renpy/tutorial/game/tl/schinese/indepth_transitions.rpy
2023-01-18 23:13:55 +01:00

523 lines
20 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# game/indepth_transitions.rpy:56
translate schinese demo_transitions_5bbc72fe:
# e "Ren'Py ships with a large number of built-in transitions, and also includes classes that let you define your own."
e "Ren'Py提供了大量的内置转场还有让您自己定义的类。"
# game/indepth_transitions.rpy:58
translate schinese demo_transitions_menu_3caf78d3:
# e "What kind of transitions would you like demonstrated?" nointeract
e "您希望演示什么样的转场?" nointeract
# game/indepth_transitions.rpy:95
translate schinese demo_simple_transitions_2b4fbae3:
# e "Okay, I can tell you about simple transitions. We call them simple because they don't take much in the way of configuration."
e "好,我介绍一些简单的转场。之所以说简单,是因为它们不太需要配置。"
# game/indepth_transitions.rpy:97
translate schinese demo_simple_transitions_4b235ac2:
# e "But don't let that get you down, since they're the transitions you'll probably use the most in a game."
e "但是不要失望,因为它们很可能是你在游戏中使用最多的转场。"
# game/indepth_transitions.rpy:103
translate schinese demo_simple_transitions_af0431ac:
# e "The 'dissolve' transition is probably the most useful, blending one scene into another."
e "“溶解dissolve”转场将一个场景混合到另一个中可能是最有用的。"
# game/indepth_transitions.rpy:109
translate schinese demo_simple_transitions_5b9f711f:
# e "The 'Dissolve' function lets you create your own dissolves, taking a different amount of time."
e "“Dissolve”函数允许您创建自己的溶解使用不同的时长。"
# game/indepth_transitions.rpy:116
translate schinese demo_simple_transitions_79816523:
# e "The 'fade' transition fades to black, and then fades back in to the new scene."
e "“淡出淡入fade”转场淡出为黑色然后淡入新场景。"
# game/indepth_transitions.rpy:118
translate schinese demo_simple_transitions_141bb95d:
# e "If you're going to stay at a black screen, you'll probably want to use 'dissolve' rather than 'fade'."
e "如果你想保持黑屏上,你可能会想用“溶解”而不是“淡入”。"
# game/indepth_transitions.rpy:123
translate schinese demo_simple_transitions_f059f4ae:
# e "You can use 'Fade' to define your own fades. By changing the timing and the color faded to, you can use this for special effects, like flashbulbs."
e "你可以用“Fade”来定义你自己的淡入。通过改变淡入的时间和颜色可以实现一些特殊效果如闪光灯。"
# game/indepth_transitions.rpy:129
translate schinese demo_simple_transitions_e948905b:
# e "The 'pixellate' transition pixellates out the old scene, switches to the new scene, and then unpixellates that."
e "“像素化pixellate”转场像素化旧场景切换到新场景然后取消像素化。"
# game/indepth_transitions.rpy:131
translate schinese demo_simple_transitions_6a1ae05f:
# e "It's probably not appropriate for most games, but we think it's kind of neat."
e "它可能不适合大多数游戏,但我们认为这比较整洁。"
# game/indepth_transitions.rpy:134
translate schinese demo_simple_transitions_bdfcd85a:
# e "You can use 'Pixellate' to change the details of the pixellation."
e "您可以使用“Pixellate”来改变像素化的细节。"
# game/indepth_transitions.rpy:136
translate schinese demo_simple_transitions_432f7224:
# e "Motions can also be used as transitions."
e "运动也可以用作转场。"
# game/indepth_transitions.rpy:138
translate schinese demo_simple_transitions_a20cefa7:
# "..."
"..."
# game/indepth_transitions.rpy:140
translate schinese demo_simple_transitions_0fd4d656:
# "......"
"......"
# game/indepth_transitions.rpy:146
translate schinese demo_simple_transitions_fbf11906:
# e "Hey! Pay attention."
e "嘿!注意。"
# game/indepth_transitions.rpy:148
translate schinese demo_simple_transitions_51c1c5b8:
# e "I was about to demonstrate 'vpunch'... well, I guess I just did."
e "我正要演示“vpunch”……好吧我想我刚刚演示了。"
# game/indepth_transitions.rpy:154
translate schinese demo_simple_transitions_57f19473:
# e "We can also shake the screen horizontally, with 'hpunch'. These were defined using the 'Move' function."
e "我们也可以水平晃动界面用“hpunch”。这些是使用“Move”函数定义的。"
# game/indepth_transitions.rpy:156
translate schinese demo_simple_transitions_fce83e12:
# e "There's also the 'move' transition, which is confusingly enough defined using the 'MoveTransition' function."
e "还有一个“move”转场使用“MoveTransition”函数定义这非常令人困惑。"
# game/indepth_transitions.rpy:164
translate schinese demo_simple_transitions_1050b6a4:
# e "The 'move' transition finds images that have changed placement, and slides them to their new place. It's an easy way to get motion in your game."
e "“move”转场将改变位置的图像滑动到新位置。在你的游戏中这是一个很简单的方法实现运动。"
# game/indepth_transitions.rpy:168
translate schinese demo_simple_transitions_dc776e59:
# e "That's it for the simple transitions."
e "这就是简单转场。"
# game/indepth_transitions.rpy:175
translate schinese demo_imagedissolve_transitions_2db67018:
# e "Perhaps the most flexible kind of transition is the ImageDissolve, which lets you use an image to control a dissolve."
e "也许最灵活的一种转场是Imagesolve它允许你使用图像来控制溶解。"
# game/indepth_transitions.rpy:177
translate schinese demo_imagedissolve_transitions_429f8d03:
# e "This lets us specify very complex transitions, fairly simply. Let's try some, and then I'll show you how they work."
e "这使得我们可以非常简单地指定非常复杂的转换。先看一些示例,然后我告诉你该怎么做。。"
# game/indepth_transitions.rpy:179
translate schinese demo_imagedissolve_transitions_1ce501b0:
# e "There are two ImageDissolve transitions built into Ren'Py."
e "Ren'Py中内置了两个Imagesolve转场。"
# game/indepth_transitions.rpy:191
translate schinese demo_imagedissolve_transitions_ea0413be:
# e "The 'blinds' transition opens and closes what looks like vertical blinds."
e "“blinds”转场像垂直百叶窗一样打开和关闭。"
# game/indepth_transitions.rpy:201
translate schinese demo_imagedissolve_transitions_12e2e0d0:
# e "The 'squares' transition uses these squares to show things."
e "“squares”转场使用这些方块来显示。"
# game/indepth_transitions.rpy:203
translate schinese demo_imagedissolve_transitions_bbf73d1c:
# e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it."
e "我不知道为什么有人会想用它,但一些翻译的游戏中用过,所以我们加上了它。"
# game/indepth_transitions.rpy:207
translate schinese demo_imagedissolve_transitions_0ab2902d:
# e "The most interesting transitions aren't in the standard library."
e "最有趣的转场不在标准库中。"
# game/indepth_transitions.rpy:209
translate schinese demo_imagedissolve_transitions_54aa9bf9:
# e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game."
e "它们需要和界面等大的图像,而不同游戏的界面尺寸可能也是不同的,因此我们不能将其包括在内。"
# game/indepth_transitions.rpy:215
translate schinese demo_imagedissolve_transitions_ca316184:
# e "We can hide things with a 'circleirisin'..."
e "我们可以用“circleirisin”来隐藏东西……"
# game/indepth_transitions.rpy:221
translate schinese demo_imagedissolve_transitions_b8fdf2b6:
# e "... and show them again with a 'circleirisout'."
e "……然后再用“circleirisout”显示。"
# game/indepth_transitions.rpy:227
translate schinese demo_imagedissolve_transitions_ee427486:
# e "The 'circlewipe' transitions changes screens using a circular wipe effect."
e "“circlewipe”转场使用圆形擦除效果改变界面。"
# game/indepth_transitions.rpy:233
translate schinese demo_imagedissolve_transitions_6f089276:
# e "The 'dream' transition does this weird wavy dissolve, and does it relatively slowly."
e "“dream”转场是一种奇怪的波浪状溶解并且相对缓慢。"
# game/indepth_transitions.rpy:239
translate schinese demo_imagedissolve_transitions_c0b9d74d:
# e "The 'teleport' transition reveals the new scene one line at a time."
e "“teleport”转场一行行地显示新场景。"
# game/indepth_transitions.rpy:246
translate schinese demo_imagedissolve_transitions_72ba11d4:
# e "This is the background picture used with the circleirisout transition."
e "这是使用circleirisout转场的背景图片。"
# game/indepth_transitions.rpy:248
translate schinese demo_imagedissolve_transitions_fc3b3339:
# e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors. Let's try it."
e "当我们使用ImageResolve时白色将首先溶解然后更暗的颜色。来看看吧。"
# game/indepth_transitions.rpy:255
translate schinese demo_imagedissolve_transitions_4327dca2:
# e "If we give ImageDissolve the 'reverse' parameter, black areas will dissolve in first."
e "如果我们给ImageResolve “reverse”参数黑色区域将首先溶解。"
# game/indepth_transitions.rpy:260
translate schinese demo_imagedissolve_transitions_3a401ee7:
# e "This lets circleirisin and circleirisout use the same image."
e "这使得circleirsin和circleirisout使用相同的图像。"
# game/indepth_transitions.rpy:267
translate schinese demo_imagedissolve_transitions_20d9cf6c:
# e "The teleport transition uses a different image, one that dissolves things in one line at a time."
e "teleport转场使用不同的图像一次溶解一行。"
# game/indepth_transitions.rpy:272
translate schinese demo_imagedissolve_transitions_906f7800:
# e "A dissolve only seems to affect parts of the scene that have changed..."
e "溶解似乎只影响场景中已经改变的部分……"
# game/indepth_transitions.rpy:277
translate schinese demo_imagedissolve_transitions_4b557a29:
# e "... which is how we apply the teleport effect to a single character."
e "……这就是我们如何将teleport效果应用于单个角色。"
# game/indepth_transitions.rpy:285
translate schinese demo_cropmove_transitions_1711a91e:
# e "The CropMove transition class provides a wide range of transition effects. It's not used very much in practice, though."
e "CropMove转场类提供了广泛的转场效果。不过在实践中没有太多的使用。"
# game/indepth_transitions.rpy:290
translate schinese demo_cropmove_transitions_6d82cfd7:
# e "I'll stand offscreen, so you can see some of its modes. I'll read out the mode name after each transition."
e "我站在界面外,这样你就能看到它的一些模式。每次转场后我都会读出模式名。"
# game/indepth_transitions.rpy:296
translate schinese demo_cropmove_transitions_4427c78c:
# e "We first have wiperight..."
e "首先是向右擦除wiperight……"
# game/indepth_transitions.rpy:302
translate schinese demo_cropmove_transitions_6d1810a1:
# e "...followed by wipeleft... "
e "然后是向左擦除wipeleft……"
# game/indepth_transitions.rpy:308
translate schinese demo_cropmove_transitions_1dd1c6a1:
# e "...wipeup..."
e "向上擦除wipeup……"
# game/indepth_transitions.rpy:314
translate schinese demo_cropmove_transitions_0ea0fa83:
# e "...and wipedown."
e "向下擦除wipedown。"
# game/indepth_transitions.rpy:316
translate schinese demo_cropmove_transitions_c7cb4c16:
# e "Next, the slides."
e "接着,滑入。"
# game/indepth_transitions.rpy:322
translate schinese demo_cropmove_transitions_462a442f:
# e "Slideright..."
e "向右滑入slideright……"
# game/indepth_transitions.rpy:328
translate schinese demo_cropmove_transitions_f9a2e523:
# e "...slideleft..."
e "向左滑入slideleft……"
# game/indepth_transitions.rpy:334
translate schinese demo_cropmove_transitions_20ce3e9c:
# e "...slideup..."
e "向上滑入slideup……"
# game/indepth_transitions.rpy:340
translate schinese demo_cropmove_transitions_9e00a7a6:
# e "and slidedown."
e "和向下滑入slidedown。"
# game/indepth_transitions.rpy:342
translate schinese demo_cropmove_transitions_b8a710c1:
# e "While the slide transitions slide in the new scene, the slideaways slide out the old scene."
e "slide转场滑入新场景而slideaway滑出旧场景。"
# game/indepth_transitions.rpy:349
translate schinese demo_cropmove_transitions_1efb4cd0:
# e "Slideawayright..."
e "向右滑出slideawayright……"
# game/indepth_transitions.rpy:355
translate schinese demo_cropmove_transitions_bfb5dfd7:
# e "...slideawayleft..."
e "向左滑出slideawayleft……"
# game/indepth_transitions.rpy:361
translate schinese demo_cropmove_transitions_6c1a4a6f:
# e "...slideawayup..."
e "向上滑出slideawayup……"
# game/indepth_transitions.rpy:367
translate schinese demo_cropmove_transitions_1f994a7b:
# e "and slideawaydown."
e "和向下滑出slideawaydown……"
# game/indepth_transitions.rpy:369
translate schinese demo_cropmove_transitions_025ef723:
# e "We also have a couple of transitions that use a rectangular iris."
e "我们也有一些使用矩形虹膜的转场。"
# game/indepth_transitions.rpy:376
translate schinese demo_cropmove_transitions_d00d505e:
# e "There's irisout..."
e "有irisout……"
# game/indepth_transitions.rpy:383
translate schinese demo_cropmove_transitions_016a1e0a:
# e "... and irisin."
e "……和irisin。"
# game/indepth_transitions.rpy:387
translate schinese demo_cropmove_transitions_08d753ed:
# e "It's enough to make you feel a bit dizzy."
e "这足以让你感到有点头晕。"
# game/indepth_transitions.rpy:393
translate schinese demo_pushmove_transitions_003e506d:
# e "The PushMove transitions use the new scene to push the old one out. Let's take a look."
e "PushMove转场用新场景将旧场景推走。让我们看看。"
# game/indepth_transitions.rpy:401
translate schinese demo_pushmove_transitions_124f375d:
# "There's pushright..."
"有向右推pushright……"
# game/indepth_transitions.rpy:408
translate schinese demo_pushmove_transitions_ce380ccb:
# "...pushleft..."
"向左推pushleft……"
# game/indepth_transitions.rpy:416
translate schinese demo_pushmove_transitions_77629638:
# "...pushdown..."
"向下推pushdown……"
# game/indepth_transitions.rpy:424
translate schinese demo_pushmove_transitions_b7f33c95:
# "... and pushup. And that's it the for the PushMove-based transitions."
"……和向上推pushup。这就是基于PushMove的转场。"
# game/indepth_transitions.rpy:434
translate schinese demo_movetransition_14df0e34:
# e "The most common MoveTransition is move, which slides around images that have changed position on the screen."
e "最常见的MoveTransition是move界面上它可以在改变位置的图像周围滑动。"
# game/indepth_transitions.rpy:442
translate schinese demo_movetransition_84e40422:
# e "Just like that."
e "就像这样。"
# game/indepth_transitions.rpy:446
translate schinese demo_movetransition_098ee9f1:
# e "There are also the moveout and movein transitions."
e "还有moveout和movein转场。"
# game/indepth_transitions.rpy:448
translate schinese demo_movetransition_09748f81:
# e "The moveout transitions (moveoutleft, moveoutright, moveouttop, and moveoutbottom) slide hidden images off the appropriate side of the screen."
e "moveout转场moveoutleft、moveoutright、moveouttop和moveoutbottom将隐藏图像沿对应方向滑出界面。"
# game/indepth_transitions.rpy:450
translate schinese demo_movetransition_5edf6007:
# e "The movein transitions (moveinleft, moveinright, moveintop, and moveinbottom) slide in new images."
e "movein转场moveinleft、moveinright、moveintop和moveinbottom滑入新图像。"
# game/indepth_transitions.rpy:452
translate schinese demo_movetransition_20946d36:
# e "Let's see them all in action."
e "让我们看看实际效果。"
# game/indepth_transitions.rpy:487
translate schinese demo_movetransition_569952e3:
# e "That's it for the moveins and moveouts."
e "这就是movein和moveout。"
# game/indepth_transitions.rpy:489
translate schinese demo_movetransition_bbb75540:
# e "Finally, there are the zoomin and zoomout transitions, which show and hide things using a zoom."
e "最后还有zoomin和zoomout转场它们使用缩放显示和隐藏内容。"
# game/indepth_transitions.rpy:499
translate schinese demo_movetransition_dc5ccd54:
# e "And that's all there is."
e "就这些了。"
# game/indepth_transitions.rpy:508
translate schinese demo_alphadissolve_51613c02:
# e "The AlphaDissolve transition lets you use one displayable to combine two others. Click, and I'll show you an example."
e "AlphaResolve转场允许你把一个可视组件与另外两个组合起来。点击我给你看一个例子。"
# game/indepth_transitions.rpy:518
translate schinese demo_alphadissolve_7c08cf8b:
# e "The AlphaDissolve displayable takes a control displayable, usually an ATL transform."
e "AlphaDissolve可视组件接受一个可视组件作为控件通常是ATL变换。"
# game/indepth_transitions.rpy:523
translate schinese demo_alphadissolve_068e3e98:
# e "To be useful, the control displayable should be partially transparent."
e "为了有用,可视控件应该是部分透明的。"
# game/indepth_transitions.rpy:525
translate schinese demo_alphadissolve_6a1b6203:
# e "During an AlphaDissolve, the old screen is used to fill the transparent areas of the image, while the new screen fills the opaque areas."
e "在AlphaDissolve中旧界面用于填充图像的透明区域而新界面填充不透明区域。"
# game/indepth_transitions.rpy:529
translate schinese demo_alphadissolve_80a728b6:
# e "For our spotlight example, the old screen is this all-black image."
e "这个例子,旧界面是这张全黑的图像。"
# game/indepth_transitions.rpy:534
translate schinese demo_alphadissolve_ce4380eb:
# e "The new screen is me just standing here."
e "新界面是我站在这里。"
# game/indepth_transitions.rpy:542
translate schinese demo_alphadissolve_2e95917b:
# e "By combining them using AlphaDissolve, we can build a complicated effect out of simpler parts."
e "加上AlphaDissolve我们可以用简单的部分构建复杂的效果。"
translate schinese strings:
# game/indepth_transitions.rpy:58
old "Simple Transitions"
new "简单转场"
# game/indepth_transitions.rpy:58
old "ImageDissolve Transitions"
new "ImageDissolve转场"
# game/indepth_transitions.rpy:58
old "MoveTransition Transitions"
new "MoveTransition转场"
# game/indepth_transitions.rpy:58
old "CropMove Transitions"
new "CropMove转场"
# game/indepth_transitions.rpy:58
old "PushMove Transitions"
new "PushMove转场"
# game/indepth_transitions.rpy:58
old "AlphaDissolve Transitions"
new "AlphaDissolve转场"
# game/indepth_transitions.rpy:58
old "How about something else?"
new "要看别的吗?"