396 lines
25 KiB
HTML
396 lines
25 KiB
HTML
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<title>Developer Tools — Ren'Py Documentation</title>
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Ren'Py Documentation</a>
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<span class="navbar-text navbar-version pull-left"><b>7.5.3</b></span>
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<li class="toctree-l1"><a class="reference internal" href="translating_renpy.html">Translating Ren'Py</a></li>
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<div class="container">
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<div class="row">
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<div class="col-md-3">
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<div id="sidebar" class="bs-sidenav" role="complementary"><ul>
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<li><a class="reference internal" href="#">Developer Tools</a><ul>
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<li><a class="reference internal" href="#lint">Lint</a></li>
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<li><a class="reference internal" href="#shift-o-console">Shift+O Console</a></li>
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<li><a class="reference internal" href="#shift-e-editor-support">Shift+E Editor Support</a></li>
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<li><a class="reference internal" href="#shift-d-developer-menu">Shift+D Developer Menu</a></li>
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<li><a class="reference internal" href="#shift-r-reloading">Shift+R Reloading</a></li>
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<li><a class="reference internal" href="#shift-i-style-inspecting">Shift+I Style Inspecting</a></li>
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<li><a class="reference internal" href="#fast-skipping">> Fast Skipping</a></li>
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<li><a class="reference internal" href="#warping-to-a-line">Warping to a Line</a></li>
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<li><a class="reference internal" href="#debug-functions">Debug Functions</a></li>
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</ul>
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</li>
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</ul>
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</div>
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<div class="col-md-9 content">
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<div class="section" id="developer-tools">
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<h1>Developer Tools<a class="headerlink" href="#developer-tools" title="Permalink to this headline"> link</a></h1>
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<p>Ren'Py includes a number of features to make a developer's life easier. Many of
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them need the variable <a class="reference internal" href="config.html#var-config.developer"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.developer</span></code></a> to be set to True to operate.</p>
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<div class="section" id="lint">
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<span id="id1"></span><h2>Lint<a class="headerlink" href="#lint" title="Permalink to this headline"> link</a></h2>
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<p>The Lint tool (available from the launcher) checks the game for potential errors
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or misoptimizations, and advises the developing team about how to best improve it.
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Since some of these errors will only affect users on other platforms, it’s
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recommended to understand and fix all errors, even if the problem can't be
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triggered locally.</p>
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<p>Lint also includes useful infos and stats about the game.</p>
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<p>Note that using Lint is not a substitute for thorough testing.</p>
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</div>
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<div class="section" id="shift-o-console">
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<h2>Shift+O Console<a class="headerlink" href="#shift-o-console" title="Permalink to this headline"> link</a></h2>
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<p>The debug console makes it possible to interactively run Ren'Py script and
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Python statements, and immediately see the results. The console is available in
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developer mode or when <code class="xref std std-var docutils literal notranslate"><span class="pre">config.console</span></code> is True, and can be accessed by
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pressing Shift+O.</p>
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<p>The console can be used to:</p>
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<ul class="simple">
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<li>Jump to a label.</li>
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<li>Interactively try out Ren'Py script statements.</li>
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<li>Evaluate a Python expression or statement to see the result.</li>
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<li>Trace Python expressions as the game progresses.</li>
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</ul>
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<p>commands:</p>
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<ul class="simple">
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<li>clear: clear the console history</li>
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<li>escape: Enables escaping of unicode symbols in unicode strings.</li>
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<li>exit: exit the console</li>
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<li>help: show this help</li>
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<li>jump <label>: jumps to label</li>
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<li>load <slot>: loads the game from slot</li>
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<li>long: Print the full representation of objects on the console.</li>
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<li>reload: reloads the game, refreshing the scripts</li>
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<li>save <slot>: saves the game in slot</li>
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<li>short: Shorten the representation of objects on the console (default).</li>
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<li>stack: print the return stack</li>
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<li>unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default).</li>
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<li>unwatch <expression>: stop watching an expression</li>
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<li>unwatchall: stop watching all expressions</li>
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<li>watch <expression>: watch a python expression</li>
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<li>watch short: makes the representation of traced expressions short (default)</li>
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<li>watch long: makes the representation of traced expressions as is</li>
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<li><renpy script statement>: run the statement</li>
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<li><python expression or statement>: run the expression or statement</li>
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</ul>
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</div>
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<div class="section" id="shift-e-editor-support">
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<h2>Shift+E Editor Support<a class="headerlink" href="#shift-e-editor-support" title="Permalink to this headline"> link</a></h2>
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<p>The <code class="xref std std-var docutils literal notranslate"><span class="pre">config.editor</span></code> variable allows a developer to specify an editor
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command that is run when the launch_editor keypress (by default, Shift+E)
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occurs.</p>
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<p>Please see <a class="reference internal" href="editor.html"><span class="doc">Text Editor Integration</span></a>.</p>
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</div>
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<div class="section" id="shift-d-developer-menu">
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<h2>Shift+D Developer Menu<a class="headerlink" href="#shift-d-developer-menu" title="Permalink to this headline"> link</a></h2>
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<p>When <a class="reference internal" href="config.html#var-config.developer"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.developer</span></code></a> is true, hitting Shift+D will display a developer
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menu that provides easy access to some of the features given below.</p>
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</div>
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<div class="section" id="shift-r-reloading">
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<h2>Shift+R Reloading<a class="headerlink" href="#shift-r-reloading" title="Permalink to this headline"> link</a></h2>
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<p>When <a class="reference internal" href="config.html#var-config.developer"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.developer</span></code></a> is True, hitting Shift+R will save the current
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game, reload the game script, and reload the game. This will often place you at
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the last unchanged statement encountered before Shift+R was pressed.</p>
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<p>This allows the developer to make script changes with an external editor, and
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not have to exit and restart Ren'Py to see the effect of the changes.</p>
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<p>Note that game state, which includes variable values and scene lists, is
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preserved across the reload. This means that if one of those statements is
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changed, it is necessary to rollback and re-execute the statement to see its
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new effect.</p>
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</div>
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<div class="section" id="shift-i-style-inspecting">
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<h2>Shift+I Style Inspecting<a class="headerlink" href="#shift-i-style-inspecting" title="Permalink to this headline"> link</a></h2>
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<p>When <a class="reference internal" href="config.html#var-config.developer"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.developer</span></code></a> is true, pressing Shift+I will cause style
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inspection to occur. This will display a list of displayables underneath the
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mouse. For each displayable, it will display the type, the style used, and the
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size it is being rendered at.</p>
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<p>Clicking on the style name will display where the style properties used by the
|
||
displayable are taken from.</p>
|
||
</div>
|
||
<div class="section" id="fast-skipping">
|
||
<h2>> Fast Skipping<a class="headerlink" href="#fast-skipping" title="Permalink to this headline"> link</a></h2>
|
||
<p>When <a class="reference internal" href="config.html#var-config.developer"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.developer</span></code></a> or <a class="reference internal" href="config.html#var-config.fast_skipping"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.fast_skipping</span></code></a> is True, pressing
|
||
the <cite>fast_skip</cite> key (by default, ">") causes the the game to immediately skip to
|
||
the next important interaction. For this purpose, an important interaction is
|
||
one that is not caused by a say statement, transition, or pause command.
|
||
Usually, this means skipping to the next menu, but it will also stop when
|
||
user-defined forms of interaction occur.</p>
|
||
</div>
|
||
<div class="section" id="warping-to-a-line">
|
||
<span id="id2"></span><h2>Warping to a Line<a class="headerlink" href="#warping-to-a-line" title="Permalink to this headline"> link</a></h2>
|
||
<p>Ren'Py supports warping to a line in the script, without the developer to play
|
||
through the entire game to get there. While this warping technique has a number
|
||
of warnings associated with it, it still may be useful in providing a live
|
||
preview.</p>
|
||
<p>To invoke warping, run Ren'Py with the <code class="docutils literal notranslate"><span class="pre">--warp</span></code> command-line argument followed
|
||
by a filename:line combination, to specify where you would like to warp to. For
|
||
example:</p>
|
||
<div class="highlight-renpy notranslate"><div class="highlight"><pre><span></span><span class="n">renpy</span><span class="o">.</span><span class="n">exe</span> <span class="n">my_project</span> <span class="o">--</span><span class="n">warp</span> <span class="n">script</span><span class="o">.</span><span class="k">rpy</span><span class="p">:</span><span class="mi">458</span>
|
||
</pre></div>
|
||
</div>
|
||
<p>(Where <cite>my_project</cite> is the full path to the base directory of your project.)</p>
|
||
<p>When warping is invoked, Ren'Py does a number of things. It first finds all of
|
||
the scene statements in the program. It then tries to find a path from the
|
||
scene statements to every reachable statement in the game. It then picks the
|
||
reachable statement closest to, but before or at, the given line. It works
|
||
backwards from that statement to a scene statement, recording the path it took.
|
||
Ren'Py then executes the scene statement and any show or hide statements found
|
||
along that path. Finally, it transfers control to the found statement.</p>
|
||
<p>There are a number of fairly major caveats to the warp feature. The first is
|
||
that it only examines a single path, which means that while the path may be
|
||
representative of some route of execution, it's possible that there may be a
|
||
bug along some other route. In general, the path doesn't consider game logic,
|
||
so it's also possible to have a path that isn't actually reachable. (This is
|
||
only really a problem on control-heavy games, especially those that use a lot of
|
||
Python.</p>
|
||
<p>The biggest problem, though, is that Python is not executed before the
|
||
statement that is warped to. This means that all variables will be
|
||
uninitialized, which can lead to crashes when they are used. To overcome this,
|
||
one can define a label <code class="docutils literal notranslate"><span class="pre">after_warp</span></code>, which is called after a warp but before
|
||
the warped-to statement executes. This label can set up variables in the
|
||
program, and then return to the preview.</p>
|
||
<p>The warp feature requires <a class="reference internal" href="config.html#var-config.developer"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.developer</span></code></a> to be True to operate.</p>
|
||
</div>
|
||
<div class="section" id="debug-functions">
|
||
<h2>Debug Functions<a class="headerlink" href="#debug-functions" title="Permalink to this headline"> link</a></h2>
|
||
<dl class="function">
|
||
<dt id="renpy.get_filename_line">
|
||
<code class="descclassname">renpy.</code><code class="descname">get_filename_line</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#renpy.get_filename_line" title="Permalink to this definition"> link</a></dt>
|
||
<dd><p>Returns a pair giving the filename and line number of the current
|
||
statement.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="function">
|
||
<dt id="renpy.log">
|
||
<code class="descclassname">renpy.</code><code class="descname">log</code><span class="sig-paren">(</span><em>msg</em><span class="sig-paren">)</span><a class="headerlink" href="#renpy.log" title="Permalink to this definition"> link</a></dt>
|
||
<dd><p>If <a class="reference internal" href="config.html#var-config.log"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.log</span></code></a> is not set, this does nothing. Otherwise, it opens
|
||
the logfile (if not already open), formats the message to <a class="reference internal" href="config.html#var-config.log_width"><code class="xref std std-var docutils literal notranslate"><span class="pre">config.log_width</span></code></a>
|
||
columns, and prints it to the logfile.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="function">
|
||
<dt id="renpy.unwatch">
|
||
<code class="descclassname">renpy.</code><code class="descname">unwatch</code><span class="sig-paren">(</span><em>expr</em><span class="sig-paren">)</span><a class="headerlink" href="#renpy.unwatch" title="Permalink to this definition"> link</a></dt>
|
||
<dd><p>Stops watching the given Python expression.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="function">
|
||
<dt id="renpy.watch">
|
||
<code class="descclassname">renpy.</code><code class="descname">watch</code><span class="sig-paren">(</span><em>expr</em><span class="sig-paren">)</span><a class="headerlink" href="#renpy.watch" title="Permalink to this definition"> link</a></dt>
|
||
<dd><p>This watches the given Python expression, by displaying it in the
|
||
upper-right corner of the screen.</p>
|
||
</dd></dl>
|
||
|
||
</div>
|
||
</div>
|
||
|
||
|
||
</div>
|
||
|
||
</div>
|
||
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|
||
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||
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|
||
<p class="pull-right">
|
||
<a href="#">Back to top</a>
|
||
|
||
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|
||
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|
||
© Copyright 2012-2022, Tom Rothamel.<br/>
|
||
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