renpy/launcher/game/distribute_gui.rpy
2023-09-13 00:16:10 +02:00

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# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python:
class PackageToggle(Action):
def __init__(self, name):
self.name = name
def get_selected(self):
return self.name in project.current.data['packages']
def __call__(self):
packages = project.current.data['packages']
if self.name in packages:
packages.remove(self.name)
else:
packages.append(self.name)
project.current.save_data()
renpy.restart_interaction()
class DataToggle(Action):
def __init__(self, field):
self.field = field
def get_selected(self):
return project.current.data[self.field]
def __call__(self):
project.current.data[self.field] = not project.current.data[self.field]
project.current.save_data()
renpy.restart_interaction()
DEFAULT_BUILD_INFO = """
## This section contains information about how to build your project into
## distribution files.
init python:
## The name that's used for directories and archive files. For example, if
## this is 'mygame-1.0', the windows distribution will be in the
## directory 'mygame-1.0-win', in the 'mygame-1.0-win.zip' file.
build.directory_name = "PROJECTNAME-1.0"
## The name that's uses for executables - the program that users will run
## to start the game. For example, if this is 'mygame', then on Windows,
## users can click 'mygame.exe' to start the game.
build.executable_name = "PROJECTNAME"
## If True, Ren'Py will include update information into packages. This
## allows the updater to run.
build.include_update = False
## File patterns:
##
## The following functions take file patterns. File patterns are case-
## insensitive, and matched against the path relative to the base
## directory, with and without a leading /. If multiple patterns match,
## the first is used.
##
##
## In a pattern:
##
## /
## Is the directory separator.
## *
## Matches all characters, except the directory separator.
## **
## Matches all characters, including the directory separator.
##
## For example:
##
## *.txt
## Matches txt files in the base directory.
## game/**.ogg
## Matches ogg files in the game directory or any of its subdirectories.
## **.psd
## Matches psd files anywhere in the project.
## Classify files as None to exclude them from the built distributions.
build.classify('**~', None)
build.classify('**.bak', None)
build.classify('**/.**', None)
build.classify('**/#**', None)
build.classify('**/thumbs.db', None)
## To archive files, classify them as 'archive'.
# build.classify('game/**.png', 'archive')
# build.classify('game/**.jpg', 'archive')
## Files matching documentation patterns are duplicated in a mac app
## build, so they appear in both the app and the zip file.
build.documentation('*.html')
build.documentation('*.txt')
"""
# A screen that displays a file or directory name, and
# lets the user change it,
#
# title
# The title of the link.
# value
# The value of the field.
screen distribute_name:
add SEPARATOR2
frame:
style "l_indent"
has vbox
text title
add HALF_SPACER
frame:
style "l_indent"
text "[value!q]"
add SPACER
screen build_distributions:
frame:
style_group "l"
style "l_root"
window:
has vbox
label _("Build Distributions: [project.current.display_name!q]")
add HALF_SPACER
hbox:
# Left side.
frame:
style "l_indent"
xmaximum ONEHALF
xfill True
has vbox
use distribute_name(
title=_("Directory Name:"),
value=project.current.dump["build"]["directory_name"])
use distribute_name(
title=_("Executable Name:"),
value=project.current.dump["build"]["executable_name"])
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Actions:")
add HALF_SPACER
frame style "l_indent":
has vbox
textbutton _("Edit options.rpy") action editor.Edit("game/options.rpy", check=True)
textbutton _("Add from clauses to calls, once") action Jump("add_from")
textbutton _("Update old-game") action Jump("start_update_old_game")
textbutton _("Refresh") action Jump("build_distributions")
add HALF_SPACER
textbutton _("Upload to itch.io") action Jump("itch")
# Right side.
frame:
style "l_indent"
xmaximum ONEHALF
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Build Packages:")
add HALF_SPACER
$ packages = project.current.dump["build"]["packages"]
for pkg in packages:
if not pkg["hidden"]:
$ description = pkg["description"]
button:
action PackageToggle(pkg["name"]) style "l_checkbox"
hbox:
spacing 3
text "[description!q]"
if pkg["dlc"]:
text _("(DLC)")
add SPACER
add HALF_SPACER
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Options:")
add HALF_SPACER
if project.current.dump["build"]["include_update"]:
textbutton _("Build Updates") action DataToggle("build_update") style "l_checkbox"
textbutton _("Add from clauses to calls") action DataToggle("add_from") style "l_checkbox"
textbutton _("Force Recompile") action DataToggle("force_recompile") style "l_checkbox"
textbutton _("Return") action Jump("front_page") style "l_left_button"
textbutton _("Build") action Jump("start_distribute") style "l_right_button"
label add_from_common:
python:
interface.processing(_("Adding from clauses to call statements that do not have them."))
project.current.launch([ "add_from" ], wait=True)
return
label add_from:
call add_from_common
jump build_distributions
label start_update_old_game:
call update_old_game
jump build_distributions
label start_distribute:
if project.current.data["add_from"]:
call add_from_common
jump distribute
label build_update_dump:
python:
project.current.update_dump(True)
if project.current.dump.get("error", False):
interface.error(_("Errors were detected when running the project. Please ensure the project runs without errors before building distributions."))
return
label build_distributions:
call build_update_dump
label post_build:
if not project.current.dump["build"]["directory_name"]:
jump build_missing
call screen build_distributions
label build_missing:
python hide:
interface.yesno(_("Your project does not contain build information. Would you like to add build information to the end of options.rpy?"), yes=Return(True), no=Jump("front_page"))
project_name = project.current.name
project_name = project_name.replace(" ", "_")
project_name = project_name.replace(":", "")
project_name = project_name.replace(";", "")
build_info = DEFAULT_BUILD_INFO.replace("PROJECTNAME", project_name)
with open(os.path.join(project.current.path, "game", "options.rpy"), "a") as f:
f.write(build_info)
jump build_distributions