renpy/launcher/game/ios.rpy
2023-09-13 00:16:10 +02:00

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# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python:
IOS_NO_RENIOS = 0
IOS_NO_DIRECTORY = 1
IOS_NO_PROJECT = 2
IOS_OK = 3
IOS_NO_RENIOS_TEXT = _("To build iOS packages, please download renios, unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher.")
IOS_NO_DIRECTORY_TEXT = _("The directory in where Xcode projects will be placed has not been selected. Choose 'Select Directory' to select it.")
IOS_NO_PROJECT_TEXT = _("There is no Xcode project corresponding to the current Ren'Py project. Choose 'Create Xcode Project' to create one.")
IOS_OK_TEXT = _("An Xcode project exists. Choose 'Update Xcode Project' to update it with the latest game files, or use Xcode to build and install it.")
IPHONE_TEXT = _("Attempts to emulate an iPhone.\n\nTouch input is emulated through the mouse, but only when the button is held down.")
IPAD_TEXT = _("Attempts to emulate an iPad.\n\nTouch input is emulated through the mouse, but only when the button is held down.")
IOS_SELECT_DIRECTORY_TEXT = _("Selects the directory where Xcode projects will be placed.")
IOS_CREATE_PROJECT_TEXT = _("Creates an Xcode project corresponding to the current Ren'Py project.")
IOS_UPDATE_PROJECT_TEXT = _("Updates the Xcode project with the latest game files. This must be done each time the Ren'Py project changes.")
IOS_XCODE_TEXT = _("Opens the Xcode project in Xcode.")
IOS_OPEN_DIRECTORY_TEXT = _("Opens the directory containing Xcode projects.")
def find_renios():
global RENIOS_PATH
candidates = [ ]
RENIOS_PATH = os.path.join(config.renpy_base, "renios")
if os.path.isdir(RENIOS_PATH) and check_hash_txt("renios"):
import sys
sys.path.insert(0, os.path.join(RENIOS_PATH, "buildlib"))
else:
RENIOS_PATH = None
find_renios()
if RENIOS_PATH:
import renios.create
import renios.image
def IOSState():
if not RENIOS_PATH:
return IOS_NO_RENIOS
elif not persistent.xcode_projects_directory:
return IOS_NO_DIRECTORY
elif not os.path.exists(xcode_project()):
return IOS_NO_PROJECT
else:
return IOS_OK
def IOSStateText(state):
if state == IOS_NO_RENIOS:
return IOS_NO_RENIOS_TEXT
elif state == IOS_NO_DIRECTORY:
return IOS_NO_DIRECTORY_TEXT
elif state == IOS_NO_PROJECT:
return IOS_NO_PROJECT_TEXT
else:
return IOS_OK_TEXT
def IOSIfState(state, needed, action):
"""
If `state` is `needed` or better, `action` is returned. Otherwise,
returns None, disabling the button.
"""
if state >= needed:
return action
else:
return None
xcode_name_cache = { }
def xcode_name(s):
"""
Returns a version of `s` that's safe to use in Xcode.
"""
if s in xcode_name_cache:
return xcode_name_cache[s]
s = re.sub(r'[^\w\-\.]', '', s)
xcode_name_cache[s] = s
return s
def xcode_project(p=None, target=None):
"""
Return the path to the Xcode project corresponding to `p`, or the current
project if `p` is None
"""
if target is not None:
return target
if p is None:
p = project.current
if persistent.xcode_projects_directory is None:
raise Exception("The Xcode projects directory has not been set.")
return os.path.join(persistent.xcode_projects_directory, xcode_name(p.name))
def ios_create(p=None, gui=True, target=None):
project.current.update_dump(force=True, gui=gui)
name = project.current.dump.get("name", None)
version = project.current.dump.get("version", None)
dest = xcode_project(p, target)
if gui:
iface = MobileInterface("ios")
else:
iface = rapt.interface.Interface()
if os.path.exists(dest):
if not iface.yesno(_("The Xcode project already exists. Would you like to rename the old project, and replace it with a new one?")):
return
i = 0
while True:
i += 1
backup = dest + "." + str(i)
if not os.path.exists(backup):
break
os.rename(dest, backup)
renios.create.create_project(iface, dest, name, version)
ios_populate(p, gui=gui, target=target)
def eliminate_pycache(directory):
"""
Eliminates the __pycache__ directory, and moves the files in it up a level,
renaming them to remove the cache tag.
"""
print("Eliminating __pycache__...")
if PY2:
return
import pathlib
import sys
paths = list(pathlib.Path(directory).glob("**/__pycache__/*.pyc"))
for p in paths:
name = p.stem.partition(".")[0]
p.rename(p.parent.parent / (name + ".pyc"))
paths = list(pathlib.Path(directory).glob("**/__pycache__"))
for p in paths:
p.rmdir()
def ios_populate(p=None, gui=True, target=None):
"""
This actually builds the package.
"""
import shutil
if p is None:
p = project.current
dist = os.path.join(xcode_project(p, target), "base")
if os.path.exists(dist):
shutil.rmtree(dist)
if gui:
reporter = distribute.GuiReporter()
else:
reporter = distribute.TextReporter()
distribute.Distributor(p,
reporter=reporter,
packages=[ 'ios' ],
build_update=False,
noarchive=True,
packagedest=dist,
report_success=False,
)
eliminate_pycache(dist)
main_fn = os.path.join(dist, "main.py")
for fn in os.listdir(dist):
if fn.endswith(".py"):
py_fn = os.path.join(dist, fn)
break
else:
raise Exception("Could not find a .py file.")
with open(py_fn, "r") as py_f:
with open(main_fn, "w") as main_f:
for l in py_f:
if l.startswith("#!"):
continue
main_f.write(l)
os.unlink(py_fn)
ios_image(p, "ios-icon.png", "Media.xcassets/AppIcon.appiconset", True, target)
# ios_image(p, "ios-launchimage.png", "Media.xcassets/LaunchImage.launchimage", False, target)
def ios_image(p, source, destination, scale, target):
source = os.path.join(p.path, source)
destination = os.path.join(xcode_project(p, target), destination)
renios.image.generate(source, destination, scale)
def launch_xcode():
dist = xcode_project(None)
if not os.path.exists(dist):
return
for fn in os.listdir(dist):
if fn.endswith(".xcodeproj"):
xcodeproj = os.path.join(dist, fn)
subprocess.call([ 'open', renpy.fsencode(xcodeproj) ])
break
screen ios:
default tt = Tooltip(None)
$ state = IOSState()
frame:
style_group "l"
style "l_root"
window:
has vbox
label _("iOS: [project.current.display_name!q]")
add HALF_SPACER
hbox:
# Left side.
frame:
style "l_indent"
xmaximum ONEHALF
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Emulation:")
add HALF_SPACER
frame style "l_indent":
has hbox:
spacing 15
textbutton _("iPhone"):
action LaunchEmulator("ios-touch", "small phone touch ios mobile")
hovered tt.Action(IPHONE_TEXT)
textbutton _("iPad"):
action LaunchEmulator("ios-touch", "medium tablet touch ios mobile")
hovered tt.Action(IPAD_TEXT)
add SPACER
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Build:")
add HALF_SPACER
frame style "l_indent":
has vbox
textbutton _("Select Xcode Projects Directory"):
action IOSIfState(state, IOS_NO_DIRECTORY, Jump("select_xcode_projects_directory"))
hovered tt.Action(IOS_SELECT_DIRECTORY_TEXT)
textbutton _("Create Xcode Project"):
action IOSIfState(state, IOS_NO_PROJECT, Jump("create_xcode_project"))
hovered tt.Action(IOS_CREATE_PROJECT_TEXT)
textbutton _("Update Xcode Project"):
action IOSIfState(state, IOS_NO_PROJECT, Jump("update_xcode_project"))
hovered tt.Action(IOS_UPDATE_PROJECT_TEXT)
if renpy.macintosh:
textbutton _("Launch Xcode"):
action IOSIfState(state, IOS_OK, launch_xcode)
hovered tt.Action(IOS_XCODE_TEXT)
add SPACER
textbutton _("Force Recompile") action DataToggle("force_recompile") style "l_checkbox"
add SPACER
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Other:")
add HALF_SPACER
frame style "l_indent":
has vbox
textbutton _("Open Xcode Projects Directory"):
action IOSIfState(state, IOS_NO_PROJECT, OpenDirectory(persistent.xcode_projects_directory, absolute=True))
hovered tt.Action(IOS_OPEN_DIRECTORY_TEXT)
# Right side.
frame:
style "l_indent"
xmaximum ONEHALF
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
add SPACER
text _("There are known issues with the iOS simulator on Apple Silicon. Please test on x86_64 or iOS devices.")
add SPACER
if tt.value:
text tt.value
else:
text IOSStateText(state)
textbutton _("Return") action Jump("front_page") style "l_left_button"
label ios:
if RENIOS_PATH is None:
$ interface.yesno(_("Before packaging iOS apps, you'll need to download renios, Ren'Py's iOS support. Would you like to download renios now?"), no=Jump("front_page"))
$ add_dlc("renios", restart=True)
call screen ios
label select_xcode_projects_directory:
python hide:
interface.interaction(_("XCODE PROJECTS DIRECTORY"), _("Please choose the Xcode Projects Directory using the directory chooser.\n{b}The directory chooser may have opened behind this window.{/b}"))
path, is_default = choose_directory(persistent.xcode_projects_directory)
if is_default:
interface.info(_("Ren'Py has set the Xcode Projects Directory to:"), "[path!q]", path=path)
persistent.xcode_projects_directory = path
jump ios
label create_xcode_project:
$ ios_create(None, True)
jump ios
label update_xcode_project:
$ ios_populate(None, True)
jump ios
init python:
def ios_create_command():
ap = renpy.arguments.ArgumentParser()
ap.add_argument("project", help="The path to the Ren'Py project.")
ap.add_argument("destination", help="The path the iOS project that will be created.")
args = ap.parse_args()
p = project.Project(args.project)
ios_create(p, False, args.destination)
return False
renpy.arguments.register_command("ios_create", ios_create_command)
def ios_populate_command():
ap = renpy.arguments.ArgumentParser()
ap.add_argument("project", help="The path to the Ren'Py project.")
ap.add_argument("destination", help="The path the iOS project that will be created.")
args = ap.parse_args()
p = project.Project(args.project)
ios_populate(p, False, args.destination)
return False
renpy.arguments.register_command("ios_populate", ios_populate_command)