add 1.05
|
@ -1,8 +0,0 @@
|
|||
ru:
|
||||
Mikhail "KornyPony" Burov-Kosolapin
|
||||
|
||||
pl:
|
||||
Max "Toasty"
|
||||
_adoracja
|
||||
panini_bredd (minor)
|
||||
"Max "Toasty" and _adoracja with the help of panini_bredd"
|
3077
game/1_akarsha.rpy
Normal file
BIN
game/1_akarsha.rpyc
Normal file
2494
game/2_diya.rpy
Normal file
BIN
game/2_diya.rpyc
Normal file
3432
game/3_min.rpy
Normal file
BIN
game/3_min.rpyc
Normal file
4216
game/4_noelle.rpy
Normal file
BIN
game/4_noelle.rpyc
Normal file
BIN
game/YunusH.ttf
Normal file
BIN
game/cache/bytecode.rpyb
vendored
Normal file
BIN
game/cache/pyanalysis.rpyb
vendored
Normal file
BIN
game/cache/screens.rpyb
vendored
Normal file
BIN
game/chunhua_chinese.ttf
Normal file
492
game/gui.rpy
Normal file
|
@ -0,0 +1,492 @@
|
|||
################################################################################
|
||||
## Initialization
|
||||
################################################################################
|
||||
|
||||
## The init offset statement causes the init code in this file to run before
|
||||
## init code in any other file.
|
||||
init offset = -2
|
||||
|
||||
## Calling gui.init resets the styles to sensible default values, and sets the
|
||||
## width and height of the game.
|
||||
init python:
|
||||
gui.init(1280, 720)
|
||||
|
||||
|
||||
|
||||
################################################################################
|
||||
## GUI Configuration Variables
|
||||
################################################################################
|
||||
|
||||
|
||||
## Colors ######################################################################
|
||||
##
|
||||
## The colors of text in the interface.
|
||||
|
||||
## An accent color used throughout the interface to label and highlight text.
|
||||
define gui.accent_color = '#949EF5'
|
||||
|
||||
## The color used for a text button when it is neither selected nor hovered.
|
||||
define gui.idle_color = '#aaaaaa'
|
||||
|
||||
## The small color is used for small text, which needs to be brighter/darker to
|
||||
## achieve the same effect.
|
||||
define gui.idle_small_color = '#888888'
|
||||
|
||||
## The color that is used for buttons and bars that are hovered.
|
||||
define gui.hover_color = '#f69fe3'
|
||||
|
||||
|
||||
|
||||
|
||||
## The color used for a text button when it is selected but not focused. A
|
||||
## button is selected if it is the current screen or preference value.
|
||||
define gui.selected_color = '#2B1C63'
|
||||
|
||||
## The color used for a text button when it cannot be selected.
|
||||
define gui.insensitive_color = '#aaaaaa7f'
|
||||
|
||||
## Colors used for the portions of bars that are not filled in. These are not
|
||||
## used directly, but are used when re-generating bar image files.
|
||||
define gui.muted_color = '#e066a3'
|
||||
define gui.hover_muted_color = '#ea99c1'
|
||||
|
||||
## The colors used for dialogue and menu choice text.
|
||||
define gui.text_color = '#000'
|
||||
define gui.text_font = "YunusH.ttf"
|
||||
|
||||
define gui.text_color = '#fff'
|
||||
|
||||
define gui.say_label_color = '#fff'
|
||||
|
||||
define gui.interface_text_color = '#404040'
|
||||
|
||||
## Fonts and Font Sizes ########################################################
|
||||
|
||||
## The font used for in-game text.
|
||||
#define gui.text_font = "DejaVuSans.ttf"
|
||||
|
||||
## The font used for character names.
|
||||
define gui.name_text_font = "YunusH.ttf"
|
||||
define gui.name_text_color = '#fff'
|
||||
## The font used for out-of-game text.
|
||||
#define gui.interface_text_font = "myriad.OTF"
|
||||
define gui.interface_text_font = "YunusH.ttf"
|
||||
|
||||
## The size of normal dialogue text.
|
||||
#define gui.text_size = 36
|
||||
define gui.text_size = 44
|
||||
|
||||
define gui.namebox_borders.padding = 10
|
||||
|
||||
## The size of character names.
|
||||
define gui.name_text_size = 50
|
||||
|
||||
## The size of text in the game's user interface.
|
||||
define gui.interface_text_size = 28
|
||||
|
||||
## The size of labels in the game's user interface.
|
||||
define gui.label_text_size = 32
|
||||
|
||||
## The size of text on the notify screen.
|
||||
define gui.notify_text_size = 28
|
||||
|
||||
## The size of the game's title.
|
||||
define gui.title_text_size = 50
|
||||
define gui.title_text_color = '#fff'
|
||||
|
||||
define gui.title_text_font = "YunusH.ttf"
|
||||
|
||||
|
||||
## Main and Game Menus #########################################################
|
||||
|
||||
## The images used for the main and game menus.
|
||||
define gui.main_menu_background = "gui/main_menu.png"
|
||||
define gui.game_menu_background = "gui/main_menu.png"
|
||||
|
||||
## Should we show the name and version of the game?
|
||||
define gui.show_name = True
|
||||
|
||||
|
||||
## Dialogue ####################################################################
|
||||
##
|
||||
## These variables control how dialogue is displayed on the screen one line at a
|
||||
## time.
|
||||
|
||||
## The height of the textbox containing dialogue.
|
||||
define gui.textbox_height = 185
|
||||
|
||||
## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
|
||||
## center, and 1.0 is the bottom.
|
||||
define gui.textbox_yalign = 1.0
|
||||
|
||||
|
||||
## The placement of the speaking character's name, relative to the textbox.
|
||||
## These can be a whole number of pixels from the left or top, or 0.5 to center.
|
||||
define gui.name_xpos = 240
|
||||
define gui.name_ypos = 0
|
||||
|
||||
## The horizontal alignment of the character's name. This can be 0.0 for left-
|
||||
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||
define gui.name_xalign = 0.0
|
||||
|
||||
## The width, height, and borders of the box containing the character's name, or
|
||||
## None to automatically size it.
|
||||
define gui.namebox_width = None
|
||||
define gui.namebox_height = None
|
||||
|
||||
## The borders of the box containing the character's name, in left, top, right,
|
||||
## bottom order.
|
||||
define gui.namebox_borders = Borders(5, 5, 5, 5)
|
||||
|
||||
## If True, the background of the namebox will be tiled, if False, the
|
||||
## background if the namebox will be scaled.
|
||||
define gui.namebox_tile = False
|
||||
|
||||
|
||||
## The placement of dialogue relative to the textbox. These can be a whole
|
||||
## number of pixels relative to the left or top side of the textbox, or 0.5 to
|
||||
## center.
|
||||
define gui.dialogue_xpos = 268
|
||||
define gui.dialogue_ypos = 50
|
||||
|
||||
## The maximum width of dialogue text, in pixels.
|
||||
define gui.dialogue_width = 744
|
||||
|
||||
## The horizontal alignment of the dialogue text. This can be 0.0 for left-
|
||||
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||
define gui.dialogue_text_xalign = 0.0
|
||||
|
||||
## Buttons #####################################################################
|
||||
##
|
||||
## These variables, along with the image files in gui/button, control aspects of
|
||||
## how buttons are displayed.
|
||||
|
||||
## The width and height of a button, in pixels. If None, Ren'Py computes a size.
|
||||
define gui.button_width = None
|
||||
define gui.button_height = 36
|
||||
|
||||
## The borders on each side of the button, in left, top, right, bottom order.
|
||||
define gui.button_borders = Borders(4, 4, 4, 4)
|
||||
|
||||
## If True, the background image will be tiled. If False, the background image
|
||||
## will be linearly scaled.
|
||||
define gui.button_tile = False
|
||||
|
||||
|
||||
## The font used by the button.
|
||||
#define gui.button_text_font = "MoonFlowerBold.ttf"
|
||||
define gui.button_text_font = "YunusH.ttf"
|
||||
## The size of the text used by the button.
|
||||
define gui.button_text_size = gui.interface_text_size
|
||||
|
||||
## The color of button text in various states.
|
||||
define gui.button_text_size=37
|
||||
define gui.button_text_idle_color = "#fff"
|
||||
define gui.button_text_hover_color = "#ffcef2"
|
||||
define gui.button_text_selected_color = gui.selected_color
|
||||
define gui.button_text_insensitive_color = gui.insensitive_color
|
||||
|
||||
## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
|
||||
## is right).
|
||||
define gui.button_text_xalign = 0.0
|
||||
|
||||
|
||||
## These variables override settings for different kinds of buttons. Please see
|
||||
## the gui documentation for the kinds of buttons available, and what each is
|
||||
## used for.
|
||||
##
|
||||
## These customizations are used by the default interface:
|
||||
|
||||
define gui.radio_button_borders = Borders(25, 4, 4, 4)
|
||||
|
||||
define gui.check_button_borders = Borders(25, 4, 4, 4)
|
||||
|
||||
define gui.confirm_button_text_xalign = 0.5
|
||||
|
||||
define gui.page_button_borders = Borders(10, 4, 10, 4)
|
||||
|
||||
define gui.quick_button_borders = Borders(10, 4, 10, 0)
|
||||
define gui.quick_button_text_size = 14
|
||||
define gui.quick_button_text_idle_color = gui.idle_small_color
|
||||
define gui.quick_button_text_selected_color = gui.accent_color
|
||||
|
||||
## You can also add your own customizations, by adding properly-named variables.
|
||||
## For example, you can uncomment the following line to set the width of a
|
||||
## navigation button.
|
||||
|
||||
# define gui.navigation_button_width = 250
|
||||
|
||||
|
||||
## Choice Buttons ##############################################################
|
||||
##
|
||||
## Choice buttons are used in the in-game menus.
|
||||
|
||||
define gui.choice_button_width = 950
|
||||
define gui.choice_button_height = 80
|
||||
define gui.choice_button_tile = False
|
||||
define gui.choice_button_text_align = 0.5
|
||||
#define gui.choice_button_borders = Borders(100, 10, 100, 10)
|
||||
define gui.choice_button_text_font = gui.text_font
|
||||
define gui.choice_button_text_size = gui.text_size
|
||||
define gui.choice_button_text_idle_color = "#fff"
|
||||
define gui.choice_button_text_hover_color = gui.accent_color
|
||||
#define gui.choice_button_hover_background = Frame ("gui/underButton.png", 0,0)
|
||||
|
||||
## File Slot Buttons ###########################################################
|
||||
##
|
||||
## A file slot button is a special kind of button. It contains a thumbnail
|
||||
## image, and text describing the contents of the save slot. A save slot uses
|
||||
## image files in gui/button, like the other kinds of buttons.
|
||||
|
||||
## The save slot button.
|
||||
define gui.slot_button_width = 276
|
||||
define gui.slot_button_height = 206
|
||||
define gui.slot_button_borders = Borders(10, 10, 10, 10)
|
||||
define gui.slot_button_text_size = 28
|
||||
define gui.slot_button_text_xalign = 0.5
|
||||
define gui.slot_button_text_idle_color = '#404040'
|
||||
define gui.slot_button_text_hover_color = '#fff'
|
||||
## The width and height of thumbnails used by the save slots.
|
||||
define config.thumbnail_width = 256
|
||||
define config.thumbnail_height = 144
|
||||
|
||||
## The number of columns and rows in the grid of save slots.
|
||||
define gui.file_slot_cols = 2
|
||||
define gui.file_slot_rows = 2
|
||||
|
||||
|
||||
## Positioning and Spacing #####################################################
|
||||
##
|
||||
## These variables control the positioning and spacing of various user interface
|
||||
## elements.
|
||||
|
||||
## The position of the left side of the navigation buttons, relative to the left
|
||||
## side of the screen.
|
||||
define gui.navigation_xpos = 210
|
||||
define gui.navigation_ypos = 190
|
||||
|
||||
## The vertical position of the skip indicator.
|
||||
define gui.skip_ypos = 10
|
||||
|
||||
## The vertical position of the notify screen.
|
||||
define gui.notify_ypos = 45
|
||||
|
||||
## The spacing between menu choices.
|
||||
define gui.choice_spacing = 4
|
||||
|
||||
## Buttons in the navigation section of the main and game menus.
|
||||
define gui.navigation_spacing = 4
|
||||
|
||||
## Controls the amount of spacing between preferences.
|
||||
define gui.pref_spacing = 10
|
||||
|
||||
## Controls the amount of spacing between preference buttons.
|
||||
define gui.pref_button_spacing = 0
|
||||
|
||||
## The spacing between file page buttons.
|
||||
define gui.page_spacing = 0
|
||||
|
||||
## The spacing between file slots.
|
||||
define gui.slot_spacing = 15
|
||||
|
||||
## The position of the main menu text.
|
||||
define gui.main_menu_text_xalign = 1.0
|
||||
|
||||
|
||||
## Frames ######################################################################
|
||||
##
|
||||
## These variables control the look of frames that can contain user interface
|
||||
## components when an overlay or window is not present.
|
||||
|
||||
## Generic frames that are introduced by player code.
|
||||
define gui.frame_borders = Borders(4, 4, 4, 4)
|
||||
|
||||
## The frame that is used as part of the confirm screen.
|
||||
define gui.confirm_frame_borders = Borders(100, 100, 100, 100)
|
||||
|
||||
## The frame that is used as part of the skip screen.
|
||||
define gui.skip_frame_borders = Borders(16, 5, 50, 5)
|
||||
|
||||
## The frame that is used as part of the notify screen.
|
||||
define gui.notify_frame_borders = Borders(16, 5, 40, 5)
|
||||
|
||||
## Should frame backgrounds be tiled?
|
||||
define gui.frame_tile = False
|
||||
|
||||
|
||||
## Bars, Scrollbars, and Sliders ###############################################
|
||||
##
|
||||
## These control the look and size of bars, scrollbars, and sliders.
|
||||
##
|
||||
## The default GUI only uses sliders and vertical scrollbars. All of the other
|
||||
## bars are only used in creator-written code.
|
||||
|
||||
## The height of horizontal bars, scrollbars, and sliders. The width of vertical
|
||||
## bars, scrollbars, and sliders.
|
||||
define gui.bar_size = 36
|
||||
define gui.scrollbar_size = 12
|
||||
define gui.slider_size = 30
|
||||
|
||||
## True if bar images should be tiled. False if they should be linearly scaled.
|
||||
define gui.bar_tile = False
|
||||
define gui.scrollbar_tile = False
|
||||
define gui.slider_tile = False
|
||||
|
||||
## Horizontal borders.
|
||||
define gui.bar_borders = Borders(4, 4, 4, 4)
|
||||
define gui.scrollbar_borders = Borders(4, 4, 4, 4)
|
||||
define gui.slider_borders = Borders(4, 4, 4, 4)
|
||||
|
||||
## Vertical borders.
|
||||
define gui.vbar_borders = Borders(4, 4, 4, 4)
|
||||
define gui.vscrollbar_borders = Borders(4, 4, 4, 4)
|
||||
define gui.vslider_borders = Borders(4, 4, 4, 4)
|
||||
define gui.vscrollbar.top_bar = Solid("#d9d9d9")
|
||||
define gui.vscrollbar.bottom_bar = Solid("#d9d9d9")
|
||||
# style.vscrollbar.hover_background = "#919191" does nothing
|
||||
define gui.vscrollbar.thumb = Solid("#B2B2B2")
|
||||
define gui.vscrollbar.hover_thumb = Solid("#919191")
|
||||
define gui.vscrollbar.xsize=15
|
||||
define gui.vscrollbar.xpos=0.5
|
||||
|
||||
## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
|
||||
## None shows them.
|
||||
define gui.unscrollable = "hide"
|
||||
|
||||
|
||||
## History #####################################################################
|
||||
##
|
||||
## The history screen displays dialogue that the player has already dismissed.
|
||||
|
||||
## The number of blocks of dialogue history Ren'Py will keep.
|
||||
define config.history_length = 150
|
||||
|
||||
## The height of a history screen entry, or None to make the height variable at
|
||||
## the cost of performance.
|
||||
define gui.history_height = None
|
||||
|
||||
## The position, width, and alignment of the label giving the name of the
|
||||
## speaking character.
|
||||
define gui.history_name_xpos = 140
|
||||
define gui.history_name_ypos = 0
|
||||
define gui.history_name_width = 180
|
||||
define gui.history_name_xalign = 1.0
|
||||
|
||||
## The position, width, and alignment of the dialogue text.
|
||||
define gui.history_text_xpos = 160
|
||||
define gui.history_text_ypos = 0
|
||||
define gui.history_text_width = 500
|
||||
define gui.history_text_xalign = 0.0
|
||||
|
||||
|
||||
## NVL-Mode ####################################################################
|
||||
##
|
||||
## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
|
||||
|
||||
## The borders of the background of the NVL-mode background window.
|
||||
define gui.nvl_borders = Borders(0, 0, 0, 0)
|
||||
|
||||
## The height of an NVL-mode entry. Set this to None to have the entries
|
||||
## dynamically adjust height.
|
||||
define gui.nvl_height = None
|
||||
|
||||
## The spacing between NVL-mode entries when gui.nvl_height is None, and between
|
||||
## NVL-mode entries and an NVL-mode menu.
|
||||
define gui.nvl_spacing = 0
|
||||
|
||||
## The position, width, and alignment of the label giving the name of the
|
||||
## speaking character.
|
||||
define gui.nvl_name_xpos = 430
|
||||
define gui.nvl_name_ypos = 0
|
||||
define gui.nvl_name_width = 150
|
||||
define gui.nvl_name_xalign = 0.0
|
||||
## The position, width, and alignment of the dialogue text.
|
||||
define gui.nvl_text_xpos = 450
|
||||
define gui.nvl_text_ypos = -60
|
||||
define gui.nvl_text_width = 590
|
||||
define gui.nvl_text_xalign = 0.0
|
||||
|
||||
## The position, width, and alignment of nvl_thought text (the text said by the
|
||||
## nvl_narrator character.)
|
||||
define gui.nvl_thought_xpos = 240
|
||||
define gui.nvl_thought_ypos = 0
|
||||
define gui.nvl_thought_width = 780
|
||||
define gui.nvl_thought_xalign = 0.0
|
||||
|
||||
## The position of nvl menu_buttons.
|
||||
define gui.nvl_button_xpos = 450
|
||||
define gui.nvl_button_xalign = 0.0
|
||||
|
||||
|
||||
|
||||
|
||||
## Localization ################################################################
|
||||
|
||||
## This controls where a line break is permitted. The default is suitable
|
||||
## for most languages. A list of available values can be found at https://
|
||||
## www.renpy.org/doc/html/style_properties.html#style-property-language
|
||||
|
||||
define gui.language = "unicode"
|
||||
|
||||
|
||||
################################################################################
|
||||
## Mobile devices
|
||||
################################################################################
|
||||
|
||||
init python:
|
||||
|
||||
## This increases the size of the quick buttons to make them easier to touch
|
||||
## on tablets and phones.
|
||||
if renpy.variant("touch"):
|
||||
|
||||
gui.quick_button_borders = Borders(40, 14, 40, 0)
|
||||
|
||||
## This changes the size and spacing of various GUI elements to ensure they
|
||||
## are easily visible on phones.
|
||||
if renpy.variant("small"):
|
||||
|
||||
## Font sizes.
|
||||
gui.text_size = 30
|
||||
gui.name_text_size = 36
|
||||
gui.notify_text_size = 25
|
||||
gui.interface_text_size = 36
|
||||
gui.button_text_size = 34
|
||||
gui.label_text_size = 36
|
||||
|
||||
## Adjust the location of the textbox.
|
||||
gui.textbox_height = 240
|
||||
gui.name_xpos = 80
|
||||
gui.text_xpos = 90
|
||||
gui.text_width = 1100
|
||||
|
||||
## Change the size and spacing of items in the game menu.
|
||||
gui.choice_button_width = 1240
|
||||
|
||||
gui.navigation_spacing = 20
|
||||
gui.pref_button_spacing = 10
|
||||
|
||||
gui.history_height = 190
|
||||
gui.history_text_width = 690
|
||||
|
||||
## File button layout.
|
||||
gui.file_slot_cols = 2
|
||||
gui.file_slot_rows = 2
|
||||
|
||||
## NVL-mode.
|
||||
gui.nvl_height = None
|
||||
|
||||
gui.nvl_name_width = 305
|
||||
gui.nvl_name_xpos = 325
|
||||
|
||||
gui.nvl_text_width = 915
|
||||
gui.nvl_text_xpos = 345
|
||||
gui.nvl_text_ypos = 5
|
||||
|
||||
gui.nvl_thought_width = 1240
|
||||
gui.nvl_thought_xpos = 20
|
||||
|
||||
gui.nvl_button_width = 1240
|
||||
gui.nvl_button_xpos = 20
|
||||
|
||||
## Quick buttons.
|
||||
gui.quick_button_text_size = 20
|
BIN
game/gui.rpyc
Normal file
BIN
game/gui/action_icon_hover.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
game/gui/bar/bottom.png
Normal file
After Width: | Height: | Size: 741 B |
BIN
game/gui/bar/left.png
Normal file
After Width: | Height: | Size: 379 B |
BIN
game/gui/bar/right.png
Normal file
After Width: | Height: | Size: 382 B |
BIN
game/gui/bar/top.png
Normal file
After Width: | Height: | Size: 743 B |
BIN
game/gui/button/check_foreground.png
Normal file
After Width: | Height: | Size: 531 B |
BIN
game/gui/button/check_selected_foreground.png
Normal file
After Width: | Height: | Size: 769 B |
BIN
game/gui/button/choice2_hover_background.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
game/gui/button/choice2_idle_background.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
game/gui/button/choice_hover_background.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
game/gui/button/choice_idle_background.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
game/gui/button/hover_background.png
Normal file
After Width: | Height: | Size: 269 B |
BIN
game/gui/button/idle_background.png
Normal file
After Width: | Height: | Size: 269 B |
BIN
game/gui/button/language_choice_hover_background.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
game/gui/button/language_choice_idle_background.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
game/gui/button/language_choice_idle_backgrround.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
game/gui/button/quick_hover_background.png
Normal file
After Width: | Height: | Size: 133 B |
BIN
game/gui/button/quick_idle_background.png
Normal file
After Width: | Height: | Size: 133 B |
BIN
game/gui/button/radio_foreground.png
Normal file
After Width: | Height: | Size: 97 B |
BIN
game/gui/button/radio_selected_foreground.png
Normal file
After Width: | Height: | Size: 769 B |
BIN
game/gui/button/slot_hover_background.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
game/gui/button/slot_idle_background.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
game/gui/frame.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
game/gui/frameNvl.png
Normal file
After Width: | Height: | Size: 708 B |
BIN
game/gui/frameNvlChoice.png
Normal file
After Width: | Height: | Size: 787 B |
BIN
game/gui/game_menu.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
game/gui/look_icon_hover.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
game/gui/main_menu.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
game/gui/namebox.png
Normal file
After Width: | Height: | Size: 269 B |
BIN
game/gui/namebox2.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
game/gui/notify.png
Normal file
After Width: | Height: | Size: 949 B |
BIN
game/gui/nvl.png
Normal file
After Width: | Height: | Size: 175 KiB |
BIN
game/gui/overlay/confirm.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
BIN
game/gui/overlay/game_menu.png
Normal file
After Width: | Height: | Size: 44 KiB |
BIN
game/gui/overlay/main_menu.png
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
game/gui/phone/bar/bottom.png
Normal file
After Width: | Height: | Size: 426 B |
BIN
game/gui/phone/bar/left.png
Normal file
After Width: | Height: | Size: 291 B |
BIN
game/gui/phone/bar/right.png
Normal file
After Width: | Height: | Size: 294 B |
BIN
game/gui/phone/bar/top.png
Normal file
After Width: | Height: | Size: 427 B |
BIN
game/gui/phone/button/check_foreground.png
Normal file
After Width: | Height: | Size: 94 B |
BIN
game/gui/phone/button/check_selected_foreground.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
game/gui/phone/button/choice_hover_background.png
Normal file
After Width: | Height: | Size: 918 B |
BIN
game/gui/phone/button/choice_idle_background.png
Normal file
After Width: | Height: | Size: 860 B |
BIN
game/gui/phone/button/hover_background.png
Normal file
After Width: | Height: | Size: 306 B |
BIN
game/gui/phone/button/idle_background.png
Normal file
After Width: | Height: | Size: 306 B |
BIN
game/gui/phone/button/radio_foreground.png
Normal file
After Width: | Height: | Size: 94 B |
BIN
game/gui/phone/button/radio_selected_foreground.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
game/gui/phone/button/slot_hover_background.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
game/gui/phone/button/slot_idle_background.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
game/gui/phone/nvl.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
game/gui/phone/overlay/game_menu.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
game/gui/phone/overlay/main_menu.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
game/gui/phone/scrollbar/horizontal_hover_bar.png
Normal file
After Width: | Height: | Size: 264 B |
BIN
game/gui/phone/scrollbar/horizontal_hover_thumb.png
Normal file
After Width: | Height: | Size: 260 B |
BIN
game/gui/phone/scrollbar/horizontal_idle_bar.png
Normal file
After Width: | Height: | Size: 262 B |
BIN
game/gui/phone/scrollbar/horizontal_idle_thumb.png
Normal file
After Width: | Height: | Size: 260 B |
BIN
game/gui/phone/scrollbar/vertical_hover_bar.png
Normal file
After Width: | Height: | Size: 386 B |
BIN
game/gui/phone/scrollbar/vertical_hover_thumb.png
Normal file
After Width: | Height: | Size: 383 B |
BIN
game/gui/phone/scrollbar/vertical_idle_bar.png
Normal file
After Width: | Height: | Size: 385 B |
BIN
game/gui/phone/scrollbar/vertical_idle_thumb.png
Normal file
After Width: | Height: | Size: 383 B |
BIN
game/gui/phone/slider/horizontal_hover_bar.png
Normal file
After Width: | Height: | Size: 383 B |
BIN
game/gui/phone/slider/horizontal_hover_thumb.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
game/gui/phone/slider/horizontal_idle_bar.png
Normal file
After Width: | Height: | Size: 382 B |
BIN
game/gui/phone/slider/horizontal_idle_thumb.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
game/gui/phone/slider/vertical_hover_bar.png
Normal file
After Width: | Height: | Size: 560 B |
BIN
game/gui/phone/slider/vertical_hover_thumb.png
Normal file
After Width: | Height: | Size: 110 B |
BIN
game/gui/phone/slider/vertical_idle_bar.png
Normal file
After Width: | Height: | Size: 558 B |
BIN
game/gui/phone/slider/vertical_idle_thumb.png
Normal file
After Width: | Height: | Size: 110 B |
BIN
game/gui/phone/textbox.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
BIN
game/gui/qMenuBar.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
game/gui/quick_config_hover.png
Normal file
After Width: | Height: | Size: 956 B |
BIN
game/gui/quick_config_idle.png
Normal file
After Width: | Height: | Size: 983 B |
BIN
game/gui/quick_log_hover.png
Normal file
After Width: | Height: | Size: 630 B |
BIN
game/gui/quick_log_idle.png
Normal file
After Width: | Height: | Size: 555 B |
BIN
game/gui/quick_save_hover.png
Normal file
After Width: | Height: | Size: 715 B |
BIN
game/gui/quick_save_idle.png
Normal file
After Width: | Height: | Size: 689 B |
BIN
game/gui/quick_skip_hover.png
Normal file
After Width: | Height: | Size: 809 B |
BIN
game/gui/quick_skip_idle.png
Normal file
After Width: | Height: | Size: 650 B |
BIN
game/gui/rollback_hover.png
Normal file
After Width: | Height: | Size: 756 B |
BIN
game/gui/rollback_idle.png
Normal file
After Width: | Height: | Size: 513 B |
BIN
game/gui/scrollbar/horizontal_hover_bar.png
Normal file
After Width: | Height: | Size: 264 B |
BIN
game/gui/scrollbar/horizontal_hover_thumb.png
Normal file
After Width: | Height: | Size: 260 B |
BIN
game/gui/scrollbar/horizontal_idle_bar.png
Normal file
After Width: | Height: | Size: 262 B |
BIN
game/gui/scrollbar/horizontal_idle_thumb.png
Normal file
After Width: | Height: | Size: 260 B |