.renpy.cn/doc/screen_special.html#preferences" # gui/game/screens.rpy:726 old "Display" new "显示" # gui/game/screens.rpy:727 old "Window" new "窗口" # gui/game/screens.rpy:728 old "Fullscreen" # Automatic translation. new "全屏" # gui/game/screens.rpy:733 old "Unseen Text" new "未读文本" # gui/game/screens.rpy:734 old "After Choices" new "选项后继续" # gui/game/screens.rpy:735 old "Transitions" new "忽略转场" # gui/game/screens.rpy:737 old "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences." new "## 可在此处添加 radio_pref 或 check_pref 类型的额外 vbox,以添加额外的创建者定义的偏好设置。" # gui/game/screens.rpy:748 old "Text Speed" new "文字速度" # gui/game/screens.rpy:752 old "Auto-Forward Time" new "自动前进时间" # gui/game/screens.rpy:759 old "Music Volume" new "音乐音量" # gui/game/screens.rpy:766 old "Sound Volume" new "音效音量" # gui/game/screens.rpy:772 old "Test" new "测试" # gui/game/screens.rpy:776 old "Voice Volume" new "语音音量" # gui/game/screens.rpy:787 old "Mute All" new "全部静音" # gui/game/screens.rpy:863 old "## History screen" new "## 历史屏幕" # gui/game/screens.rpy:865 old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list." new "## 这是一个向用户显示对话历史的屏幕。虽然此屏幕没有什么特别之处,但它必须访问储存在 _history_list 中的对话历史记录。" # gui/game/screens.rpy:869 old "## https://www.renpy.org/doc/html/history.html" new "## https://www.renpy.cn/doc/history.html" # gui/game/screens.rpy:875 old "## Avoid predicting this screen, as it can be very large." new "## 避免预缓存此屏幕,因为它可能非常大。" # gui/game/screens.rpy:886 old "## This lays things out properly if history_height is None." new "## 此代码可确保如果 history_height 为 None 时仍可正常显示条目。" # gui/game/screens.rpy:896 old "## Take the color of the who text from the Character, if set." new "## 从 Character 对象中获取叙述角色的文字颜色,如果设置了的话。" # gui/game/screens.rpy:905 old "The dialogue history is empty." new "尚无对话历史记录。" # gui/game/screens.rpy:908 old "## This determines what tags are allowed to be displayed on the history screen." new "## 此代码决定了允许在历史记录屏幕上显示哪些标签。" # gui/game/screens.rpy:953 old "## Help screen" new "## 帮助屏幕" # gui/game/screens.rpy:955 old "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help." new "## 提供有关键盘和鼠标映射信息的屏幕。它使用其它屏幕(keyboard_help、mouse_help 和 gamepad_help)来显示实际的帮助内容。" # gui/game/screens.rpy:974 old "Keyboard" new "键盘" # gui/game/screens.rpy:975 old "Mouse" new "鼠标" # gui/game/screens.rpy:978 old "Gamepad" new "手柄" # gui/game/screens.rpy:991 old "Enter" new "回车" # gui/game/screens.rpy:992 old "Advances dialogue and activates the interface." new "推进对话并激活界面。" # gui/game/screens.rpy:995 old "Space" new "空格" # gui/game/screens.rpy:996 old "Advances dialogue without selecting choices." new "在没有选择的情况下推进对话。" # gui/game/screens.rpy:999 old "Arrow Keys" new "方向键" # gui/game/screens.rpy:1000 old "Navigate the interface." new "导航界面。" # gui/game/screens.rpy:1003 old "Escape" new "Esc" # gui/game/screens.rpy:1004 old "Accesses the game menu." new "访问游戏菜单。" # gui/game/screens.rpy:1007 old "Ctrl" # Automatic translation. new "键盘" # gui/game/screens.rpy:1008 old "Skips dialogue while held down." new "按住时快进对话。" # gui/game/screens.rpy:1011 old "Tab" new "Tab" # gui/game/screens.rpy:1012 old "Toggles dialogue skipping." new "切换对话快进。" # gui/game/screens.rpy:1015 old "Page Up" # Automatic translation. new "上一页" # gui/game/screens.rpy:1016 old "Rolls back to earlier dialogue." new "回退至先前的对话。" # gui/game/screens.rpy:1019 old "Page Down" # Automatic translation. new "下一页" # gui/game/screens.rpy:1020 old "Rolls forward to later dialogue." new "向前至后来的对话。" # gui/game/screens.rpy:1024 old "Hides the user interface." new "隐藏用户界面。" # gui/game/screens.rpy:1028 old "Takes a screenshot." new "截图。" # gui/game/screens.rpy:1032 old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}." new "切换辅助{a=https://www.renpy.cn/doc/self_voicing.html}机器朗读{/a}。" # gui/game/screens.rpy:1036 old "Opens the accessibility menu." new "打开无障碍菜单。" # gui/game/screens.rpy:1042 old "Left Click" new "左键点击" # gui/game/screens.rpy:1046 old "Middle Click" new "中键点击" # gui/game/screens.rpy:1050 old "Right Click" new "右键点击" # gui/game/screens.rpy:1054 old "Mouse Wheel Up\nClick Rollback Side" new "鼠标滚轮上\n点击回退操作区" # gui/game/screens.rpy:1058 old "Mouse Wheel Down" new "鼠标滚轮下" # gui/game/screens.rpy:1065 old "Right Trigger\nA/Bottom Button" new "右扳机键\nA/底键" # gui/game/screens.rpy:1069 old "Left Trigger\nLeft Shoulder" new "左扳机键\n左肩键" # gui/game/screens.rpy:1073 old "Right Shoulder" new "右肩键" # gui/game/screens.rpy:1078 old "D-Pad, Sticks" new "十字键,摇杆" # gui/game/screens.rpy:1082 old "Start, Guide" new "开始,向导" # gui/game/screens.rpy:1086 old "Y/Top Button" new "Y/顶键" # gui/game/screens.rpy:1089 old "Calibrate" new "校准" # gui/game/screens.rpy:1117 old "## Additional screens" new "## 其他屏幕" # gui/game/screens.rpy:1121 old "## Confirm screen" new "## 确认屏幕" # gui/game/screens.rpy:1123 old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question." new "## 当 Ren'Py 需要询问用户有关确定或取消的问题时,会调用确认屏幕。" # gui/game/screens.rpy:1126 old "## https://www.renpy.org/doc/html/screen_special.html#confirm" new "## https://www.renpy.cn/doc/screen_special.html#confirm" # gui/game/screens.rpy:1130 old "## Ensure other screens do not get input while this screen is displayed." new "## 显示此屏幕时,确保其他屏幕无法输入。" # gui/game/screens.rpy:1154 old "Yes" new "确定" # gui/game/screens.rpy:1155 old "No" new "取消" # gui/game/screens.rpy:1157 old "## Right-click and escape answer \"no\"." new "## 右键点击退出并答复 no(取消)。" # gui/game/screens.rpy:1184 old "## Skip indicator screen" new "## 快进指示屏幕" # gui/game/screens.rpy:1186 old "## The skip_indicator screen is displayed to indicate that skipping is in progress." new "## skip_indicator 屏幕用于指示快进正在进行中。" # gui/game/screens.rpy:1189 old "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator" new "## https://www.renpy.cn/doc/screen_special.html#skip-indicator" # gui/game/screens.rpy:1201 old "Skipping" new "正在快进" # gui/game/screens.rpy:1208 old "## This transform is used to blink the arrows one after another." new "## 此变换用于一个接一个地闪烁箭头。" # gui/game/screens.rpy:1235 old "## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE glyph in it." new "## 我们必须使用包含“▸”(黑色右旋小三角)字形的字体。" # gui/game/screens.rpy:1240 old "## Notify screen" new "## 通知屏幕" # gui/game/screens.rpy:1242 old "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)" new "## 通知屏幕用于向用户显示消息。(例如,当游戏快速保存或进行截屏时。)" # gui/game/screens.rpy:1245 old "## https://www.renpy.org/doc/html/screen_special.html#notify-screen" new "## https://www.renpy.cn/doc/screen_special.html#notify-screen" # gui/game/screens.rpy:1279 old "## NVL screen" new "## NVL 模式屏幕" # gui/game/screens.rpy:1281 old "## This screen is used for NVL-mode dialogue and menus." new "## 此屏幕用于 NVL 模式的对话和菜单。" # gui/game/screens.rpy:1283 old "## https://www.renpy.org/doc/html/screen_special.html#nvl" new "## https://www.renpy.cn/doc/screen_special.html#nvl" # gui/game/screens.rpy:1294 old "## Displays dialogue in either a vpgrid or the vbox." new "## 在 vpgrid 或 vbox 中显示对话框。" # gui/game/screens.rpy:1307 old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True." new "## 显示菜单,如果给定的话。如果 config.narrator_menu 设置为 True,则菜单可能显示不正确。" # gui/game/screens.rpy:1337 old "## This controls the maximum number of NVL-mode entries that can be displayed at once." new "## 此语句控制一次可以显示的 NVL 模式条目的最大数量。" # gui/game/screens.rpy:1399 old "## Mobile Variants" new "## 移动设备界面" # gui/game/screens.rpy:1406 old "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch." new "## 由于可能没有鼠标,我们将快捷菜单替换为一个使用更少、更大按钮的版本,这样更容易触摸。" # gui/game/screens.rpy:1424 old "Menu" new "菜单" # gui/game/screens.rpy:676 old "Upload Sync" new "上传同步" # gui/game/screens.rpy:680 old "Download Sync" new "下载同步" # gui/game/screens.rpy:1410 old "## Bubble screen" new "## 对话气泡屏幕" # gui/game/screens.rpy:1412 old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids." new "## 对话气泡屏幕用于以对话气泡的形式向玩家显示对话。对话气泡屏幕的参数与 say 屏幕相同,必须创建一个 id 为 what 的可视控件,并且可以创建 id 为 namebox、who 和 window 的可视控件。" # gui/game/screens.rpy:1417 old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen" new "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"