Ren'Py includes a number of features to make a developer's life easier. Many of
them need the variable config.developer
to be set to True to operate.
The Lint tool (available from the launcher) checks the game for potential errors or misoptimizations, and advises the developing team about how to best improve it. Since some of these errors will only affect users on other platforms, it’s recommended to understand and fix all errors, even if the problem can't be triggered locally.
Lint also includes useful infos and stats about the game.
Note that using Lint is not a substitute for thorough testing.
The debug console makes it possible to interactively run Ren'Py script and
Python statements, and immediately see the results. The console is available in
developer mode or when config.console
is True, and can be accessed by
pressing Shift+O.
The console can be used to:
commands:
The config.editor
variable allows a developer to specify an editor
command that is run when the launch_editor keypress (by default, Shift+E)
occurs.
Please see Text Editor Integration.
When config.developer
is True, hitting Shift+R will save the current
game, reload the game script, and reload the game. This will often place you at
the last unchanged statement encountered before Shift+R was pressed.
This allows the developer to make script changes with an external editor, and not have to exit and restart Ren'Py to see the effect of the changes.
Note that game state, which includes variable values and scene lists, is preserved across the reload. This means that if one of those statements is changed, it is necessary to rollback and re-execute the statement to see its new effect.
When config.developer
is true, pressing Shift+I will cause style
inspection to occur. This will display a list of displayables underneath the
mouse. For each displayable, it will display the type, the style used, and the
size it is being rendered at.
Clicking on the style name will display where the style properties used by the displayable are taken from.
When config.developer
or config.fast_skipping
is True, pressing
the fast_skip key (by default, ">") causes the the game to immediately skip to
the next important interaction. For this purpose, an important interaction is
one that is not caused by a say statement, transition, or pause command.
Usually, this means skipping to the next menu, but it will also stop when
user-defined forms of interaction occur.
Ren'Py supports warping to a line in the script, without the developer to play through the entire game to get there. While this warping technique has a number of warnings associated with it, it still may be useful in providing a live preview.
To invoke warping, run Ren'Py with the --warp
command-line argument followed
by a filename:line combination, to specify where you would like to warp to. For
example:
renpy.exe my_project --warp script.rpy:458
(Where my_project is the full path to the base directory of your project.)
When warping is invoked, Ren'Py does a number of things. It first finds all of the scene statements in the program. It then tries to find a path from the scene statements to every reachable statement in the game. It then picks the reachable statement closest to, but before or at, the given line. It works backwards from that statement to a scene statement, recording the path it took. Ren'Py then executes the scene statement and any show or hide statements found along that path. Finally, it transfers control to the found statement.
There are a number of fairly major caveats to the warp feature. The first is that it only examines a single path, which means that while the path may be representative of some route of execution, it's possible that there may be a bug along some other route. In general, the path doesn't consider game logic, so it's also possible to have a path that isn't actually reachable. (This is only really a problem on control-heavy games, especially those that use a lot of Python.
The biggest problem, though, is that Python is not executed before the
statement that is warped to. This means that all variables will be
uninitialized, which can lead to crashes when they are used. To overcome this,
one can define a label after_warp
, which is called after a warp but before
the warped-to statement executes. This label can set up variables in the
program, and then return to the preview.
The warp feature requires config.developer
to be True to operate.
renpy.
get_filename_line
() linkReturns a pair giving the filename and line number of the current statement.
renpy.
log
(msg) linkIf config.log
is not set, this does nothing. Otherwise, it opens
the logfile (if not already open), formats the message to config.log_width
columns, and prints it to the logfile.
renpy.
unwatch
(expr) linkStops watching the given Python expression.
renpy.
watch
(expr) linkThis watches the given Python expression, by displaying it in the upper-right corner of the screen.