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<li><a class="reference internal" href="#">In-Game Menus</a><ul>
<li><a class="reference internal" href="#menu-set">Menu Set</a></li>
<li><a class="reference internal" href="#menu-arguments">Menu Arguments</a></li>
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<div class="section" id="in-game-menus">
<span id="menus"></span><h1>In-Game Menus<a class="headerlink" href="#in-game-menus" title="Permalink to this headline"> link</a></h1>
<p>In many visual novels, the player is asked to make choices that
control the outcome of the story. The Ren'Py language contains a <code class="docutils literal notranslate"><span class="pre">menu</span></code>
statement that makes it easy to present choices to the user.</p>
<p>Here's an example of a <code class="docutils literal notranslate"><span class="pre">menu</span></code> statement:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">menu</span><span class="p">:</span>
<span class="s2">&quot;What should I do?&quot;</span>
<span class="s2">&quot;Drink coffee.&quot;</span><span class="p">:</span>
<span class="s2">&quot;I drink the coffee, and it&#39;s good to the last drop.&quot;</span>
<span class="s2">&quot;Drink tea.&quot;</span><span class="p">:</span>
<span class="k">$</span> <span class="n">drank_tea</span> <span class="o">=</span> <span class="kc">True</span>
<span class="s2">&quot;I drink the tea, trying not to make a political statement as I do.&quot;</span>
<span class="s2">&quot;Genuflect.&quot;</span><span class="p">:</span>
<span class="k">jump</span> <span class="n">genuflect_ending</span>
<span class="k">label</span> <span class="n">after_menu</span><span class="p">:</span>
<span class="s2">&quot;After having my drink, I got on with my morning.&quot;</span>
</pre></div>
</div>
<p>The <code class="docutils literal notranslate"><span class="pre">menu</span></code> statement begins with the keyword <code class="docutils literal notranslate"><span class="pre">menu</span></code>. This may be followed
by a label name, in which case it's equivalent to preceding the menu
with that label. For example:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">menu</span> <span class="n">drink_menu</span><span class="p">:</span>
<span class="o">...</span>
</pre></div>
</div>
<p>The menu statement is followed by an indented block. This block may
contain a <a class="reference internal" href="dialogue.html#say-statement"><span class="std std-ref">say statement</span></a>, and must contain at
least one menu choice. If the say statement is present, it is
displayed on the screen at the same time as the menu.</p>
<p><strong>Menu Choices.</strong>
A menu choice is an option the user can select from the in-game
menu. A menu choice begins with a string. The string may be followed
by an if-clause, which makes the choice conditional. The menu choice
ends with a colon, and must be followed by a block of Ren'Py
statements.</p>
<p>When the choice is selected, the block of statements is run. If execution
reaches the end of the block, it continues with the statement
after the end of the menu statement.</p>
<p>An if-clause consists of the keyword <code class="docutils literal notranslate"><span class="pre">if</span></code>, followed by a Python
expression. The menu choice is only displayed if the expression is
true. In the following menu:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">menu</span><span class="p">:</span>
<span class="s2">&quot;Go left.&quot;</span><span class="p">:</span>
<span class="o">...</span>
<span class="s2">&quot;Go right.&quot;</span><span class="p">:</span>
<span class="o">...</span>
<span class="s2">&quot;Fly above.&quot;</span> <span class="k">if</span> <span class="n">drank_tea</span><span class="p">:</span>
<span class="o">...</span>
</pre></div>
</div>
<p>The third choice will only be presented if the <code class="docutils literal notranslate"><span class="pre">drank_tea</span></code> variable is
true. (However if, the <a class="reference internal" href="config.html#var-config.menu_include_disabled"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.menu_include_disabled</span></code></a> variable is set
to True, it will be shown as a disabled button.)</p>
<div class="section" id="menu-set">
<span id="id1"></span><h2>Menu Set<a class="headerlink" href="#menu-set" title="Permalink to this headline"> link</a></h2>
<p>A menu can take a set clause, on a line by itself. If present, only items
with captions that are not in the set are displayed as part of the menu.
When a choice is selected, the caption of that choice can be added to the
set.</p>
<p>As with all menus, if no choices are available it advances to the statement
after the menu.</p>
<p>For historical reasons, the set can be either a set object or a list.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">default</span> <span class="n">menuset</span> <span class="o">=</span> <span class="nb">set</span><span class="p">()</span>
<span class="k">menu</span> <span class="n">chapter_1_places</span><span class="p">:</span>
<span class="nb">set</span> <span class="n">menuset</span>
<span class="s2">&quot;Where should I go?&quot;</span>
<span class="s2">&quot;Go to class.&quot;</span><span class="p">:</span>
<span class="k">jump</span> <span class="n">go_to_class</span>
<span class="s2">&quot;Go to the bar.&quot;</span><span class="p">:</span>
<span class="k">jump</span> <span class="n">go_to_bar</span>
<span class="s2">&quot;Go to jail.&quot;</span><span class="p">:</span>
<span class="k">jump</span> <span class="n">go_to_jail</span>
<span class="k">label</span> <span class="n">chapter_1_after_places</span><span class="p">:</span>
<span class="s2">&quot;Wow, that was one heck of a Tuesday.&quot;</span>
</pre></div>
</div>
</div>
<div class="section" id="menu-arguments">
<span id="id2"></span><h2>Menu Arguments<a class="headerlink" href="#menu-arguments" title="Permalink to this headline"> link</a></h2>
<p>It's possible to pass arguments to the menu itself, and to the individual
choices in a menu. To pass arguments to the menu, add them to the
menu line, after the optional name, and immediately before the colon. To
pass arguments to a menu choice, put them after the menu string and before
the <code class="docutils literal notranslate"><span class="pre">if</span></code> keyword or colon.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">menu</span> <span class="p">(</span><span class="s2">&quot;jfk&quot;</span><span class="p">,</span> <span class="k">screen</span><span class="o">=</span><span class="s2">&quot;airport&quot;</span><span class="p">):</span>
<span class="s2">&quot;Chicago, IL&quot;</span> <span class="p">(</span><span class="mi">200</span><span class="p">):</span>
<span class="k">jump</span> <span class="n">chicago_trip</span>
<span class="s2">&quot;Dallas, TX&quot;</span> <span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="n">sale</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
<span class="k">jump</span> <span class="n">dallas_trip</span>
<span class="s2">&quot;Hot Springs, AR&quot;</span> <span class="p">(</span><span class="mi">300</span><span class="p">)</span> <span class="k">if</span> <span class="n">secret_unlocked</span><span class="p">:</span>
<span class="k">jump</span> <span class="n">hot_springs_trip</span>
</pre></div>
</div>
<p>Menu arguments passed to the menu itself become arguments to the screen,
except the <cite>screen</cite> argument which selects the screen, and the <cite>nvl</cite> argument
that selects the <a class="reference internal" href="nvl_mode.html#nvl-mode-menu"><span class="std std-ref">NVL-mode menu</span></a>. There is also a special
keyword <cite>_mode</cite> which will set the mode of this interaction, by default &quot;menu&quot;.
The arguments to the choices become arguments to the items passed to the
menu screen.</p>
<p>See the documentation for <a class="reference internal" href="screen_special.html#choice-screen"><span class="std std-ref">the choice screen</span></a> and
<a class="reference internal" href="config.html#var-config.menu_arguments_callback"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.menu_arguments_callback</span></code></a>.</p>
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