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<div class="section" id="preference-variables">
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<h1>Preference Variables<a class="headerlink" href="#preference-variables" title="Permalink to this headline"> link</a></h1>
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<p>Preference variables store the values of Ren'Py preferences. While the value
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of a preference should be set at runtime using the <a class="reference internal" href="screen_actions.html#Preference" title="Preference"><code class="xref py py-func docutils literal notranslate"><span class="pre">Preference()</span></code></a> action,
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preference variables should be used in conjunction with the default statement
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to set the default value of a preference.</p>
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<p>For example:</p>
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<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">default</span> <span class="n">preferences</span><span class="o">.</span><span class="n">text_cps</span> <span class="o">=</span> <span class="mi">40</span>
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</pre></div>
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</div>
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<p>sets the default text speed to 40 characters per second. The default statement
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only sets the value of the preference if the default has changed since the
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preference was set. For example, if the player changes the speed to 50,
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it will remain at 50 over future runs of the game. If, in an upgrade, the
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default is set to 42, the player's setting will be changed to 42. (The player
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can then change it again.)</p>
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<dl class="var">
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<dt id="var-preferences.afm_after_click">
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<code class="descname">preferences.afm_after_click</code> = False<a class="headerlink" href="#var-preferences.afm_after_click" title="Permalink to this definition"> link</a></dt>
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<dd><p>If True, the auto-forward mode will be continued after a click. If False,
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a click will end auto-forward mode. The equivalent of the "auto-forward
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after click" preference.</p>
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</dd></dl>
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<dl class="var">
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<dt id="var-preferences.afm_enable">
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<code class="descname">preferences.afm_enable</code> = False<a class="headerlink" href="#var-preferences.afm_enable" title="Permalink to this definition"> link</a></dt>
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<dd><p>If True, auto-forward move is enabled, otherwise False. The equivalent
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of the "auto-forward time" preference.</p>
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</dd></dl>
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<dl class="var">
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<dt id="var-preferences.afm_time">
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<code class="descname">preferences.afm_time</code> = 15<a class="headerlink" href="#var-preferences.afm_time" title="Permalink to this definition"> link</a></dt>
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<dd><p>The amount of time to wait for auto-forward mode. Bigger numbers are
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slower, though the conversion to wall time is complicated, as the
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speed takes into account line length. The equivalent of the
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"auto-forward" preference.</p>
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</dd></dl>
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<dl class="var">
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<dt id="var-preferences.desktop_rollback_side">
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<code class="descname">preferences.desktop_rollback_side</code> = "disable"<a class="headerlink" href="#var-preferences.desktop_rollback_side" title="Permalink to this definition"> link</a></dt>
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<dd><p>When on a desktop platform, touches or clicks to this side of the window
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cause rollback to occur. One of "left", "right", or "disable". This is
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the equivalend of the "rollback side" preference when on a desktop
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platform.</p>
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</dd></dl>
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<dl class="var">
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<dt id="var-preferences.mobile_rollback_side">
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<code class="descname">preferences.mobile_rollback_side</code> = "disable"<a class="headerlink" href="#var-preferences.mobile_rollback_side" title="Permalink to this definition"> link</a></dt>
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<dd><p>When on a mobile platform, touches or clicks to this side of the window
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cause rollback to occur. One of "left", "right", or "disable". This is
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the equivalend of the "rollback side" preference when on a mobile
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platform.</p>
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</dd></dl>
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<dl class="var">
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<dt id="var-preferences.language">
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<code class="descname">preferences.language</code> = None<a class="headerlink" href="#var-preferences.language" title="Permalink to this definition"> link</a></dt>
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<dd><p>The language that the player has selected to use when running the game.
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This is None for the default language or a string containing a language
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the game is translated to.</p>
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<p>This can be used to set the default language, and can be read to determine
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the current language. The <a class="reference internal" href="translation.html#Language" title="Language"><code class="xref py py-func docutils literal notranslate"><span class="pre">Language()</span></code></a> action can be used to change
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the language.</p>
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</dd></dl>
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<dl class="var">
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<dt id="var-preferences.emphasize_audio">
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<code class="descname">preferences.emphasize_audio</code> = False<a class="headerlink" href="#var-preferences.emphasize_audio" title="Permalink to this definition"> link</a></dt>
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<dd><p>If True, Ren'Py will emphasize the audio channels found in <a class="reference internal" href="config.html#var-config.emphasize_audio_channels"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.emphasize_audio_channels</span></code></a>
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by reducing the volume of other channels. (For example, reducing the music volume when voice
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is playing.) If False, this doesn't happen.</p>
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</dd></dl>
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<dl class="var">
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<dt id="var-preferences.fullscreen">
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<code class="descname">preferences.fullscreen</code> = False<a class="headerlink" href="#var-preferences.fullscreen" title="Permalink to this definition"> link</a></dt>
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<dd><p>This is True when Ren'Py is in fullscreen mode, and False when it
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is running in a window. The equivalent of the "display" preference.</p>
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</dd></dl>
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<dl class="var">
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<dt id="var-preferences.gl_framerate">
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<code class="descname">preferences.gl_framerate</code> = None<a class="headerlink" href="#var-preferences.gl_framerate" title="Permalink to this definition"> link</a></dt>
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<dd><p>This is either an integer, or None. If not None, it's a target framerate
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that Ren'Py will attempt to achieve. If this is set low (for example, to
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30), on a monitor with a high framerate (say, 60 frames per second),
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Ren'Py will only draw on every other frame.</p>
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<p>If None, Ren'Py will attempt to draw at the monitor's full framerate.</p>
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</dd></dl>
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<dl class="var">
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<dt id="var-preferences.gl_powersave">
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<code class="descname">preferences.gl_powersave</code> = "auto"<a class="headerlink" href="#var-preferences.gl_powersave" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>This determines how often Ren'Py will redraw an unchanging screen. If True,
|
|
Ren'Py will only draw the screen 5 times a second. If False, it will always
|
|
draw at the full framerate possible. If "auto", it will draw at full speed
|
|
when the device is powered, and 5hz when it is running on battery.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-preferences.gl_tearing">
|
|
<code class="descname">preferences.gl_tearing</code> = False<a class="headerlink" href="#var-preferences.gl_tearing" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>This determines if tearing (True) or frameskip (False) is the preferred
|
|
behavior when the game can't keep up with its intended framerate.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-preferences.mouse_move">
|
|
<code class="descname">preferences.mouse_move</code> = True<a class="headerlink" href="#var-preferences.mouse_move" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>If True, the mouse will automatically move to a selected button. If False,
|
|
it will not. The equivalent of the "automatic mouse move" preference.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-preferences.show_empty_window">
|
|
<code class="descname">preferences.show_empty_window</code> = True<a class="headerlink" href="#var-preferences.show_empty_window" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>If True, the window show and window auto statements will function. If
|
|
False, those statements are disabled. The equivalent of the "show empty window"
|
|
preference.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-preferences.skip_after_choices">
|
|
<code class="descname">preferences.skip_after_choices</code> = False<a class="headerlink" href="#var-preferences.skip_after_choices" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>If True, skipping will resume after a choice. If False, a choice will
|
|
prevent Ren'Py from skipping. The equivalent of the "after choices"
|
|
preference.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-preferences.skip_unseen">
|
|
<code class="descname">preferences.skip_unseen</code> = False<a class="headerlink" href="#var-preferences.skip_unseen" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>When True, Ren'Py will skip all text. When False, Ren'Py will
|
|
only skip text that has been read by the player in any session.
|
|
The equivalent of the "skip" preference.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-preferences.text_cps">
|
|
<code class="descname">preferences.text_cps</code> = 0<a class="headerlink" href="#var-preferences.text_cps" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>The speed of text display. 0 is infinite, otherwise this is the number
|
|
of characters per second to show. The equivalent of the "text speed"
|
|
preference.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-preferences.transitions">
|
|
<code class="descname">preferences.transitions</code> = 2<a class="headerlink" href="#var-preferences.transitions" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>Determines which transitions should be shown. 2 shows all transitions,
|
|
0 shows no transitions. (1 is reserved.) The equivalent of the
|
|
"transitions" preference.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-preferences.video_image_fallback">
|
|
<code class="descname">preferences.video_image_fallback</code> = False<a class="headerlink" href="#var-preferences.video_image_fallback" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>If True, images are displayed instead of videosprites. If False,
|
|
video sprites are displayed normally. The equivalent (inverted) of the
|
|
"video sprites" preference.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-preferences.voice_sustain">
|
|
<code class="descname">preferences.voice_sustain</code> = False<a class="headerlink" href="#var-preferences.voice_sustain" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>If True, voice keeps playing until finished, or another voice line
|
|
replaces it. If False, the voice line ends when the line of dialogue
|
|
advances. The equivalent of the "voice sustain" preference.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-preferences.wait_voice">
|
|
<code class="descname">preferences.wait_voice</code> = True<a class="headerlink" href="#var-preferences.wait_voice" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>If True, auto-forward mode will wait for voice files and self-voicing to
|
|
finish before advancing. If False, it will not. The equivalent of the
|
|
"wait for voice" preference.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-preferences.system_cursor">
|
|
<code class="descname">preferences.system_cursor</code> = False<a class="headerlink" href="#var-preferences.system_cursor" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>If True, the system cursor is forced to be used, ignoring the
|
|
<a class="reference internal" href="config.html#var-config.mouse"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.mouse</span></code></a> value. If False, it will not. The equivalent of the
|
|
"system cursor" preference.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-preferences.audio_when_minimized">
|
|
<code class="descname">preferences.audio_when_minimized</code> = True<a class="headerlink" href="#var-preferences.audio_when_minimized" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>If False, audio channels are stopped when the window is minimized,
|
|
and resumed when the window is restored. If True, window state will
|
|
have no effect on audio.
|
|
The equivalent of the "audio when minimized" preference.</p>
|
|
</dd></dl>
|
|
|
|
<div class="section" id="mixer-functions">
|
|
<h2>Mixer Functions<a class="headerlink" href="#mixer-functions" title="Permalink to this headline"> link</a></h2>
|
|
<p>See <a class="reference internal" href="audio.html#volume"><span class="std std-ref">Volume</span></a> for more details about mixers.</p>
|
|
<dl class="function">
|
|
<dt id="preferences.set_volume">
|
|
<code class="descclassname">preferences.</code><code class="descname">set_volume</code><span class="sig-paren">(</span><em>mixer</em>, <em>volume</em><span class="sig-paren">)</span><a class="headerlink" href="#preferences.set_volume" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>Sets <cite>mixer</cite> to <cite>volume</cite>.</p>
|
|
<dl class="docutils">
|
|
<dt><cite>mixer</cite></dt>
|
|
<dd>A string giving the name of the mixer. By default, the mixers
|
|
are "main", "music", "sfx", and "voice" ("main" being a special mixer).</dd>
|
|
<dt><cite>volume</cite></dt>
|
|
<dd>A number between 0.0 and 1.0.</dd>
|
|
</dl>
|
|
</dd></dl>
|
|
|
|
<dl class="function">
|
|
<dt id="preferences.get_volume">
|
|
<code class="descclassname">preferences.</code><code class="descname">get_volume</code><span class="sig-paren">(</span><em>mixer</em><span class="sig-paren">)</span><a class="headerlink" href="#preferences.get_volume" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>Gets the volume for <cite>mixer</cite>. If the mixer is muted, this returns
|
|
0.0.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="function">
|
|
<dt id="preferences.set_mute">
|
|
<code class="descclassname">preferences.</code><code class="descname">set_mute</code><span class="sig-paren">(</span><em>mixer</em>, <em>mute</em><span class="sig-paren">)</span><a class="headerlink" href="#preferences.set_mute" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>Sets the mute setting for <cite>mixer</cite>. If <cite>mute</cite> is true, the mixer is muted.
|
|
If <cite>mute</cite> is false, the mixer's volume is reverted to its value before
|
|
it was muted.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="function">
|
|
<dt id="preferences.get_mute">
|
|
<code class="descclassname">preferences.</code><code class="descname">get_mute</code><span class="sig-paren">(</span><em>mixer</em><span class="sig-paren">)</span><a class="headerlink" href="#preferences.get_mute" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>Gets the mute setting for <cite>mixer</cite>.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
<div class="section" id="audio-channel-defaults">
|
|
<h2>Audio Channel Defaults<a class="headerlink" href="#audio-channel-defaults" title="Permalink to this headline"> link</a></h2>
|
|
<p>These config variables set the default volumes on various audio mixers.</p>
|
|
<dl class="var">
|
|
<dt id="var-config.default_music_volume">
|
|
define <code class="descname">config.default_music_volume</code> = 1.0<a class="headerlink" href="#var-config.default_music_volume" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>The default volume of the music mixer, which is used for the music and
|
|
movie channels. This should be a number between 0.0 and 1.0,
|
|
with 1.0 being full volume.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-config.default_sfx_volume">
|
|
define <code class="descname">config.default_sfx_volume</code> = 1.0<a class="headerlink" href="#var-config.default_sfx_volume" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>The default volume of the sfx mixer, which is used for the sound and
|
|
audio channels. This should be a number between 0.0 and 1.0,
|
|
with 1.0 being full volume.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="var">
|
|
<dt id="var-config.default_voice_volume">
|
|
define <code class="descname">config.default_voice_volume</code> = 1.0<a class="headerlink" href="#var-config.default_voice_volume" title="Permalink to this definition"> link</a></dt>
|
|
<dd><p>The default volume of the voice mixer, which is used for the voice
|
|
channel (and hence the voice statement, auto-voice, etc.).
|
|
This should be a number between 0.0 and 1.0, with 1.0 being full volume.</p>
|
|
</dd></dl>
|
|
|
|
</div>
|
|
</div>
|
|
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|
|
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</div>
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Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.8.6.<br/>
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