renpy/tutorial/game/tl/piglatin/indepth_transitions.rpy
2023-01-18 23:13:55 +01:00

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# game/indepth_transitions.rpy:56
translate piglatin demo_transitions_5bbc72fe:
# e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own."
e "Enray'Ypay ipsshay ithway aay argelay umbernay ofay uiltbay-inay ansitionstray, anday alsoay includesay assesclay hattay etlay ouyay efineday ouryay ownay."
# game/indepth_transitions.rpy:60
translate piglatin demo_transitions_menu_3caf78d3:
# e "What kind of transitions would you like demonstrated?" nointeract
e "Hatway indkay ofay ansitionstray ouldway ouyay ikelay emonstratedday?" nointeract
# game/indepth_transitions.rpy:95
translate piglatin demo_simple_transitions_2b4fbae3:
# e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration."
e "Kayoay, Iay ancay elltay ouyay aboutay implesay ansitionstray. Eway allcay hemtay implesay ecausebay heytay onday'tay aketay uchmay inay hetay ayway ofay onfigurationcay."
# game/indepth_transitions.rpy:97
translate piglatin demo_simple_transitions_4b235ac2:
# e "But don't let that get you down, since they're the transitions you'll probably use the most in a game."
e "Utbay onday'tay etlay hattay etgay ouyay ownday, incesay heytay'eray hetay ansitionstray ouyay'llay robablypay useay hetay ostmay inay aay amegay."
# game/indepth_transitions.rpy:103
translate piglatin demo_simple_transitions_af0431ac:
# e "The 'dissolve' transition is probably the most useful, blending one scene into another."
e "Hetay 'issolveday' ansitiontray isay robablypay hetay ostmay usefulay, endingblay oneay cenesay intoay anotheray."
# game/indepth_transitions.rpy:109
translate piglatin demo_simple_transitions_5b9f711f:
# e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time."
e "Hetay 'Issolveday' unctionfay etslay ouyay reatecay ouryay ownay issolvesday, akingtay aay ifferentday amountay ofay imetay."
# game/indepth_transitions.rpy:116
translate piglatin demo_simple_transitions_79816523:
# e "The 'fade' transition fades to black, and then fades back in to the new scene."
e "Hetay 'adefay' ansitiontray adesfay otay ackblay, anday hentay adesfay ackbay inay otay hetay ewnay cenesay."
# game/indepth_transitions.rpy:118
translate piglatin demo_simple_transitions_141bb95d:
# e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'."
e "Fiay ouyay'eray oinggay otay aystay atay aay ackblay creensay, ouyay'llay robablypay antway otay useay 'issolveday' atherray hantay 'adefay'."
# game/indepth_transitions.rpy:123
translate piglatin demo_simple_transitions_f059f4ae:
# e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs."
e "Ouyay ancay useay 'Adefay' otay efineday ouryay ownay adesfay. Ybay angingchay hetay imingtay anday hetay olorcay adedfay otay, ouyay ancay useay histay orfay pecialsay effectsay, ikelay ashbulbsflay."
# game/indepth_transitions.rpy:129
translate piglatin demo_simple_transitions_e948905b:
# e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that."
e "Hetay 'ixellatepay' ansitiontray ixellatespay outay hetay olday cenesay, witchessay otay hetay ewnay cenesay, anday hentay unpixellatesay hattay."
# game/indepth_transitions.rpy:131
translate piglatin demo_simple_transitions_6a1ae05f:
# e "It's probably not appropriate for most games, but we think it's kind of neat."
e "Tiay'say robablypay otnay appropriateay orfay ostmay amesgay, utbay eway hinktay itay'say indkay ofay eatnay."
# game/indepth_transitions.rpy:134
translate piglatin demo_simple_transitions_bdfcd85a:
# e "You can use 'Pixellate' to change the details of the pixellation."
e "Ouyay ancay useay 'Ixellatepay' otay angechay hetay etailsday ofay hetay ixellationpay."
# game/indepth_transitions.rpy:136
translate piglatin demo_simple_transitions_432f7224:
# e "Motions can also be used as transitions."
e "Otionsmay ancay alsoay ebay useday asay ansitionstray."
# game/indepth_transitions.rpy:138
translate piglatin demo_simple_transitions_a20cefa7:
# "..."
"..."
# game/indepth_transitions.rpy:140
translate piglatin demo_simple_transitions_0fd4d656:
# "......"
"......"
# game/indepth_transitions.rpy:146
translate piglatin demo_simple_transitions_fbf11906:
# e "Hey! Pay attention."
e "Eyhay! Aypay attentionay."
# game/indepth_transitions.rpy:148
translate piglatin demo_simple_transitions_51c1c5b8:
# e "I was about to demonstrate 'vpunch'... well, I guess I just did."
e "Iay asway aboutay otay emonstrateday 'punchvay'... ellway, Iay uessgay Iay ustjay idday."
# game/indepth_transitions.rpy:154
translate piglatin demo_simple_transitions_57f19473:
# e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function."
e "Eway ancay alsoay akeshay hetay creensay orizontallyhay, ithway 'punchhay'. Hesetay ereway efinedday usingay hetay 'Ovemay' unctionfay."
# game/indepth_transitions.rpy:156
translate piglatin demo_simple_transitions_fce83e12:
# e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function."
e "Heretay'say alsoay hetay 'ovemay' ansitiontray, hichway isay onfusinglycay enoughay efinedday usingay hetay 'Ovetransitionmay' unctionfay."
# game/indepth_transitions.rpy:164
translate piglatin demo_simple_transitions_1050b6a4:
# e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game."
e "Hetay 'ovemay' ansitiontray indsfay imagesay hattay avehay angedchay acementplay, anday idesslay hemtay otay heirtay ewnay aceplay. Tiay'say anay easyay ayway otay etgay otionmay inay ouryay amegay."
# game/indepth_transitions.rpy:168
translate piglatin demo_simple_transitions_dc776e59:
# e "That's it for the simple transitions."
e "Hattay'say itay orfay hetay implesay ansitionstray."
# game/indepth_transitions.rpy:175
translate piglatin demo_imagedissolve_transitions_2db67018:
# e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve."
e "Erhapspay hetay ostmay exibleflay indkay ofay ansitiontray isay hetay Magedissolveiay, hichway etslay ouyay useay anay imageay otay ontrolcay aay issolveday."
# game/indepth_transitions.rpy:177
translate piglatin demo_imagedissolve_transitions_429f8d03:
# e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work."
e "Histay etslay usay pecifysay eryvay omplexcay ansitionstray, airlyfay implysay. Etlay'say ytray omesay, anday hentay Iay'llay owshay ouyay owhay heytay orkway."
# game/indepth_transitions.rpy:179
translate piglatin demo_imagedissolve_transitions_1ce501b0:
# e "There are two ImageDissolve transitions built into Ren'Py."
e "Heretay areay wotay Magedissolveiay ansitionstray uiltbay intoay Enray'Ypay."
# game/indepth_transitions.rpy:191
translate piglatin demo_imagedissolve_transitions_ea0413be:
# e "The 'blinds' transition opens and closes what looks like vertical blinds."
e "Hetay 'indsblay' ansitiontray opensay anday osesclay hatway ookslay ikelay erticalvay indsblay."
# game/indepth_transitions.rpy:201
translate piglatin demo_imagedissolve_transitions_12e2e0d0:
# e "The 'squares' transition uses these squares to show things."
e "Hetay 'quaressay' ansitiontray usesay hesetay quaressay otay owshay hingstay."
# game/indepth_transitions.rpy:203
translate piglatin demo_imagedissolve_transitions_bbf73d1c:
# e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it."
e "Iay'may otnay uresay hyway anyoneay ouldway antway otay useay itay, utbay itay asway useday inay omesay anslatedtray amesgay, osay eway addeday itay."
# game/indepth_transitions.rpy:207
translate piglatin demo_imagedissolve_transitions_0ab2902d:
# e "The most interesting transitions aren't in the standard library."
e "Hetay ostmay interestingay ansitionstray arenay'tay inay hetay andardstay ibrarylay."
# game/indepth_transitions.rpy:209
translate piglatin demo_imagedissolve_transitions_54aa9bf9:
# e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game."
e "Hesetay onesay equireray anay imageay hetay izesay ofay hetay creensay, anday osay eway ouldncay'tay includeay hemtay asay hetay izesay ofay hetay creensay ancay angechay omfray amegay otay amegay."
# game/indepth_transitions.rpy:215
translate piglatin demo_imagedissolve_transitions_ca316184:
# e "We can hide things with a 'circleirisin'..."
e "Eway ancay idehay hingstay ithway aay 'ircleirisincay'..."
# game/indepth_transitions.rpy:221
translate piglatin demo_imagedissolve_transitions_b8fdf2b6:
# e "... and show them again with a 'circleirisout'."
e "... anday owshay hemtay againay ithway aay 'ircleirisoutcay'."
# game/indepth_transitions.rpy:227
translate piglatin demo_imagedissolve_transitions_ee427486:
# e "The 'circlewipe' transitions changes screens using a circular wipe effect."
e "Hetay 'irclewipecay' ansitionstray angeschay creenssay usingay aay ircularcay ipeway effectay."
# game/indepth_transitions.rpy:233
translate piglatin demo_imagedissolve_transitions_6f089276:
# e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly."
e "Hetay 'reamday' ansitiontray oesday histay eirdway avyway issolveday, anday oesday itay elativelyray owlyslay."
# game/indepth_transitions.rpy:239
translate piglatin demo_imagedissolve_transitions_c0b9d74d:
# e "The 'teleport' transition reveals the new scene one line at a time."
e "Hetay 'eleporttay' ansitiontray evealsray hetay ewnay cenesay oneay inelay atay aay imetay."
# game/indepth_transitions.rpy:246
translate piglatin demo_imagedissolve_transitions_72ba11d4:
# e "This is the background picture used with the circleirisout transition."
e "Histay isay hetay ackgroundbay icturepay useday ithway hetay ircleirisoutcay ansitiontray."
# game/indepth_transitions.rpy:248
translate piglatin demo_imagedissolve_transitions_fc3b3339:
# e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it."
e "Henway eway useay anay Magedissolveiay, hetay hiteway illway issolveday inay irstfay, ollowedfay ybay rogressivelypay arkerday olorscay. Etlay'say ytray itay."
# game/indepth_transitions.rpy:255
translate piglatin demo_imagedissolve_transitions_4327dca2:
# e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first."
e "Fiay eway ivegay Magedissolveiay hetay 'everseray' arameterpay, ackblay areasay illway issolveday inay irstfay."
# game/indepth_transitions.rpy:260
translate piglatin demo_imagedissolve_transitions_3a401ee7:
# e "This lets circleirisin and circleirisout use the same image."
e "Histay etslay ircleirisincay anday ircleirisoutcay useay hetay amesay imageay."
# game/indepth_transitions.rpy:267
translate piglatin demo_imagedissolve_transitions_20d9cf6c:
# e "The teleport transition uses a different image, one that dissolves things in one line at a time."
e "Hetay eleporttay ansitiontray usesay aay ifferentday imageay, oneay hattay issolvesday hingstay inay oneay inelay atay aay imetay."
# game/indepth_transitions.rpy:272
translate piglatin demo_imagedissolve_transitions_906f7800:
# e "A dissolve only seems to affect parts of the scene that have changed..."
e "Aay issolveday onlyay eemssay otay affectay artspay ofay hetay cenesay hattay avehay angedchay..."
# game/indepth_transitions.rpy:277
translate piglatin demo_imagedissolve_transitions_4b557a29:
# e "... which is how we apply the teleport effect to a single character."
e "... hichway isay owhay eway applyay hetay eleporttay effectay otay aay inglesay aracterchay."
# game/indepth_transitions.rpy:285
translate piglatin demo_cropmove_transitions_1711a91e:
# e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though."
e "Hetay Ropmovecay ansitiontray assclay rovidespay aay ideway angeray ofay ansitiontray effectsay. Tiay'say otnay useday eryvay uchmay inay racticepay, houghtay."
# game/indepth_transitions.rpy:290
translate piglatin demo_cropmove_transitions_6d82cfd7:
# e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition."
e "Iay'llay andstay offscreenay, osay ouyay ancay eesay omesay ofay itsay odesmay. Iay'llay eadray outay hetay odemay amenay afteray eachay ansitiontray."
# game/indepth_transitions.rpy:296
translate piglatin demo_cropmove_transitions_4427c78c:
# e "We first have wiperight..."
e "Eway irstfay avehay iperightway..."
# game/indepth_transitions.rpy:302
translate piglatin demo_cropmove_transitions_6d1810a1:
# e "...followed by wipeleft... "
e "...ollowedfay ybay ipeleftway... "
# game/indepth_transitions.rpy:308
translate piglatin demo_cropmove_transitions_1dd1c6a1:
# e "...wipeup..."
e "...ipeupway..."
# game/indepth_transitions.rpy:314
translate piglatin demo_cropmove_transitions_0ea0fa83:
# e "...and wipedown."
e "...anday ipedownway."
# game/indepth_transitions.rpy:316
translate piglatin demo_cropmove_transitions_c7cb4c16:
# e "Next, the slides."
e "Extnay, hetay idesslay."
# game/indepth_transitions.rpy:322
translate piglatin demo_cropmove_transitions_462a442f:
# e "Slideright..."
e "Liderightsay..."
# game/indepth_transitions.rpy:328
translate piglatin demo_cropmove_transitions_f9a2e523:
# e "...slideleft..."
e "...ideleftslay..."
# game/indepth_transitions.rpy:334
translate piglatin demo_cropmove_transitions_20ce3e9c:
# e "...slideup..."
e "...ideupslay..."
# game/indepth_transitions.rpy:340
translate piglatin demo_cropmove_transitions_9e00a7a6:
# e "and slidedown."
e "anday idedownslay."
# game/indepth_transitions.rpy:342
translate piglatin demo_cropmove_transitions_b8a710c1:
# e "While the slide transitions slide in the new scene, the slideaways slide out the old scene."
e "Hileway hetay ideslay ansitionstray ideslay inay hetay ewnay cenesay, hetay ideawaysslay ideslay outay hetay olday cenesay."
# game/indepth_transitions.rpy:349
translate piglatin demo_cropmove_transitions_1efb4cd0:
# e "Slideawayright..."
e "Lideawayrightsay..."
# game/indepth_transitions.rpy:355
translate piglatin demo_cropmove_transitions_bfb5dfd7:
# e "...slideawayleft..."
e "...ideawayleftslay..."
# game/indepth_transitions.rpy:361
translate piglatin demo_cropmove_transitions_6c1a4a6f:
# e "...slideawayup..."
e "...ideawayupslay..."
# game/indepth_transitions.rpy:367
translate piglatin demo_cropmove_transitions_1f994a7b:
# e "and slideawaydown."
e "anday ideawaydownslay."
# game/indepth_transitions.rpy:369
translate piglatin demo_cropmove_transitions_025ef723:
# e "We also have a couple of transitions that use a rectangular iris."
e "Eway alsoay avehay aay ouplecay ofay ansitionstray hattay useay aay ectangularray irisay."
# game/indepth_transitions.rpy:376
translate piglatin demo_cropmove_transitions_d00d505e:
# e "There's irisout..."
e "Heretay'say irisoutay..."
# game/indepth_transitions.rpy:383
translate piglatin demo_cropmove_transitions_016a1e0a:
# e "... and irisin."
e "... anday irisinay."
# game/indepth_transitions.rpy:387
translate piglatin demo_cropmove_transitions_08d753ed:
# e "It's enough to make you feel a bit dizzy."
e "Tiay'say enoughay otay akemay ouyay eelfay aay itbay izzyday."
# game/indepth_transitions.rpy:393
translate piglatin demo_pushmove_transitions_003e506d:
# e "The PushMove transitions use the new scene to push the old one out. Let's take a look."
e "Hetay Ushmovepay ansitionstray useay hetay ewnay cenesay otay ushpay hetay olday oneay outay. Etlay'say aketay aay ooklay."
# game/indepth_transitions.rpy:401
translate piglatin demo_pushmove_transitions_124f375d:
# "There's pushright..."
"Heretay'say ushrightpay..."
# game/indepth_transitions.rpy:408
translate piglatin demo_pushmove_transitions_ce380ccb:
# "...pushleft..."
"...ushleftpay..."
# game/indepth_transitions.rpy:416
translate piglatin demo_pushmove_transitions_77629638:
# "...pushdown..."
"...ushdownpay..."
# game/indepth_transitions.rpy:424
translate piglatin demo_pushmove_transitions_b7f33c95:
# "... and pushup. And that's it the for the PushMove-based transitions."
"... anday ushuppay. Ndaay hattay'say itay hetay orfay hetay Ushmovepay-asedbay ansitionstray."
# game/indepth_transitions.rpy:434
translate piglatin demo_movetransition_14df0e34:
# e "The most common MoveTransition is move, which slides around images that have changed position on the screen."
e "Hetay ostmay ommoncay Ovetransitionmay isay ovemay, hichway idesslay arounday imagesay hattay avehay angedchay ositionpay onay hetay creensay."
# game/indepth_transitions.rpy:442
translate piglatin demo_movetransition_84e40422:
# e "Just like that."
e "Ustjay ikelay hattay."
# game/indepth_transitions.rpy:446
translate piglatin demo_movetransition_098ee9f1:
# e "There are also the moveout and movein transitions."
e "Heretay areay alsoay hetay oveoutmay anday oveinmay ansitionstray."
# game/indepth_transitions.rpy:448
translate piglatin demo_movetransition_09748f81:
# e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen."
e "Hetay oveoutmay ansitionstray (oveoutleftmay, oveoutrightmay, oveouttopmay, anday oveoutbottommay) ideslay iddenhay imagesay offay hetay appropriateay idesay ofay hetay creensay."
# game/indepth_transitions.rpy:450
translate piglatin demo_movetransition_5edf6007:
# e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images."
e "Hetay oveinmay ansitionstray (oveinleftmay, oveinrightmay, oveintopmay, anday oveinbottommay) ideslay inay ewnay imagesay."
# game/indepth_transitions.rpy:452
translate piglatin demo_movetransition_20946d36:
# e "Let's see them all in action."
e "Etlay'say eesay hemtay allay inay actionay."
# game/indepth_transitions.rpy:487
translate piglatin demo_movetransition_569952e3:
# e "That's it for the moveins and moveouts."
e "Hattay'say itay orfay hetay oveinsmay anday oveoutsmay."
# game/indepth_transitions.rpy:489
translate piglatin demo_movetransition_bbb75540:
# e "Finally, there are the zoomin and zoomout transitions, which show and hide things using a zoom."
e "Inallyfay, heretay areay hetay oominzay anday oomoutzay ansitionstray, hichway owshay anday idehay hingstay usingay aay oomzay."
# game/indepth_transitions.rpy:499
translate piglatin demo_movetransition_dc5ccd54:
# e "And that's all there is."
e "Ndaay hattay'say allay heretay isay."
# game/indepth_transitions.rpy:508
translate piglatin demo_alphadissolve_51613c02:
# e "The AlphaDissolve transition lets you use one displayable to combine two others. Click, and I'll show you an example."
e "Hetay Lphadissolveaay ansitiontray etslay ouyay useay oneay isplayableday otay ombinecay wotay othersay. Lickcay, anday Iay'llay owshay ouyay anay exampleay."
# game/indepth_transitions.rpy:518
translate piglatin demo_alphadissolve_7c08cf8b:
# e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform."
e "Hetay Lphadissolveaay isplayableday akestay aay ontrolcay isplayableday, usuallyay anay Tlaay ansformtray."
# game/indepth_transitions.rpy:523
translate piglatin demo_alphadissolve_068e3e98:
# e "To be useful, the control displayable should be partially transparent."
e "Otay ebay usefulay, hetay ontrolcay isplayableday ouldshay ebay artiallypay ansparenttray."
# game/indepth_transitions.rpy:525
translate piglatin demo_alphadissolve_6a1b6203:
# e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas."
e "Uringday anay Lphadissolveaay, hetay olday creensay isay useday otay illfay hetay ansparenttray areasay ofay hetay imageay, hileway hetay ewnay creensay illsfay hetay opaqueay areasay."
# game/indepth_transitions.rpy:529
translate piglatin demo_alphadissolve_80a728b6:
# e "For our spotlight example, the old screen is this all-black image."
e "Orfay ouray potlightsay exampleay, hetay olday creensay isay histay allay-ackblay imageay."
# game/indepth_transitions.rpy:534
translate piglatin demo_alphadissolve_ce4380eb:
# e "The new screen is me just standing here."
e "Hetay ewnay creensay isay emay ustjay andingstay erehay."
# game/indepth_transitions.rpy:542
translate piglatin demo_alphadissolve_2e95917b:
# e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts."
e "Ybay ombiningcay hemtay usingay Lphadissolveaay, eway ancay uildbay aay omplicatedcay effectay outay ofay implersay artspay."
translate piglatin strings:
# game/indepth_transitions.rpy:58
old "Simple Transitions"
new "Implesay Ransitionstay"
# game/indepth_transitions.rpy:58
old "ImageDissolve Transitions"
new "Magedissolveiay Ransitionstay"
# game/indepth_transitions.rpy:58
old "MoveTransition Transitions"
new "Ovetransitionmay Ransitionstay"
# game/indepth_transitions.rpy:58
old "CropMove Transitions"
new "Ropmovecay Ransitionstay"
# game/indepth_transitions.rpy:58
old "PushMove Transitions"
new "Ushmovepay Ransitionstay"
# game/indepth_transitions.rpy:58
old "AlphaDissolve Transitions"
new "Lphadissolveaay Ransitionstay"
# game/indepth_transitions.rpy:58
old "How about something else?"
new "Owhay aboutay omethingsay elseay?"