108 lines
4 KiB
Plaintext
108 lines
4 KiB
Plaintext
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# game/tutorial_nvlmode.rpy:19
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translate piglatin tutorial_nvlmode_76b2fe88:
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# nvl clear
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nvl clear
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# game/tutorial_nvlmode.rpy:22
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translate piglatin tutorial_nvlmode_ac125210:
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# nvle "NVL-style games are games that cover the full screen with text, rather then placing it in a window at the bottom of the screen. Like this."
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nvle "Vlnay-ylestay amesgay areay amesgay hattay overcay hetay ullfay creensay ithway exttay, atherray hentay acingplay itay inay aay indowway atay hetay ottombay ofay hetay creensay. Ikelay histay."
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# game/tutorial_nvlmode.rpy:26
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translate piglatin tutorial_nvlmode_e7030787:
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# nvle "To use NVL-mode, you need to define Characters with a kind=nvl."
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nvle "Otay useay Vlnay-odemay, ouyay eednay otay efineday Haracterscay ithway aay indkay=vlnay."
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# game/tutorial_nvlmode.rpy:30
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translate piglatin tutorial_nvlmode_c9a35125:
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# nvle "Then just use that character in a say statement."
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nvle "Hentay ustjay useay hattay aracterchay inay aay aysay atementstay."
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# game/tutorial_nvlmode.rpy:32
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translate piglatin tutorial_nvlmode_130610c2:
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# nvl clear
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# nvle "You use 'nvl clear' to clear the screen when that becomes necessary."
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nvl clear
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nvle "Ouyay useay 'vlnay earclay' otay earclay hetay creensay henway hattay ecomesbay ecessarynay."
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# game/tutorial_nvlmode.rpy:39
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translate piglatin tutorial_nvlmode_390a4eb1:
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# nvle "The 'nvl show' and 'nvl hide' statements use transitions to show and hide the NVL window."
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nvle "Hetay 'vlnay owshay' anday 'vlnay idehay' atementsstay useay ansitionstray otay owshay anday idehay hetay Vlnay indowway."
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# game/tutorial_nvlmode.rpy:52
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translate piglatin tutorial_nvlmode_05956e33:
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# nvle "NVL-mode also supports showing menus to the player, providing it's the last thing on the screen. Understand?" nointeract
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nvle "Vlnay-odemay alsoay upportssay owingshay enusmay otay hetay ayerplay, rovidingpay itay'say hetay astlay hingtay onay hetay creensay. Nderstanduay?" nointeract
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# game/tutorial_nvlmode.rpy:56
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translate piglatin tutorial_nvlmode_0f2b7d59:
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# nvl clear
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# nvle "Good!"
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nvl clear
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nvle "Oodgay!"
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# game/tutorial_nvlmode.rpy:62
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translate piglatin tutorial_nvlmode_f3a79c09:
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# nvl clear
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# nvle "Well, hopefully the code below makes it a little more clear."
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nvl clear
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nvle "Ellway, opefullyhay hetay odecay elowbay akesmay itay aay ittlelay oremay earclay."
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# game/tutorial_nvlmode.rpy:71
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translate piglatin after_nvl_menu_cb560cd2:
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# nvle "Games can mix NVL-mode and the normal ADV-mode by having some characters that have kind=nvl, and some that do not."
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nvle "Amesgay ancay ixmay Vlnay-odemay anday hetay ormalnay Dvaay-odemay ybay avinghay omesay aracterschay hattay avehay indkay=vlnay, anday omesay hattay oday otnay."
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# game/tutorial_nvlmode.rpy:73
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translate piglatin after_nvl_menu_10a6e85a:
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# e "You can specify transitions that occur when going from NVL-mode to ADV-mode."
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e "Ouyay ancay pecifysay ansitionstray hattay occuray henway oinggay omfray Vlnay-odemay otay Dvaay-odemay."
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# game/tutorial_nvlmode.rpy:75
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translate piglatin after_nvl_menu_d43b28d1:
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# nvle "As well as when going from ADV-mode to NVL-mode."
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nvle "Saay ellway asay henway oinggay omfray Dvaay-odemay otay Vlnay-odemay."
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# game/tutorial_nvlmode.rpy:77
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translate piglatin after_nvl_menu_f056c7ad:
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# nvle "Text tags like {{w}{w} work in NVL-mode."
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nvle "Exttay agstay ikelay {{}way{w} orkway inay Vlnay-odemay."
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# game/tutorial_nvlmode.rpy:79
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translate piglatin after_nvl_menu_750cd9a1:
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# extend " As does the \"extend\" special character."
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extend " Saay oesday hetay \"extenday\" pecialsay aracterchay."
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# game/tutorial_nvlmode.rpy:81
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translate piglatin after_nvl_menu_146d840b:
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# nvle "And that's it for NVL-mode."
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nvle "Ndaay hattay'say itay orfay Vlnay-odemay."
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translate piglatin strings:
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# game/tutorial_nvlmode.rpy:50
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old "Yes."
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new "Esyay."
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# game/tutorial_nvlmode.rpy:50
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old "No."
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new "Onay."
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