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<h1>Text Input<a class="headerlink" href="#text-input" title="Permalink to this headline"> link</a></h1>
<p>With some limitations, Ren'Py can prompt the user to input a small
amount of text. This prompting is done by the <a class="reference internal" href="#renpy.input" title="renpy.input"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.input()</span></code></a> function,
which returns the entered text, allowing it to be saved in a variable
or otherwise processed.</p>
<p>On Linux, text input is limited to languages that do not require
input method (IME) support. Most Western languages should work, but
Chinese, Japanese, and Korean probably won't.</p>
<p>The renpy.input function is defined as:</p>
<dl class="function">
<dt id="renpy.input">
<code class="descclassname">renpy.</code><code class="descname">input</code><span class="sig-paren">(</span><em>prompt</em>, <em>default=u''</em>, <em>allow=None</em>, <em>exclude=u'{}'</em>, <em>length=None</em>, <em>with_none=None</em>, <em>pixel_width=None</em>, <em>screen=u'input'</em>, <em>mask=None</em>, <em>copypaste=True</em>, <em>**kwargs</em><span class="sig-paren">)</span><a class="headerlink" href="#renpy.input" title="Permalink to this definition"> link</a></dt>
<dd><p>Calling this function pops up a window asking the player to enter some
text. It returns the entered text.</p>
<dl class="docutils">
<dt><cite>prompt</cite></dt>
<dd>A string giving a prompt to display to the player.</dd>
<dt><cite>default</cite></dt>
<dd>A string giving the initial text that will be edited by the player.</dd>
<dt><cite>allow</cite></dt>
<dd>If not None, a string giving a list of characters that will
be allowed in the text.</dd>
<dt><cite>exclude</cite></dt>
<dd>If not None, if a character is present in this string, it is not
allowed in the text.</dd>
<dt><cite>length</cite></dt>
<dd>If not None, this must be an integer giving the maximum length
of the input string.</dd>
<dt><cite>pixel_width</cite></dt>
<dd>If not None, the input is limited to being this many pixels wide,
in the font used by the input to display text.</dd>
<dt><cite>screen</cite></dt>
<dd>The name of the screen that takes input. If not given, the <code class="docutils literal notranslate"><span class="pre">input</span></code>
screen is used.</dd>
<dt><cite>mask</cite></dt>
<dd>If not None, a single-character string that replaces the input text that
is shown to the player, such as to conceal a password.</dd>
<dt><cite>copypaste</cite></dt>
<dd>When true, copying from and pasting to this input is allowed.</dd>
</dl>
<p>If <a class="reference internal" href="config.html#var-config.disable_input"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.disable_input</span></code></a> is True, this function only returns
<cite>default</cite>.</p>
<p>Keywords prefixed with <code class="docutils literal notranslate"><span class="pre">show_</span></code> have the prefix stripped and
are passed to the screen.</p>
<p>Due to limitations in supporting libraries, on Android and the web platform
this function is limited to alphabetic characters.</p>
</dd></dl>
<p>Games that use renpy.input will often want to process the result
further, using standard Python string manipulation functions. For
example, the following will ask the player for his or her
name and remove leading or trailing whitespace. If the name is
empty, it will be replaced by a default name. Finally, it is
displayed to the user.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">define</span> <span class="n">pov</span> <span class="o">=</span> <span class="n">Character</span><span class="p">(</span><span class="s2">&quot;[povname]&quot;</span><span class="p">)</span>
<span class="k">python</span><span class="p">:</span>
<span class="n">povname</span> <span class="o">=</span> <span class="n">renpy</span><span class="o">.</span><span class="k">input</span><span class="p">(</span><span class="s2">&quot;What is your name?&quot;</span><span class="p">,</span> <span class="na">length</span><span class="o">=</span><span class="mi">32</span><span class="p">)</span>
<span class="n">povname</span> <span class="o">=</span> <span class="n">povname</span><span class="o">.</span><span class="n">strip</span><span class="p">()</span>
<span class="k">if</span> <span class="k">not</span> <span class="n">povname</span><span class="p">:</span>
<span class="n">povname</span> <span class="o">=</span> <span class="s2">&quot;Pat Smith&quot;</span>
<span class="n">pov</span> <span class="s2">&quot;My name is [povname]!&quot;</span>
</pre></div>
</div>
<p>In this, the length of the input is limited to 32 characters. It's important
to test your game with long names, to makes sure that those names do not break
text layout. At the same time, too short fields may prevent people from entering
their preferred name.</p>
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