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<div class="section" id="text">
<span id="id1"></span><h1>Text<a class="headerlink" href="#text" title="Permalink to this headline"> link</a></h1>
<p>Ren'Py contains several ways of displaying text. The <a class="reference internal" href="dialogue.html#say-statement"><span class="std std-ref">say</span></a>
and <a class="reference internal" href="menus.html"><span class="doc">menu</span></a> statements are primarily concerned with the
display of text to the user. The user interface often contains text,
displayed using the <a class="reference internal" href="screens.html#sl-text"><span class="std std-ref">text</span></a>, <a class="reference internal" href="screens.html#sl-textbutton"><span class="std std-ref">textbutton</span></a>,
and <a class="reference internal" href="screens.html#sl-label"><span class="std std-ref">label</span></a> screen language statements. These
functions, along with others, create <a class="reference internal" href="#Text" title="Text"><code class="xref py py-func docutils literal notranslate"><span class="pre">Text()</span></code></a> displayables, and
show them on the screen.</p>
<p>The Text displayable is responsible for managing the process of
showing the text to the user. The text displayable performs actions in
the following order:</p>
<ol class="arabic simple">
<li>Translating text.</li>
<li>Interpolating data into the text.</li>
<li>Styling the text using styles and text tags.</li>
<li>Laying out the styled text.</li>
<li>Drawing the text to the screen.</li>
</ol>
<p>This chapter discusses the process of text display in Ren'Py.</p>
<div class="section" id="escape-characters">
<h2>Escape Characters<a class="headerlink" href="#escape-characters" title="Permalink to this headline"> link</a></h2>
<p>There are three special characters that can control the way Ren'Py
displays text. A creator needs to be aware of these characters to
ensure that their writing is not accidentally misinterpreted by the engine.</p>
<dl class="docutils">
<dt>(backslash)</dt>
<dd><p class="first">The backslash character is used to introduce when writing a Ren'Py
or Python string. Some common escape codes are:</p>
<dl class="last docutils">
<dt>\&quot; (backslash-doublequote)</dt>
<dd>Includes a doublequote in a double-quoted string.</dd>
<dt>\' (backslash-quote)</dt>
<dd>Includes a single quote in a single-quoted string.</dd>
<dt>\ (backslash-space)</dt>
<dd>Includes an additional space in a Ren'Py string. By default,
Ren'Py script text collapses adjacent whitespace into a single
space character.</dd>
<dt>\n (backslash-n)</dt>
<dd>Includes a newline character in the text.</dd>
<dt>\\ (backslash-backslash)</dt>
<dd>Includes a backslash character in the text.</dd>
<dt>\% (backslash-percent)</dt>
<dd>Includes a protected percent character in the text. It's also
possible to write it as %% : both protections will result in a
single % character being written in the end.</dd>
</dl>
</dd>
<dt>[ (left bracket)</dt>
<dd>The left bracket is used to introduce interpolation of a value
into the text. To include a single left bracket in your text,
double it write <code class="docutils literal notranslate"><span class="pre">[[</span></code>.</dd>
<dt>{ (left brace)</dt>
<dd>The left brace is used to introduce a text tag. To include a left
brace in your text, double it write <code class="docutils literal notranslate"><span class="pre">{{</span></code>.</dd>
</dl>
</div>
<div class="section" id="interpolating-data">
<span id="text-interpolation"></span><h2>Interpolating Data<a class="headerlink" href="#interpolating-data" title="Permalink to this headline"> link</a></h2>
<p>Ren'Py supports interpolating data into the text string before it is
displayed. For example, if the player's name is stored in the
<code class="docutils literal notranslate"><span class="pre">playername</span></code> variable, one could write a line of dialogue like:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">g</span> <span class="s2">&quot;Welcome to the Nekomimi Institute, [playername]!&quot;</span>
</pre></div>
</div>
<p>Ren'Py will interpolate variables found in the global store. When
using a text widget in a screen, Ren'Py will also interpolate screen
local variables. (This can be overridden by supplying an explicit
scope argument to the Text displayable.)</p>
<p>Ren'Py isn't limited to interpolating simple variables. It can also
interpolate fields and components of tuples. So it's possible to have:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">g</span> <span class="s2">&quot;My first name is [player.names[0]].&quot;</span>
</pre></div>
</div>
<p>It's possible to apply formatting when displaying numbers. This
will display a floating point number to two decimal places:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">$</span> <span class="n">percent</span> <span class="o">=</span> <span class="mf">100.0</span> <span class="o">*</span> <span class="n">points</span> <span class="o">/</span> <span class="n">max_points</span>
<span class="n">g</span> <span class="s2">&quot;I like you [percent:.2] percent!&quot;</span>
</pre></div>
</div>
<p>Ren'Py's string interpolation is taken from the <span class="target" id="index-0"></span><a class="pep reference external" href="https://www.python.org/dev/peps/pep-3101"><strong>PEP 3101</strong></a> string
formatting syntax. Ren'Py uses [ to introduce string formatting
because { was taken by text tags.</p>
<p>Along with the <code class="docutils literal notranslate"><span class="pre">!s</span></code> and <code class="docutils literal notranslate"><span class="pre">!r</span></code> conversion flags supported by Python, Ren'Py
supports several more flags. The <code class="docutils literal notranslate"><span class="pre">!q</span></code> conversion flag ensures that
text tags are properly quoted, so that displaying a string will not
introduce unwanted formatting constructs. For example:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">g</span> <span class="s2">&quot;Don&#39;t pull a fast one on me, [playername!q].&quot;</span>
</pre></div>
</div>
<p>The <code class="docutils literal notranslate"><span class="pre">!t</span></code> flag will translate the interpolated string:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="n">points</span> <span class="o">&gt;</span> <span class="mi">5</span><span class="p">:</span>
<span class="k">$</span> <span class="n">mood</span> <span class="o">=</span> <span class="n">_</span><span class="p">(</span><span class="s2">&quot;happy&quot;</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">$</span> <span class="n">mood</span> <span class="o">=</span> <span class="n">_</span><span class="p">(</span><span class="s2">&quot;annoyed&quot;</span><span class="p">)</span>
<span class="n">g</span> <span class="s2">&quot;I&#39;m [mood!t] to see you.&quot;</span>
</pre></div>
</div>
<p>The <code class="docutils literal notranslate"><span class="pre">!i</span></code> flag will make additional interpolate for the interpolated string:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">define</span> <span class="n">earned_points_info</span> <span class="o">=</span> <span class="n">_</span><span class="p">(</span><span class="s2">&quot;[points]{image=points.png} earned points&quot;</span><span class="p">)</span>
<span class="n">g</span> <span class="s2">&quot;I&#39;m happy to see you you have [earned_points_info!ti].&quot;</span>
</pre></div>
</div>
<p>This should be used to substitute the text that has a substitution inside.
It's often useful in screen language, see <a class="reference internal" href="screen_optimization.html#const-text"><span class="std std-ref">Const Text</span></a>.</p>
<p>The <code class="docutils literal notranslate"><span class="pre">!u</span></code> flag forces the text to uppercase and the <code class="docutils literal notranslate"><span class="pre">!l</span></code> flag forces the
text to lowercase. The <code class="docutils literal notranslate"><span class="pre">!c</span></code> flag acts only on the first character,
capitalizing it. These flags may be combined, for example using <code class="docutils literal notranslate"><span class="pre">!cl</span></code> would
capitalize the first character, and force the remaining text to lowercase.</p>
<p>It should be noted that:</p>
<ul class="simple">
<li>the order in which the flags are given does not change the result : <code class="docutils literal notranslate"><span class="pre">!cl</span></code>
will do just the same as <code class="docutils literal notranslate"><span class="pre">!lc</span></code>.</li>
<li>Supplementarly exclamation marks will be ignored, and will not circumvent
the previuous rule : <code class="docutils literal notranslate"><span class="pre">!l!c</span></code> will do the same as <code class="docutils literal notranslate"><span class="pre">!c!l</span></code> or <code class="docutils literal notranslate"><span class="pre">!cl</span></code>.</li>
</ul>
<p>The transformations are done in the following order:</p>
<ol class="arabic simple">
<li><code class="docutils literal notranslate"><span class="pre">r</span></code>/<code class="docutils literal notranslate"><span class="pre">s</span></code> (repr or str)</li>
<li><code class="docutils literal notranslate"><span class="pre">t</span></code> (translate)</li>
<li><code class="docutils literal notranslate"><span class="pre">i</span></code> (recursive interpolation)</li>
<li><code class="docutils literal notranslate"><span class="pre">q</span></code> (quoting)</li>
<li><code class="docutils literal notranslate"><span class="pre">u</span></code> (uppercase)</li>
<li><code class="docutils literal notranslate"><span class="pre">l</span></code> (lowercase)</li>
<li><code class="docutils literal notranslate"><span class="pre">c</span></code> (capitalize)</li>
</ol>
</div>
<div class="section" id="styling-and-text-tags">
<h2>Styling and Text Tags<a class="headerlink" href="#styling-and-text-tags" title="Permalink to this headline"> link</a></h2>
<p>In Ren'Py, text gains style information in two ways. The first is from
the style that is applied to the entire block of text. Please see the
section about the <a class="reference internal" href="style.html"><span class="doc">style system</span></a> for more details,
especially the section on <a class="reference internal" href="style_properties.html#text-style-properties"><span class="std std-ref">text style properties</span></a>.</p>
<p>The second way is through text tags. Text tags are suitable for
styling a portion of text block, or a small fraction of the text
blocks in the program. If you find yourself applying the same text
tags to every line of text, consider using a style instead.</p>
<p>There are two types of text tags. Some text tags are self-closing, while others
require a closing tag. When multiple closing tags are used, they
should be closed last open, first closed order Ren'Py will reject
incorrect nesting. For example:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="c1"># This line is correct.</span>
<span class="s2">&quot;Plain </span><span class="si">{b}</span><span class="s2">Bold </span><span class="si">{i}</span><span class="s2">Bold-Italic{/i} Bold{/b} Plain&quot;</span>
<span class="c1"># This line is incorrect, and will cause an error or incorrect</span>
<span class="c1"># behavior.</span>
<span class="s2">&quot;Plain </span><span class="si">{b}</span><span class="s2">Bold </span><span class="si">{i}</span><span class="s2">Bold-Italic{/b} Italic{/i} Plain&quot;</span>
</pre></div>
</div>
<p>Some text tags take an argument. In that case, the tag name is
followed by an equals sign (=), and the argument. The argument may
not contain the right-brace (}) character. The meaning of the
argument varies based on the text tag.</p>
<div class="section" id="general-text-tags">
<h3>General Text Tags<a class="headerlink" href="#general-text-tags" title="Permalink to this headline"> link</a></h3>
<p>Tags that apply to all text are:</p>
<span class="target" id="a-tag"></span><dl class="text-tag">
<dt id="text-tag-a">
<code class="descname">a</code><a class="headerlink" href="#text-tag-a" title="Permalink to this definition"> link</a></dt>
<dd><p>The anchor tag creates a hyperlink between itself and its closing
tag. While the behavior of the hyperlink is controlled by the
<a class="reference internal" href="style_properties.html#style-property-hyperlink_functions"><code class="xref std std-propref docutils literal notranslate"><span class="pre">hyperlink_functions</span></code></a> style property, the default handler
has the following behavior.</p>
<ul class="simple">
<li>When the argument begins with <code class="docutils literal notranslate"><span class="pre">jump:</span></code>, the rest of the argument is a label to jump to.</li>
<li>When the argument begins with <code class="docutils literal notranslate"><span class="pre">call:</span></code>, the rest of the argument is a label
to call. As usual, a call ends the current Ren'Py statement.</li>
<li>When the argument begins with <code class="docutils literal notranslate"><span class="pre">call_in_new_context:</span></code>, the rest of the argument
is a label to call in a new context (using <a class="reference internal" href="label.html#renpy.call_in_new_context" title="renpy.call_in_new_context"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.call_in_new_context()</span></code></a>).</li>
<li>When the argument begins with <code class="docutils literal notranslate"><span class="pre">show:</span></code>, the rest of the argument is a screen to show.</li>
<li>When the argument begins with <code class="docutils literal notranslate"><span class="pre">showmenu:</span></code>, the rest of the argument is a game menu
screen to show.</li>
<li>Otherwise, the argument is a URL that is opened by the system web browser.</li>
</ul>
<p>If there is no protocol section in the argument, <a class="reference internal" href="config.html#var-config.hyperlink_protocol"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.hyperlink_protocol</span></code></a>
is prepended to it. If config.hyperlink_protocol has been set to &quot;jump&quot;,
{a=label} and {a=jump:label} become equivalent. Creators can define new
protocols using <a class="reference internal" href="config.html#var-config.hyperlink_handlers"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.hyperlink_handlers</span></code></a>.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">label</span> <span class="n">test</span><span class="p">:</span>
<span class="n">e</span> <span class="s2">&quot;Why don&#39;t you visit {a=https://renpy.org}Ren&#39;Py&#39;s home page{/a}?&quot;</span>
<span class="n">e</span> <span class="s2">&quot;Or {a=jump:more_text}here for more info{/a}.&quot;</span>
<span class="k">return</span>
<span class="k">label</span> <span class="n">more_text</span><span class="p">:</span>
<span class="n">e</span> <span class="s2">&quot;In Hot Springs, Arkansas, there&#39;s a statue of Al Capone you can take a picture with.&quot;</span>
<span class="n">e</span> <span class="s2">&quot;That&#39;s more info, but not the kind you wanted, is it?&quot;</span>
<span class="k">return</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-alpha">
<code class="descname">alpha</code><a class="headerlink" href="#text-tag-alpha" title="Permalink to this definition"> link</a></dt>
<dd><p>The alpha text tag renders the text between itself and its closing
tag in the specified opacity. The opacity should be a value between
0.0 and 1.0, corresponding to fully invisible and fully opaque,
respectively. If the value is prefixed by + or -, the opacity will
be changed by that amount instead of completely replaced. If
the value is prefixed by *, the opacity will be multiplied by
that amount.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;{alpha=0.1}This text is barely readable!{/alpha}&quot;</span>
<span class="s2">&quot;{alpha=-0.1}This text is 10 percent more transparent than the default.{/alpha}&quot;</span>
<span class="s2">&quot;{alpha=*0.5}This text is half as opaque as the default.{/alpha}&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-alt">
<code class="descname">alt</code><a class="headerlink" href="#text-tag-alt" title="Permalink to this definition"> link</a></dt>
<dd><p>The alt tag prevents text from being rendered, while still making the
text available for the text-to-speech system.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">g</span> <span class="s2">&quot;Good to see you! {image=heart.png}</span><span class="si">{alt}</span><span class="s2">heart{/alt}&quot;</span>
</pre></div>
</div>
<p>See also the <a class="reference internal" href="self_voicing.html#var-alt"><code class="xref std std-var docutils literal notranslate"><span class="pre">alt</span></code></a> character.</p>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-art">
<code class="descname">art</code><a class="headerlink" href="#text-tag-art" title="Permalink to this definition"> link</a></dt>
<dd><p>The alternate ruby top tag marks text between itself and its closing tag as
alternate ruby top text. See the section on <a class="reference internal" href="#ruby-text"><span class="std std-ref">Ruby Text</span></a> for
more information.</p>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-b">
<code class="descname">b</code><a class="headerlink" href="#text-tag-b" title="Permalink to this definition"> link</a></dt>
<dd><p>The bold tag renders the text between itself and its closing tag
in a bold font.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;An example of </span><span class="si">{b}</span><span class="s2">bold test{/b}.&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-color">
<code class="descname">color</code><a class="headerlink" href="#text-tag-color" title="Permalink to this definition"> link</a></dt>
<dd><p>The color text tag renders the text between itself and its closing
tag in the specified color. The color should be in #rgb, #rgba,
#rrggbb, or #rrggbbaa format.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;{color=#f00}Red{/color}, {color=#00ff00}Green{/color}, {color=#0000ffff}Blue{/color}&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-cps">
<code class="descname">cps</code><a class="headerlink" href="#text-tag-cps" title="Permalink to this definition"> link</a></dt>
<dd><p>The characters per second tag sets the speed of text display, for
text between the tag and its closing tag. If the argument begins
with an asterisk, it's taken as a multiplier to the current text
speed. Otherwise, the argument gives the speed to show the text
at, in characters per second.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;{cps=20}Fixed Speed{/cps} {cps=*2}Double Speed{/cps}</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-font">
<code class="descname">font</code><a class="headerlink" href="#text-tag-font" title="Permalink to this definition"> link</a></dt>
<dd><p>The font tag renders the text between itself and its closing tag
in the specified font. The argument is the filename of the font to
use.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;Try out the {font=mikachan.ttf}mikachan font{/font}.&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-i">
<code class="descname">i</code><a class="headerlink" href="#text-tag-i" title="Permalink to this definition"> link</a></dt>
<dd><p>The italics tag renders the text between itself and its closing tag
in italics.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;Visit the </span><span class="si">{i}</span><span class="s2">leaning tower of Pisa{/i}.&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-image">
<code class="descname">image</code><a class="headerlink" href="#text-tag-image" title="Permalink to this definition"> link</a></dt>
<dd><p>The image tag is a self-closing tag that inserts an image into the
text. The image should be the height of a single line of text. The
argument should be either the image filename, or the name of an
image defined with the image statement.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">g</span> <span class="s2">&quot;Good to see you! {image=heart.png}</span><span class="si">{alt}</span><span class="s2">heart{/alt}&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-k">
<code class="descname">k</code><a class="headerlink" href="#text-tag-k" title="Permalink to this definition"> link</a></dt>
<dd><p>The kerning tag is a tag that adjust the kerning of characters
between itself and its closing tag. It takes as an argument a
floating point number giving the number of pixels of kerning to add
to each kerning pair. (The number may be negative to decrease
kerning.)</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;{k=-.5}Negative{/k} Normal {k=.5}Positive{/k}&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-noalt">
<code class="descname">noalt</code><a class="headerlink" href="#text-tag-noalt" title="Permalink to this definition"> link</a></dt>
<dd><p>The noalt tag prevents text from being spoken by the text-to-speech
system. This is often used in conjuction with the alt tag, to provide
accessible and visual optiopns</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">g</span> <span class="s2">&quot;Good to see you! </span><span class="si">{noalt}</span><span class="s2">&lt;3{/noalt}</span><span class="si">{alt}</span><span class="s2">heart{/alt}&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-outlinecolor">
<code class="descname">outlinecolor</code><a class="headerlink" href="#text-tag-outlinecolor" title="Permalink to this definition"> link</a></dt>
<dd><p>The outline text tag changes all the outlines (including drop
shadows) to the given color. The color should be in #rgb, #rgba,
#rrggbb, or #rrggbbaa format.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;Let&#39;s have a {outlinecolor=#00ff00}Green{/outlinecolor} outline.&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-plain">
<code class="descname">plain</code><a class="headerlink" href="#text-tag-plain" title="Permalink to this definition"> link</a></dt>
<dd><p>The plain tag ensures the text does not have bold, italics, underline,
or strikethrough applied.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;</span><span class="si">{b}</span><span class="s2">This is bold. </span><span class="si">{plain}</span><span class="s2">This is not.{/plain} This is bold.{/b}&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-rb">
<code class="descname">rb</code><a class="headerlink" href="#text-tag-rb" title="Permalink to this definition"> link</a></dt>
<dd><p>The ruby bottom tag marks text between itself and its closing tag
as ruby bottom text. See the section on <a class="reference internal" href="#ruby-text"><span class="std std-ref">Ruby Text</span></a>
for more information.</p>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-rt">
<code class="descname">rt</code><a class="headerlink" href="#text-tag-rt" title="Permalink to this definition"> link</a></dt>
<dd><p>The ruby top tag marks text between itself and its closing tag as
ruby top text. See the section on <a class="reference internal" href="#ruby-text"><span class="std std-ref">Ruby Text</span></a> for
more information.</p>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-s">
<code class="descname">s</code><a class="headerlink" href="#text-tag-s" title="Permalink to this definition"> link</a></dt>
<dd><p>The strikethrough tag draws a line through text between itself and
its closing tag.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">g</span> <span class="s2">&quot;It&#39;s good </span><span class="si">{s}</span><span class="s2">to see you{/s}.&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-size">
<code class="descname">size</code><a class="headerlink" href="#text-tag-size" title="Permalink to this definition"> link</a></dt>
<dd><p>The size tag changes the size of text between itself and its
closing tag. The argument should be an integer, optionally preceded
by + or -. If the argument is just an integer, the size is set to
that many pixels high. Otherwise, the size is increased or
decreased by that amount.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;{size=+10}Bigger{/size} {size=-10}Smaller{/size} {size=24}24 px{/size}.&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-space">
<code class="descname">space</code><a class="headerlink" href="#text-tag-space" title="Permalink to this definition"> link</a></dt>
<dd><p>The space tag is a self-closing tag that inserts horizontal space
into a line of text. As an argument, it takes an integer giving the
number of pixels of space to add.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;Before the space.{space=30}After the space.&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-u">
<code class="descname">u</code><a class="headerlink" href="#text-tag-u" title="Permalink to this definition"> link</a></dt>
<dd><p>The underline tag underlines the text between itself and its
closing tag.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">g</span> <span class="s2">&quot;It&#39;s good to </span><span class="si">{u}</span><span class="s2">see{/u} you.&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-vspace">
<code class="descname">vspace</code><a class="headerlink" href="#text-tag-vspace" title="Permalink to this definition"> link</a></dt>
<dd><p>The vspace tag is a self-closing tag that inserts vertical space
between lines of text. As an argument, it takes an integer giving
the number of pixels of space to add.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;Line 1{vspace=30}Line 2&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-#">
<code class="descname">#</code><a class="headerlink" href="#text-tag-#" title="Permalink to this definition"> link</a></dt>
<dd><p>Text tags beginning with # are ignored, but can be included to distinguish
strings for the purpose of translation.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;New{#playlist}&quot;</span>
</pre></div>
</div>
</dd></dl>
</div>
<div class="section" id="dialogue-text-tags">
<h3>Dialogue Text Tags<a class="headerlink" href="#dialogue-text-tags" title="Permalink to this headline"> link</a></h3>
<p>Text tags that only apply to dialogue are:</p>
<dl class="text-tag">
<dt id="text-tag-done">
<code class="descname">done</code><a class="headerlink" href="#text-tag-done" title="Permalink to this definition"> link</a></dt>
<dd><p>Text after the done tag is not displayed. Why would you want this?
It's to allow text to avoid jumping around when <a class="reference internal" href="style_properties.html#style-property-adjust_spacing"><code class="xref std std-propref docutils literal notranslate"><span class="pre">adjust_spacing</span></code></a>
is True.</p>
<p>When the done tag is present, the line of dialogue is not added to the
history buffer. If the nw tag is present, it should be before the done
tag.:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">g</span> <span class="s2">&quot;Looks like they&#39;re</span><span class="si">{nw}{done}</span><span class="s2"> playing with their trebuchet again.&quot;</span>
<span class="k">show</span> <span class="n">trebuchet</span>
<span class="n">g</span> <span class="s2">&quot;Looks like they&#39;re</span><span class="si">{fast}</span><span class="s2"> playing with their trebuchet again.&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-fast">
<code class="descname">fast</code><a class="headerlink" href="#text-tag-fast" title="Permalink to this definition"> link</a></dt>
<dd><p>If the fast tag is displayed in a line of text, then all text
before it is displayed instantly, even in slow text mode. The
fast tag is a self-closing tag.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">g</span> <span class="s2">&quot;Looks like they&#39;re</span><span class="si">{nw}</span><span class="s2">&quot;</span>
<span class="k">show</span> <span class="n">trebuchet</span>
<span class="n">g</span> <span class="s2">&quot;Looks like they&#39;re</span><span class="si">{fast}</span><span class="s2"> playing with their trebuchet again.&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-nw">
<code class="descname">nw</code><a class="headerlink" href="#text-tag-nw" title="Permalink to this definition"> link</a></dt>
<dd><p>The no-wait tag is a self-closing tag that causes the current line
of dialogue to automatically dismiss itself once the end of line
has been displayed.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">g</span> <span class="s2">&quot;Looks like they&#39;re</span><span class="si">{nw}</span><span class="s2">&quot;</span>
<span class="k">show</span> <span class="n">trebuchet</span>
<span class="n">g</span> <span class="s2">&quot;Looks like they&#39;re</span><span class="si">{fast}</span><span class="s2"> playing with their trebuchet again.&quot;</span>
</pre></div>
</div>
<p>The no-wait tag will wait for voice and self-voicing to complete before
advancing.</p>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-p">
<code class="descname">p</code><a class="headerlink" href="#text-tag-p" title="Permalink to this definition"> link</a></dt>
<dd><p>The paragraph pause tag is a self-closing tag that terminates the
current paragraph, and waits for the user to click to continue. If
it is given an argument, the argument is interpreted as a number,
and the wait automatically ends after that many seconds have
passed.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;Line 1</span><span class="si">{p}</span><span class="s2">Line 2{p=1.0}Line 3&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-w">
<code class="descname">w</code><a class="headerlink" href="#text-tag-w" title="Permalink to this definition"> link</a></dt>
<dd><p>The wait tag is a self-closing tag that waits for the user to
click to continue. If it is given an argument, the argument is
interpreted as a number, and the wait automatically ends after
that many seconds have passed.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;Line 1</span><span class="si">{w}</span><span class="s2"> Line 1{w=1.0} Line 1&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-clear">
<code class="descname">clear</code><a class="headerlink" href="#text-tag-clear" title="Permalink to this definition"> link</a></dt>
<dd><p>The clear text tag only makes sense on a line by itself in the <a class="reference internal" href="nvl_mode.html#nvl-monologue-mode"><span class="std std-ref">NVL monologue mode</span></a>.
It does the same thing at the <code class="docutils literal notranslate"><span class="pre">nvl</span> <span class="pre">clear</span></code> statement without ending the block of text.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd">Block 1 on page 1.</span>
<span class="sd">Block 2 on page 1.</span>
<span class="sd">{clear}</span>
<span class="sd">Block 1 on page 2.</span>
<span class="sd">etc.</span>
<span class="sd">&quot;&quot;&quot;</span>
</pre></div>
</div>
</dd></dl>
<p>It's also possible to define <a class="reference internal" href="custom_text_tags.html"><span class="doc">custom text tags</span></a> using
Python.</p>
</div>
<div class="section" id="style-text-tags">
<h3>Style Text Tags<a class="headerlink" href="#style-text-tags" title="Permalink to this headline"> link</a></h3>
<p>Ren'Py supports text tags that access styles. These are text tags
where the tag name is empty. In this case, the argument
is taken to be the name of a style. For example, the {=mystyle} tag
will acces the <code class="docutils literal notranslate"><span class="pre">mystyle</span></code> style.</p>
<p>The text between the tag and the corresponding closing tag has the following
properties set to those defined in the style:</p>
<ul class="simple">
<li>antialias</li>
<li>font</li>
<li>size</li>
<li>bold</li>
<li>italic</li>
<li>underline</li>
<li>strikethrough</li>
<li>color</li>
<li>black_color</li>
<li>kerning</li>
</ul>
</div>
</div>
<div class="section" id="non-english-languages">
<h2>Non-English Languages<a class="headerlink" href="#non-english-languages" title="Permalink to this headline"> link</a></h2>
<p>The default font for Ren'Py contains characters for English and many
other languages. For size reasons, it doesn't contain the characters
required to render other languages, including Chinese, Japanese, and
Korean. In order to support these languages, a project must first
change the fonts it uses.</p>
<p>Ren'Py should then support most world languages without further
configuration. However, Korean can be written with or without spacing
between words. Ren'Py has a special mode to support Korean with
spaces, which can be enabled by setting:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">define</span> <span class="n">gui</span><span class="o">.</span><span class="na">language</span> <span class="o">=</span> <span class="s2">&quot;korean-with-spaces&quot;</span>
</pre></div>
</div>
<p>This can be changed from the default of &quot;unicode&quot; in gui.rpy.</p>
<p>Japanese has multiple rules for line breaking. We recommend starting with
&quot;japanese-normal&quot;, and moving to &quot;japanese-loose&quot; or &quot;japanese-strict&quot; for
more or less break opportunities, respectively.</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">define</span> <span class="n">gui</span><span class="o">.</span><span class="na">language</span> <span class="o">=</span> <span class="s2">&quot;japanese-loose&quot;</span>
</pre></div>
</div>
<p>Ideographic languages provide a large number of opportunities
for line breaking. To enable a faster but less-accurate line-breaking
algorithm, use:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">define</span> <span class="n">gui</span><span class="o">.</span><span class="na">language</span> <span class="o">=</span> <span class="s2">&quot;greedy&quot;</span>
</pre></div>
</div>
<p>The faster line-breaking algorithm is not be necessary unless the
game is displaying huge amounts of text, such as in NVL-mode.</p>
<p>The line breaking algorithms can be further configured using the
<a class="reference internal" href="other.html#renpy.language_tailor" title="renpy.language_tailor"><code class="xref py py-func docutils literal notranslate"><span class="pre">renpy.language_tailor()</span></code></a> function.</p>
<div class="section" id="vertical-text">
<h3>Vertical Text<a class="headerlink" href="#vertical-text" title="Permalink to this headline"> link</a></h3>
<p>When the <a class="reference internal" href="style_properties.html#style-property-vertical"><code class="xref std std-propref docutils literal notranslate"><span class="pre">vertical</span></code></a> style property is set, Ren'Py will produce
vertically oriented text. The text is written top-to-bottom,
right-to-left.</p>
<p>There are two text tags that interact with vertical text.</p>
<dl class="text-tag">
<dt id="text-tag-horiz">
<code class="descname">horiz</code><a class="headerlink" href="#text-tag-horiz" title="Permalink to this definition"> link</a></dt>
<dd><p>Includes horizontally-oriented text inside vertical text.</p>
</dd></dl>
<dl class="text-tag">
<dt id="text-tag-vert">
<code class="descname">vert</code><a class="headerlink" href="#text-tag-vert" title="Permalink to this definition"> link</a></dt>
<dd><p>Includes vertically-oriented text inside horizontal text. (This will
not rotate the text to the vertical orientation.)</p>
</dd></dl>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p class="last">If the font does not contain vertical text spacing information, Ren'Py
will attempt to synthesize this information from horizontal text
information. The spacing may not remain constant between Ren'Py
releases.</p>
</div>
</div>
</div>
<div class="section" id="ruby-text">
<span id="id2"></span><h2>Ruby Text<a class="headerlink" href="#ruby-text" title="Permalink to this headline"> link</a></h2>
<p>Ruby text (also known as furigana or interlinear annotations) is a way
of placing small text above a character or word. There are several
steps required for your game to support ruby text.</p>
<p>First, you must set up styles for the ruby text. The following style
changes are required:</p>
<ol class="arabic simple">
<li>The <a class="reference internal" href="style_properties.html#style-property-line_leading"><code class="xref std std-propref docutils literal notranslate"><span class="pre">line_leading</span></code></a> property must be used to leave enough
vertical space for the ruby text.</li>
<li>A new named style must be created. The properties of this style,
such as <a class="reference internal" href="style_properties.html#style-property-size"><code class="xref std std-propref docutils literal notranslate"><span class="pre">size</span></code></a> should be set in a fashion appropriate
for ruby text.</li>
<li>The <a class="reference internal" href="style_properties.html#style-property-yoffset"><code class="xref std std-propref docutils literal notranslate"><span class="pre">yoffset</span></code></a> of the new style should be set, in order to move the
ruby text above the baseline.</li>
<li>The <a class="reference internal" href="style_properties.html#style-property-ruby_style"><code class="xref std std-propref docutils literal notranslate"><span class="pre">ruby_style</span></code></a> field of the text's style should be set
to the newly-created style, for both dialogue and history window
text.</li>
</ol>
<p>For example:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">style</span> <span class="na">ruby_style</span> <span class="k">is</span> <span class="k">default</span><span class="p">:</span>
<span class="na">size</span> <span class="mi">12</span>
<span class="na">yoffset</span> <span class="o">-</span><span class="mi">20</span>
<span class="k">style</span> <span class="n">say_dialogue</span><span class="p">:</span>
<span class="na">line_leading</span> <span class="mi">12</span>
<span class="na">ruby_style</span> <span class="k">style</span><span class="o">.</span><span class="na">ruby_style</span>
<span class="k">style</span> <span class="n">history_text</span><span class="p">:</span>
<span class="na">line_leading</span> <span class="mi">12</span>
<span class="na">ruby_style</span> <span class="k">style</span><span class="o">.</span><span class="na">ruby_style</span>
</pre></div>
</div>
<p>(Use <code class="docutils literal notranslate"><span class="pre">style.style_name</span></code> to refer to a style for this purpose.)</p>
<p>Once Ren'Py has been configured, ruby text can be included using the
{rt} and {rb} text tags. The {rt} tag is used to mark one or more characters
to be displayed as ruby text. If the ruby text is preceded by text
enclosed in the {rb} tag, the ruby text is centered over that
text. Otherwise, it is centered over the preceding character.</p>
<p>For example:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">e</span> <span class="s2">&quot;Ruby can be used for furigana (東</span><span class="si">{rt}</span><span class="s2">とう{/rt} 京</span><span class="si">{rt}</span><span class="s2">きょう{/rt}).&quot;</span>
<span class="n">e</span> <span class="s2">&quot;It&#39;s also used for translations (</span><span class="si">{rb}</span><span class="s2">東京{/rb}</span><span class="si">{rt}</span><span class="s2">Tokyo{/rt}).&quot;</span>
</pre></div>
</div>
<p>It's the creator's responsibility to ensure that ruby text does not
leave the boundaries of the text. It may be necessary to add leading
or spaces to the left and right of the text to prevent these errors
from occurring.</p>
<p>Ren'Py also supports alternate ruby text, which is a second kind of
ruby top text. This is introduced with the {art} text tag (instead of {rt}),
and the <a class="reference internal" href="style_properties.html#style-property-altruby_style"><code class="xref std std-propref docutils literal notranslate"><span class="pre">altruby_style</span></code></a> property (instead of <a class="reference internal" href="style_properties.html#style-property-ruby_style"><code class="xref std std-propref docutils literal notranslate"><span class="pre">ruby_style</span></code></a>).</p>
</div>
<div class="section" id="fonts">
<h2>Fonts<a class="headerlink" href="#fonts" title="Permalink to this headline"> link</a></h2>
<p>Ren'Py supports TrueType/OpenType fonts and collections, and
Image-Based fonts.</p>
<p>A TrueType or OpenType font is specified by giving the name of the font
file. The file must be present in the game directory or one of the archive
files.</p>
<p>Ren'Py also supports TrueType/OpenType collections that define more than one
font. When accessing a collection, use the 0-based font index,
followed by an at-sign and the file name. For example, &quot;0&#64;font.ttc&quot; is
the first font in a collection, &quot;1&#64;font.ttc&quot; the second, and so on.</p>
<div class="section" id="font-replacement">
<h3>Font Replacement<a class="headerlink" href="#font-replacement" title="Permalink to this headline"> link</a></h3>
<p>The <a class="reference internal" href="config.html#var-config.font_replacement_map"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.font_replacement_map</span></code></a> variable is used to map
fonts. The combination of font filename, boldness, and italics is
mapped to a similar combination. This allows a font with proper
italics to be used instead of the automatically-generated italics.</p>
<p>Once such mapping would be to replace the italic version of the Deja
Vu Sans font with the official oblique version (You'll need to
download the oblique font from the web):</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
<span class="n">config</span><span class="o">.</span><span class="n">font_replacement_map</span><span class="p">[</span><span class="s2">&quot;DejaVuSans.ttf&quot;</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="s2">&quot;DejaVuSans-Oblique.ttf&quot;</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
</pre></div>
</div>
<p>This mapping can improve the look of italic text.</p>
</div>
<div class="section" id="image-based-fonts">
<h3>Image-Based Fonts<a class="headerlink" href="#image-based-fonts" title="Permalink to this headline"> link</a></h3>
<p>Image based fonts can be registered by calling one of the following
registration functions. Registering an image-based font requires the
specification of a name, size, boldness, italicness, and
underline. When all of these properties match the registered font,
the registered font is used.</p>
<dl class="function">
<dt id="renpy.register_bmfont">
<code class="descclassname">renpy.</code><code class="descname">register_bmfont</code><span class="sig-paren">(</span><em>name=None</em>, <em>size=None</em>, <em>bold=False</em>, <em>italics=False</em>, <em>underline=False</em>, <em>filename=None</em><span class="sig-paren">)</span><a class="headerlink" href="#renpy.register_bmfont" title="Permalink to this definition"> link</a></dt>
<dd><p>This registers a BMFont with the given details. Please note that size, bold,
italic, and underline are all advisory (used for matching), and do not
change the appearance of the font.</p>
<p>Please see the <a class="reference external" href="http://www.angelcode.com/products/bmfont/">BMFont home page</a>
for the tool that creates BMFonts. Ren'Py expects that the filename
parameter will be to a file in the BMFont text format, that describes a
32-bit font. The Alpha channel should contain the font information, while
the Red, Green, and Blue channels should be set to one. The image files,
kerning, and other control information is read out of the BMFont file.</p>
<p>We recommend including Latin and General Punctuation as part of your BMFont,
to ensure all of the Ren'Py interface can render.</p>
<dl class="docutils">
<dt><cite>name</cite></dt>
<dd>The name of the font being registered, a string.</dd>
<dt><cite>size</cite></dt>
<dd>The size of the font being registered, an integer.</dd>
<dt><cite>bold</cite></dt>
<dd>The boldness of the font being registered, a boolean.</dd>
<dt><cite>italics</cite></dt>
<dd>The italicness of the font being registered, a boolean.</dd>
<dt><cite>underline</cite></dt>
<dd>An ignored parameter.</dd>
<dt><cite>filename</cite></dt>
<dd>The file containing BMFont control information.</dd>
</dl>
</dd></dl>
<dl class="function">
<dt id="renpy.register_mudgefont">
<code class="descclassname">renpy.</code><code class="descname">register_mudgefont</code><span class="sig-paren">(</span><em>name=None</em>, <em>size=None</em>, <em>bold=False</em>, <em>italics=False</em>, <em>underline=False</em>, <em>filename=None</em>, <em>xml=None</em>, <em>spacewidth=10</em>, <em>default_kern=0</em>, <em>kerns={}</em><span class="sig-paren">)</span><a class="headerlink" href="#renpy.register_mudgefont" title="Permalink to this definition"> link</a></dt>
<dd><p>This registers a MudgeFont with the given details. Please note that size,
bold, italic, and underline are all advisory (used for matching), and do not
change the appearance of the font.</p>
<p>Please see the <a class="reference external" href="http://www.larryhastings.com/programming/mudgefont/">MudgeFont home page</a>
for the tool that creates MudgeFonts. Ren'Py assumes that character codes
found in the MudgeFont xml file are unicode character numbers, and ignores
negative character codes.</p>
<dl class="docutils">
<dt><cite>name</cite></dt>
<dd>The name of the font being registered, a string.</dd>
<dt><cite>size</cite></dt>
<dd>The size of the font being registered, an integer.</dd>
<dt><cite>bold</cite></dt>
<dd>The boldness of the font being registered, a boolean.</dd>
<dt><cite>italics</cite></dt>
<dd>The italicness of the font being registered, a boolean.</dd>
<dt><cite>underline</cite></dt>
<dd>An ignored parameter.</dd>
<dt><cite>filename</cite></dt>
<dd>The file containing the MudgeFont image, a string. The image is usually
a TGA file, but could be a PNG or other format that Ren'Py supports.</dd>
<dt><cite>xml</cite></dt>
<dd>The xml file containing information generated by the MudgeFont tool.</dd>
<dt><cite>spacewidth</cite></dt>
<dd>The width of a space character, an integer in pixels.</dd>
<dt><cite>default_kern</cite></dt>
<dd>The default kern spacing between characters, in pixels.</dd>
<dt><cite>kerns</cite></dt>
<dd>A map from two-character strings to the kern that should be used between
those characters.</dd>
</dl>
</dd></dl>
<dl class="function">
<dt id="renpy.register_sfont">
<code class="descclassname">renpy.</code><code class="descname">register_sfont</code><span class="sig-paren">(</span><em>name=None</em>, <em>size=None</em>, <em>bold=False</em>, <em>italics=False</em>, <em>underline=False</em>, <em>filename=None</em>, <em>spacewidth=10</em>, <em>baseline=None</em>, <em>default_kern=0</em>, <em>kerns={}</em>, <em>charset=u'!&quot;#$%&amp;'()*+</em>, <em>-./0123456789:;&lt;=&gt;?&#64;ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~'</em><span class="sig-paren">)</span><a class="headerlink" href="#renpy.register_sfont" title="Permalink to this definition"> link</a></dt>
<dd><p>This registers an SFont with the given details. Please note that size, bold,
italic, and underline are all advisory (used for matching), and do not
change the appearance of the font.</p>
<p><a class="reference external" href="http://www.linux-games.com/sfont/">More information about SFont.</a></p>
<dl class="docutils">
<dt><cite>name</cite></dt>
<dd>The name of the font being registered, a string.</dd>
<dt><cite>size</cite></dt>
<dd>The size of the font being registered, an integer.</dd>
<dt><cite>bold</cite></dt>
<dd>The boldness of the font being registered, a boolean.</dd>
<dt><cite>italics</cite></dt>
<dd>The italicness of the font being registered, a boolean.</dd>
<dt><cite>underline</cite></dt>
<dd>An ignored parameter.</dd>
<dt><cite>filename</cite></dt>
<dd>The file containing the sfont image, a string.</dd>
<dt><cite>spacewidth</cite></dt>
<dd>The width of a space character, an integer in pixels.</dd>
<dt><cite>baseline</cite></dt>
<dd>The distance from the top of the font to the baseline (the invisible
line letters sit on), an integer in pixels. If this font is mixed with
other fonts, their baselines will be aligned. Negative values indicate
distance from the bottom of the font instead, and <code class="docutils literal notranslate"><span class="pre">None</span></code> means the
baseline equals the height (i.e., is at the very bottom of the font).</dd>
<dt><cite>default_kern</cite></dt>
<dd>The default kern spacing between characters, in pixels.</dd>
<dt><cite>kerns</cite></dt>
<dd>A map from two-character strings to the kern that should be used between
those characters.</dd>
<dt><cite>charset</cite></dt>
<dd><p class="first">The character set of the font. A string containing characters in
the order in which they are found in the image. The default character
set for a SFont is:</p>
<div class="last highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="err">!</span> <span class="s2">&quot; # $ % &amp; &#39; ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; &lt; = &gt; ?</span>
<span class="o">@</span> <span class="n">A</span> <span class="n">B</span> <span class="n">C</span> <span class="n">D</span> <span class="n">E</span> <span class="n">F</span> <span class="n">G</span> <span class="n">H</span> <span class="n">I</span> <span class="n">J</span> <span class="n">K</span> <span class="n">L</span> <span class="n">M</span> <span class="n">N</span> <span class="n">O</span> <span class="n">P</span> <span class="n">Q</span> <span class="n">R</span> <span class="n">S</span> <span class="n">T</span> <span class="n">U</span> <span class="n">V</span> <span class="n">W</span> <span class="n">X</span> <span class="n">Y</span> <span class="n">Z</span> <span class="p">[</span> \ <span class="p">]</span> <span class="o">^</span> <span class="n">_</span>
<span class="err">`</span> <span class="n">a</span> <span class="n">b</span> <span class="n">c</span> <span class="n">d</span> <span class="n">e</span> <span class="n">f</span> <span class="n">g</span> <span class="n">h</span> <span class="n">i</span> <span class="n">j</span> <span class="n">k</span> <span class="n">l</span> <span class="n">m</span> <span class="n">n</span> <span class="n">o</span> <span class="n">p</span> <span class="n">q</span> <span class="n">r</span> <span class="n">s</span> <span class="n">t</span> <span class="n">u</span> <span class="n">v</span> <span class="n">w</span> <span class="n">x</span> <span class="n">y</span> <span class="n">z</span> <span class="p">{</span> <span class="o">|</span> <span class="p">}</span> <span class="o">~</span>
</pre></div>
</div>
</dd>
</dl>
</dd></dl>
<p>As BMFont is the most complete of the three image font formats Ren'Py
supports, it's the one recommended for new projects. An example of
BMFont use is:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
<span class="n">renpy</span><span class="o">.</span><span class="n">register_bmfont</span><span class="p">(</span><span class="s2">&quot;bmfont&quot;</span><span class="p">,</span> <span class="mi">22</span><span class="p">,</span> <span class="n">filename</span><span class="o">=</span><span class="s2">&quot;bmfont.fnt&quot;</span><span class="p">)</span>
<span class="k">define</span> <span class="n">ebf</span> <span class="o">=</span> <span class="n">Character</span><span class="p">(</span><span class="s1">&#39;Eileen&#39;</span><span class="p">,</span> <span class="n">what_font</span><span class="o">=</span><span class="s2">&quot;bmfont&quot;</span><span class="p">,</span> <span class="n">what_size</span><span class="o">=</span><span class="mi">22</span><span class="p">)</span>
<span class="k">label</span> <span class="n">demo_bmfont</span><span class="p">:</span>
<span class="n">ebf</span> <span class="s2">&quot;Finally, Ren&#39;Py supports BMFonts.&quot;</span>
</pre></div>
</div>
</div>
<div class="section" id="font-groups">
<h3>Font Groups<a class="headerlink" href="#font-groups" title="Permalink to this headline"> link</a></h3>
<p>When creating a multilingual game, it may not be possible to find a single
font that covers every writing system the game use while projecting the
the mood the creator intends. To support this, Ren'Py supports font groups
that can take characters from two or more fonts and combine them into a
single font.</p>
<p>To create a font group, create a <a class="reference internal" href="#FontGroup" title="FontGroup"><code class="xref py py-class docutils literal notranslate"><span class="pre">FontGroup</span></code></a> object and call the <code class="docutils literal notranslate"><span class="pre">.add</span></code> method
on it once or more. A FontGroup can be used wherever a font name can be
used. The add method takes the start and end of a range of Unicode character
points, and the first range to cover a point is used.</p>
<p>For example:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">style</span> <span class="k">default</span><span class="p">:</span>
<span class="na">font</span> <span class="n">FontGroup</span><span class="p">()</span><span class="o">.</span><span class="k">add</span><span class="p">(</span><span class="s2">&quot;english.ttf&quot;</span><span class="p">,</span> <span class="mh">0x0020</span><span class="p">,</span> <span class="mh">0x007f</span><span class="p">)</span><span class="o">.</span><span class="k">add</span><span class="p">(</span><span class="s2">&quot;japanese.ttf&quot;</span><span class="p">,</span> <span class="mh">0x0000</span><span class="p">,</span> <span class="mh">0xffff</span><span class="p">)</span>
</pre></div>
</div>
<dl class="function">
<dt id="FontGroup">
<code class="descname">FontGroup</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#FontGroup" title="Permalink to this definition"> link</a></dt>
<dd><p>A group of fonts that can be used as a single font.</p>
<dl class="function">
<dt id="add">
<code class="descname">add</code><span class="sig-paren">(</span><em>font</em>, <em>start</em>, <em>end</em>, <em>target=None</em>, <em>target_increment=False</em><span class="sig-paren">)</span><a class="headerlink" href="#add" title="Permalink to this definition"> link</a></dt>
<dd><p>Associates a range of characters with a <cite>font</cite>.</p>
<dl class="docutils">
<dt><cite>start</cite></dt>
<dd>The start of the range. This may be a single-character string, or
an integer giving a unicode code point. If start is None, then the
font is used as the default.</dd>
<dt><cite>end</cite></dt>
<dd>The end of the range. This may be a single-character string, or an
integer giving a unicode code point. This is ignored if start is
None.</dd>
<dt><cite>target</cite></dt>
<dd>If given, associates the given range of characters with specific
characters from the given font, depending on target_increment.
This may be a single-character string, or an integer giving a
unicode code point. This is ignored if the character had already
been added.</dd>
<dt><cite>target_increment</cite></dt>
<dd>If True, the [start, end] range is mapped to the
[target, target+end-start] range. If False, every character from the
range is associated with the target character.</dd>
</dl>
<p>When multiple .add() calls include the same character, the first call
takes precedence.</p>
<p>This returns the FontGroup, so that multiple calls to .add() can be
chained together.</p>
</dd></dl>
<dl class="function">
<dt id="remap">
<code class="descname">remap</code><span class="sig-paren">(</span><em>cha</em>, <em>target</em><span class="sig-paren">)</span><a class="headerlink" href="#remap" title="Permalink to this definition"> link</a></dt>
<dd><p>Remaps one or a set of characters to a single target character.</p>
<dl class="docutils">
<dt><cite>cha</cite></dt>
<dd>The character or characters to remap. This may be a single-character
string, or an integer giving a unicode code point, or an iterable of
either.</dd>
<dt><cite>target</cite></dt>
<dd>The character to remap to. This may be a single-character string, or
an integer giving a unicode code point.</dd>
</dl>
<p>Any given character having already been remapped (either with add or with
remap) will be ignored. However, if the FontGroup has no default font, any
given character must have been previously added.</p>
<p>This method also returns the FontGroup, for the same reasons.</p>
</dd></dl>
</dd></dl>
</div>
</div>
<div class="section" id="text-displayables">
<span id="id3"></span><h2>Text Displayables<a class="headerlink" href="#text-displayables" title="Permalink to this headline"> link</a></h2>
<p>Text can also be used as a <a class="reference internal" href="displayables.html"><span class="doc">displayable</span></a>, which
allows you to apply transforms to text, displaying it as if it was an
image and moving it around the screen.</p>
<dl class="function">
<dt id="ParameterizedText">
<code class="descname">ParameterizedText</code><span class="sig-paren">(</span><em>style=u'default'</em>, <em>**properties</em><span class="sig-paren">)</span><a class="headerlink" href="#ParameterizedText" title="Permalink to this definition"> link</a></dt>
<dd><p>This is a displayable that can be shown with an additional string
parameter, which then shows that string as if it was an image.
This is usually used as part of the pre-defined <code class="docutils literal notranslate"><span class="pre">text</span></code> image.</p>
<p>For example, one can do:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">show</span> <span class="k">text</span> <span class="s2">&quot;Hello, World&quot;</span> <span class="k">at</span> <span class="n">truecenter</span>
<span class="k">with</span> <span class="n">dissolve</span>
<span class="k">pause</span> <span class="mi">1</span>
<span class="k">hide</span> <span class="k">text</span>
<span class="k">with</span> <span class="n">dissolve</span>
</pre></div>
</div>
<p>You can use ParameterizedText directly to define similar images with
different style properties. For example, one can write:</p>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">image</span> <span class="n">top_text</span> <span class="o">=</span> <span class="n">ParameterizedText</span><span class="p">(</span><span class="na">xalign</span><span class="o">=</span><span class="mf">0.5</span><span class="p">,</span> <span class="na">yalign</span><span class="o">=</span><span class="mf">0.0</span><span class="p">)</span>
<span class="k">label</span> <span class="n">start</span><span class="p">:</span>
<span class="k">show</span> <span class="n">top_text</span> <span class="s2">&quot;This text is shown at the center-top of the screen&quot;</span>
</pre></div>
</div>
</dd></dl>
<dl class="function">
<dt id="Text">
<code class="descname">Text</code><span class="sig-paren">(</span><em>text</em>, <em>slow=None</em>, <em>scope=None</em>, <em>substitute=None</em>, <em>slow_done=None</em>, <em>**properties</em><span class="sig-paren">)</span><a class="headerlink" href="#Text" title="Permalink to this definition"> link</a></dt>
<dd><p>A displayable that displays text on the screen.</p>
<dl class="docutils">
<dt><cite>text</cite></dt>
<dd>The text to display on the screen. This may be a string, or a list of
strings and displayables.</dd>
<dt><cite>slow</cite></dt>
<dd>Determines if the text is displayed slowly, being typed out one character at the time.
If None, slow text mode is determined by the <a class="reference internal" href="style_properties.html#style-property-slow_cps"><code class="xref std std-propref docutils literal notranslate"><span class="pre">slow_cps</span></code></a> style property. Otherwise,
the truth value of this parameter determines if slow text mode is used.</dd>
<dt><cite>scope</cite></dt>
<dd>If not None, this should be a dictionary that provides an additional scope for text
interpolation to occur in.</dd>
<dt><cite>substitute</cite></dt>
<dd>If true, text interpolation occurs. If false, it will not occur. If
None, they are controlled by <a class="reference internal" href="config.html#var-config.new_substitutions"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.new_substitutions</span></code></a>.</dd>
<dt><cite>slow_done</cite></dt>
<dd>If not None, and if slow text mode is enabled (see the <cite>slow</cite> parameter), this is a
function or callable which is called with no arguments when the text finishes displaying.</dd>
<dt><cite>**properties</cite></dt>
<dd>Like other Displayables, Text takes style properties, including (among many others) the
<a class="reference internal" href="style_properties.html#style-property-mipmap"><code class="xref std std-propref docutils literal notranslate"><span class="pre">mipmap</span></code></a> property.</dd>
</dl>
</dd></dl>
</div>
<div class="section" id="text-utility-functions">
<h2>Text Utility Functions<a class="headerlink" href="#text-utility-functions" title="Permalink to this headline"> link</a></h2>
<dl class="function">
<dt id="renpy.filter_text_tags">
<code class="descclassname">renpy.</code><code class="descname">filter_text_tags</code><span class="sig-paren">(</span><em>s</em>, <em>allow=None</em>, <em>deny=None</em><span class="sig-paren">)</span><a class="headerlink" href="#renpy.filter_text_tags" title="Permalink to this definition"> link</a></dt>
<dd><p>Returns a copy of <cite>s</cite> with the text tags filtered. Exactly one of the <cite>allow</cite> and <cite>deny</cite> keyword
arguments must be given.</p>
<dl class="docutils">
<dt><cite>allow</cite></dt>
<dd>A set of tags that are allowed. If a tag is not in this list, it is removed.</dd>
<dt><cite>deny</cite></dt>
<dd>A set of tags that are denied. If a tag is not in this list, it is kept in the string.</dd>
</dl>
</dd></dl>
<dl class="function">
<dt id="renpy.transform_text">
<code class="descclassname">renpy.</code><code class="descname">transform_text</code><span class="sig-paren">(</span><em>s</em>, <em>function</em><span class="sig-paren">)</span><a class="headerlink" href="#renpy.transform_text" title="Permalink to this definition"> link</a></dt>
<dd><p>Transforms <cite>s</cite>, while leaving text tags and interpolation the same.</p>
<dl class="docutils">
<dt><cite>function</cite></dt>
<dd>A function that is called with strings corresponding to runs of
text, and should return a second string that replaces that run
of text.</dd>
</dl>
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="k">init</span> <span class="k">python</span><span class="p">:</span>
<span class="k">def</span> <span class="nf">upper</span><span class="p">(</span><span class="n">s</span><span class="p">):</span>
<span class="k">return</span> <span class="n">s</span><span class="o">.</span><span class="n">upper</span><span class="p">()</span>
<span class="k">$</span> <span class="n">upper_string</span> <span class="o">=</span> <span class="n">renpy</span><span class="o">.</span><span class="n">transform_text</span><span class="p">(</span><span class="s2">&quot;</span><span class="si">{b}</span><span class="s2">Not Upper{/b}&quot;</span><span class="p">,</span> <span class="n">upper</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>
</div>
<div class="section" id="slow-text-concerns">
<h2>Slow Text Concerns<a class="headerlink" href="#slow-text-concerns" title="Permalink to this headline"> link</a></h2>
<p>Ren'Py allows the creator or user to indicate that text should be
displayed slowly. In this case, Ren'Py will render the text to a
texture, and then draw rectangles from the texture to the screen.</p>
<p>Unfortunately, this means that it's possible to get rendering
artifacts when characters overlap. To minimize these rendering
artifacts, ensure that the <a class="reference internal" href="style_properties.html#style-property-line_leading"><code class="xref std std-propref docutils literal notranslate"><span class="pre">line_leading</span></code></a> and
<a class="reference internal" href="style_properties.html#style-property-line_spacing"><code class="xref std std-propref docutils literal notranslate"><span class="pre">line_spacing</span></code></a> properties are large enough that lines do not
overlap. If the bottoms of characters on the first line are clipped,
especially if line_spacing is negative, consider increasing
<a class="reference internal" href="style_properties.html#style-property-line_overlap_split"><code class="xref std std-propref docutils literal notranslate"><span class="pre">line_overlap_split</span></code></a>.</p>
<p>Horizontal artifacts are also possible when characters are kerned
together, but these artifacts are less severe, as they exist for only
a single frame.</p>
<p>Artifacts aren't a problem for static text, like the text in menus and
other parts of the user interface.</p>
</div>
<div class="section" id="text-overflow-logging">
<h2>Text Overflow Logging<a class="headerlink" href="#text-overflow-logging" title="Permalink to this headline"> link</a></h2>
<p>Ren'Py can log cases where text expands outside of the area allocated
for it. To enable text overflow logging, the following steps are
necessary.</p>
<ol class="arabic simple">
<li>Set the <a class="reference internal" href="config.html#var-config.debug_text_overflow"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.debug_text_overflow</span></code></a> variable to true.</li>
<li>Set the <a class="reference internal" href="style_properties.html#style-property-xmaximum"><code class="xref std std-propref docutils literal notranslate"><span class="pre">xmaximum</span></code></a> and <a class="reference internal" href="style_properties.html#style-property-ymaximum"><code class="xref std std-propref docutils literal notranslate"><span class="pre">ymaximum</span></code></a> style properties on either the Text
displayable, or a container enclosing it.</li>
<li>Run the game.</li>
</ol>
<p>Whenever text is displayed that overflows the available area, Ren'Py
will log an error to the text_overflow.txt file.</p>
</div>
</div>
</div>
</div>
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