524 lines
22 KiB
Plaintext
524 lines
22 KiB
Plaintext
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# game/indepth_transitions.rpy:56
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translate piglatin demo_transitions_5bbc72fe:
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# e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own."
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e "Enray'Ypay ipsshay ithway aay argelay umbernay ofay uiltbay-inay ansitionstray, anday alsoay includesay assesclay hattay etlay ouyay efineday ouryay ownay."
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# game/indepth_transitions.rpy:60
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translate piglatin demo_transitions_menu_3caf78d3:
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# e "What kind of transitions would you like demonstrated?" nointeract
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e "Hatway indkay ofay ansitionstray ouldway ouyay ikelay emonstratedday?" nointeract
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# game/indepth_transitions.rpy:95
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translate piglatin demo_simple_transitions_2b4fbae3:
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# e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration."
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e "Kayoay, Iay ancay elltay ouyay aboutay implesay ansitionstray. Eway allcay hemtay implesay ecausebay heytay onday'tay aketay uchmay inay hetay ayway ofay onfigurationcay."
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# game/indepth_transitions.rpy:97
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translate piglatin demo_simple_transitions_4b235ac2:
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# e "But don't let that get you down, since they're the transitions you'll probably use the most in a game."
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e "Utbay onday'tay etlay hattay etgay ouyay ownday, incesay heytay'eray hetay ansitionstray ouyay'llay robablypay useay hetay ostmay inay aay amegay."
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# game/indepth_transitions.rpy:103
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translate piglatin demo_simple_transitions_af0431ac:
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# e "The 'dissolve' transition is probably the most useful, blending one scene into another."
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e "Hetay 'issolveday' ansitiontray isay robablypay hetay ostmay usefulay, endingblay oneay cenesay intoay anotheray."
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# game/indepth_transitions.rpy:109
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translate piglatin demo_simple_transitions_5b9f711f:
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# e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time."
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e "Hetay 'Issolveday' unctionfay etslay ouyay reatecay ouryay ownay issolvesday, akingtay aay ifferentday amountay ofay imetay."
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# game/indepth_transitions.rpy:116
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translate piglatin demo_simple_transitions_79816523:
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# e "The 'fade' transition fades to black, and then fades back in to the new scene."
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e "Hetay 'adefay' ansitiontray adesfay otay ackblay, anday hentay adesfay ackbay inay otay hetay ewnay cenesay."
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# game/indepth_transitions.rpy:118
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translate piglatin demo_simple_transitions_141bb95d:
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# e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'."
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e "Fiay ouyay'eray oinggay otay aystay atay aay ackblay creensay, ouyay'llay robablypay antway otay useay 'issolveday' atherray hantay 'adefay'."
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# game/indepth_transitions.rpy:123
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translate piglatin demo_simple_transitions_f059f4ae:
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# e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs."
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e "Ouyay ancay useay 'Adefay' otay efineday ouryay ownay adesfay. Ybay angingchay hetay imingtay anday hetay olorcay adedfay otay, ouyay ancay useay histay orfay pecialsay effectsay, ikelay ashbulbsflay."
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# game/indepth_transitions.rpy:129
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translate piglatin demo_simple_transitions_e948905b:
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# e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that."
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e "Hetay 'ixellatepay' ansitiontray ixellatespay outay hetay olday cenesay, witchessay otay hetay ewnay cenesay, anday hentay unpixellatesay hattay."
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# game/indepth_transitions.rpy:131
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translate piglatin demo_simple_transitions_6a1ae05f:
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# e "It's probably not appropriate for most games, but we think it's kind of neat."
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e "Tiay'say robablypay otnay appropriateay orfay ostmay amesgay, utbay eway hinktay itay'say indkay ofay eatnay."
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# game/indepth_transitions.rpy:134
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translate piglatin demo_simple_transitions_bdfcd85a:
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# e "You can use 'Pixellate' to change the details of the pixellation."
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e "Ouyay ancay useay 'Ixellatepay' otay angechay hetay etailsday ofay hetay ixellationpay."
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# game/indepth_transitions.rpy:136
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translate piglatin demo_simple_transitions_432f7224:
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# e "Motions can also be used as transitions."
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e "Otionsmay ancay alsoay ebay useday asay ansitionstray."
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# game/indepth_transitions.rpy:138
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translate piglatin demo_simple_transitions_a20cefa7:
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# "..."
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"..."
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# game/indepth_transitions.rpy:140
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translate piglatin demo_simple_transitions_0fd4d656:
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# "......"
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"......"
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# game/indepth_transitions.rpy:146
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translate piglatin demo_simple_transitions_fbf11906:
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# e "Hey! Pay attention."
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e "Eyhay! Aypay attentionay."
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# game/indepth_transitions.rpy:148
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translate piglatin demo_simple_transitions_51c1c5b8:
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# e "I was about to demonstrate 'vpunch'... well, I guess I just did."
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e "Iay asway aboutay otay emonstrateday 'punchvay'... ellway, Iay uessgay Iay ustjay idday."
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# game/indepth_transitions.rpy:154
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translate piglatin demo_simple_transitions_57f19473:
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# e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function."
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e "Eway ancay alsoay akeshay hetay creensay orizontallyhay, ithway 'punchhay'. Hesetay ereway efinedday usingay hetay 'Ovemay' unctionfay."
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# game/indepth_transitions.rpy:156
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translate piglatin demo_simple_transitions_fce83e12:
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# e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function."
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e "Heretay'say alsoay hetay 'ovemay' ansitiontray, hichway isay onfusinglycay enoughay efinedday usingay hetay 'Ovetransitionmay' unctionfay."
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# game/indepth_transitions.rpy:164
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translate piglatin demo_simple_transitions_1050b6a4:
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# e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game."
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e "Hetay 'ovemay' ansitiontray indsfay imagesay hattay avehay angedchay acementplay, anday idesslay hemtay otay heirtay ewnay aceplay. Tiay'say anay easyay ayway otay etgay otionmay inay ouryay amegay."
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# game/indepth_transitions.rpy:168
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translate piglatin demo_simple_transitions_dc776e59:
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# e "That's it for the simple transitions."
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e "Hattay'say itay orfay hetay implesay ansitionstray."
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# game/indepth_transitions.rpy:175
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translate piglatin demo_imagedissolve_transitions_2db67018:
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# e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve."
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e "Erhapspay hetay ostmay exibleflay indkay ofay ansitiontray isay hetay Magedissolveiay, hichway etslay ouyay useay anay imageay otay ontrolcay aay issolveday."
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# game/indepth_transitions.rpy:177
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translate piglatin demo_imagedissolve_transitions_429f8d03:
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# e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work."
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e "Histay etslay usay pecifysay eryvay omplexcay ansitionstray, airlyfay implysay. Etlay'say ytray omesay, anday hentay Iay'llay owshay ouyay owhay heytay orkway."
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# game/indepth_transitions.rpy:179
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translate piglatin demo_imagedissolve_transitions_1ce501b0:
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# e "There are two ImageDissolve transitions built into Ren'Py."
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e "Heretay areay wotay Magedissolveiay ansitionstray uiltbay intoay Enray'Ypay."
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# game/indepth_transitions.rpy:191
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translate piglatin demo_imagedissolve_transitions_ea0413be:
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# e "The 'blinds' transition opens and closes what looks like vertical blinds."
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e "Hetay 'indsblay' ansitiontray opensay anday osesclay hatway ookslay ikelay erticalvay indsblay."
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# game/indepth_transitions.rpy:201
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translate piglatin demo_imagedissolve_transitions_12e2e0d0:
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# e "The 'squares' transition uses these squares to show things."
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e "Hetay 'quaressay' ansitiontray usesay hesetay quaressay otay owshay hingstay."
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# game/indepth_transitions.rpy:203
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translate piglatin demo_imagedissolve_transitions_bbf73d1c:
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# e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it."
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e "Iay'may otnay uresay hyway anyoneay ouldway antway otay useay itay, utbay itay asway useday inay omesay anslatedtray amesgay, osay eway addeday itay."
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# game/indepth_transitions.rpy:207
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translate piglatin demo_imagedissolve_transitions_0ab2902d:
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# e "The most interesting transitions aren't in the standard library."
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e "Hetay ostmay interestingay ansitionstray arenay'tay inay hetay andardstay ibrarylay."
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# game/indepth_transitions.rpy:209
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translate piglatin demo_imagedissolve_transitions_54aa9bf9:
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# e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game."
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e "Hesetay onesay equireray anay imageay hetay izesay ofay hetay creensay, anday osay eway ouldncay'tay includeay hemtay asay hetay izesay ofay hetay creensay ancay angechay omfray amegay otay amegay."
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# game/indepth_transitions.rpy:215
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translate piglatin demo_imagedissolve_transitions_ca316184:
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# e "We can hide things with a 'circleirisin'..."
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e "Eway ancay idehay hingstay ithway aay 'ircleirisincay'..."
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# game/indepth_transitions.rpy:221
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translate piglatin demo_imagedissolve_transitions_b8fdf2b6:
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# e "... and show them again with a 'circleirisout'."
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e "... anday owshay hemtay againay ithway aay 'ircleirisoutcay'."
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# game/indepth_transitions.rpy:227
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translate piglatin demo_imagedissolve_transitions_ee427486:
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# e "The 'circlewipe' transitions changes screens using a circular wipe effect."
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e "Hetay 'irclewipecay' ansitionstray angeschay creenssay usingay aay ircularcay ipeway effectay."
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# game/indepth_transitions.rpy:233
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translate piglatin demo_imagedissolve_transitions_6f089276:
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# e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly."
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e "Hetay 'reamday' ansitiontray oesday histay eirdway avyway issolveday, anday oesday itay elativelyray owlyslay."
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# game/indepth_transitions.rpy:239
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translate piglatin demo_imagedissolve_transitions_c0b9d74d:
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# e "The 'teleport' transition reveals the new scene one line at a time."
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e "Hetay 'eleporttay' ansitiontray evealsray hetay ewnay cenesay oneay inelay atay aay imetay."
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# game/indepth_transitions.rpy:246
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translate piglatin demo_imagedissolve_transitions_72ba11d4:
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# e "This is the background picture used with the circleirisout transition."
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e "Histay isay hetay ackgroundbay icturepay useday ithway hetay ircleirisoutcay ansitiontray."
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# game/indepth_transitions.rpy:248
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translate piglatin demo_imagedissolve_transitions_fc3b3339:
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# e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it."
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e "Henway eway useay anay Magedissolveiay, hetay hiteway illway issolveday inay irstfay, ollowedfay ybay rogressivelypay arkerday olorscay. Etlay'say ytray itay."
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# game/indepth_transitions.rpy:255
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translate piglatin demo_imagedissolve_transitions_4327dca2:
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# e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first."
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e "Fiay eway ivegay Magedissolveiay hetay 'everseray' arameterpay, ackblay areasay illway issolveday inay irstfay."
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# game/indepth_transitions.rpy:260
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translate piglatin demo_imagedissolve_transitions_3a401ee7:
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# e "This lets circleirisin and circleirisout use the same image."
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e "Histay etslay ircleirisincay anday ircleirisoutcay useay hetay amesay imageay."
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# game/indepth_transitions.rpy:267
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translate piglatin demo_imagedissolve_transitions_20d9cf6c:
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# e "The teleport transition uses a different image, one that dissolves things in one line at a time."
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e "Hetay eleporttay ansitiontray usesay aay ifferentday imageay, oneay hattay issolvesday hingstay inay oneay inelay atay aay imetay."
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# game/indepth_transitions.rpy:272
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translate piglatin demo_imagedissolve_transitions_906f7800:
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# e "A dissolve only seems to affect parts of the scene that have changed..."
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e "Aay issolveday onlyay eemssay otay affectay artspay ofay hetay cenesay hattay avehay angedchay..."
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# game/indepth_transitions.rpy:277
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translate piglatin demo_imagedissolve_transitions_4b557a29:
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# e "... which is how we apply the teleport effect to a single character."
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e "... hichway isay owhay eway applyay hetay eleporttay effectay otay aay inglesay aracterchay."
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# game/indepth_transitions.rpy:285
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translate piglatin demo_cropmove_transitions_1711a91e:
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# e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though."
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e "Hetay Ropmovecay ansitiontray assclay rovidespay aay ideway angeray ofay ansitiontray effectsay. Tiay'say otnay useday eryvay uchmay inay racticepay, houghtay."
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# game/indepth_transitions.rpy:290
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translate piglatin demo_cropmove_transitions_6d82cfd7:
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# e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition."
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e "Iay'llay andstay offscreenay, osay ouyay ancay eesay omesay ofay itsay odesmay. Iay'llay eadray outay hetay odemay amenay afteray eachay ansitiontray."
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# game/indepth_transitions.rpy:296
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translate piglatin demo_cropmove_transitions_4427c78c:
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# e "We first have wiperight..."
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e "Eway irstfay avehay iperightway..."
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# game/indepth_transitions.rpy:302
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translate piglatin demo_cropmove_transitions_6d1810a1:
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# e "...followed by wipeleft... "
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e "...ollowedfay ybay ipeleftway... "
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# game/indepth_transitions.rpy:308
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translate piglatin demo_cropmove_transitions_1dd1c6a1:
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# e "...wipeup..."
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e "...ipeupway..."
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# game/indepth_transitions.rpy:314
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translate piglatin demo_cropmove_transitions_0ea0fa83:
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# e "...and wipedown."
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e "...anday ipedownway."
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# game/indepth_transitions.rpy:316
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translate piglatin demo_cropmove_transitions_c7cb4c16:
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# e "Next, the slides."
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e "Extnay, hetay idesslay."
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# game/indepth_transitions.rpy:322
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translate piglatin demo_cropmove_transitions_462a442f:
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# e "Slideright..."
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e "Liderightsay..."
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# game/indepth_transitions.rpy:328
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translate piglatin demo_cropmove_transitions_f9a2e523:
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# e "...slideleft..."
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e "...ideleftslay..."
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# game/indepth_transitions.rpy:334
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translate piglatin demo_cropmove_transitions_20ce3e9c:
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# e "...slideup..."
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e "...ideupslay..."
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# game/indepth_transitions.rpy:340
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translate piglatin demo_cropmove_transitions_9e00a7a6:
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# e "and slidedown."
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e "anday idedownslay."
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# game/indepth_transitions.rpy:342
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translate piglatin demo_cropmove_transitions_b8a710c1:
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# e "While the slide transitions slide in the new scene, the slideaways slide out the old scene."
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e "Hileway hetay ideslay ansitionstray ideslay inay hetay ewnay cenesay, hetay ideawaysslay ideslay outay hetay olday cenesay."
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# game/indepth_transitions.rpy:349
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translate piglatin demo_cropmove_transitions_1efb4cd0:
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# e "Slideawayright..."
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e "Lideawayrightsay..."
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# game/indepth_transitions.rpy:355
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translate piglatin demo_cropmove_transitions_bfb5dfd7:
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# e "...slideawayleft..."
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e "...ideawayleftslay..."
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# game/indepth_transitions.rpy:361
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translate piglatin demo_cropmove_transitions_6c1a4a6f:
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# e "...slideawayup..."
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e "...ideawayupslay..."
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# game/indepth_transitions.rpy:367
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translate piglatin demo_cropmove_transitions_1f994a7b:
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# e "and slideawaydown."
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e "anday ideawaydownslay."
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# game/indepth_transitions.rpy:369
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translate piglatin demo_cropmove_transitions_025ef723:
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# e "We also have a couple of transitions that use a rectangular iris."
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e "Eway alsoay avehay aay ouplecay ofay ansitionstray hattay useay aay ectangularray irisay."
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# game/indepth_transitions.rpy:376
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translate piglatin demo_cropmove_transitions_d00d505e:
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# e "There's irisout..."
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e "Heretay'say irisoutay..."
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# game/indepth_transitions.rpy:383
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translate piglatin demo_cropmove_transitions_016a1e0a:
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# e "... and irisin."
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e "... anday irisinay."
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# game/indepth_transitions.rpy:387
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translate piglatin demo_cropmove_transitions_08d753ed:
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# e "It's enough to make you feel a bit dizzy."
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e "Tiay'say enoughay otay akemay ouyay eelfay aay itbay izzyday."
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# game/indepth_transitions.rpy:393
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translate piglatin demo_pushmove_transitions_003e506d:
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# e "The PushMove transitions use the new scene to push the old one out. Let's take a look."
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e "Hetay Ushmovepay ansitionstray useay hetay ewnay cenesay otay ushpay hetay olday oneay outay. Etlay'say aketay aay ooklay."
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# game/indepth_transitions.rpy:401
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translate piglatin demo_pushmove_transitions_124f375d:
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# "There's pushright..."
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"Heretay'say ushrightpay..."
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# game/indepth_transitions.rpy:408
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translate piglatin demo_pushmove_transitions_ce380ccb:
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# "...pushleft..."
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"...ushleftpay..."
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# game/indepth_transitions.rpy:416
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translate piglatin demo_pushmove_transitions_77629638:
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# "...pushdown..."
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"...ushdownpay..."
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# game/indepth_transitions.rpy:424
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translate piglatin demo_pushmove_transitions_b7f33c95:
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# "... and pushup. And that's it the for the PushMove-based transitions."
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"... anday ushuppay. Ndaay hattay'say itay hetay orfay hetay Ushmovepay-asedbay ansitionstray."
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# game/indepth_transitions.rpy:434
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translate piglatin demo_movetransition_14df0e34:
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# e "The most common MoveTransition is move, which slides around images that have changed position on the screen."
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e "Hetay ostmay ommoncay Ovetransitionmay isay ovemay, hichway idesslay arounday imagesay hattay avehay angedchay ositionpay onay hetay creensay."
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# game/indepth_transitions.rpy:442
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translate piglatin demo_movetransition_84e40422:
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# e "Just like that."
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e "Ustjay ikelay hattay."
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# game/indepth_transitions.rpy:446
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translate piglatin demo_movetransition_098ee9f1:
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# e "There are also the moveout and movein transitions."
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e "Heretay areay alsoay hetay oveoutmay anday oveinmay ansitionstray."
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# game/indepth_transitions.rpy:448
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translate piglatin demo_movetransition_09748f81:
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# e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen."
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e "Hetay oveoutmay ansitionstray (oveoutleftmay, oveoutrightmay, oveouttopmay, anday oveoutbottommay) ideslay iddenhay imagesay offay hetay appropriateay idesay ofay hetay creensay."
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# game/indepth_transitions.rpy:450
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translate piglatin demo_movetransition_5edf6007:
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# e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images."
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e "Hetay oveinmay ansitionstray (oveinleftmay, oveinrightmay, oveintopmay, anday oveinbottommay) ideslay inay ewnay imagesay."
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# game/indepth_transitions.rpy:452
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translate piglatin demo_movetransition_20946d36:
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# e "Let's see them all in action."
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e "Etlay'say eesay hemtay allay inay actionay."
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# game/indepth_transitions.rpy:487
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translate piglatin demo_movetransition_569952e3:
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# e "That's it for the moveins and moveouts."
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e "Hattay'say itay orfay hetay oveinsmay anday oveoutsmay."
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# game/indepth_transitions.rpy:489
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translate piglatin demo_movetransition_bbb75540:
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# e "Finally, there are the zoomin and zoomout transitions, which show and hide things using a zoom."
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e "Inallyfay, heretay areay hetay oominzay anday oomoutzay ansitionstray, hichway owshay anday idehay hingstay usingay aay oomzay."
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# game/indepth_transitions.rpy:499
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translate piglatin demo_movetransition_dc5ccd54:
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# e "And that's all there is."
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e "Ndaay hattay'say allay heretay isay."
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# game/indepth_transitions.rpy:508
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translate piglatin demo_alphadissolve_51613c02:
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# e "The AlphaDissolve transition lets you use one displayable to combine two others. Click, and I'll show you an example."
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e "Hetay Lphadissolveaay ansitiontray etslay ouyay useay oneay isplayableday otay ombinecay wotay othersay. Lickcay, anday Iay'llay owshay ouyay anay exampleay."
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# game/indepth_transitions.rpy:518
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translate piglatin demo_alphadissolve_7c08cf8b:
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# e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform."
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e "Hetay Lphadissolveaay isplayableday akestay aay ontrolcay isplayableday, usuallyay anay Tlaay ansformtray."
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# game/indepth_transitions.rpy:523
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translate piglatin demo_alphadissolve_068e3e98:
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# e "To be useful, the control displayable should be partially transparent."
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e "Otay ebay usefulay, hetay ontrolcay isplayableday ouldshay ebay artiallypay ansparenttray."
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# game/indepth_transitions.rpy:525
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translate piglatin demo_alphadissolve_6a1b6203:
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# e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas."
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e "Uringday anay Lphadissolveaay, hetay olday creensay isay useday otay illfay hetay ansparenttray areasay ofay hetay imageay, hileway hetay ewnay creensay illsfay hetay opaqueay areasay."
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# game/indepth_transitions.rpy:529
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translate piglatin demo_alphadissolve_80a728b6:
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# e "For our spotlight example, the old screen is this all-black image."
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e "Orfay ouray potlightsay exampleay, hetay olday creensay isay histay allay-ackblay imageay."
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# game/indepth_transitions.rpy:534
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translate piglatin demo_alphadissolve_ce4380eb:
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# e "The new screen is me just standing here."
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e "Hetay ewnay creensay isay emay ustjay andingstay erehay."
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# game/indepth_transitions.rpy:542
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translate piglatin demo_alphadissolve_2e95917b:
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# e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts."
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e "Ybay ombiningcay hemtay usingay Lphadissolveaay, eway ancay uildbay aay omplicatedcay effectay outay ofay implersay artspay."
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translate piglatin strings:
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# game/indepth_transitions.rpy:58
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old "Simple Transitions"
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new "Implesay Ransitionstay"
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# game/indepth_transitions.rpy:58
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old "ImageDissolve Transitions"
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new "Magedissolveiay Ransitionstay"
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# game/indepth_transitions.rpy:58
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old "MoveTransition Transitions"
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new "Ovetransitionmay Ransitionstay"
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# game/indepth_transitions.rpy:58
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old "CropMove Transitions"
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new "Ropmovecay Ransitionstay"
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# game/indepth_transitions.rpy:58
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old "PushMove Transitions"
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new "Ushmovepay Ransitionstay"
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# game/indepth_transitions.rpy:58
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old "AlphaDissolve Transitions"
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new "Lphadissolveaay Ransitionstay"
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# game/indepth_transitions.rpy:58
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old "How about something else?"
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new "Owhay aboutay omethingsay elseay?"
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