renpy/tutorial/game/tl/schinese/indepth_transitions.rpy

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2023-01-18 22:13:55 +00:00

# game/indepth_transitions.rpy:56
translate schinese demo_transitions_5bbc72fe:
# e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own."
e "Ren'Py提供了大量的内置转场还有让您自己定义的类。"
# game/indepth_transitions.rpy:58
translate schinese demo_transitions_menu_3caf78d3:
# e "What kind of transitions would you like demonstrated?" nointeract
e "您希望演示什么样的转场?" nointeract
# game/indepth_transitions.rpy:95
translate schinese demo_simple_transitions_2b4fbae3:
# e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration."
e "好,我介绍一些简单的转场。之所以说简单,是因为它们不太需要配置。"
# game/indepth_transitions.rpy:97
translate schinese demo_simple_transitions_4b235ac2:
# e "But don't let that get you down, since they're the transitions you'll probably use the most in a game."
e "但是不要失望,因为它们很可能是你在游戏中使用最多的转场。"
# game/indepth_transitions.rpy:103
translate schinese demo_simple_transitions_af0431ac:
# e "The 'dissolve' transition is probably the most useful, blending one scene into another."
e "“溶解dissolve”转场将一个场景混合到另一个中可能是最有用的。"
# game/indepth_transitions.rpy:109
translate schinese demo_simple_transitions_5b9f711f:
# e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time."
e "“Dissolve”函数允许您创建自己的溶解使用不同的时长。"
# game/indepth_transitions.rpy:116
translate schinese demo_simple_transitions_79816523:
# e "The 'fade' transition fades to black, and then fades back in to the new scene."
e "“淡出淡入fade”转场淡出为黑色然后淡入新场景。"
# game/indepth_transitions.rpy:118
translate schinese demo_simple_transitions_141bb95d:
# e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'."
e "如果你想保持黑屏上,你可能会想用“溶解”而不是“淡入”。"
# game/indepth_transitions.rpy:123
translate schinese demo_simple_transitions_f059f4ae:
# e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs."
e "你可以用“Fade”来定义你自己的淡入。通过改变淡入的时间和颜色可以实现一些特殊效果如闪光灯。"
# game/indepth_transitions.rpy:129
translate schinese demo_simple_transitions_e948905b:
# e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that."
e "“像素化pixellate”转场像素化旧场景切换到新场景然后取消像素化。"
# game/indepth_transitions.rpy:131
translate schinese demo_simple_transitions_6a1ae05f:
# e "It's probably not appropriate for most games, but we think it's kind of neat."
e "它可能不适合大多数游戏,但我们认为这比较整洁。"
# game/indepth_transitions.rpy:134
translate schinese demo_simple_transitions_bdfcd85a:
# e "You can use 'Pixellate' to change the details of the pixellation."
e "您可以使用“Pixellate”来改变像素化的细节。"
# game/indepth_transitions.rpy:136
translate schinese demo_simple_transitions_432f7224:
# e "Motions can also be used as transitions."
e "运动也可以用作转场。"
# game/indepth_transitions.rpy:138
translate schinese demo_simple_transitions_a20cefa7:
# "..."
"..."
# game/indepth_transitions.rpy:140
translate schinese demo_simple_transitions_0fd4d656:
# "......"
"......"
# game/indepth_transitions.rpy:146
translate schinese demo_simple_transitions_fbf11906:
# e "Hey! Pay attention."
e "嘿!注意。"
# game/indepth_transitions.rpy:148
translate schinese demo_simple_transitions_51c1c5b8:
# e "I was about to demonstrate 'vpunch'... well, I guess I just did."
e "我正要演示“vpunch”……好吧我想我刚刚演示了。"
# game/indepth_transitions.rpy:154
translate schinese demo_simple_transitions_57f19473:
# e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function."
e "我们也可以水平晃动界面用“hpunch”。这些是使用“Move”函数定义的。"
# game/indepth_transitions.rpy:156
translate schinese demo_simple_transitions_fce83e12:
# e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function."
e "还有一个“move”转场使用“MoveTransition”函数定义这非常令人困惑。"
# game/indepth_transitions.rpy:164
translate schinese demo_simple_transitions_1050b6a4:
# e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game."
e "“move”转场将改变位置的图像滑动到新位置。在你的游戏中这是一个很简单的方法实现运动。"
# game/indepth_transitions.rpy:168
translate schinese demo_simple_transitions_dc776e59:
# e "That's it for the simple transitions."
e "这就是简单转场。"
# game/indepth_transitions.rpy:175
translate schinese demo_imagedissolve_transitions_2db67018:
# e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve."
e "也许最灵活的一种转场是Imagesolve它允许你使用图像来控制溶解。"
# game/indepth_transitions.rpy:177
translate schinese demo_imagedissolve_transitions_429f8d03:
# e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work."
e "这使得我们可以非常简单地指定非常复杂的转换。先看一些示例,然后我告诉你该怎么做。。"
# game/indepth_transitions.rpy:179
translate schinese demo_imagedissolve_transitions_1ce501b0:
# e "There are two ImageDissolve transitions built into Ren'Py."
e "Ren'Py中内置了两个Imagesolve转场。"
# game/indepth_transitions.rpy:191
translate schinese demo_imagedissolve_transitions_ea0413be:
# e "The 'blinds' transition opens and closes what looks like vertical blinds."
e "“blinds”转场像垂直百叶窗一样打开和关闭。"
# game/indepth_transitions.rpy:201
translate schinese demo_imagedissolve_transitions_12e2e0d0:
# e "The 'squares' transition uses these squares to show things."
e "“squares”转场使用这些方块来显示。"
# game/indepth_transitions.rpy:203
translate schinese demo_imagedissolve_transitions_bbf73d1c:
# e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it."
e "我不知道为什么有人会想用它,但一些翻译的游戏中用过,所以我们加上了它。"
# game/indepth_transitions.rpy:207
translate schinese demo_imagedissolve_transitions_0ab2902d:
# e "The most interesting transitions aren't in the standard library."
e "最有趣的转场不在标准库中。"
# game/indepth_transitions.rpy:209
translate schinese demo_imagedissolve_transitions_54aa9bf9:
# e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game."
e "它们需要和界面等大的图像,而不同游戏的界面尺寸可能也是不同的,因此我们不能将其包括在内。"
# game/indepth_transitions.rpy:215
translate schinese demo_imagedissolve_transitions_ca316184:
# e "We can hide things with a 'circleirisin'..."
e "我们可以用“circleirisin”来隐藏东西……"
# game/indepth_transitions.rpy:221
translate schinese demo_imagedissolve_transitions_b8fdf2b6:
# e "... and show them again with a 'circleirisout'."
e "……然后再用“circleirisout”显示。"
# game/indepth_transitions.rpy:227
translate schinese demo_imagedissolve_transitions_ee427486:
# e "The 'circlewipe' transitions changes screens using a circular wipe effect."
e "“circlewipe”转场使用圆形擦除效果改变界面。"
# game/indepth_transitions.rpy:233
translate schinese demo_imagedissolve_transitions_6f089276:
# e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly."
e "“dream”转场是一种奇怪的波浪状溶解并且相对缓慢。"
# game/indepth_transitions.rpy:239
translate schinese demo_imagedissolve_transitions_c0b9d74d:
# e "The 'teleport' transition reveals the new scene one line at a time."
e "“teleport”转场一行行地显示新场景。"
# game/indepth_transitions.rpy:246
translate schinese demo_imagedissolve_transitions_72ba11d4:
# e "This is the background picture used with the circleirisout transition."
e "这是使用circleirisout转场的背景图片。"
# game/indepth_transitions.rpy:248
translate schinese demo_imagedissolve_transitions_fc3b3339:
# e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it."
e "当我们使用ImageResolve时白色将首先溶解然后更暗的颜色。来看看吧。"
# game/indepth_transitions.rpy:255
translate schinese demo_imagedissolve_transitions_4327dca2:
# e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first."
e "如果我们给ImageResolve “reverse”参数黑色区域将首先溶解。"
# game/indepth_transitions.rpy:260
translate schinese demo_imagedissolve_transitions_3a401ee7:
# e "This lets circleirisin and circleirisout use the same image."
e "这使得circleirsin和circleirisout使用相同的图像。"
# game/indepth_transitions.rpy:267
translate schinese demo_imagedissolve_transitions_20d9cf6c:
# e "The teleport transition uses a different image, one that dissolves things in one line at a time."
e "teleport转场使用不同的图像一次溶解一行。"
# game/indepth_transitions.rpy:272
translate schinese demo_imagedissolve_transitions_906f7800:
# e "A dissolve only seems to affect parts of the scene that have changed..."
e "溶解似乎只影响场景中已经改变的部分……"
# game/indepth_transitions.rpy:277
translate schinese demo_imagedissolve_transitions_4b557a29:
# e "... which is how we apply the teleport effect to a single character."
e "……这就是我们如何将teleport效果应用于单个角色。"
# game/indepth_transitions.rpy:285
translate schinese demo_cropmove_transitions_1711a91e:
# e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though."
e "CropMove转场类提供了广泛的转场效果。不过在实践中没有太多的使用。"
# game/indepth_transitions.rpy:290
translate schinese demo_cropmove_transitions_6d82cfd7:
# e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition."
e "我站在界面外,这样你就能看到它的一些模式。每次转场后我都会读出模式名。"
# game/indepth_transitions.rpy:296
translate schinese demo_cropmove_transitions_4427c78c:
# e "We first have wiperight..."
e "首先是向右擦除wiperight……"
# game/indepth_transitions.rpy:302
translate schinese demo_cropmove_transitions_6d1810a1:
# e "...followed by wipeleft... "
e "然后是向左擦除wipeleft……"
# game/indepth_transitions.rpy:308
translate schinese demo_cropmove_transitions_1dd1c6a1:
# e "...wipeup..."
e "向上擦除wipeup……"
# game/indepth_transitions.rpy:314
translate schinese demo_cropmove_transitions_0ea0fa83:
# e "...and wipedown."
e "向下擦除wipedown。"
# game/indepth_transitions.rpy:316
translate schinese demo_cropmove_transitions_c7cb4c16:
# e "Next, the slides."
e "接着,滑入。"
# game/indepth_transitions.rpy:322
translate schinese demo_cropmove_transitions_462a442f:
# e "Slideright..."
e "向右滑入slideright……"
# game/indepth_transitions.rpy:328
translate schinese demo_cropmove_transitions_f9a2e523:
# e "...slideleft..."
e "向左滑入slideleft……"
# game/indepth_transitions.rpy:334
translate schinese demo_cropmove_transitions_20ce3e9c:
# e "...slideup..."
e "向上滑入slideup……"
# game/indepth_transitions.rpy:340
translate schinese demo_cropmove_transitions_9e00a7a6:
# e "and slidedown."
e "和向下滑入slidedown。"
# game/indepth_transitions.rpy:342
translate schinese demo_cropmove_transitions_b8a710c1:
# e "While the slide transitions slide in the new scene, the slideaways slide out the old scene."
e "slide转场滑入新场景而slideaway滑出旧场景。"
# game/indepth_transitions.rpy:349
translate schinese demo_cropmove_transitions_1efb4cd0:
# e "Slideawayright..."
e "向右滑出slideawayright……"
# game/indepth_transitions.rpy:355
translate schinese demo_cropmove_transitions_bfb5dfd7:
# e "...slideawayleft..."
e "向左滑出slideawayleft……"
# game/indepth_transitions.rpy:361
translate schinese demo_cropmove_transitions_6c1a4a6f:
# e "...slideawayup..."
e "向上滑出slideawayup……"
# game/indepth_transitions.rpy:367
translate schinese demo_cropmove_transitions_1f994a7b:
# e "and slideawaydown."
e "和向下滑出slideawaydown……"
# game/indepth_transitions.rpy:369
translate schinese demo_cropmove_transitions_025ef723:
# e "We also have a couple of transitions that use a rectangular iris."
e "我们也有一些使用矩形虹膜的转场。"
# game/indepth_transitions.rpy:376
translate schinese demo_cropmove_transitions_d00d505e:
# e "There's irisout..."
e "有irisout……"
# game/indepth_transitions.rpy:383
translate schinese demo_cropmove_transitions_016a1e0a:
# e "... and irisin."
e "……和irisin。"
# game/indepth_transitions.rpy:387
translate schinese demo_cropmove_transitions_08d753ed:
# e "It's enough to make you feel a bit dizzy."
e "这足以让你感到有点头晕。"
# game/indepth_transitions.rpy:393
translate schinese demo_pushmove_transitions_003e506d:
# e "The PushMove transitions use the new scene to push the old one out. Let's take a look."
e "PushMove转场用新场景将旧场景推走。让我们看看。"
# game/indepth_transitions.rpy:401
translate schinese demo_pushmove_transitions_124f375d:
# "There's pushright..."
"有向右推pushright……"
# game/indepth_transitions.rpy:408
translate schinese demo_pushmove_transitions_ce380ccb:
# "...pushleft..."
"向左推pushleft……"
# game/indepth_transitions.rpy:416
translate schinese demo_pushmove_transitions_77629638:
# "...pushdown..."
"向下推pushdown……"
# game/indepth_transitions.rpy:424
translate schinese demo_pushmove_transitions_b7f33c95:
# "... and pushup. And that's it the for the PushMove-based transitions."
"……和向上推pushup。这就是基于PushMove的转场。"
# game/indepth_transitions.rpy:434
translate schinese demo_movetransition_14df0e34:
# e "The most common MoveTransition is move, which slides around images that have changed position on the screen."
e "最常见的MoveTransition是move界面上它可以在改变位置的图像周围滑动。"
# game/indepth_transitions.rpy:442
translate schinese demo_movetransition_84e40422:
# e "Just like that."
e "就像这样。"
# game/indepth_transitions.rpy:446
translate schinese demo_movetransition_098ee9f1:
# e "There are also the moveout and movein transitions."
e "还有moveout和movein转场。"
# game/indepth_transitions.rpy:448
translate schinese demo_movetransition_09748f81:
# e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen."
e "moveout转场moveoutleft、moveoutright、moveouttop和moveoutbottom将隐藏图像沿对应方向滑出界面。"
# game/indepth_transitions.rpy:450
translate schinese demo_movetransition_5edf6007:
# e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images."
e "movein转场moveinleft、moveinright、moveintop和moveinbottom滑入新图像。"
# game/indepth_transitions.rpy:452
translate schinese demo_movetransition_20946d36:
# e "Let's see them all in action."
e "让我们看看实际效果。"
# game/indepth_transitions.rpy:487
translate schinese demo_movetransition_569952e3:
# e "That's it for the moveins and moveouts."
e "这就是movein和moveout。"
# game/indepth_transitions.rpy:489
translate schinese demo_movetransition_bbb75540:
# e "Finally, there are the zoomin and zoomout transitions, which show and hide things using a zoom."
e "最后还有zoomin和zoomout转场它们使用缩放显示和隐藏内容。"
# game/indepth_transitions.rpy:499
translate schinese demo_movetransition_dc5ccd54:
# e "And that's all there is."
e "就这些了。"
# game/indepth_transitions.rpy:508
translate schinese demo_alphadissolve_51613c02:
# e "The AlphaDissolve transition lets you use one displayable to combine two others. Click, and I'll show you an example."
e "AlphaResolve转场允许你把一个可视组件与另外两个组合起来。点击我给你看一个例子。"
# game/indepth_transitions.rpy:518
translate schinese demo_alphadissolve_7c08cf8b:
# e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform."
e "AlphaDissolve可视组件接受一个可视组件作为控件通常是ATL变换。"
# game/indepth_transitions.rpy:523
translate schinese demo_alphadissolve_068e3e98:
# e "To be useful, the control displayable should be partially transparent."
e "为了有用,可视控件应该是部分透明的。"
# game/indepth_transitions.rpy:525
translate schinese demo_alphadissolve_6a1b6203:
# e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas."
e "在AlphaDissolve中旧界面用于填充图像的透明区域而新界面填充不透明区域。"
# game/indepth_transitions.rpy:529
translate schinese demo_alphadissolve_80a728b6:
# e "For our spotlight example, the old screen is this all-black image."
e "这个例子,旧界面是这张全黑的图像。"
# game/indepth_transitions.rpy:534
translate schinese demo_alphadissolve_ce4380eb:
# e "The new screen is me just standing here."
e "新界面是我站在这里。"
# game/indepth_transitions.rpy:542
translate schinese demo_alphadissolve_2e95917b:
# e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts."
e "加上AlphaDissolve我们可以用简单的部分构建复杂的效果。"
translate schinese strings:
# game/indepth_transitions.rpy:58
old "Simple Transitions"
new "简单转场"
# game/indepth_transitions.rpy:58
old "ImageDissolve Transitions"
new "ImageDissolve转场"
# game/indepth_transitions.rpy:58
old "MoveTransition Transitions"
new "MoveTransition转场"
# game/indepth_transitions.rpy:58
old "CropMove Transitions"
new "CropMove转场"
# game/indepth_transitions.rpy:58
old "PushMove Transitions"
new "PushMove转场"
# game/indepth_transitions.rpy:58
old "AlphaDissolve Transitions"
new "AlphaDissolve转场"
# game/indepth_transitions.rpy:58
old "How about something else?"
new "要看别的吗?"