renpy/tutorial/game/tl/french/indepth_transitions.rpy

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2023-01-18 22:13:55 +00:00

# game/indepth_transitions.rpy:56
translate french demo_transitions_5bbc72fe:
# e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own."
e "RenPy est fourni avec une grande quantité de transitions et peut également être enrichi de classes que vous définirez vous-même."
# game/indepth_transitions.rpy:58
translate french demo_transitions_menu_3caf78d3:
# e "What kind of transitions would you like demonstrated?" nointeract
e "Quel type de transitions voulez-vous voir ?" nointeract
# game/indepth_transitions.rpy:95
translate french demo_simple_transitions_2b4fbae3:
# e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration."
e "OK, je peux vous parler des transitions simples. Nous les qualifions de simple parce quil est facile de les configurer."
# game/indepth_transitions.rpy:97
translate french demo_simple_transitions_4b235ac2:
# e "But don't let that get you down, since they're the transitions you'll probably use the most in a game."
e "Mais ne déprimez pas, ce sont probablement ces transitions que vous utiliserez le plus dans un jeu."
# game/indepth_transitions.rpy:103
translate french demo_simple_transitions_af0431ac:
# e "The 'dissolve' transition is probably the most useful, blending one scene into another."
e "La transition 'dissolve' (dissolution) est la plus utile pour passer dune scène à lautre."
# game/indepth_transitions.rpy:109
translate french demo_simple_transitions_5b9f711f:
# e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time."
e "La fonction 'Dissolve' vous laisse créer votre propre dissolution en prenant en paramètre une valeur de temps."
# game/indepth_transitions.rpy:116
translate french demo_simple_transitions_79816523:
# e "The 'fade' transition fades to black, and then fades back in to the new scene."
e "La transition 'fade' (fondu) permet un fondu au noir avant de passer à la scène suivante."
# game/indepth_transitions.rpy:118
translate french demo_simple_transitions_141bb95d:
# e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'."
e "Si vous souhaitez passer à un écran noir, vous allez sans doute vouloir utiliser la transformation 'dissolve' plutôt que 'fade'."
# game/indepth_transitions.rpy:123
translate french demo_simple_transitions_f059f4ae:
# e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs."
e "Vous pouvez utiliser 'Fade' pour définir vos propres fondus. En changeant la taille et la couleur, vous pouvez personnaliser des effets visuels, comme des flashs dappareil photo."
# game/indepth_transitions.rpy:129
translate french demo_simple_transitions_e948905b:
# e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that."
e "La transition 'pixellate' pixellise lancienne scène, passe à la nouvelle et la dépixellise."
# game/indepth_transitions.rpy:131
translate french demo_simple_transitions_6a1ae05f:
# e "It's probably not appropriate for most games, but we think it's kind of neat."
e "Ce nest pas forcément la plus appropriée à tous les jeux, mais nous pensons quelle a quand même de lintérêt."
# game/indepth_transitions.rpy:134
translate french demo_simple_transitions_bdfcd85a:
# e "You can use 'Pixellate' to change the details of the pixellation."
e "Vous pouvez utilisez la classe 'Pixellate' pour changer les détails de la pixellisation."
# game/indepth_transitions.rpy:136
translate french demo_simple_transitions_432f7224:
# e "Motions can also be used as transitions."
e "Les Motions peuvent également être utilisés comme transitions."
# game/indepth_transitions.rpy:138
translate french demo_simple_transitions_a20cefa7:
# "..."
"..."
# game/indepth_transitions.rpy:140
translate french demo_simple_transitions_0fd4d656:
# "......"
"......"
# game/indepth_transitions.rpy:146
translate french demo_simple_transitions_fbf11906:
# e "Hey! Pay attention."
e "Eh ! Faites attention !"
# game/indepth_transitions.rpy:148
translate french demo_simple_transitions_51c1c5b8:
# e "I was about to demonstrate 'vpunch'... well, I guess I just did."
e "Jétais sur le point de vous présenter 'vpunch'… Bon, je crois que cest fait."
# game/indepth_transitions.rpy:154
translate french demo_simple_transitions_57f19473:
# e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function."
e "Nous pouvons également secouer lécran horizontalement, avec 'hpunch'. Celles-ci sont définis en utilisant la fonction 'Move'."
# game/indepth_transitions.rpy:156
translate french demo_simple_transitions_fce83e12:
# e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function."
e "Il y a également la transition 'move' qui est définie par la fonction 'MoveTransition'."
# game/indepth_transitions.rpy:164
translate french demo_simple_transitions_1050b6a4:
# e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game."
e "La transition 'move' trouve les images qui ont changé demplacement et les fait glisser vers leur nouvelle position. Cest un moyen facile de donner du mouvement dans votre jeu."
# game/indepth_transitions.rpy:168
translate french demo_simple_transitions_dc776e59:
# e "That's it for the simple transitions."
e "Voilà pour les transitions dites simples."
# game/indepth_transitions.rpy:175
translate french demo_imagedissolve_transitions_2db67018:
# e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve."
e "Sans doute la plus flexible des transitions, 'ImageDissolve' utilise une image pour contrôler la dissolution."
# game/indepth_transitions.rpy:177
translate french demo_imagedissolve_transitions_429f8d03:
# e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work."
e "Cela permet de spécifier des transitions particulièrement complexes ou très simples. Essayons quelques exemples et vous verrez comment cela fonctionne."
# game/indepth_transitions.rpy:179
translate french demo_imagedissolve_transitions_1ce501b0:
# e "There are two ImageDissolve transitions built into Ren'Py."
e "Il y a deux 'ImageDissolve' déjà définis dans RenPy."
# game/indepth_transitions.rpy:191
translate french demo_imagedissolve_transitions_ea0413be:
# e "The 'blinds' transition opens and closes what looks like vertical blinds."
e "La transition 'blinds' ouvre et ferme ce qui ressemble à des volets verticaux."
# game/indepth_transitions.rpy:201
translate french demo_imagedissolve_transitions_12e2e0d0:
# e "The 'squares' transition uses these squares to show things."
e "La transition 'squares' utilise ses carrés pour afficher les choses."
# game/indepth_transitions.rpy:203
translate french demo_imagedissolve_transitions_bbf73d1c:
# e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it."
e "Je ne suis pas sûr que tout le monde veuille lutiliser, mais elle est utilisée dans quelques jeux traduits, alors nous lavons ajoutée."
# game/indepth_transitions.rpy:207
translate french demo_imagedissolve_transitions_0ab2902d:
# e "The most interesting transitions aren't in the standard library."
e "Les plus intéressantes transitions ne sont pas dans la librairie standard."
# game/indepth_transitions.rpy:209
translate french demo_imagedissolve_transitions_54aa9bf9:
# e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game."
e "Lune dentre elle nécessite une image à la taille exacte de lécran, alors nous navons pas pu linclure, car la taille décran peut changer dun jeu à lautre."
# game/indepth_transitions.rpy:215
translate french demo_imagedissolve_transitions_ca316184:
# e "We can hide things with a 'circleirisin'..."
e "Nous pouvons cacher les scènes avec 'circleirisin'…"
# game/indepth_transitions.rpy:221
translate french demo_imagedissolve_transitions_b8fdf2b6:
# e "... and show them again with a 'circleirisout'."
e "… et nous pouvons les réafficher avec 'circleirisout'."
# game/indepth_transitions.rpy:227
translate french demo_imagedissolve_transitions_ee427486:
# e "The 'circlewipe' transitions changes screens using a circular wipe effect."
e "La transition 'circlewipe' change lécran de jeu en utilisant un effet circulaire."
# game/indepth_transitions.rpy:233
translate french demo_imagedissolve_transitions_6f089276:
# e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly."
e "La transition 'dream'"
# game/indepth_transitions.rpy:239
translate french demo_imagedissolve_transitions_c0b9d74d:
# e "The 'teleport' transition reveals the new scene one line at a time."
e "La transition 'teleport' révèle une nouvelle scène une ligne après lautre."
# game/indepth_transitions.rpy:246
translate french demo_imagedissolve_transitions_72ba11d4:
# e "This is the background picture used with the circleirisout transition."
e "Cest limage darrière plan qui est utilisée avec la transition 'circleirisout'."
# game/indepth_transitions.rpy:248
translate french demo_imagedissolve_transitions_fc3b3339:
# e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it."
e "Quand nous utilisons une 'ImageDissolve', le blanc sera dissout en premier, suivi progressivement par les couleurs les plus sombres. Essayons !"
# game/indepth_transitions.rpy:255
translate french demo_imagedissolve_transitions_4327dca2:
# e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first."
e "Si nous fournissons le paramètre 'reverse' à ImageDissolve, ce seront les noirs qui seront dissous en premier."
# game/indepth_transitions.rpy:260
translate french demo_imagedissolve_transitions_3a401ee7:
# e "This lets circleirisin and circleirisout use the same image."
e "Cela permet à 'circleirisin' et 'circleirisout' dutiliser la même image."
# game/indepth_transitions.rpy:267
translate french demo_imagedissolve_transitions_20d9cf6c:
# e "The teleport transition uses a different image, one that dissolves things in one line at a time."
e "La transition 'teleport' utilise une image différente qui dissous les choses une ligne après lautre."
# game/indepth_transitions.rpy:272
translate french demo_imagedissolve_transitions_906f7800:
# e "A dissolve only seems to affect parts of the scene that have changed..."
e "La dissolution semble naffecter que les parties de la scène qui ont changées…"
# game/indepth_transitions.rpy:277
translate french demo_imagedissolve_transitions_4b557a29:
# e "... which is how we apply the teleport effect to a single character."
e "… cest ainsi que nous appliquons leffet de téléportation uniquement sur le personnage."
# game/indepth_transitions.rpy:285
translate french demo_cropmove_transitions_1711a91e:
# e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though."
e "La classe de transition 'CropMove' fournit un large panel deffets transitoires, mais elle nest pourtant pas beaucoup utilisée."
# game/indepth_transitions.rpy:290
translate french demo_cropmove_transitions_6d82cfd7:
# e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition."
e "Je vais me tenir hors de lécran comme cela vous pourrez en voir les différents modes. Je donnerai le nom du mode utilisé après chaque transition."
# game/indepth_transitions.rpy:296
translate french demo_cropmove_transitions_4427c78c:
# e "We first have wiperight..."
e "Nous avons en premier 'wiperight'…"
# game/indepth_transitions.rpy:302
translate french demo_cropmove_transitions_6d1810a1:
# e "...followed by wipeleft... "
e "… suivi de 'wipeleft'…"
# game/indepth_transitions.rpy:308
translate french demo_cropmove_transitions_1dd1c6a1:
# e "...wipeup..."
e "… 'wipeup' …"
# game/indepth_transitions.rpy:314
translate french demo_cropmove_transitions_0ea0fa83:
# e "...and wipedown."
e "… et 'wipedown'."
# game/indepth_transitions.rpy:316
translate french demo_cropmove_transitions_c7cb4c16:
# e "Next, the slides."
e "Maintenant, les mouvements latéraux."
# game/indepth_transitions.rpy:322
translate french demo_cropmove_transitions_462a442f:
# e "Slideright..."
e "'slideright'…"
# game/indepth_transitions.rpy:328
translate french demo_cropmove_transitions_f9a2e523:
# e "...slideleft..."
e "… 'slideleft' …"
# game/indepth_transitions.rpy:334
translate french demo_cropmove_transitions_20ce3e9c:
# e "...slideup..."
e "… 'slideup' …"
# game/indepth_transitions.rpy:340
translate french demo_cropmove_transitions_9e00a7a6:
# e "and slidedown."
e "et 'slidedown'."
# game/indepth_transitions.rpy:342
translate french demo_cropmove_transitions_b8a710c1:
# e "While the slide transitions slide in the new scene, the slideaways slide out the old scene."
e "Alors que les transitions de type 'slide' font entrer la nouvelle scène, les transitions 'slideaways' font sortir lancienne scène."
# game/indepth_transitions.rpy:349
translate french demo_cropmove_transitions_1efb4cd0:
# e "Slideawayright..."
e "'slideawayright…'"
# game/indepth_transitions.rpy:355
translate french demo_cropmove_transitions_bfb5dfd7:
# e "...slideawayleft..."
e "… 'slideawayleft' …"
# game/indepth_transitions.rpy:361
translate french demo_cropmove_transitions_6c1a4a6f:
# e "...slideawayup..."
e "… 'slideawayup' …"
# game/indepth_transitions.rpy:367
translate french demo_cropmove_transitions_1f994a7b:
# e "and slideawaydown."
e "et … 'slideawaydown'."
# game/indepth_transitions.rpy:369
translate french demo_cropmove_transitions_025ef723:
# e "We also have a couple of transitions that use a rectangular iris."
e "Nous avons également un couple de transition qui utilise un iris rectangulaire."
# game/indepth_transitions.rpy:376
translate french demo_cropmove_transitions_d00d505e:
# e "There's irisout..."
e "Voici 'irisout'…"
# game/indepth_transitions.rpy:383
translate french demo_cropmove_transitions_016a1e0a:
# e "... and irisin."
e "… et 'irisin'."
# game/indepth_transitions.rpy:387
translate french demo_cropmove_transitions_08d753ed:
# e "It's enough to make you feel a bit dizzy."
e "Cest suffisant pour vous donner le vertige, non ?"
# game/indepth_transitions.rpy:393
translate french demo_pushmove_transitions_003e506d:
# e "The PushMove transitions use the new scene to push the old one out. Let's take a look."
e "Les transitions 'PushMove' utilise la nouvelle scène pour pousser lancienne. Jetons un coup doeil."
# game/indepth_transitions.rpy:401
translate french demo_pushmove_transitions_124f375d:
# "There's pushright..."
"Voici 'pushright'…"
# game/indepth_transitions.rpy:408
translate french demo_pushmove_transitions_ce380ccb:
# "...pushleft..."
"… 'pushleft' …"
# game/indepth_transitions.rpy:416
translate french demo_pushmove_transitions_77629638:
# "...pushdown..."
"… 'pushdown' …"
# game/indepth_transitions.rpy:424
translate french demo_pushmove_transitions_b7f33c95:
# "... and pushup. And that's it the for the PushMove-based transitions."
"… et 'pushup'. Et voilà pour les transitions 'PushMove' !"
# game/indepth_transitions.rpy:434
translate french demo_movetransition_14df0e34:
# e "The most common MoveTransition is move, which slides around images that have changed position on the screen."
e "La plus commune des 'MoveTransition' est 'move' qui déplace une image qui a changé de position à lécran."
# game/indepth_transitions.rpy:442
translate french demo_movetransition_84e40422:
# e "Just like that."
e "De cette façon !"
# game/indepth_transitions.rpy:446
translate french demo_movetransition_098ee9f1:
# e "There are also the moveout and movein transitions."
e "Il y a également les transitions 'moveout' et 'movein'."
# game/indepth_transitions.rpy:448
translate french demo_movetransition_09748f81:
# e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen."
e "Les transitions 'moveout' ('moveoutleft', 'moveoutright', 'moveouttop' et 'moveoutbottom') glissent une image cachée depuis le côté correspondant de lécran."
# game/indepth_transitions.rpy:450
translate french demo_movetransition_5edf6007:
# e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images."
e "Les transitions 'movein' ('moveinleft', 'moveinright', 'moveintop' et 'moveinbottom') glissent vers les nouvelles images."
# game/indepth_transitions.rpy:452
translate french demo_movetransition_20946d36:
# e "Let's see them all in action."
e "Observons-les en action !"
# game/indepth_transitions.rpy:487
translate french demo_movetransition_569952e3:
# e "That's it for the moveins and moveouts."
e "Voilà pour 'movein' et 'moveout'."
# game/indepth_transitions.rpy:489
translate french demo_movetransition_bbb75540:
# e "Finally, there are the zoomin and zoomout transitions, which show and hide things using a zoom."
e "Enfin, il y a les transitions 'zoomin' et 'zoomout' qui affichent ou cachent les images en utilisant un zoom."
# game/indepth_transitions.rpy:499
translate french demo_movetransition_dc5ccd54:
# e "And that's all there is."
e "Et voilà tout ce quil y a !"
# game/indepth_transitions.rpy:508
translate french demo_alphadissolve_51613c02:
# e "The AlphaDissolve transition lets you use one displayable to combine two others. Click, and I'll show you an example."
e "Les transitions 'AlphaDissolve' vous permettent dutiliser un élément affichable pour le combiner à deux autres. Cliquez et je vais vous montrer un exemple."
# game/indepth_transitions.rpy:518
translate french demo_alphadissolve_7c08cf8b:
# e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform."
e "Laffichable 'AlphaDissolve' reçoit le contrôle dun affichable, usuellement une transformation ATL."
# game/indepth_transitions.rpy:523
translate french demo_alphadissolve_068e3e98:
# e "To be useful, the control displayable should be partially transparent."
e "Pour être utilisable, laffichage de contrôle doit être partiellement transparent."
# game/indepth_transitions.rpy:525
translate french demo_alphadissolve_6a1b6203:
# e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas."
e "Durant une 'AlphaDissolve, lancien écran est utilisé pour remplir les zones transparentes de limage, tandis que le nouvel écran remplit les zones opaques."
# game/indepth_transitions.rpy:529
translate french demo_alphadissolve_80a728b6:
# e "For our spotlight example, the old screen is this all-black image."
e "Pour notre exemple de projecteur, lancien écran est une image toute noire."
# game/indepth_transitions.rpy:534
translate french demo_alphadissolve_ce4380eb:
# e "The new screen is me just standing here."
e "Le nouvel écran, cest juste moi, me tenant ici."
# game/indepth_transitions.rpy:542
translate french demo_alphadissolve_2e95917b:
# e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts."
e "En les combinant avec un AlphaDissolve, nous pouvons construire une combinaison deffets."
translate french strings:
# indepth_transitions.rpy:58
old "Simple Transitions"
new "Les transitions simples"
# indepth_transitions.rpy:58
old "ImageDissolve Transitions"
new "La dissolution dimage (ImageDissolve)"
# indepth_transitions.rpy:58
old "MoveTransition Transitions"
new "Les transitions de mouvement (MoveTransition)"
# indepth_transitions.rpy:58
old "CropMove Transitions"
new "Les transitions de découpe (CropMove)"
# indepth_transitions.rpy:58
old "PushMove Transitions"
new "Les transitions violentes (PushMove)"
# indepth_transitions.rpy:58
old "AlphaDissolve Transitions"
new "Les transitions par dissolution transparente (AlphaDissolve)"
# indepth_transitions.rpy:58
old "How about something else?"
new "Que diriez-vous de quelque chose dautre ?"