523 lines
20 KiB
Plaintext
523 lines
20 KiB
Plaintext
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# game/indepth_transitions.rpy:56
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translate schinese demo_transitions_5bbc72fe:
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# e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own."
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e "Ren'Py提供了大量的内置转场,还有让您自己定义的类。"
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# game/indepth_transitions.rpy:58
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translate schinese demo_transitions_menu_3caf78d3:
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# e "What kind of transitions would you like demonstrated?" nointeract
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e "您希望演示什么样的转场?" nointeract
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# game/indepth_transitions.rpy:95
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translate schinese demo_simple_transitions_2b4fbae3:
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# e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration."
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e "好,我介绍一些简单的转场。之所以说简单,是因为它们不太需要配置。"
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# game/indepth_transitions.rpy:97
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translate schinese demo_simple_transitions_4b235ac2:
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# e "But don't let that get you down, since they're the transitions you'll probably use the most in a game."
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e "但是不要失望,因为它们很可能是你在游戏中使用最多的转场。"
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# game/indepth_transitions.rpy:103
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translate schinese demo_simple_transitions_af0431ac:
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# e "The 'dissolve' transition is probably the most useful, blending one scene into another."
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e "“溶解(dissolve)”转场将一个场景混合到另一个中,可能是最有用的,。"
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# game/indepth_transitions.rpy:109
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translate schinese demo_simple_transitions_5b9f711f:
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# e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time."
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e "“Dissolve”函数允许您创建自己的溶解,使用不同的时长。"
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# game/indepth_transitions.rpy:116
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translate schinese demo_simple_transitions_79816523:
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# e "The 'fade' transition fades to black, and then fades back in to the new scene."
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e "“淡出淡入(fade)”转场淡出为黑色,然后淡入新场景。"
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# game/indepth_transitions.rpy:118
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translate schinese demo_simple_transitions_141bb95d:
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# e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'."
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e "如果你想保持黑屏上,你可能会想用“溶解”而不是“淡入”。"
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# game/indepth_transitions.rpy:123
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translate schinese demo_simple_transitions_f059f4ae:
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# e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs."
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e "你可以用“Fade”来定义你自己的淡入。通过改变淡入的时间和颜色,可以实现一些特殊效果,如闪光灯。"
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# game/indepth_transitions.rpy:129
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translate schinese demo_simple_transitions_e948905b:
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# e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that."
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e "“像素化(pixellate)”转场像素化旧场景,切换到新场景,然后取消像素化。"
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# game/indepth_transitions.rpy:131
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translate schinese demo_simple_transitions_6a1ae05f:
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# e "It's probably not appropriate for most games, but we think it's kind of neat."
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e "它可能不适合大多数游戏,但我们认为这比较整洁。"
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# game/indepth_transitions.rpy:134
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translate schinese demo_simple_transitions_bdfcd85a:
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# e "You can use 'Pixellate' to change the details of the pixellation."
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e "您可以使用“Pixellate”来改变像素化的细节。"
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# game/indepth_transitions.rpy:136
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translate schinese demo_simple_transitions_432f7224:
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# e "Motions can also be used as transitions."
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e "运动也可以用作转场。"
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# game/indepth_transitions.rpy:138
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translate schinese demo_simple_transitions_a20cefa7:
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# "..."
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"..."
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# game/indepth_transitions.rpy:140
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translate schinese demo_simple_transitions_0fd4d656:
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# "......"
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"......"
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# game/indepth_transitions.rpy:146
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translate schinese demo_simple_transitions_fbf11906:
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# e "Hey! Pay attention."
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e "嘿!注意。"
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# game/indepth_transitions.rpy:148
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translate schinese demo_simple_transitions_51c1c5b8:
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# e "I was about to demonstrate 'vpunch'... well, I guess I just did."
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e "我正要演示“vpunch”……好吧,我想我刚刚演示了。"
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# game/indepth_transitions.rpy:154
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translate schinese demo_simple_transitions_57f19473:
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# e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function."
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e "我们也可以水平晃动界面,用“hpunch”。这些是使用“Move”函数定义的。"
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# game/indepth_transitions.rpy:156
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translate schinese demo_simple_transitions_fce83e12:
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# e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function."
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e "还有一个“move”转场,使用“MoveTransition”函数定义,这非常令人困惑。"
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# game/indepth_transitions.rpy:164
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translate schinese demo_simple_transitions_1050b6a4:
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# e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game."
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e "“move”转场将改变位置的图像,滑动到新位置。在你的游戏中,这是一个很简单的方法实现运动。"
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# game/indepth_transitions.rpy:168
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translate schinese demo_simple_transitions_dc776e59:
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# e "That's it for the simple transitions."
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e "这就是简单转场。"
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# game/indepth_transitions.rpy:175
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translate schinese demo_imagedissolve_transitions_2db67018:
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# e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve."
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e "也许最灵活的一种转场是Imagesolve,它允许你使用图像来控制溶解。"
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# game/indepth_transitions.rpy:177
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translate schinese demo_imagedissolve_transitions_429f8d03:
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# e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work."
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e "这使得我们可以非常简单地指定非常复杂的转换。先看一些示例,然后我告诉你该怎么做。。"
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# game/indepth_transitions.rpy:179
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translate schinese demo_imagedissolve_transitions_1ce501b0:
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# e "There are two ImageDissolve transitions built into Ren'Py."
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e "Ren'Py中内置了两个Imagesolve转场。"
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# game/indepth_transitions.rpy:191
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translate schinese demo_imagedissolve_transitions_ea0413be:
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# e "The 'blinds' transition opens and closes what looks like vertical blinds."
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e "“blinds”转场像垂直百叶窗一样打开和关闭。"
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# game/indepth_transitions.rpy:201
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translate schinese demo_imagedissolve_transitions_12e2e0d0:
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# e "The 'squares' transition uses these squares to show things."
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e "“squares”转场使用这些方块来显示。"
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# game/indepth_transitions.rpy:203
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translate schinese demo_imagedissolve_transitions_bbf73d1c:
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# e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it."
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e "我不知道为什么有人会想用它,但一些翻译的游戏中用过,所以我们加上了它。"
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# game/indepth_transitions.rpy:207
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translate schinese demo_imagedissolve_transitions_0ab2902d:
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# e "The most interesting transitions aren't in the standard library."
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e "最有趣的转场不在标准库中。"
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# game/indepth_transitions.rpy:209
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translate schinese demo_imagedissolve_transitions_54aa9bf9:
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# e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game."
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e "它们需要和界面等大的图像,而不同游戏的界面尺寸可能也是不同的,因此我们不能将其包括在内。"
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# game/indepth_transitions.rpy:215
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translate schinese demo_imagedissolve_transitions_ca316184:
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# e "We can hide things with a 'circleirisin'..."
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e "我们可以用“circleirisin”来隐藏东西……"
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# game/indepth_transitions.rpy:221
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translate schinese demo_imagedissolve_transitions_b8fdf2b6:
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# e "... and show them again with a 'circleirisout'."
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e "……然后再用“circleirisout”显示。"
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# game/indepth_transitions.rpy:227
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translate schinese demo_imagedissolve_transitions_ee427486:
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# e "The 'circlewipe' transitions changes screens using a circular wipe effect."
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e "“circlewipe”转场使用圆形擦除效果改变界面。"
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# game/indepth_transitions.rpy:233
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translate schinese demo_imagedissolve_transitions_6f089276:
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# e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly."
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e "“dream”转场是一种奇怪的波浪状溶解,并且相对缓慢。"
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# game/indepth_transitions.rpy:239
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translate schinese demo_imagedissolve_transitions_c0b9d74d:
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# e "The 'teleport' transition reveals the new scene one line at a time."
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e "“teleport”转场一行行地显示新场景。"
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# game/indepth_transitions.rpy:246
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translate schinese demo_imagedissolve_transitions_72ba11d4:
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# e "This is the background picture used with the circleirisout transition."
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e "这是使用circleirisout转场的背景图片。"
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# game/indepth_transitions.rpy:248
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translate schinese demo_imagedissolve_transitions_fc3b3339:
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# e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it."
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e "当我们使用ImageResolve时,白色将首先溶解,然后更暗的颜色。来看看吧。"
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# game/indepth_transitions.rpy:255
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translate schinese demo_imagedissolve_transitions_4327dca2:
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# e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first."
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e "如果我们给ImageResolve “reverse”参数,黑色区域将首先溶解。"
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# game/indepth_transitions.rpy:260
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translate schinese demo_imagedissolve_transitions_3a401ee7:
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# e "This lets circleirisin and circleirisout use the same image."
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e "这使得circleirsin和circleirisout使用相同的图像。"
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# game/indepth_transitions.rpy:267
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translate schinese demo_imagedissolve_transitions_20d9cf6c:
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# e "The teleport transition uses a different image, one that dissolves things in one line at a time."
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e "teleport转场使用不同的图像,一次溶解一行。"
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# game/indepth_transitions.rpy:272
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translate schinese demo_imagedissolve_transitions_906f7800:
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# e "A dissolve only seems to affect parts of the scene that have changed..."
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e "溶解似乎只影响场景中已经改变的部分……"
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# game/indepth_transitions.rpy:277
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translate schinese demo_imagedissolve_transitions_4b557a29:
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# e "... which is how we apply the teleport effect to a single character."
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e "……这就是我们如何将teleport效果应用于单个角色。"
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# game/indepth_transitions.rpy:285
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translate schinese demo_cropmove_transitions_1711a91e:
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# e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though."
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e "CropMove转场类提供了广泛的转场效果。不过,在实践中没有太多的使用。"
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# game/indepth_transitions.rpy:290
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translate schinese demo_cropmove_transitions_6d82cfd7:
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# e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition."
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e "我站在界面外,这样你就能看到它的一些模式。每次转场后我都会读出模式名。"
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# game/indepth_transitions.rpy:296
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translate schinese demo_cropmove_transitions_4427c78c:
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# e "We first have wiperight..."
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e "首先是向右擦除(wiperight)……"
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# game/indepth_transitions.rpy:302
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translate schinese demo_cropmove_transitions_6d1810a1:
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# e "...followed by wipeleft... "
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e "然后是向左擦除(wipeleft)……"
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# game/indepth_transitions.rpy:308
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translate schinese demo_cropmove_transitions_1dd1c6a1:
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# e "...wipeup..."
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e "向上擦除(wipeup)……"
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# game/indepth_transitions.rpy:314
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translate schinese demo_cropmove_transitions_0ea0fa83:
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# e "...and wipedown."
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e "向下擦除(wipedown)。"
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# game/indepth_transitions.rpy:316
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translate schinese demo_cropmove_transitions_c7cb4c16:
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# e "Next, the slides."
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e "接着,滑入。"
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# game/indepth_transitions.rpy:322
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translate schinese demo_cropmove_transitions_462a442f:
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# e "Slideright..."
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e "向右滑入(slideright)……"
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# game/indepth_transitions.rpy:328
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translate schinese demo_cropmove_transitions_f9a2e523:
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# e "...slideleft..."
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e "向左滑入(slideleft)……"
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# game/indepth_transitions.rpy:334
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translate schinese demo_cropmove_transitions_20ce3e9c:
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# e "...slideup..."
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e "向上滑入(slideup)……"
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# game/indepth_transitions.rpy:340
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translate schinese demo_cropmove_transitions_9e00a7a6:
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# e "and slidedown."
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e "和向下滑入(slidedown)。"
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# game/indepth_transitions.rpy:342
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translate schinese demo_cropmove_transitions_b8a710c1:
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# e "While the slide transitions slide in the new scene, the slideaways slide out the old scene."
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e "slide转场滑入新场景,而slideaway滑出旧场景。"
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# game/indepth_transitions.rpy:349
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translate schinese demo_cropmove_transitions_1efb4cd0:
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# e "Slideawayright..."
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e "向右滑出(slideawayright)……"
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# game/indepth_transitions.rpy:355
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translate schinese demo_cropmove_transitions_bfb5dfd7:
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# e "...slideawayleft..."
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e "向左滑出(slideawayleft)……"
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# game/indepth_transitions.rpy:361
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translate schinese demo_cropmove_transitions_6c1a4a6f:
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# e "...slideawayup..."
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e "向上滑出(slideawayup)……"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:367
|
|||
|
translate schinese demo_cropmove_transitions_1f994a7b:
|
|||
|
|
|||
|
# e "and slideawaydown."
|
|||
|
e "和向下滑出(slideawaydown)……"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:369
|
|||
|
translate schinese demo_cropmove_transitions_025ef723:
|
|||
|
|
|||
|
# e "We also have a couple of transitions that use a rectangular iris."
|
|||
|
e "我们也有一些使用矩形虹膜的转场。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:376
|
|||
|
translate schinese demo_cropmove_transitions_d00d505e:
|
|||
|
|
|||
|
# e "There's irisout..."
|
|||
|
e "有irisout……"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:383
|
|||
|
translate schinese demo_cropmove_transitions_016a1e0a:
|
|||
|
|
|||
|
# e "... and irisin."
|
|||
|
e "……和irisin。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:387
|
|||
|
translate schinese demo_cropmove_transitions_08d753ed:
|
|||
|
|
|||
|
# e "It's enough to make you feel a bit dizzy."
|
|||
|
e "这足以让你感到有点头晕。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:393
|
|||
|
translate schinese demo_pushmove_transitions_003e506d:
|
|||
|
|
|||
|
# e "The PushMove transitions use the new scene to push the old one out. Let's take a look."
|
|||
|
e "PushMove转场用新场景将旧场景推走。让我们看看。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:401
|
|||
|
translate schinese demo_pushmove_transitions_124f375d:
|
|||
|
|
|||
|
# "There's pushright..."
|
|||
|
"有向右推(pushright)……"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:408
|
|||
|
translate schinese demo_pushmove_transitions_ce380ccb:
|
|||
|
|
|||
|
# "...pushleft..."
|
|||
|
"向左推(pushleft)……"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:416
|
|||
|
translate schinese demo_pushmove_transitions_77629638:
|
|||
|
|
|||
|
# "...pushdown..."
|
|||
|
"向下推(pushdown)……"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:424
|
|||
|
translate schinese demo_pushmove_transitions_b7f33c95:
|
|||
|
|
|||
|
# "... and pushup. And that's it the for the PushMove-based transitions."
|
|||
|
"……和向上推(pushup)。这就是基于PushMove的转场。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:434
|
|||
|
translate schinese demo_movetransition_14df0e34:
|
|||
|
|
|||
|
# e "The most common MoveTransition is move, which slides around images that have changed position on the screen."
|
|||
|
e "最常见的MoveTransition是move,界面上它可以在改变位置的图像周围滑动。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:442
|
|||
|
translate schinese demo_movetransition_84e40422:
|
|||
|
|
|||
|
# e "Just like that."
|
|||
|
e "就像这样。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:446
|
|||
|
translate schinese demo_movetransition_098ee9f1:
|
|||
|
|
|||
|
# e "There are also the moveout and movein transitions."
|
|||
|
e "还有moveout和movein转场。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:448
|
|||
|
translate schinese demo_movetransition_09748f81:
|
|||
|
|
|||
|
# e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen."
|
|||
|
e "moveout转场(moveoutleft、moveoutright、moveouttop和moveoutbottom)将隐藏图像沿对应方向滑出界面。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:450
|
|||
|
translate schinese demo_movetransition_5edf6007:
|
|||
|
|
|||
|
# e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images."
|
|||
|
e "movein转场(moveinleft、moveinright、moveintop和moveinbottom)滑入新图像。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:452
|
|||
|
translate schinese demo_movetransition_20946d36:
|
|||
|
|
|||
|
# e "Let's see them all in action."
|
|||
|
e "让我们看看实际效果。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:487
|
|||
|
translate schinese demo_movetransition_569952e3:
|
|||
|
|
|||
|
# e "That's it for the moveins and moveouts."
|
|||
|
e "这就是movein和moveout。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:489
|
|||
|
translate schinese demo_movetransition_bbb75540:
|
|||
|
|
|||
|
# e "Finally, there are the zoomin and zoomout transitions, which show and hide things using a zoom."
|
|||
|
e "最后,还有zoomin和zoomout转场,它们使用缩放显示和隐藏内容。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:499
|
|||
|
translate schinese demo_movetransition_dc5ccd54:
|
|||
|
|
|||
|
# e "And that's all there is."
|
|||
|
e "就这些了。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:508
|
|||
|
translate schinese demo_alphadissolve_51613c02:
|
|||
|
|
|||
|
# e "The AlphaDissolve transition lets you use one displayable to combine two others. Click, and I'll show you an example."
|
|||
|
e "AlphaResolve转场允许你把一个可视组件与另外两个组合起来。点击,我给你看一个例子。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:518
|
|||
|
translate schinese demo_alphadissolve_7c08cf8b:
|
|||
|
|
|||
|
# e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform."
|
|||
|
e "AlphaDissolve可视组件接受一个可视组件作为控件,通常是ATL变换。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:523
|
|||
|
translate schinese demo_alphadissolve_068e3e98:
|
|||
|
|
|||
|
# e "To be useful, the control displayable should be partially transparent."
|
|||
|
e "为了有用,可视控件应该是部分透明的。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:525
|
|||
|
translate schinese demo_alphadissolve_6a1b6203:
|
|||
|
|
|||
|
# e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas."
|
|||
|
e "在AlphaDissolve中,旧界面用于填充图像的透明区域,而新界面填充不透明区域。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:529
|
|||
|
translate schinese demo_alphadissolve_80a728b6:
|
|||
|
|
|||
|
# e "For our spotlight example, the old screen is this all-black image."
|
|||
|
e "这个例子,旧界面是这张全黑的图像。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:534
|
|||
|
translate schinese demo_alphadissolve_ce4380eb:
|
|||
|
|
|||
|
# e "The new screen is me just standing here."
|
|||
|
e "新界面是我站在这里。"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:542
|
|||
|
translate schinese demo_alphadissolve_2e95917b:
|
|||
|
|
|||
|
# e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts."
|
|||
|
e "加上AlphaDissolve,我们可以用简单的部分构建复杂的效果。"
|
|||
|
|
|||
|
translate schinese strings:
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:58
|
|||
|
old "Simple Transitions"
|
|||
|
new "简单转场"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:58
|
|||
|
old "ImageDissolve Transitions"
|
|||
|
new "ImageDissolve转场"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:58
|
|||
|
old "MoveTransition Transitions"
|
|||
|
new "MoveTransition转场"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:58
|
|||
|
old "CropMove Transitions"
|
|||
|
new "CropMove转场"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:58
|
|||
|
old "PushMove Transitions"
|
|||
|
new "PushMove转场"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:58
|
|||
|
old "AlphaDissolve Transitions"
|
|||
|
new "AlphaDissolve转场"
|
|||
|
|
|||
|
# game/indepth_transitions.rpy:58
|
|||
|
old "How about something else?"
|
|||
|
new "要看别的吗?"
|