renpy/launcher/game/tl/piglatin/screens.rpy

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translate piglatin strings:
# gui/game/screens.rpy:9
old "## Styles"
new "## Tylessay"
# gui/game/screens.rpy:81
old "## In-game screens"
new "## Niay-amegay creenssay"
# gui/game/screens.rpy:85
old "## Say screen"
new "## Aysay creensay"
# gui/game/screens.rpy:87
old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
new "## Hetay aysay creensay isay useday otay isplayday ialogueday otay hetay ayerplay. Tiay akestay wotay arameterspay, howay anday hatway, hichway areay hetay amenay ofay hetay peakingsay aracterchay anday hetay exttay otay ebay isplayedday, espectivelyray. (Hetay howay arameterpay ancay ebay Onenay ifay onay amenay isay ivengay.)"
# gui/game/screens.rpy:92
old "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
new "## Histay creensay ustmay reatecay aay exttay isplayableday ithway iday \"hatway\", asay Enray'Ypay usesay histay otay anagemay exttay isplayday. Tiay ancay alsoay reatecay isplayablesday ithway iday \"howay\" anday iday \"indowway\" otay applyay ylestay ropertiespay."
# gui/game/screens.rpy:96
old "## https://www.renpy.org/doc/html/screen_special.html#say"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#aysay"
# gui/game/screens.rpy:114
old "## If there's a side image, display it above the text. Do not display on the phone variant - there's no room."
new "## Fiay heretay'say aay idesay imageay, isplayday itay aboveay hetay exttay. Oday otnay isplayday onay hetay onephay ariantvay - heretay'say onay oomray."
# gui/game/screens.rpy:120
old "## Make the namebox available for styling through the Character object."
new "## Akemay hetay ameboxnay availableay orfay ylingstay hroughtay hetay Haractercay objectay."
# gui/game/screens.rpy:165
old "## Input screen"
new "## Nputiay creensay"
# gui/game/screens.rpy:167
old "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
new "## Histay creensay isay useday otay isplayday enpyray.inputay. Hetay romptpay arameterpay isay useday otay asspay aay exttay romptpay inay."
# gui/game/screens.rpy:170
old "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
new "## Histay creensay ustmay reatecay anay inputay isplayableday ithway iday \"inputay\" otay acceptay hetay ariousvay inputay arameterspay."
# gui/game/screens.rpy:173
old "## https://www.renpy.org/doc/html/screen_special.html#input"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#inputay"
# gui/game/screens.rpy:200
old "## Choice screen"
new "## Hoicecay creensay"
# gui/game/screens.rpy:202
old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
new "## Histay creensay isay useday otay isplayday hetay inay-amegay oiceschay resentedpay ybay hetay enumay atementstay. Hetay oneay arameterpay, itemsay, isay aay istlay ofay objectsay, eachay ithway aptioncay anday actionay ieldsfay."
# gui/game/screens.rpy:206
old "## https://www.renpy.org/doc/html/screen_special.html#choice"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#oicechay"
# gui/game/screens.rpy:234
old "## Quick Menu screen"
new "## Uickqay Enumay creensay"
# gui/game/screens.rpy:236
old "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
new "## Hetay uickqay enumay isay isplayedday inay-amegay otay rovidepay easyay accessay otay hetay outay-ofay-amegay enusmay."
# gui/game/screens.rpy:241
old "## Ensure this appears on top of other screens."
new "## Nsureeay histay appearsay onay optay ofay otheray creenssay."
# gui/game/screens.rpy:252
old "Back"
new "Ackbay"
# gui/game/screens.rpy:253
old "History"
new "Istoryhay"
# gui/game/screens.rpy:254
old "Skip"
new "Kipsay"
# gui/game/screens.rpy:255
old "Auto"
new "Utoaay"
# gui/game/screens.rpy:256
old "Save"
new "Avesay"
# gui/game/screens.rpy:257
old "Q.Save"
new "Qay.Avesay"
# gui/game/screens.rpy:258
old "Q.Load"
new "Qay.Oadlay"
# gui/game/screens.rpy:259
old "Prefs"
new "Refspay"
# gui/game/screens.rpy:262
old "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface."
new "## Histay odecay ensuresay hattay hetay uick_menuqay creensay isay isplayedday inay-amegay, heneverway hetay ayerplay ashay otnay explicitlyay iddenhay hetay interfaceay."
# gui/game/screens.rpy:280
old "## Main and Game Menu Screens"
new "## Ainmay anday Amegay Enumay Creenssay"
# gui/game/screens.rpy:283
old "## Navigation screen"
new "## Avigationnay creensay"
# gui/game/screens.rpy:285
old "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
new "## Histay creensay isay includeday inay hetay ainmay anday amegay enusmay, anday rovidespay avigationnay otay otheray enusmay, anday otay artstay hetay amegay."
# gui/game/screens.rpy:300
old "Start"
new "Tartsay"
# gui/game/screens.rpy:308
old "Load"
new "Oadlay"
# gui/game/screens.rpy:310
old "Preferences"
new "Referencespay"
# gui/game/screens.rpy:314
old "End Replay"
new "Ndeay Eplayray"
# gui/game/screens.rpy:318
old "Main Menu"
new "Ainmay Enumay"
# gui/game/screens.rpy:320
old "About"
new "Boutaay"
# gui/game/screens.rpy:324
old "## Help isn't necessary or relevant to mobile devices."
new "## Elphay isnay'tay ecessarynay oray elevantray otay obilemay evicesday."
# gui/game/screens.rpy:325
old "Help"
new "Elphay"
# gui/game/screens.rpy:329
old "## The quit button is banned on iOS and unnecessary on Android and Web."
new "## Hetay uitqay uttonbay isay annedbay onay iOSay anday unnecessaryay onay Ndroidaay anday Ebway."
# gui/game/screens.rpy:330
old "Quit"
new "Uitqay"
# gui/game/screens.rpy:344
old "## Main Menu screen"
new "## Ainmay Enumay creensay"
# gui/game/screens.rpy:346
old "## Used to display the main menu when Ren'Py starts."
new "## Seduay otay isplayday hetay ainmay enumay henway Enray'Ypay artsstay."
# gui/game/screens.rpy:348
old "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#ainmay-enumay"
# gui/game/screens.rpy:352
old "## This ensures that any other menu screen is replaced."
new "## Histay ensuresay hattay anyay otheray enumay creensay isay eplacedray."
# gui/game/screens.rpy:357
old "## This empty frame darkens the main menu."
new "## Histay emptyay amefray arkensday hetay ainmay enumay."
# gui/game/screens.rpy:361
old "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
new "## Hetay useay atementstay includesay anotheray creensay insideay histay oneay. Hetay actualay ontentscay ofay hetay ainmay enumay areay inay hetay avigationnay creensay."
# gui/game/screens.rpy:406
old "## Game Menu screen"
new "## Amegay Enumay creensay"
# gui/game/screens.rpy:408
old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
new "## Histay ayslay outay hetay asicbay ommoncay ructurestay ofay aay amegay enumay creensay. Tiay'say alledcay ithway hetay creensay itletay, anday isplaysday hetay ackgroundbay, itletay, anday avigationnay."
# gui/game/screens.rpy:411
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old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## Hetay crollsay arameterpay ancay ebay Onenay, oray oneay ofay \"iewportvay\" oray \"pgridvay\". Histay creensay isay intendeday otay ebay useday ithway oneay oray oremay ildrenchay, hichway areay anscludedtray (acedplay) insideay itay."
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# gui/game/screens.rpy:429
old "## Reserve space for the navigation section."
new "## Eserveray pacesay orfay hetay avigationnay ectionsay."
# gui/game/screens.rpy:471
old "Return"
new "Eturnray"
# gui/game/screens.rpy:534
old "## About screen"
new "## Boutaay creensay"
# gui/game/screens.rpy:536
old "## This screen gives credit and copyright information about the game and Ren'Py."
new "## Histay creensay ivesgay reditcay anday opyrightcay informationay aboutay hetay amegay anday Enray'Ypay."
# gui/game/screens.rpy:539
old "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
new "## Heretay'say othingnay pecialsay aboutay histay creensay, anday encehay itay alsoay ervessay asay anay exampleay ofay owhay otay akemay aay ustomcay creensay."
# gui/game/screens.rpy:546
old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
new "## Histay useay atementstay includesay hetay ame_menugay creensay insideay histay oneay. Hetay boxvay ildchay isay hentay includeday insideay hetay iewportvay insideay hetay ame_menugay creensay."
# gui/game/screens.rpy:556
old "Version [config.version!t]\n"
new "Ersionvay [config.version!t]\n"
# gui/game/screens.rpy:558
old "## gui.about is usually set in options.rpy."
new "## uigay.aboutay isay usuallyay etsay inay optionsay.pyray."
# gui/game/screens.rpy:562
old "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
new "Ademay ithway {a=https://www.renpy.org/}Enray'Ypay{/a} [renpy.version_only].\n\n[renpy.license!t]"
# gui/game/screens.rpy:573
old "## Load and Save screens"
new "## Oadlay anday Avesay creenssay"
# gui/game/screens.rpy:575
old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
new "## Hesetay creenssay areay esponsibleray orfay ettinglay hetay ayerplay avesay hetay amegay anday oadlay itay againay. Incesay heytay areshay earlynay everythingay inay ommoncay, othbay areay implementeday inay ermstay ofay aay hirdtay creensay, ile_slotsfay."
# gui/game/screens.rpy:579
old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#avesay ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#oadlay"
# gui/game/screens.rpy:598
old "Page {}"
new "Agepay {}"
# gui/game/screens.rpy:598
old "Automatic saves"
new "Utomaticaay avessay"
# gui/game/screens.rpy:598
old "Quick saves"
new "Uickqay avessay"
# gui/game/screens.rpy:604
old "## This ensures the input will get the enter event before any of the buttons do."
new "## Histay ensuresay hetay inputay illway etgay hetay enteray eventay eforebay anyay ofay hetay uttonsbay oday."
# gui/game/screens.rpy:608
old "## The page name, which can be edited by clicking on a button."
new "## Hetay agepay amenay, hichway ancay ebay editeday ybay ickingclay onay aay uttonbay."
# gui/game/screens.rpy:620
old "## The grid of file slots."
new "## Hetay idgray ofay ilefay otsslay."
# gui/game/screens.rpy:640
old "{#file_time}%A, %B %d %Y, %H:%M"
new "{#file_time}%Aay, %Bay %day %Yay, %Hay:%May"
# gui/game/screens.rpy:640
old "empty slot"
new "emptyay otslay"
# gui/game/screens.rpy:648
old "## Buttons to access other pages."
new "## Uttonsbay otay accessay otheray agespay."
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# gui/game/screens.rpy:660
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old "<"
new "<"
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# gui/game/screens.rpy:663
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old "{#auto_page}A"
new "{#auto_page}Aay"
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# gui/game/screens.rpy:666
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old "{#quick_page}Q"
new "{#quick_page}Qay"
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# gui/game/screens.rpy:668
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old "## range(1, 10) gives the numbers from 1 to 9."
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new "## angeray(1, 10) ivesgay hetay umbersnay omfray 1 otay 9."
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# gui/game/screens.rpy:672
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old ">"
new ">"
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# gui/game/screens.rpy:676
old "Upload Sync"
new "Ploaduay Yncsay"
# gui/game/screens.rpy:680
old "Download Sync"
new "Ownloadday Yncsay"
# gui/game/screens.rpy:717
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old "## Preferences screen"
new "## Referencespay creensay"
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# gui/game/screens.rpy:719
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old "## The preferences screen allows the player to configure the game to better suit themselves."
new "## Hetay referencespay creensay allowsay hetay ayerplay otay onfigurecay hetay amegay otay etterbay uitsay hemselvestay."
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# gui/game/screens.rpy:722
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old "## https://www.renpy.org/doc/html/screen_special.html#preferences"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#referencespay"
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# gui/game/screens.rpy:739
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old "Display"
new "Isplayday"
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# gui/game/screens.rpy:740
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old "Window"
new "Indowway"
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# gui/game/screens.rpy:741
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old "Fullscreen"
new "Ullscreenfay"
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# gui/game/screens.rpy:746
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old "Unseen Text"
new "Nseenuay Exttay"
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# gui/game/screens.rpy:747
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old "After Choices"
new "Fteraay Hoicescay"
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# gui/game/screens.rpy:748
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old "Transitions"
new "Ransitionstay"
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# gui/game/screens.rpy:750
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old "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
new "## Dditionalaay boxesvay ofay ypetay \"adio_prefray\" oray \"eck_prefchay\" ancay ebay addeday erehay, otay adday additionalay reatorcay-efinedday referencespay."
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# gui/game/screens.rpy:761
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old "Text Speed"
new "Exttay Peedsay"
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# gui/game/screens.rpy:765
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old "Auto-Forward Time"
new "Utoaay-Orwardfay Imetay"
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# gui/game/screens.rpy:772
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old "Music Volume"
new "Usicmay Olumevay"
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# gui/game/screens.rpy:779
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old "Sound Volume"
new "Oundsay Olumevay"
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# gui/game/screens.rpy:785
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old "Test"
new "Esttay"
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# gui/game/screens.rpy:789
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old "Voice Volume"
new "Oicevay Olumevay"
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# gui/game/screens.rpy:800
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old "Mute All"
new "Utemay Llaay"
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# gui/game/screens.rpy:876
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old "## History screen"
new "## Istoryhay creensay"
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# gui/game/screens.rpy:878
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old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
new "## Histay isay aay creensay hattay isplaysday hetay ialogueday istoryhay otay hetay ayerplay. Hileway heretay isnay'tay anythingay pecialsay aboutay histay creensay, itay oesday avehay otay accessay hetay ialogueday istoryhay oredstay inay history_list_ay."
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# gui/game/screens.rpy:882
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old "## https://www.renpy.org/doc/html/history.html"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/istoryhay.tmlhay"
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# gui/game/screens.rpy:888
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old "## Avoid predicting this screen, as it can be very large."
new "## Voidaay redictingpay histay creensay, asay itay ancay ebay eryvay argelay."
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# gui/game/screens.rpy:899
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old "## This lays things out properly if history_height is None."
new "## Histay ayslay hingstay outay roperlypay ifay istory_heighthay isay Onenay."
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# gui/game/screens.rpy:909
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old "## Take the color of the who text from the Character, if set."
new "## Aketay hetay olorcay ofay hetay howay exttay omfray hetay Haractercay, ifay etsay."
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# gui/game/screens.rpy:918
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old "The dialogue history is empty."
new "Hetay ialogueday istoryhay isay emptyay."
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# gui/game/screens.rpy:921
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old "## This determines what tags are allowed to be displayed on the history screen."
new "## Histay eterminesday hatway agstay areay alloweday otay ebay isplayedday onay hetay istoryhay creensay."
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# gui/game/screens.rpy:966
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old "## Help screen"
new "## Elphay creensay"
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# gui/game/screens.rpy:968
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old "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
new "## Aay creensay hattay ivesgay informationay aboutay eykay anday ousemay indingsbay. Tiay usesay otheray creenssay (eyboard_helpkay, ouse_helpmay, anday amepad_helpgay) otay isplayday hetay actualay elphay."
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# gui/game/screens.rpy:987
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old "Keyboard"
new "Eyboardkay"
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# gui/game/screens.rpy:988
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old "Mouse"
new "Ousemay"
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# gui/game/screens.rpy:991
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old "Gamepad"
new "Amepadgay"
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# gui/game/screens.rpy:1004
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old "Enter"
new "Ntereay"
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# gui/game/screens.rpy:1005
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old "Advances dialogue and activates the interface."
new "Dvancesaay ialogueday anday activatesay hetay interfaceay."
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# gui/game/screens.rpy:1008
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old "Space"
new "Pacesay"
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# gui/game/screens.rpy:1009
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old "Advances dialogue without selecting choices."
new "Dvancesaay ialogueday ithoutway electingsay oiceschay."
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# gui/game/screens.rpy:1012
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old "Arrow Keys"
new "Rrowaay Eyskay"
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# gui/game/screens.rpy:1013
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old "Navigate the interface."
new "Avigatenay hetay interfaceay."
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# gui/game/screens.rpy:1016
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old "Escape"
new "Scapeeay"
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# gui/game/screens.rpy:1017
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old "Accesses the game menu."
new "Ccessesaay hetay amegay enumay."
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# gui/game/screens.rpy:1020
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old "Ctrl"
new "Trlcay"
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# gui/game/screens.rpy:1021
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old "Skips dialogue while held down."
new "Kipssay ialogueday hileway eldhay ownday."
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# gui/game/screens.rpy:1024
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old "Tab"
new "Abtay"
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# gui/game/screens.rpy:1025
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old "Toggles dialogue skipping."
new "Ogglestay ialogueday kippingsay."
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# gui/game/screens.rpy:1028
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old "Page Up"
new "Agepay Puay"
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# gui/game/screens.rpy:1029
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old "Rolls back to earlier dialogue."
new "Ollsray ackbay otay earlieray ialogueday."
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# gui/game/screens.rpy:1032
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old "Page Down"
new "Agepay Ownday"
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# gui/game/screens.rpy:1033
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old "Rolls forward to later dialogue."
new "Ollsray orwardfay otay aterlay ialogueday."
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# gui/game/screens.rpy:1037
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old "Hides the user interface."
new "Ideshay hetay useray interfaceay."
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# gui/game/screens.rpy:1041
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old "Takes a screenshot."
new "Akestay aay creenshotsay."
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# gui/game/screens.rpy:1045
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old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
new "Ogglestay assistiveay {a=https://www.renpy.org/l/voicing}elfsay-oicingvay{/a}."
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# gui/game/screens.rpy:1049
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old "Opens the accessibility menu."
new "Pensoay hetay accessibilityay enumay."
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# gui/game/screens.rpy:1055
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old "Left Click"
new "Eftlay Lickcay"
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# gui/game/screens.rpy:1059
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old "Middle Click"
new "Iddlemay Lickcay"
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# gui/game/screens.rpy:1063
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old "Right Click"
new "Ightray Lickcay"
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# gui/game/screens.rpy:1067
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old "Mouse Wheel Up\nClick Rollback Side"
new "Ousemay Heelway Puay\nLickcay Ollbackray Idesay"
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# gui/game/screens.rpy:1071
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old "Mouse Wheel Down"
new "Ousemay Heelway Ownday"
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# gui/game/screens.rpy:1078
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old "Right Trigger\nA/Bottom Button"
new "Ightray Riggertay\nAay/Ottombay Uttonbay"
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# gui/game/screens.rpy:1082
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old "Left Trigger\nLeft Shoulder"
new "Eftlay Riggertay\nEftlay Houldersay"
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# gui/game/screens.rpy:1086
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old "Right Shoulder"
new "Ightray Houldersay"
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# gui/game/screens.rpy:1091
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old "D-Pad, Sticks"
new "Day-Adpay, Tickssay"
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# gui/game/screens.rpy:1095
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old "Start, Guide"
new "Tartsay, Uidegay"
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# gui/game/screens.rpy:1099
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old "Y/Top Button"
new "Yay/Optay Uttonbay"
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# gui/game/screens.rpy:1102
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old "Calibrate"
new "Alibratecay"
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# gui/game/screens.rpy:1130
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old "## Additional screens"
new "## Dditionalaay creenssay"
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# gui/game/screens.rpy:1134
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old "## Confirm screen"
new "## Onfirmcay creensay"
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# gui/game/screens.rpy:1136
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old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
new "## Hetay onfirmcay creensay isay alledcay henway Enray'Ypay antsway otay askay hetay ayerplay aay esyay oray onay uestionqay."
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# gui/game/screens.rpy:1139
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old "## https://www.renpy.org/doc/html/screen_special.html#confirm"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#onfirmcay"
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# gui/game/screens.rpy:1143
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old "## Ensure other screens do not get input while this screen is displayed."
new "## Nsureeay otheray creenssay oday otnay etgay inputay hileway histay creensay isay isplayedday."
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# gui/game/screens.rpy:1167
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old "Yes"
new "Esyay"
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# gui/game/screens.rpy:1168
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old "No"
new "Onay"
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# gui/game/screens.rpy:1170
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old "## Right-click and escape answer \"no\"."
new "## Ightray-ickclay anday escapeay answeray \"onay\"."
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# gui/game/screens.rpy:1197
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old "## Skip indicator screen"
new "## Kipsay indicatoray creensay"
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# gui/game/screens.rpy:1199
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old "## The skip_indicator screen is displayed to indicate that skipping is in progress."
new "## Hetay kip_indicatorsay creensay isay isplayedday otay indicateay hattay kippingsay isay inay rogresspay."
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# gui/game/screens.rpy:1202
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old "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#kipsay-indicatoray"
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# gui/game/screens.rpy:1214
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old "Skipping"
new "Kippingsay"
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# gui/game/screens.rpy:1221
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old "## This transform is used to blink the arrows one after another."
new "## Histay ansformtray isay useday otay inkblay hetay arrowsay oneay afteray anotheray."
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# gui/game/screens.rpy:1248
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old "## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE glyph in it."
new "## Eway avehay otay useay aay ontfay hattay ashay hetay Lackbay Ightray-Ointingpay Mallsay Riangletay yphglay inay itay."
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# gui/game/screens.rpy:1253
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old "## Notify screen"
new "## Otifynay creensay"
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# gui/game/screens.rpy:1255
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old "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
new "## Hetay otifynay creensay isay useday otay owshay hetay ayerplay aay essagemay. (Orfay exampleay, henway hetay amegay isay uicksavedqay oray aay creenshotsay ashay eenbay akentay.)"
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# gui/game/screens.rpy:1258
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old "## https://www.renpy.org/doc/html/screen_special.html#notify-screen"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#otifynay-creensay"
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# gui/game/screens.rpy:1292
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old "## NVL screen"
new "## Vlnay creensay"
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# gui/game/screens.rpy:1294
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old "## This screen is used for NVL-mode dialogue and menus."
new "## Histay creensay isay useday orfay Vlnay-odemay ialogueday anday enusmay."
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# gui/game/screens.rpy:1296
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old "## https://www.renpy.org/doc/html/screen_special.html#nvl"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#vlnay"
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# gui/game/screens.rpy:1307
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old "## Displays dialogue in either a vpgrid or the vbox."
new "## Isplaysday ialogueday inay eitheray aay pgridvay oray hetay boxvay."
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# gui/game/screens.rpy:1320
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True."
new "## Isplaysday hetay enumay, ifay ivengay. Hetay enumay aymay ebay isplayedday incorrectlyay ifay onfigcay.arrator_menunay isay etsay otay Ruetay."
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# gui/game/screens.rpy:1350
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old "## This controls the maximum number of NVL-mode entries that can be displayed at once."
new "## Histay ontrolscay hetay aximummay umbernay ofay Vlnay-odemay entriesay hattay ancay ebay isplayedday atay onceay."
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# gui/game/screens.rpy:1410
old "## Bubble screen"
new "## Ubblebay creensay"
# gui/game/screens.rpy:1412
old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids."
new "## Hetay ubblebay creensay isay useday otay isplayday ialogueday otay hetay ayerplay henway usingay peechsay ubblesbay. Hetay ubblebay creensay akestay hetay amesay arameterspay asay hetay aysay creensay, ustmay reatecay aay isplayableday ithway hetay iday ofay \"hatway\", anday ancay reatecay isplayablesday ithway hetay \"ameboxnay\", \"howay\", anday \"indowway\" idsay."
# gui/game/screens.rpy:1417
old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/ubblebay.tmlhay#ubblebay-creensay"
# gui/game/screens.rpy:1501
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old "## Mobile Variants"
new "## Obilemay Ariantsvay"
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# gui/game/screens.rpy:1508
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old "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
new "## Incesay aay ousemay aymay otnay ebay resentpay, eway eplaceray hetay uickqay enumay ithway aay ersionvay hattay usesay ewerfay anday iggerbay uttonsbay hattay areay easieray otay ouchtay."
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# gui/game/screens.rpy:1526
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old "Menu"
new "Enumay"