renpy/tutorial/game/tl/piglatin/indepth_translations.rpy
2023-01-18 23:13:55 +01:00

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# game/indepth_translations.rpy:12
translate piglatin translations_c4ef181f:
# e "Ren'Py includes support for translating your game into languages other than the one it was originally written in."
e "Enray'Ypay includesay upportsay orfay anslatingtray ouryay amegay intoay anguageslay otheray hantay hetay oneay itay asway originallyay rittenway inay."
# game/indepth_translations.rpy:14
translate piglatin translations_20b9a600:
# e "This includes the translation of every string in the game, including dialogue, menu choice, and interface strings, and of images and other assets."
e "Histay includesay hetay anslationtray ofay everyay ringstay inay hetay amegay, includingay ialogueday, enumay oicechay, anday interfaceay ringsstay, anday ofay imagesay anday otheray assetsay."
# game/indepth_translations.rpy:16
translate piglatin translations_07c7643c:
# e "While Ren'Py can find dialogue and menu choice strings for you, you'll have to indicate which other strings need translation."
e "Hileway Enray'Ypay ancay indfay ialogueday anday enumay oicechay ringsstay orfay ouyay, ouyay'llay avehay otay indicateay hichway otheray ringsstay eednay anslationtray."
# game/indepth_translations.rpy:20
translate piglatin translations_317d73e5:
# e "For example, here is how we define a character and her name."
e "Orfay exampleay, erehay isay owhay eway efineday aay aracterchay anday erhay amenay."
# game/indepth_translations.rpy:24
translate piglatin translations_ab0f3c94:
# e "To mark Lucy's name as translatable, we surround it by parentheses preceded by a single underscore."
e "Otay arkmay Ucylay'say amenay asay anslatabletray, eway urroundsay itay ybay arenthesespay recededpay ybay aay inglesay underscoreay."
# game/indepth_translations.rpy:26
translate piglatin translations_c81acfc7:
# e "Notice how we don't translate the reddish color that we use for her name. That stays the same for all languages."
e "Oticenay owhay eway onday'tay anslatetray hetay eddishray olorcay hattay eway useay orfay erhay amenay. Hattay aysstay hetay amesay orfay allay anguageslay."
# game/indepth_translations.rpy:33
translate piglatin translations_8272a0ef:
# e "Once that's done, you can generate the translation files. That's done by going to the launcher, and clicking translate."
e "Nceoay hattay'say oneday, ouyay ancay enerategay hetay anslationtray ilesfay. Hattay'say oneday ybay oinggay otay hetay auncherlay, anday ickingclay anslatetray."
# game/indepth_translations.rpy:35
translate piglatin translations_fde34832:
# e "After you type in the name of the language you'll be translating to, choosing Generate Translations will scan your game and create translation files."
e "Fteraay ouyay ypetay inay hetay amenay ofay hetay anguagelay ouyay'llay ebay anslatingtray otay, oosingchay Enerategay Ranslationstay illway cansay ouryay amegay anday reatecay anslationtray ilesfay."
# game/indepth_translations.rpy:37
translate piglatin translations_e2ebb4af:
# e "The files will be generated in game/tl/language, where language is the name of the language you typed in."
e "Hetay ilesfay illway ebay eneratedgay inay amegay/ltay/anguagelay, hereway anguagelay isay hetay amenay ofay hetay anguagelay ouyay ypedtay inay."
# game/indepth_translations.rpy:39
translate piglatin translations_28ec40b9:
# e "You'll need to edit those files to include translations for everything in your game."
e "Ouyay'llay eednay otay editay hosetay ilesfay otay includeay anslationstray orfay everythingay inay ouryay amegay."
# game/indepth_translations.rpy:41
translate piglatin translations_f6d3fd2d:
# e "If you want to localize image files, you can also place them in game/tl/language."
e "Fiay ouyay antway otay ocalizelay imageay ilesfay, ouyay ancay alsoay aceplay hemtay inay amegay/ltay/anguagelay."
# game/indepth_translations.rpy:48
translate piglatin translations_71bf6e72:
# e "If the default fonts used by the game do not support the language you are translating to, you will have to change them."
e "Fiay hetay efaultday ontsfay useday ybay hetay amegay oday otnay upportsay hetay anguagelay ouyay areay anslatingtray otay, ouyay illway avehay otay angechay hemtay."
# game/indepth_translations.rpy:50
translate piglatin translations_82c9748e:
# e "The translate python statement can be used to set the values of gui variables to change the font."
e "Hetay anslatetray ythonpay atementstay ancay ebay useday otay etsay hetay aluesvay ofay uigay ariablesvay otay angechay hetay ontfay."
# game/indepth_translations.rpy:52
translate piglatin translations_a0042025:
# e "The translate style statement sets style properties more directly."
e "Hetay anslatetray ylestay atementstay etssay ylestay ropertiespay oremay irectlyday."
# game/indepth_translations.rpy:54
translate piglatin translations_b10990ce:
# e "If you need to add new files, such as font files, you can place them into the game/tl/language directory where Ren'Py will find them."
e "Fiay ouyay eednay otay adday ewnay ilesfay, uchsay asay ontfay ilesfay, ouyay ancay aceplay hemtay intoay hetay amegay/ltay/anguagelay irectoryday hereway Enray'Ypay illway indfay hemtay."
# game/indepth_translations.rpy:58
translate piglatin translations_01fcacc2:
# e "Finally, you'll have to add support for picking the language of the game. That usually goes into the preferences screen, found in screens.rpy."
e "Inallyfay, ouyay'llay avehay otay adday upportsay orfay ickingpay hetay anguagelay ofay hetay amegay. Hattay usuallyay oesgay intoay hetay referencespay creensay, oundfay inay creenssay.pyray."
# game/indepth_translations.rpy:60
translate piglatin translations_a91befcc:
# e "Here's an excerpt of the preferences screen of this tutorial. The Language action tells Ren'Py to change the language. It takes a string giving a language name, or None."
e "Erehay'say anay excerptay ofay hetay referencespay creensay ofay histay utorialtay. Hetay Anguagelay actionay ellstay Enray'Ypay otay angechay hetay anguagelay. Tiay akestay aay ringstay ivinggay aay anguagelay amenay, oray Onenay."
# game/indepth_translations.rpy:62
translate piglatin translations_9b7d6401:
# e "The None language is special, as it's the default language that the visual novel was written in. Since this tutorial was written in English, Language(None) selects English."
e "Hetay Onenay anguagelay isay pecialsay, asay itay'say hetay efaultday anguagelay hattay hetay isualvay ovelnay asway rittenway inay. Incesay histay utorialtay asway rittenway inay Nglisheay, Anguagelay(Onenay) electssay Nglisheay."